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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

poloshop

Members

I got the message today saying there is a newer version out... but I cant seem to find it. Was that wrong? Excellent Addon BTW. Thanks!!

Dbeehler73

Members

11 hours ago, SuperPyroManiac said:

Seems like a 1 time issue. Possibly related to a random event where a ped spawns and steals a car. I tested it and it works fine on my end.

It's been happening every once and a while, and it seems heavily involved with callouts from this pack. I've uninstalled it for now to see if it continues or not, but I haven't played much since I uninstalled it. It also doesn't just spawn one new ped, there are usually another 2 or 3 that spawn in the driver seat and start driving away. It mainly happens on the HotPursuit callout. I was testing them using callout manager last night, and I don't think it happened with any other callouts (or I couldn't get it repeated)...

hotrodford

Members

may i use this in videos?

itsMCloven

Members

are you supposed to replace the current rage native in main directory or is it the same thing?

DrewBeeDoo48

Members

Great callouts! I have a question though, are there random events that occur with this plugin. For example: a tiny blip shows up on my screen and its a guy who is pissing on the ground in public. Is there any way I can disable these ambient events or possibly you can help me with what plugin is making me get these?

  • Community Team
11 hours ago, DrewBeeDoo48 said:

Great callouts! I have a question though, are there random events that occur with this plugin. For example: a tiny blip shows up on my screen and its a guy who is pissing on the ground in public. Is there any way I can disable these ambient events or possibly you can help me with what plugin is making me get these?

I think that might have just been one of the GTAV side missions lmao. There are quite a few of those. Default LSPDFR has some events but none like that.

 

On 12/2/2020 at 10:39 PM, itsMCloven said:

are you supposed to replace the current rage native in main directory or is it the same thing?

You can if you want, I include the latest version of it.

EvanGaming2022

Members

I remeber you pyro from yesterday on discord 🤣

DrewBeeDoo48

Members

(edited)

On 12/4/2020 at 10:44 AM, SuperPyroManiac said:

I think that might have just been one of the GTAV side missions lmao. There are quite a few of those. Default LSPDFR has some events but none like that.

 

You can if you want, I include the latest version of it.

I appreciate the help but they aren't normal lspdfr events because there are like a million of them all the time and there isn't ones that have a guy pissing and then you have to press y to talk to him. I hope you can help with this issue. Also like I said there isn't a gta side mission like that and they don't appear often, they are very rare and in certain areas.

Edited by DrewBeeDoo48

  • Community Team
4 hours ago, DrewBeeDoo48 said:

I appreciate the help but they aren't normal lspdfr events because there are like a million of them all the time and there isn't ones that have a guy pissing and then you have to press y to talk to him. I hope you can help with this issue. Also like I said there isn't a gta side mission like that and they don't appear often, they are very rare and in certain areas.

Interesting, in all of my plugins I do not use that animation at all. Join my Discord and we can help you fix the issue!

triha

Members

Hello, I downloaded this file, however, I don't know how I should add it to the GTA5 file in order for it to work. Can someone walk me through this, or show me a picture of how it should be located in order for it to work?

Thank you

Weazelsun

Members

How exactly do the dangerous callouts work? Like it seems anytime I do one it always just ends up in a massive shootout and that's it. Pretty much arrive on scene, scripted units arrive and shootout. Then I do the hard task of calling in ambulances and coroner at the end. Is there anything I'm missing from the dangerous/ SWAT callouts or it as simple as that? Arrive and shootout occurs and done?

RagePluginHook.log

14 hours ago, triha said:

Hello, I downloaded this file, however, I don't know how I should add it to the GTA5 file in order for it to work. Can someone walk me through this, or show me a picture of how it should be located in order for it to work?

Thank you

 

Simply extract or drag-and-drop the plugins folder to where you installed you GTA5 too. 

  • Community Team
On 12/13/2020 at 6:48 AM, Weazelsun said:

How exactly do the dangerous callouts work? Like it seems anytime I do one it always just ends up in a massive shootout and that's it. Pretty much arrive on scene, scripted units arrive and shootout. Then I do the hard task of calling in ambulances and coroner at the end. Is there anything I'm missing from the dangerous/ SWAT callouts or it as simple as that? Arrive and shootout occurs and done?

RagePluginHook.log 359.47 kB · 0 downloads

 

Simply extract or drag-and-drop the plugins folder to where you installed you GTA5 too. 

