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FIB Police (FIBP) Pack [Add-On | Lore Friendly | Soundbank | Template] 3.01

(4 reviews)

17 Screenshots

FIB Police Pack v3.0 by Jacobmaate et al.
This mod aims to introduce a new federal law-enforcement agency to GTA V: The Federal Investigation Bureau Police.
This pack is essentially a lore-friendly version of the real FBI Police, with a selection of vehicles and equipment based on their real life counterparts. I hope that this pack can be enjoyed and appreciated by everyone, even if you're not specifically a fan of the FIB Police concept, hopefully you can see from this pack that lore-friendly mods can still be highly detailed, and at times even closely follow their real life counterparts and yet still be unique.
As of version 3.0, the spawn codes for the vehicles included are:
• FIBP - Stanier
• FIBP1A - Stanier (Supervisor)
FIBP2 - Buffalo A/C
• FIBP3 - Torrence
FIBP4 - Alamo
FIBP42 - Alamo (K-9)
• FIBP5 - Granger
• FIBP6Scout
• FIBP62 - Scout (K-9)
FIBP7 - Rumpo
• FIBP8 - Pigeon Patrol


---- Features ----
• LODs
• Dirt mapping
• Breakable glass and glass shards
• Liveries (templates included)
• Custom sirensettings/flashpatterns
• Custom soundbanks
• Custom handling
• Custom lore-style lightbars and equipment
• Optional LSPDFR Integration files


---- Change Log ----
v3.0 (March 06, 2020):
A complete overhaul of the modification: Pretty much as if this was a brand new mod - everything has been redone from scratch. This was done to give the mod a fresh feel, and to ensure that it wasn't bound by its previous version and also making sure that all content was up-to-date. FIBPv2, at its time of release, was regarded by many as the most detailed lore-friendly pack around. One year on, I wanted to make sure it remained that way, so hopefully this update is something that exceeds your expectations 🙂

• Reworked all FIB and FIB Police assets
• Updated designs: New fonts, colours and logos etc (closer to FBI Police design)
• Updated sirensettings/flashpatterns
• Created new lore-style lightbar and lighting equipment for all vehicles
• Updated base Vehicle models and interior equipment
• Given Explosives K-9 Vehicles their own slots with K-9 package equipment
• Added glass shards to all vehicles
• Added Optional LSPDFR Integration files: Custom duty station, ambient spawning/patrols, backup options etc.
• Updated custom handling
• Added custom soundbanks: New engine noises/swapped 'police' sirens for 'federal' sirens (as per Discord poll)
• Added lighting variations for some vehicles
• Updated U.S. government federal license plates
and more...

v2.0 (February 06, 2019):
• Added 6 more vehicles: Scout (Replacing Gresely), unmarked Torrence, Caddy, Sovereign, Sandking and Alamo
• Fixed a variety of issues: liveries, LODs, lightbar sizes etc.
• Updated sirensettings/flashpatterns
and more...

v1.0 (October 06, 2018):
Initial release


---- Installation ----
Please see the included readme.txt file inside the archive for installation instructions
Installation instructions for the optional LSPDFR Integration files are included inside the "Optional Files" subfolder inside the archive.


---- Requirements ----
OpenIV - Required to install these files to your game
Custom Gameconfig - Required to support multiple addon vehicles, otherwise your game may crash

If you wish to install the optional LSPDFR Integration files, then you'll also need to make sure you've installed the following requirements:
LSPDFR v0.4 (or above) - LSPDFR v0.4 or above is required for the optional LSPDFR Integration files - older versions not supported.
LSPDFR EUP Configurations - EUP LSPDFR Configs are needed otherwise FIBP uniforms will not work, and you'll have missing files you'll need to edit.


---- Credits ----
Full comprehensive credits list
With thanks to all the contributors of this modification!


---- Known Bugs ----
No known bugs as of present


---- Permissions ----
• You're allowed to use this modification for your FiveM server, so long as appropriate credits are given.
• You're allowed to use my assets from this modification for your own mods, so long as appropriate credits are given.
• You're required to seek permission to use assets from other developers found in this mod from those respective developers - not myself. Please see the comprehensive credits listed above to see which assets are mine, and which are made by others.
• If you make a reskinned version of this pack, please only upload the liveries, and provide a direct link to this mod page.
• This modification is exclusive for download at GTA5-Mods.com, lcpdfr.com and gtapolicemods.com. Downloads from other sites will be regarded as stolen.


