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XScanner v3.23.44.3460

(51 reviews)

1 Screenshot

XScanner is an LSPDFR Scanner replacement/addon.

 

Features:

 

  • Full XAudio2 support.
  • Multiple output device support, play background scanner on one device and police scanner on another.
  • Multiple audio emitters to choose from; player, player vehicle, police vehicles.
  • Customizable distortion effects for the police scanner.
  • LSPDFR relay.
  • Broadcast quick selection.
  • Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
  • Supports all known audio formats, and then some.
  • Police Scanner playback (frontend and 3d).
  • Background Scanner playback (frontend and 3d) (local files or stream).
  • Preferred audio folder; for dispatch replacements.
  • Audio redirects; for dispatch replacements.
  • The prettiest animated menu around with theming support.

     

There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:

 

  • change the menu key through the consolecommand
    SetXScannerMenuKey
  • manually open the menu through the consolecommand and change the menu key from within the menu.
    OpenXScannerMenu

 

 

Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.

 

 

 

⚠️  Known Issues ⚠️ 
None



 

 

 

 

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.

 

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version v3.23.44.3460

Released

Fix:

  • updated hook scanner
  • fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
  • fixed landmarks not properly being used


Changes:

  • Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
    as this folder is generally a bigger mess than your grandmothers random trash drawer.
    Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
    You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
    This will NOT break any dispatch replacements.
  • changed normalization divider to 32768 instead of 32767

 

Add:

  • Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
  • Added aborts and criticals to ScannerAPIFlags
  • Added critical scannerblocks
 

 

 

Spoiler

v3.2.359.3421

Additions

  • Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)

Fixes

 

  • Updated hooks for LSPDFR v0.49.9110.3411
  • Updated RNUI
  • Removed support for older versions.
  • Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
  • Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
  • Removed strictness of XCHATTR file loading
  • Fixed missing scannerblock status updates
  • Added fading
  • Reduced playback latency
  • Added global watch to stop audio pause from triggering stalled playback
  • Various fixes I forgot to write down
  • Changed AudioRedirects to allow multiple files, now in the config/Redirects folder

 

 

 

v3.2.316.3079

Additions

  • Added controller support for keybinds
  • Added internal squelch sounds to intro\outro options
  • Updated Common to v2.5.316.517
  • Added missing hint for PoliceScannerMenu::Preferred Audio Path
  • Probably more stuff I forgot
     

Fixes

  • Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
  • Changing keybinds would destroy the eventhandlers until reload
  • Several API fixes
  • Fixed background buffering overflow
  • Removed silentbuffer spamming log
  • Sound not pausing\muting on window focus\game pause
  • stream updates firing too regularly
  • *K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
     

Boring Stuff

  • Added new listeners to each engine increasing the channels to 2*64
  • More additions to the debug menu
  • Voices not being properly released from the xaudio2 graph

 

v3.1.312.2973

  • Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
  • Bugfix *K1893: IniManager::Purge throwing a possible error
  • Common update v2.5.312.450

v3.0.311.2962

Additions

  • Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
  • Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
  • Added GlobalFlags to the settings menu
    - Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
    - Disable volume keybinds
  • Lowered volume step for better finetuning of the volume
  • Added BackgroundScanner:UseDucking Flag
    when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active.
  • Added bottom slider for the PoliceScanner:EnableEffects flag
  • Added volume control for the PoliceScanner:WhiteNoise flag 
  • Increased stream buffer throughput (should be quite a bit faster now)

 

Fixes

  • Fixed playback trying to start before load finished
  • Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
  • Fixed menu visualization to only act on the stream output, instead of the device output
  • Fixed menu visualization to use RMS values instead of peak
  • Rewrote custom normalization implement using DMO
  • Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
  • Fixed a bunch of debuglogging
  • Fixed voices not properly destroying after usage
  • Fixed menu status changes not triggering properly
  • Generic API fixes


Boring stuff

  • Added audio header detection
  • Added Settings.DebugInfo menu (for nerds)
  • Updated Common to v2.5.308.447
     

v3.0.308.2625

Additions

  • Added missing spam threshold implementation
  • Added SkipAds flag for the backgroundscanner streaming option
  • Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)

 

Boring stuff

  • Fixed hotswapping of modes
  • Fixed engine restarts getting stuck due to bad token cancellation
  • More aggressive cleanup of voices
  • Fixed assert for XAudio2 listener overflow
  • Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
  • Removed duplicate calls from LSPDFR internal relays
  • Rewrote the SoundEffects API to be more robust and less shit.


v3.0.305.2414

  • Added wrapper to log more coherent exceptions
  • Added PoliceScanner Flag to toggle the whitenoise
  • Added missing import of external chatter
  • Added BackgroundScanner Flag to disable the builtin chatter
    will require external chatter for the local chatter to still function (files starting with "xchattr_"))
  • Small fix to not query the cachemanager before it finished loading
  • Fixed an event not being raised
     

v3.0.305.2401

  • Fixed potential crash in the menu
  • Fixed COM exception
  • Fixed spatial audio for the background emitter
  • Fixed LPF filter
  • Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
  • Fixed failed searches still getting queued in the police scanner
  • Fixed AudioRedirects example file

 

  • Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
  • Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)



v3.0.303.2266

  • Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
  • Fixed a possible crash due to missing folders
  • Fixed handling of broken audio files

 


Short Description

Now with Broadcastify support

User Feedback

Recommended Comments

khorio

Members Author

50 minutes ago, IceGuy221 said:

whats the difference between legacy version and the other one

 

Legacy is the legacy one (v2)

So it is the old version

  • Community Team
1 hour ago, BlueLine Vibes said:

I appreciate the amount of work that you put into this Khorio.  Looking Great!