Yeah, they are scripted shootouts. I don't have the budget of Cyberpunk to make a full investigation callout. I tried to make a somewhat choice based one with the 1 mafia call and want to do more, but for what's in there currently, that's it. Sorry to disappoint you.

Weazelsun

Members

On 12/14/2020 at 4:56 PM, SuperPyroManiac said:

Yeah, they are scripted shootouts. I don't have the budget of Cyberpunk to make a full investigation callout. I tried to make a somewhat choice based one with the 1 mafia call and want to do more, but for what's in there currently, that's it. Sorry to disappoint you.

 

Indeed, I'm sorry that my post indicated disappointment, I did not want my tone to come out that way. Hm... you know now that I think about it, I can't really think of any other way for it to end other than them maybe having a chance to surrender? So it could be like 95% of the time it ends up out in a shootout and the other 5% of the time, they might instead choose to surrender? I don't know how feasible it would be to implement though. But on the other hand though it is meant to be a dangerous callout... I don't know. All up to you.

  • Community Team
10 hours ago, Weazelsun said:

 

Indeed, I'm sorry that my post indicated disappointment, I did not want my tone to come out that way. Hm... you know now that I think about it, I can't really think of any other way for it to end other than them maybe having a chance to surrender? So it could be like 95% of the time it ends up out in a shootout and the other 5% of the time, they might instead choose to surrender? I don't know how feasible it would be to implement though. But on the other hand though it is meant to be a dangerous callout... I don't know. All up to you.

True, I want to add more detailed swat callouts in the future and I could add possibility for different ending styles. Not a bad idea.

Ricky001

Members

All your callouts are great indeed and I loved the variety! 

However, every time I accept the Sheriff under attack by a biker gang callout, LSPDFR plugin crashes.

 

The RAGE log (around the time of crash) shows some kind of "Null reference exception" before the [FATAL] Forced Termination of the plugin.

 

Below, I am sharing the log after I accepted the callout using Grammar Police (which tries to trigger the Callout.Accept() function but fails, only in case of this callout)

[12/17/2020 8:38:43 PM.171] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[12/17/2020 8:38:43 PM.172] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: robert sam one responding  Confidence: 0.9990001
[12/17/2020 8:38:43 PM.288] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept
[12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept
[12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route
[12/17/2020 8:38:43 PM.515] LSPD First Response: SuperCallouts Log: LostMC callout accepted...
[12/17/2020 8:38:43 PM.574] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed
[12/17/2020 8:38:43 PM.841] LSPD First Response: [TRACE] Preloading 1T19
[12/17/2020 8:38:43 PM.842] LSPD First Response: [TRACE] Preloading 1T19
[12/17/2020 8:38:44 PM.745] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.747] LSPD First Response: [TRACE] Alexis Dusk (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:44 PM.748] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.750] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:44 PM.751] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.752] LSPD First Response: [TRACE] Elizabeth Martinez (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.582] LSPD First Response: [TRACE] Created 1T19 at X:2393.176 Y:2913.122 Z:40.5594
[12/17/2020 8:38:45 PM.583] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[12/17/2020 8:38:45 PM.587] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[12/17/2020 8:38:45 PM.590] LSPD First Response: [TRACE] Alissa Keeran (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.592] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[12/17/2020 8:38:45 PM.595] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[12/17/2020 8:38:45 PM.598] LSPD First Response: [TRACE] Kristabel Anderson (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.599] LSPD First Response: [TRACE] AmbientSpawn - spawned: 1T19
[12/17/2020 8:38:46 PM.971] LSPD First Response: [TRACE] Cleaning UI
[12/17/2020 8:38:46 PM.971] LSPD First Response: GrammarPolice [PlayerHandler] detected callout not accepted
[12/17/2020 8:38:48 PM.108] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[12/17/2020 8:38:51 PM.096] LSPD First Response: [TRACE] Cleaning UI
[12/17/2020 8:38:51 PM.147] LSPD First Response: 
[12/17/2020 8:38:51 PM.147] LSPD First Response: ==============================
[12/17/2020 8:38:51 PM.147] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Exception type: System.NullReferenceException
[12/17/2020 8:38:51 PM.147] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Inner exceptions:
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Stack trace:
[12/17/2020 8:38:51 PM.148] LSPD First Response: at jzZMTNixffoBUahQzesrJPsknrFG.RlMrMUOfcEbekPhUdJXqPdQDffqfA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 448
[12/17/2020 8:38:51 PM.148] at jzZMTNixffoBUahQzesrJPsknrFG.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 195
[12/17/2020 8:38:51 PM.148] at Rage.GameFiber.Main()
[12/17/2020 8:38:51 PM.148] LSPD First Response: ==============================
[12/17/2020 8:38:51 PM.148] LSPD First Response: 
[12/17/2020 8:38:51 PM.164] LSPD First Response: [FATAL] Forced termination
[12/17/2020 8:38:51 PM.166] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/17/2020 8:38:57 PM.668] LSPD First Response: [INFO] LSPDFR has shut down
[12/17/2020 8:38:58 PM.710] LSPD First Response: All signs removed
[12/17/2020 8:38:58 PM.945] LSPD First Response: UB All Police Partners are removed