---- Social Media ----
MAATE Modding Discord Server
My Youtube Channel
My Twitter
My Instagram
My Patreon

What's New in Version 3.01

Released

v3.01 (April 07, 2020):
A small update which makes a couple adjustments/fixes to the last major update

• Fixed a misc conflict on the K-9 Alamo
• Fixed a material hierarchy error on the K-9 Alamo
• Updated LED sideflasher modules used on the Torrence (thanks to ActuallyToxic)
• Added missing ALAMO handling line causing game to crash when spawning it for certain users
• Adjusted and consolidated sirensettings for compatibility purposes

User Feedback

Recommended Comments

Jacobmaate

Members Author

(edited)

12 hours ago, SSGTennant said:

This is a great mod that I've ever seen.
But I've seen some of the vehicles having issue.

lightbar crashes = fibp3, fibp6, fibp62 (I think the Lightbar is the problem. Vehicle is fine)

game crashes = fibp4, fibp42(Alamo)

Rest of the vehicles are awesome.

 

Can you check them out? Thank you for sharing this mod.

1.png

Hey, glad to hear you're enjoying the mod 🙂

As for the issue you seem to be having, it would appear you're having some sort of sirensetting conflict. This happens when you have two or more dlcpacks with custom carcols files with the same sirenIDs. Firstly I'd suggest making sure you don't have an older version of FIBP installed (the v2.0 version of the pack was included in other mods such as Dispatchworks - so if you have that installed, that will probably be the issue). Either remove the FIBP data from dispatchworks (if you have it), or reassign the sirensetting IDs in my carcols file and then change those numbers again found in carvariations file.

(Edit: Just thought - If you do have dispatchworks installed, I think they have different sirenIDs and I know they cause problems, same issue some people have been experiencing with my NOOSE pack, so if worse comes to worst, you might have to remove dispatchworks)

Hope this helps.

Edited by Jacobmaate

SSGTennant

Members

On 3/21/2020 at 7:45 PM, Jacobmaate said:

Hey, glad to hear you're enjoying the mod 🙂

As for the issue you seem to be having, it would appear you're having some sort of sirensetting conflict. This happens when you have two or more dlcpacks with custom carcols files with the same sirenIDs. Firstly I'd suggest making sure you don't have an older version of FIBP installed (the v2.0 version of the pack was included in other mods such as Dispatchworks - so if you have that installed, that will probably be the issue). Either remove the FIBP data from dispatchworks (if you have it), or reassign the sirensetting IDs in my carcols file and then change those numbers again found in carvariations file.

(Edit: Just thought - If you do have dispatchworks installed, I think they have different sirenIDs and I know they cause problems, same issue some people have been experiencing with my NOOSE pack, so if worse comes to worst, you might have to remove dispatchworks)

Hope this helps.

Thank you for your reply.

I don't have Dispatchworks, but I have a lot of dlcpacks for addon police vehicles, after your reply I also think some of my packs may causing an issue.

the question is, so I have to get onto your dlc and edit the sirensetting ID on carcols. Is there any specific number that I have to use? or just simply change the number randomly?

 

Thanks.

Jacobmaate

Members Author

1 hour ago, SSGTennant said:

Thank you for your reply.

I don't have Dispatchworks, but I have a lot of dlcpacks for addon police vehicles, after your reply I also think some of my packs may causing an issue.

the question is, so I have to get onto your dlc and edit the sirensetting ID on carcols. Is there any specific number that I have to use? or just simply change the number randomly?

 

Thanks.

Pretty much any random number (Id suggest not going into the 4 digit region as that seems to cause problems). So for instance if you change my carcols sirensetting 240 to lets say 417, then you'll need to change all the '240' sirenIDs in carcols to your new 417, etc. Of course if you're still having issues then thats probably because your new number is also being used in some other dlcpacks, which is possible as you said you have a lot of dlcpacks for addon police vehicles. Can be quite annoying, since its hard for everyone to sort of coordinate which sirensettings are being used for what without causing multiple conflicts 😛

SSGTennant

Members

6 hours ago, Jacobmaate said:

Pretty much any random number (Id suggest not going into the 4 digit region as that seems to cause problems). So for instance if you change my carcols sirensetting 240 to lets say 417, then you'll need to change all the '240' sirenIDs in carcols to your new 417, etc. Of course if you're still having issues then thats probably because your new number is also being used in some other dlcpacks, which is possible as you said you have a lot of dlcpacks for addon police vehicles. Can be quite annoying, since its hard for everyone to sort of coordinate which sirensettings are being used for what without causing multiple conflicts 😛

Thanks man, I'll try that out after work.

Is there anything I can do with game crashes when I spawn specific vehicles such as FBIP4?

Jacobmaate

Members Author

11 hours ago, SSGTennant said:

Thanks man, I'll try that out after work.

