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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

BadBirdy

Members

On 8/14/2019 at 11:00 PM, SuperPyroManiac said:

Hi im using nothing else with super callouts but some calls i cant end the call button does nothing

 

  • Community Team
On 1/6/2024 at 2:18 PM, LukaDePuka said:

I have the same issue as Hammarkids678 

It says that the plugin is deactivated because of the 'outdated' dependencies.

You installed it wrong. Please read the readme.txt

 

6 hours ago, BadBirdy said:

 

Not sure why this would only happen to you. You can hit the END key as well

Swikanda

Members

When I was on duty: traffic accidents, people killing animals, police officers having accidents. The menu shows up Call EMS or EMS fire, but when the call is finished, I don't know what to do next, EMS comes and leaves, I don't see the end callouts notification.

  • Community Team
1 minute ago, Swikanda said:

When I was on duty: traffic accidents, people killing animals, police officers having accidents. The menu shows up Call EMS or EMS fire, but when the call is finished, I don't know what to do next, EMS comes and leaves, I don't see the end callouts notification.

Callouts do not automatically end so things don't despawn prematurely. You can end the callout in the Y menu, or by hitting 'END' on your keybind.

Swikanda

Members

11 minutes ago, SuperPyroManiac said:

Chú thích không tự động kết thúc nên mọi thứ không xuất hiện sớm. Bạn có thể kết thúc chú thích trong menu Y hoặc bằng cách nhấn 'KẾT THÚC' trên tổ hợp phím của mình.

So what should I do? When I press the EMS callback menu, I can't call anymore. When I press END on the menu, I don't receive orders. Red dots keep appearing on the map screen. I just stand there without knowing what to do next. according to . I combine it with JMcallouts Remastered, is there a plugin conflict?

JM Modifications

Insiders

8 minutes ago, Swikanda said:

So what should I do? When I press the EMS callback menu, I can't call anymore. When I press END on the menu, I don't receive orders. Red dots keep appearing on the map screen. I just stand there without knowing what to do next. according to . I combine it with JMcallouts Remastered, is there a plugin conflict?

JM Callouts Remastered shouldn't be conflicting with SuperPyroManiac's plugins/callouts, it works fine with them installed. 

  • Community Team
1 hour ago, Swikanda said:

So what should I do? When I press the EMS callback menu, I can't call anymore. When I press END on the menu, I don't receive orders. Red dots keep appearing on the map screen. I just stand there without knowing what to do next. according to . I combine it with JMcallouts Remastered, is there a plugin conflict?

Ill be honest, I don't have a clue what you mean. Could try uploading a video showing it.

Swikanda

Members

1 hour ago, SuperPyroManiac said:

Ill be honest, I don't have a clue what you mean. Could try uploading a video showing it.

What I mean is that when i go to duty dead animals on the road or traffic accidents, when I arrive at the scene, a menu will appear with instructions to call EMS. When I perform the operation, the characters come to see the scene but do not thing and leave. I don't know what to do next so the callouts doesn't end and I press end in the command menu which doesn't get it

MythicalMonkey

Members

Experiencing crashes when accepting some callouts lately

 

