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Re-Roading Project       Fast AI drivers Alpha 7.5̟

(7 reviews)

8 Screenshots

Designed and programmed nearly 10 years ago, the roads of San Andreas were in need of serious regeneration... 

Featuring  extreme speed increasesintelligent junctionsvaried braking, and smooth curve transitions

 

 

More about the Re-Roading project...

DanceInthewaterandnotgetWet.png.3ac85dfd4270e7cab4b45509f0fca676.png

image.thumb.png.4aa0828fbc5b8c835e79fd6fc2868f31.png

By reflagging path nodes from Rockstar throughout the map, and by modifying every vehicle, acceleration has been made much faster and speed limits amplified - something that was long overdue.

  •  No other mods required 
  • Very minor glitches to be fixed ..

    image.thumb.png.728526faaba7d53e70c38f47619ef9aa.png

User Feedback

Recommended Comments

(edited)

@Jordan Wolffe Grey Thanks man, it's gonna be a long process. Hoping to get some help from programmers for this serious issue preventing the most perfect, final GTA V next-gen roads you'll ever see

Edited by TakeYaBackToStation4BumVio

(edited)

37 minutes ago, Cyanotic said:

Will it make it easier to implement a mod allowing police to redirect traffic?

 

Well, I'm not sure about that. The principle behind this is in the reflagging of existing nodes and being careful of that edit for junctions and other areas where vehicles need to start receiving different information. I do hope that once 100% of the map is complete, all previous mods that use the base game's awful unit of measurement will transition into what is visually much nicer. And gameplay wise, much better as a63nt-5m1th says here.

 

I mean, I am building this so we can all enjoy 200 feet per second, aka "88 R* math MPH*

Edited by TakeYaBackToStation4BumVio

djfrio24

Members

I installed it using the Open IV installer. When I launched the game like normal, it crashed LSPDFR. Playing it without LSPDFR loaded in, I can see the traffic is driving as this mod intended. I don't know what could be making LSPDFR crash on launch though. Every time I try to reloadallplugins, LSPDFR still crashes. 

 

If that can be resolved, I'm confident this mod will work with LSPDFR without any problems. Great mod though!

1 minute ago, djfrio24 said:

I installed it using the Open IV installer. When I launched the game like normal, it crashed LSPDFR. Playing it without LSPDFR loaded in, I can see the traffic is driving as this mod intended. I don't know what could be making LSPDFR crash on launch though. Every time I try to reloadallplugins, LSPDFR still crashes. 

 

If that can be resolved, I'm confident this mod will work with LSPDFR without any problems. Great mod though!

 

Oh no...

thank you so much for informing me. On it right now.

 

(edited)

6 hours ago, skyred50 said:

is this compatible with lspdfr now or still no?

😄 you don't really think it'd be here if it wasn't for LSPDFR, right?

Edited by TakeYaBackToStation4BumVio

1 hour ago, thisridiculous said:

would this conflict with AI fluidity and discipline?

Please see the above right side image it says that VehicleAIHandlingInfo is a modified file

@Thisridiculous And every vehicles meta, too

Siracusa

Members

 


it is magnificent as an idea of mod , a lot of work , I am doubtful in taking the step of the installation , because I read about freez , and being an oiv, I would not know how to rearrange everything in case it did not go, in the case it would be enough to remove from the dlc the oiv to uninstall everything ? is there no oiv uninstall file? another question , does the mod create problems with the speed of the emergency vehicles installed ? thanks , if all goes , it's finally an exceptional mod for GTA lspdfr

( sorry for my english )

thisridiculous

Members

1 hour ago, TakeYaBackToStation4BumVio said:

Please see the above right side image it says that VehicleAIHandlingInfo is a modified file

@Thisridiculous And every vehicles meta, too

very well. Hopefully the two mods as this becomes more developed can cope with one another, which I would imagine is very possible. Looking forward to this and thanks for the reply

(edited)

@Siracusa

 

Thanks for your input. I want to advise you a way to enjoy mods with no consequences.

Please, copy and paste your mods folder inside of Grand Theft Auto V. Then rename it anything, such as Ignore

Then, delete the mods folder. Ta-da, you have a fresh V to mess around with and if anything bad happens, simply delete the new mods folder that will be created by installing Re-Roading, and rename Ignore back to mods. Time travek. Boom.