Is there anything I can do with game crashes when I spawn specific vehicles such as FBIP4?

No problem, as for your other issue, I can't say I've experienced this myself so I'm a little stumped, might I suggest installing this if you haven't already: 
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap

May solve the problem if the crash is a memory issue.

SSGTennant

Members

4 hours ago, Jacobmaate said:

No problem, as for your other issue, I can't say I've experienced this myself so I'm a little stumped, might I suggest installing this if you haven't already: 
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap

May solve the problem if the crash is a memory issue.

I already have it so I don't think that is an issue. Anyway the only issue is the fibp4 and 42 so I just decided to simply remove those vehicles in custom lspdfr data so it won't spawn.

And I fixed the issue by changing sirensetting. Thanks for your kind and great help! You're the best. 🙂

1.png

Jacobmaate

Members Author

On 3/23/2020 at 1:29 PM, SSGTennant said:

I already have it so I don't think that is an issue. Anyway the only issue is the fibp4 and 42 so I just decided to simply remove those vehicles in custom lspdfr data so it won't spawn.

And I fixed the issue by changing sirensetting. Thanks for your kind and great help! You're the best. 🙂

1.png

Happy to help, glad to hear the sirensetting change fix worked. Sorry to hear about FIBP4/42 not working, I'll be sure to give it another look over, and ask around, but I'm quite clueless as to why thats not working at this time.
Hopefully can find out the issue and let you know, or upload a fix if its something on my end.

Swed

Members

Broke sirensettings? I can relate

Jacobmaate

Members Author

On 3/24/2020 at 8:08 PM, Swedsson said:

Broke sirensettings? I can relate

Thats what happens when you have 100+ dlcpacks installed at once 🙂

Swed

Members

2 hours ago, Jacobmaate said:

Thats what happens when you have 100+ dlcpacks installed at once 🙂

100+ at once or you might aswell do vanilla 💩

Superskish

Members

On 3/20/2020 at 4:36 PM, SSGTennant said:

This is a great mod that I've ever seen.
But I've seen some of the vehicles having issue.

lightbar crashes = fibp3, fibp6, fibp62 (I think the Lightbar is the problem. Vehicle is fine)

game crashes = fibp4, fibp42(Alamo)

Rest of the vehicles are awesome.

 

Can you check them out? Thank you for sharing this mod.

1.png

 

Same thing is happening to me

Swed

Members

15 hours ago, Superskish said:

 

Same thing is happening to me

See jacobs first response to message you quoted. If you got the same light issue then follow what he said because the same applies.

EGoerman

Members

2072211828_GrandTheftAutoVScreenshot2020_04.08-22_11_06_36.thumb.png.51ca2e0a3c6d75fa28ecbb3beb6075b1.png

I Typically don't use lore vehicles as I use ELS cars in GTAV but in LCPDFR I do and I still love these packs because they look really amazing, i made some photos using your pack. Keep up the good work!

Grand Theft Auto V Screenshot 2020.04.08 - 22.26.30.26.png

Jacobmaate

Members Author

19 hours ago, EGoerman said:

2072211828_GrandTheftAutoVScreenshot2020_04.08-22_11_06_36.thumb.png.51ca2e0a3c6d75fa28ecbb3beb6075b1.png

I Typically don't use lore vehicles as I use ELS cars in GTAV but in LCPDFR I do and I still love these packs because they look really amazing, i made some photos using your pack. Keep up the good work!

Grand Theft Auto V Screenshot 2020.04.08 - 22.26.30.26.png

Great to hear you're loving the pack! And thanks for sharing the photos, love to see others enjoying my content in their games 🙂

Swed

Members

(edited)

Still waiting for @LibertyDesigns to explain how liveries could be better, th0nk

 

Edited by Swedsson

TemplarCreepet

Members

Is this still available or outdated

 

Jacobmaate

Members Author

20 hours ago, TemplarCreepet said:

Is this still available or outdated

 

There's a slightly updated version available on my 5mods page: (v3.03) https://www.gta5-mods.com/vehicles/fib-police

The content itself is virtually the same as this (v3.01), only difference is the FiveM-Ready package and some reassigned sirenSetting IDs (for SSLA compatibility with my and other content creators packs).

KevinS24

Members

everytime I start the game it crashes, after I remove the dlc pack files it opens normally. anyone know how I can fix this?

NBRG

Members

(edited)

Love the pack, but FIBP6 and FIBP62 dont work as emergency vehicles, cant pull over cars or open calloutinterface inside of them. Wich is sad because they are the nicest cars in the pack.

Edited by NBRG

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