Spoiler

[3/13/2024 11:24:32 PM.823] LSPD First Response: Creating DeadBody from SuperCallouts.Callouts.DeadBody, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null
[3/13/2024 11:24:32 PM.823] LSPD First Response: [TRACE] Callout created:  #13
[3/13/2024 11:24:32 PM.831] LSPD First Response: [XScanner][I] > XScanner CPM ∞
[3/13/2024 11:24:35 PM.575] SuperCallouts: Dead Body callout accepted!
[3/13/2024 11:24:35 PM.785] Oops there was an error here. Please send this log to https://dsc.gg/ulss
[3/13/2024 11:24:35 PM.785] SuperCallouts: Error Report Start
[3/13/2024 11:24:35 PM.785] ======================================================
[3/13/2024 11:24:35 PM.785] System.InvalidOperationException: Could not spawn new vehicle.
[3/13/2024 11:24:35 PM.785]    at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[3/13/2024 11:24:35 PM.785]    at Rage.Vehicle..ctor(Model model, Vector3 position)
[3/13/2024 11:24:35 PM.785]    at PyroCommon.API.PyroFunctions.SpawnNormalCar(Vehicle& cVehicle, Vector3 spawnPoint, Single heading)
[3/13/2024 11:24:35 PM.785]    at SuperCallouts.Callouts.DeadBody.CalloutAccepted()
[3/13/2024 11:24:35 PM.785]    at SuperCallouts.SuperCallout.OnCalloutAccepted()
[3/13/2024 11:24:35 PM.785] ======================================================
[3/13/2024 11:24:35 PM.785] SuperCallouts: Error Report End
[3/13/2024 11:24:35 PM.785] SuperCallouts: Dead Body callout has been forcefully cleaned up.
[3/13/2024 11:24:35 PM.785] SuperCallouts: Ending Dead Body Callout.
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Cleaning UI
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Released 0 entities from  #13 Content Manager
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Instance cleaned ( #13)
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Cleaning UI
[3/13/2024 11:24:35 PM.791] LSPD First Response:
[3/13/2024 11:24:35 PM.791] LSPD First Response: ==============================
[3/13/2024 11:24:35 PM.791] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Origin: Game fiber "CalloutManager".
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Exception type: System.NullReferenceException
[3/13/2024 11:24:35 PM.791] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Inner exceptions:
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Stack trace:
[3/13/2024 11:24:35 PM.791] LSPD First Response: at tjpWIEUbSEJqtDzMWwFyHQzzoRs.HOmtjHmNkxTPMkPpKDkOuPaIqgqK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[3/13/2024 11:24:35 PM.791] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 203
[3/13/2024 11:24:35 PM.791] at Rage.GameFiber.Main()
[3/13/2024 11:24:35 PM.791] LSPD First Response: ==============================
[3/13/2024 11:24:35 PM.791] LSPD First Response:
[3/13/2024 11:24:35 PM.799] LSPD First Response: [FATAL] Forced termination
[3/13/2024 11:24:35 PM.800] LSPD First Response: [TRACE] Released 3 entities from DefaultContentManager
[3/13/2024 11:24:37 PM.651] LSPD First Response: [INFO] LSPDFR has shut down
[3/13/2024 11:24:38 PM.955] LSPD First Response: [Plain Sight]: Thread was being aborted.
[3/13/2024 11:24:39 PM.282] LSPD First Response: UB All Police Partners are removed
[3/13/2024 11:24:39 PM.720] LSPD First Response: Animal Control unit is removed
[3/13/2024 11:24:39 PM.808] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events...
[3/13/2024 11:24:39 PM.809] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully

 

 

  • Community Team
1 hour ago, MythicalMonkey said:

Experiencing crashes when accepting some callouts lately

 

  Hide contents

[3/13/2024 11:24:32 PM.823] LSPD First Response: Creating DeadBody from SuperCallouts.Callouts.DeadBody, SuperCallouts, Version=3.9.5.0, Culture=neutral, PublicKeyToken=null
[3/13/2024 11:24:32 PM.823] LSPD First Response: [TRACE] Callout created:  #13
[3/13/2024 11:24:32 PM.831] LSPD First Response: [XScanner][I] > XScanner CPM ∞
[3/13/2024 11:24:35 PM.575] SuperCallouts: Dead Body callout accepted!
[3/13/2024 11:24:35 PM.785] Oops there was an error here. Please send this log to https://dsc.gg/ulss
[3/13/2024 11:24:35 PM.785] SuperCallouts: Error Report Start
[3/13/2024 11:24:35 PM.785] ======================================================
[3/13/2024 11:24:35 PM.785] System.InvalidOperationException: Could not spawn new vehicle.
[3/13/2024 11:24:35 PM.785]    at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[3/13/2024 11:24:35 PM.785]    at Rage.Vehicle..ctor(Model model, Vector3 position)
[3/13/2024 11:24:35 PM.785]    at PyroCommon.API.PyroFunctions.SpawnNormalCar(Vehicle& cVehicle, Vector3 spawnPoint, Single heading)
[3/13/2024 11:24:35 PM.785]    at SuperCallouts.Callouts.DeadBody.CalloutAccepted()
[3/13/2024 11:24:35 PM.785]    at SuperCallouts.SuperCallout.OnCalloutAccepted()
[3/13/2024 11:24:35 PM.785] ======================================================
[3/13/2024 11:24:35 PM.785] SuperCallouts: Error Report End
[3/13/2024 11:24:35 PM.785] SuperCallouts: Dead Body callout has been forcefully cleaned up.
[3/13/2024 11:24:35 PM.785] SuperCallouts: Ending Dead Body Callout.
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Cleaning UI
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Released 0 entities from  #13 Content Manager
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Instance cleaned ( #13)
[3/13/2024 11:24:35 PM.785] LSPD First Response: [TRACE] Cleaning UI
[3/13/2024 11:24:35 PM.791] LSPD First Response:
[3/13/2024 11:24:35 PM.791] LSPD First Response: ==============================
[3/13/2024 11:24:35 PM.791] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Origin: Game fiber "CalloutManager".
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Exception type: System.NullReferenceException
[3/13/2024 11:24:35 PM.791] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Inner exceptions:
[3/13/2024 11:24:35 PM.791] LSPD First Response: ------------------------------
[3/13/2024 11:24:35 PM.791] LSPD First Response: Stack trace:
[3/13/2024 11:24:35 PM.791] LSPD First Response: at tjpWIEUbSEJqtDzMWwFyHQzzoRs.HOmtjHmNkxTPMkPpKDkOuPaIqgqK() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[3/13/2024 11:24:35 PM.791] at tjpWIEUbSEJqtDzMWwFyHQzzoRs.yBkNBlXklCmqNvcDCchInlgNBBMGA() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 203
[3/13/2024 11:24:35 PM.791] at Rage.GameFiber.Main()
[3/13/2024 11:24:35 PM.791] LSPD First Response: ==============================
[3/13/2024 11:24:35 PM.791] LSPD First Response:
[3/13/2024 11:24:35 PM.799] LSPD First Response: [FATAL] Forced termination
[3/13/2024 11:24:35 PM.800] LSPD First Response: [TRACE] Released 3 entities from DefaultContentManager
[3/13/2024 11:24:37 PM.651] LSPD First Response: [INFO] LSPDFR has shut down
[3/13/2024 11:24:38 PM.955] LSPD First Response: [Plain Sight]: Thread was being aborted.
[3/13/2024 11:24:39 PM.282] LSPD First Response: UB All Police Partners are removed
[3/13/2024 11:24:39 PM.720] LSPD First Response: Animal Control unit is removed
[3/13/2024 11:24:39 PM.808] LSPD First Response: [NORMAL] RiskierTrafficStops: Unsubscribing from events...
[3/13/2024 11:24:39 PM.809] LSPD First Response: [NORMAL] RiskierTrafficStops: Unloaded successfully