 

  • Community Team
15 hours ago, Ricky001 said:

All your callouts are great indeed and I loved the variety! 

However, every time I accept the Sheriff under attack by a biker gang callout, LSPDFR plugin crashes.

 

The RAGE log (around the time of crash) shows some kind of "Null reference exception" before the [FATAL] Forced Termination of the plugin.

 

Below, I am sharing the log after I accepted the callout using Grammar Police (which tries to trigger the Callout.Accept() function but fails, only in case of this callout)


[12/17/2020 8:38:43 PM.171] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] received SpeechRecognized event
[12/17/2020 8:38:43 PM.172] LSPD First Response: GrammarPolice [SpeechRecognizedHandler] recognized the following speech: robert sam one responding  Confidence: 0.9990001
[12/17/2020 8:38:43 PM.288] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] received RecognizeCompleted event
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] waiting for talk button release
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [RecognizeCompletedHandler] talk button has been released
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] processing action accept from the ActionQueue
[12/17/2020 8:38:43 PM.341] LSPD First Response: GrammarPolice [GrammarHandler] received action: accept
[12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [Action] calling action: accept at target: GrammarPolice.Actions.Callout.Accept
[12/17/2020 8:38:43 PM.459] LSPD First Response: GrammarPolice [PlayerHandler] setting player status to En Route
[12/17/2020 8:38:43 PM.515] LSPD First Response: SuperCallouts Log: LostMC callout accepted...
[12/17/2020 8:38:43 PM.574] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed
[12/17/2020 8:38:43 PM.841] LSPD First Response: [TRACE] Preloading 1T19
[12/17/2020 8:38:43 PM.842] LSPD First Response: [TRACE] Preloading 1T19
[12/17/2020 8:38:44 PM.745] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.747] LSPD First Response: [TRACE] Alexis Dusk (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:44 PM.748] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.750] LSPD First Response: [TRACE] Jackson Norman (S_M_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:44 PM.751] LSPD First Response: [TRACE] New cop added without cop data!
[12/17/2020 8:38:44 PM.752] LSPD First Response: [TRACE] Elizabeth Martinez (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.582] LSPD First Response: [TRACE] Created 1T19 at X:2393.176 Y:2913.122 Z:40.5594
[12/17/2020 8:38:45 PM.583] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[12/17/2020 8:38:45 PM.587] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[12/17/2020 8:38:45 PM.590] LSPD First Response: [TRACE] Alissa Keeran (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.592] LSPD First Response: [TRACE] Preloading S_F_Y_SHERIFF_01
[12/17/2020 8:38:45 PM.595] LSPD First Response: [TRACE] New ped created s_f_y_sheriff_01 (PedType: 6), Agency: CityPolice ()
[12/17/2020 8:38:45 PM.598] LSPD First Response: [TRACE] Kristabel Anderson (S_F_Y_SHERIFF_01) was set as a cop
[12/17/2020 8:38:45 PM.599] LSPD First Response: [TRACE] AmbientSpawn - spawned: 1T19
[12/17/2020 8:38:46 PM.971] LSPD First Response: [TRACE] Cleaning UI
[12/17/2020 8:38:46 PM.971] LSPD First Response: GrammarPolice [PlayerHandler] detected callout not accepted
[12/17/2020 8:38:48 PM.108] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[12/17/2020 8:38:51 PM.096] LSPD First Response: [TRACE] Cleaning UI
[12/17/2020 8:38:51 PM.147] LSPD First Response: 
[12/17/2020 8:38:51 PM.147] LSPD First Response: ==============================
[12/17/2020 8:38:51 PM.147] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Exception type: System.NullReferenceException
[12/17/2020 8:38:51 PM.147] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Inner exceptions:
[12/17/2020 8:38:51 PM.147] LSPD First Response: ------------------------------
[12/17/2020 8:38:51 PM.147] LSPD First Response: Stack trace:
[12/17/2020 8:38:51 PM.148] LSPD First Response: at jzZMTNixffoBUahQzesrJPsknrFG.RlMrMUOfcEbekPhUdJXqPdQDffqfA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 448
[12/17/2020 8:38:51 PM.148] at jzZMTNixffoBUahQzesrJPsknrFG.uEkBuVhfpUJrSKkfDhgvEYMyCAaA() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 195
[12/17/2020 8:38:51 PM.148] at Rage.GameFiber.Main()
[12/17/2020 8:38:51 PM.148] LSPD First Response: ==============================
[12/17/2020 8:38:51 PM.148] LSPD First Response: 
[12/17/2020 8:38:51 PM.164] LSPD First Response: [FATAL] Forced termination
[12/17/2020 8:38:51 PM.166] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/17/2020 8:38:57 PM.668] LSPD First Response: [INFO] LSPDFR has shut down
[12/17/2020 8:38:58 PM.710] LSPD First Response: All signs removed
[12/17/2020 8:38:58 PM.945] LSPD First Response: UB All Police Partners are removed