 

Good luck 🤓

Edited by TakeYaBackToStation4BumVio

Siracusa

Members


launched ok, not crash , then I saw some points in the city and at Sandi shores and paleto bay , outside Los Santos the mod works very realistic , in the city also wanting , but I point out maybe for a more realistic correction in the future that between Vespucci Bulevard and Sinner street at the corner of the police station at the corner of the bridge , the cars arrive at too crazy speed from the bridge , to crash very often with the ones stopped at the traffic lights , ditto a little later at the other intersection, for the rest exceptional work , perhaps only in the city near the intersections should the cars arrive at lower speeds, pay attention to this intersection that I was saying, the cars arriving from the bridge towards the traffic lights on the corner with the police station of Vespucci bulevard always plug those of front, maybe you can fix later in future updates , i watch only this 3 point in the map world ,  congratulations for the mod , thanks, and thanks for the advice of the first on the backup of the mods folder 🙂 

Cli3nt

Members

(edited)

@TakeYaBackToStation4BumVio Would it be possible to keep how fast ai drive but keep everything else?

Edited by Cli3nt

Siracusa

Members

3 hours ago, Cli3nt said:

@ TakeYaBackToStation4BumVio  Sarebbe possibile mantenere la velocità ai drive ma mantenere tutto il resto?


it would be better also in my opinion , or at least to make the AI more realistic and "inteligente" near decelerations , intersections and traffic red lights , often arrive at too high speeds , especially in the city , I pay a lot of attention to these details , especially for a police simulator play , tomorrow I'll play more time , the mod in itself is very good , but I wouldn't want to stop all motorists lol

AvionGaming

Members

Will this conflict with LA ROADS

5 minutes ago, AvionGaming said:

Will this conflict with LA ROADS

 

Are you serious?

AvionGaming

Members

(edited)

16 minutes ago, TakeYaBackToStation4BumVio said:

 

Are you serious?

Alrighty. Disregard, Makes everyone run stop signs anyway so. It's coming out.

 

Edited by AvionGaming

Siracusa

Members


reading the trusting comments on mods5 and in a hurry , I didn't copy a version of the mods folder , now the only thing for me is to hope that the mod is fixed , and I have to keep the game so , basically for now the whole thing happens affixed descriptions of the mod , motorists who seem to escape from an imminent nuclear explosion , curves at insane speed in the city , ending up in the opposite lanes in sense , and continuous rear-end collisions , trucks in the city whizzing like sports, the "mule", we are in your hands 🙂  @TakeYaBackToStation4BumVio , the game doesn't crash but it's the opposite of what it says it does in the descriptions , if it becomes like in the descriptions , my 5/5 will be among the first ,  (sorry ever for my english)

Cli3nt

Members

8 hours ago, AvionGaming said:

Will this conflict with LA ROADS

No this is simply a vehicles.meta for all ai. LA roads are just textures so you're good.

Siracusa

Members


attention   , other thing ,  he removed my flags ("has_liveries") in vehicles meta , the classic flag to insert more liveries , in his place I see that there is   "sport_flag"  , nothing of that , but it also makes these changes , add again again "has liveries" , I check all the metas of my other emergency vehicles , this happened to me in the "policet" police transporter slot , I changed vehicle with a cvpi ect ... so, for all other users, who has renamed slot, be careful because you will have to add in the flags of vehicles "flag has liveries" ... maybe it did only in POLICET , now control the other slots but I believe only in the non-main slots , maybe pbus  , policet  , the correction is simple  , just add "flags has liveries" , but at least I would like the mod to work to go back to doing these jobs manually 

Siracusa

Members

ok , I checked , the emergency vehicle slots where there is no more "FLAG_HAS_LIVERY" added by me are: policet , pbus , pranger , policeold1 , policeold2 , crusader ,  so hoping for an update that adjusts the speed and the AI, a tomorrow we should add FLAG_HAS_LIVERY back into these slots

Siracusa

Members

(edited)

2 ore fa Cli3nt ha detto:

No, questo è semplicemente un Vehicles.meta per tutti i. Le strade di Los Angeles sono solo trame, quindi sei bravo.

quindi se copio i meta file dei veicoli originali nella cartella gta e li incollo nei meta file dei veicoli nelle mod, possiamo parzialmente risolvere i problemi derivanti dalla mod?

perché ho intenzione di copiare i veicoli_meta dei miei veicoli di emergenza personali modificati, copiarli e salvarli (in una nuova cartella su desktop ect), quindi inserirli negli slot corretti dopo aver copiato e sovrascritto tutti i meta dei veicoli con quello originale di gta , È possibile? Vorrei provare, conosco a memoria la destinazione dei veicoli che ho installato, se li salvassi e li inserissi di nuovo in seguito, modificherei solo la destinazione che ha sovrascritto l'Oiv ?
Because unfortunately more game , the more I realize that the mod is unplayable

Edited by Siracusa

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