 

 

Could you please send the entire log file.

Armouredivision

Members

On 12/30/2023 at 9:07 AM, SuperPyroManiac said:

To disable the bomb all the suspects need to be dead or in cuffs.

Can you add something like bomb defusing (press and hold a key for x seconds when near the bomb).

LawDawg

Members

Hey man let me first say that this is an amazing assortment of really incredible and realistic callouts. This adds so much to the immersion in the game and is one of the best packs I have seen yet. I do have a problem however when transporting arrested suspects as they just disappear from the back of my police vehicle whenever the callout ends before I have the chance to deliver them to the station. Is there a work around for this problem as I do not see anything in the options that would control for this sort of thing? Great job though man. 

LawDawg

Members

On 3/13/2024 at 8:40 PM, SuperPyroManiac said:

Could you please send the entire log file.

Hey brother, I posted in the thread above but am not sure if you saw what I said so I am just responding to you directly. See my post above this for the problem that I have been encountering whereby suspects literally "fall out of" my patrol car at the end of each callout as I am conveying them back to the station for booking. Maybe I need to push end before I put anyone in the back of my vehicle. Also, could you maybe upload or just send me a prior version of this magnificent work since I suspect that may actually fix the issue. Thank you again for all the time and effort you put in to this amazing contribution to the LSPDFR community. 

tee

Members

Did the update intend to fix The "Officers Under Fire in Grapeseed" Callout because it is still going Code 4 when arriving on scene?

  • Community Team
43 minutes ago, tee said:

Did the update intend to fix The "Officers Under Fire in Grapeseed" Callout because it is still going Code 4 when arriving on scene?

If you could send a log when it happens I can look into it.

tee

Members

9 hours ago, SuperPyroManiac said:

If you could send a log when it happens I can look into it.

It is the first callout of the session. It beings at the  9:16:29 PM.542 mark. 

RagePluginHook.log

xVeKk

Members

This calls are not a bad idea, but most of them ends suddenly for no reason. I would appreciate if someone could give me a solution so I can reinstall them, for the moment I have had to remove them, it makes me very angry that the call is cancelled when I go to the place.

(edited)

  • Community Team

BETA TESTERS NEEDED
SuperCallouts is being remastered. I am going to be rewriting every callout from the ground up to feel much nicer and blend in with the world better. This is a huge undertaking and I need testers to help me on that front. Help me test and it'll save me more time than you realize.


If you are interested in helping, you can join the Discord below!

https://discord.gg/ulss

Edited by SuperPyroManiac

Paladin Ranger

Members

RagePluginHook.log

Accepted a Hit and Run callout and LSPDFR crashed. I've had this pack along with Deadly Weapons for a while now with mostly no issues, but they've started more after the new GTA update. Love this pack and hope to see it a little more stable eventually!

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