 

Interesting, if you could join my discord and open a ticket with the full log I'd be able to help more.

O0hmeng69

Members

does this file work good with the new update?

GabLeGamer

Members

the Alien sighting, is that the one with Terminator looking for Sarah Connor? I've been going through all my callout packs to figure out which one does it and it's the only one that could be linked with it.

Anyways if it is, that call just ruined my livestream, the guy appeared and started running and I couldn't move or do anything, even teleporting away didn't fix it.

LukeyB976

Members

How can i disable the ambient event of ANPR car being spotted? Keeps spawning them either directly behind me or infront of me and is usually a ridiculous car like a turreted limo etc, dunno if its my callouts conflicting but cant seem to find in your ini a line for disable the anpr hits. Otherwise great mod dude thank you. 😄

  • Community Team
17 hours ago, GabLeGamer said:

the Alien sighting, is that the one with Terminator looking for Sarah Connor? I've been going through all my callout packs to figure out which one does it and it's the only one that could be linked with it.

Anyways if it is, that call just ruined my livestream, the guy appeared and started running and I couldn't move or do anything, even teleporting away didn't fix it.

 

What? My alien callout is just a callout that spawns 3 aliens and a weird car. (People just dressed up in the alien outfit from the story mode.) They will run towards you then get shot into the air (Like being abducted) then despawn in the air, and the callout ends.

 

5 hours ago, LukeyB976 said:

How can i disable the ambient event of ANPR car being spotted? Keeps spawning them either directly behind me or infront of me and is usually a ridiculous car like a turreted limo etc, dunno if its my callouts conflicting but cant seem to find in your ini a line for disable the anpr hits. Otherwise great mod dude thank you. 😄

 

SuperCallouts doesn't have any ambient events. I am not sure what this is.

GabLeGamer

Members

On 1/3/2021 at 11:55 AM, SuperPyroManiac said:

What? My alien callout is just a callout that spawns 3 aliens and a weird car. (People just dressed up in the alien outfit from the story mode.) They will run towards you then get shot into the air (Like being abducted) then despawn in the air, and the callout ends.


Aiight, still trying to find which of my callout packs is the cullprit then... 😒

Specters

Members

On 1/5/2021 at 7:30 PM, GabLeGamer said:


Aiight, still trying to find which of my callout packs is the cullprit then... 😒

That's from Regular Callouts

scousemouseuk

Members

On 1/6/2021 at 1:30 AM, GabLeGamer said:


Aiight, still trying to find which of my callout packs is the cullprit then... 😒

 

 

A little late with this reply but its the 'regular call outs'' that has that call where the buff dude appears and u freeze to the spot, the actual call is ''fake call''. if you go into the regular call out.ini folder and change ''fake call'' to false it will not allow that particular call out to happen, i had exact same issue and that's how i fixed it.  

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