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AI TRAFFIC Fluidity & Discipline 9.1.1

(32 reviews)

1 Screenshot

AI Traffic -

Fluidity & Discipline 

 

 

TRAFIC AI.jpg

 

Hey friends,

This mod is back with new functionality and new settings to make even more
intelligent (in theory) drivers a.i, I am still looking for a way to get there
We are getting closer to an a.i excellent in traffic, you can be sure they still look a little like us in this mod since I have not yet managed to control some crazy people who are probably deliberately put in 
across our road.

 

 

Hey les amis,

Ce mod est de retour avec une nouvelle fonctionnalité et de nouveaux paramètres pour rendre toujours plus
intelligents (en théorie) les conducteurs i.a, je cherche et chercherai encore le moyen d'y arriver pour
nous rapprocher d'un i.a excellent dans le trafic, rassurez-vous ils nous ressemblent encore un peu dans ce mod
puisque je n'ai pas encore réussi à contrôler quelques dingues qui font sans doute exprès de se mettre en 
travers de notre route.

 

 

 

 

Last minute information pending next update:
you can change the button in the file ". lua" with Notepad++ or bloc-notes, to the line "CONTROLS.IS_CONTROL_JUST_PRESSED(2, 45)"

 

- for the A button: 2, 18

- for X : 2, 22

- for Push stick left "horn" : 2, 28

- for Push stick right : 2, 29

- for LB : 2, 37

- for RB : 2, 44

- for d-pad : Left 2, 15 / Right 2, 74 / Up 2, 27 / Down 2, 19

- for Space Barre : 0, 22

...

 

Edited by RCrw notik

What's New in Version 9.1.1

Released

[ Programs required for the mod to work fully ]

[ Programmes requis pour que le mod fonctionne entièrement ]

 

- ScripthookV : http://www.dev-c.com/gtav/scripthookv/
- LUA Plugin for Script Hook V 10.2 : https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v
- (optional) E.L.S : https://www.lcpdfr.com/downloads/gta5mods/scripts/13865-emergency-lighting-system/

 

ChangeLog. v9.1.1

 

[ ENG ]

- I added a script to manage independently the avoidance of obstacles, skill, aggression and driving style of the a.i that you can set according to your game. There is also the possibility of freezing
 "stop" the traffic in a radius also configurable around you, by pressing the "B" key of your controller, by pressing a second time they will start again.

- I have rehashed the file "vehicleaihandlinginfo.meta" (hoping to do better ).
- I removed the "FLAG_BIG" from the file "vehicles.meta" as for other versions of this mod, so that all
  Road vehicles will move away when you approach in code3.

 

 

[ FRA ]

- J'ai ajouté un script pour gérer de façon autonome les évitements d'obstacles, l'habilité, l'agressivité et le style de conduite de l'i.a que vous pouvez paramétrer selon votre jeu. Il y a également la possibilité de geler
"stopper" le trafic routier dans un rayon également paramétrable autour de vous, en appuyant sur la touche "B" de votre manette, en appuyant une deuxième fois ils repartiront.

- J'ai reparamétré le fichier "vehicleaihandlinginfo.meta" ( en espérant faire mieux ).
- J'ai enlevé les "FLAG_BIG" du fichier "vehicles.meta" comme pour les autres versions de ce mod, pour que tous
  les véhicules routier s'écartent quand vous approchez en code3.


Short Description

Regularity of Ai traffic, speeds, curves, deviations.

User Feedback

Recommended Comments

249Xeno

Members

5 minutes ago, LOCALSCHEMER said:

 

?????

LOCALSCHEMER

Members

16 hours ago, 249Xeno said:

?????

LOL. I quoted on my phone so I guess it glitched. What I was trying to say was that I also got that same weird AI reaction. I wish I had a recording but basically, I called a coroner unit to my scene and one of the AI started to glitch and drive over a ped so I shot them and the coroner van started driving with no one in it. I think it affects the last instance in LSPDFR so for the other guy it was the AI car he pulled over but for me, it was the last LSPDFR AI object referenced. My mod list isn't as long as his but we both have some of the same traffic affecting mods like trafficsuite and richspoliceenhancments. I only had it happen once so I will keep experimenting.

249Xeno

Members

1 hour ago, LOCALSCHEMER said:

LOL. I quoted on my phone so I guess it glitched. What I was trying to say was that I also got that same weird AI reaction. I wish I had a recording but basically, I called a coroner unit to my scene and one of the AI started to glitch and drive over a ped so I shot them and the coroner van started driving with no one in it. I think it affects the last instance in LSPDFR so for the other guy it was the AI car he pulled over but for me, it was the last LSPDFR AI object referenced. My mod list isn't as long as his but we both have some of the same traffic affecting mods like trafficsuite and richspoliceenhancments. I only had it happen once so I will keep experimenting.

that is interesting. i have never heard or seen that happen before. Please record it if you can, because i would like to see it

Chemo

Members

Not sure if its this mod but motorcycles are only going 13 mph? AI and player controlled. 

IceGuy221

Members

does it work with ClearTheWayV or do i need to remove that mod first? Just curious

JM Modifications

Insiders

17 minutes ago, IceGuy221 said:

does it work with ClearTheWayV or do i need to remove that mod first? Just curious

It works well with ClearTheWayV with no issues.

IceGuy221

Members

the moderator for lua plugin too down the 10.2 version due to malicious software and hasn't reposted the clean version yet. will 10.1 from 2015 still work or no?

PapaDragon1995

Members

(edited)

I am one bug away from absolutely loving this mod. Something is going on where vehicles at random times will be locked in place on the road. Whether that's during a traffic stop while they're pulling over, a pursuit, or just driving. Like, I wont even be able to nudge their car with mine, they're literally locked into place. I've been modding this game for a couple years now so I know I put everything in the right spot but don't know if it's conflicting. I have no other traffic mods besides Clear The Way V. But yes, if you don't have this bug happen to you I recommend this mod. For me its a little game breaking. 

Edited by PapaDragon1995

Midford230024

Members

Arf, my LSPDFR crash with your mod

RCrw notik

Members Author

On 6/10/2025 at 1:10 PM, Midford230024 said:

Arf, my LSPDFR crash with your mod

sorry, I haven't updated it yet, I'll take care of it quickly

Midford230024

Members

No problem take your time 🙂

AtlasResponse

Members

This mod makes my pursuits EXTREMELY slow. Sometimes they even just STOP in the middle of the road

londonrials

Members

I just did like 2 hours of testing, and at least in my game, AI Traffic Fluidity & Discipline 9.1.1 (with or without Improved Pursuit AI 1.2) does not work with NPC Style Cover Animations 2.0. But funny enough, using ONLY Improved Pursuit 1.2 and not Fluidity & Discipline 9.1.1, works perfectly fine with NPC Style Cover Animations 2.0. If I try to use all there, I will consistently receive a Corrupted Files error when the RHP loading is RIGHT before loading the LSPDFR plugin.

dirkasdiaper

Members

anyone know where i can find the default files?

 

DieselDude10

Members

On 9/26/2025 at 6:26 AM, dirkasdiaper said:

anyone know where i can find the default files?

 

just follow the same pathway that is in the readme minus the mods folder part

 

I already have edited xml files that i'm not really wanting to fully replace. Whats the chance you can tell us what needs changed in each one of the files?

JaviMR

Members

On 12/30/2024 at 3:30 AM, MattCC16 said:

Thank you!!

this is in info plugin is not correct?

Drag the file "vehicleaihandlinginfo.meta" in: Mods / update / update.rpf / common / data / ai
 

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