The amount of work he has put into an unreleased mod he has is even more insane. So much so he keeps playing it instead of releasing it smh

Absolute nerd, 10/10 would recommend.

zymewnl

Members

Great plugin! But I unfortunately have a problem, when I use the updated version my police scanner intro and outro sound are messed up and cause the sound to make a hard sort of crashing noise, when I put back legacy version I don't have this problem

khorio

Members Author

1 minute ago, zymewnl said:

Great plugin! But I unfortunately have a problem, when I use the updated version my police scanner intro and outro sound are messed up and cause the sound to make a hard sort of crashing noise, when I put back legacy version I don't have this problem

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

zymewnl

Members

1 hour ago, khorio said:

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

I tried a different one and it was still the same, will ccheck out some others tomorrow and see if it helps

RonETheActual

Members

how can i increase my fps when using xscanner? great plugin anyway

this was probably asked or maybe theres a forum you can point me to, but how do we go about adding in our custom stream audio? I see the option for it but dont have the slightest idea how to go about it. I currently use Buffalo as it's one of the closer ones

khorio

Members Author

(edited)

1 hour ago, lostmyotheraccount said:

this was probably asked or maybe theres a forum you can point me to, but how do we go about adding in our custom stream audio? I see the option for it but dont have the slightest idea how to go about it. I currently use Buffalo as it's one of the closer ones

Theres quite a bunch if you go look into Stream Management at the bottom of the background scanner menu
theres also a button there you can use to manually enter a broadcastify stream id
if you want to manually enter an id you just go look on broadcastify, in the address bar you will see the id.

Could contain: text, screenshot, multimedia, software, multimedia software

Could contain: text, screenshot, multimedia, software, multimedia software, display deviceCould contain: text, screenshot, multimedia software, software, multimediaCould contain: text, screenshot, multimedia software, software, multimedia

Edited by khorio

zymewnl

Members

On 10/31/2024 at 10:45 PM, khorio said:

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

I've tried others but still have the problem, when i play the previews it doesn't make that sound.

 

khorio

Members Author

(edited)

1 hour ago, zymewnl said:

I've tried others but still have the problem, when i play the previews it doesn't make that sound.

 

you'll need to upload your plugins\lspdfr\xscanner\log\debuglog.log
it smells like mp3 crap again though.

Edited by khorio

3 hours ago, khorio said:

Theres quite a bunch if you go look into Stream Management at the bottom of the background scanner menu
theres also a button there you can use to manually enter a broadcastify stream id
if you want to manually enter an id you just go look on broadcastify, in the address bar you will see the id.

Could contain: text, screenshot, multimedia, software, multimedia software

Could contain: text, screenshot, multimedia, software, multimedia software, display deviceCould contain: text, screenshot, multimedia software, software, multimediaCould contain: text, screenshot, multimedia software, software, multimedia

that was super easy and helpful, thanks!

Juan rubio

Members

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

khorio

Members Author

1 hour ago, Juan rubio said:

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

you can upload Plugins\lspdfr\xscanner\log\debuglog.log

it is most likely mp3 files with bad headers from some plugin (or audio files with the wrong extension, like an aac named as an mp3)

Juan rubio

Members

3 hours ago, khorio said:

you can upload Plugins\lspdfr\xscanner\log\debuglog.log

it is most likely mp3 files with bad headers from some plugin (or audio files with the wrong extension, like an aac named as an mp3)

DebugLog.log heres the file 

Venoxity

Members

Hey, not too sure if this is a problem but I am realsizing I am getting ads now and its kind of ruining my immersion. This used to not happen before. I am hearing ads come through on the xscanner

khorio

Members Author

21 minutes ago, Venoxity said:

Hey, not too sure if this is a problem but I am realsizing I am getting ads now and its kind of ruining my immersion. This used to not happen before. I am hearing ads come through on the xscanner

Yes it's to pay for my bills.

Broadcastify sometimes has ads at the start of their streams, you can enable the adskip Flag in the background scanner menu.
This will only skip the initial ad though, if you are using a stream that has random ones theres not much I can do about that. (I don't think any do though)

BlueLine Vibes

Members

10 hours ago, khorio said:

Yes it's to pay for my bills.

Broadcastify sometimes has ads at the start of their streams, you can enable the adskip Flag in the background scanner menu.
This will only skip the initial ad though, if you are using a stream that has random ones theres not much I can do about that. (I don't think any do though)


I wonder if it will still play the ad for those of us that have actual subscriptions on Broadcastify and logged in.  I guess I will be the "tester"

khorio

Members Author

21 minutes ago, BlueLine Vibes said:


I wonder if it will still play the ad for those of us that have actual subscriptions on Broadcastify and logged in.  I guess I will be the "tester"

I can always add a login feature for that ig. bit of a pain but its possible.

longneck848

Members

for some reason after updating im not hearing dispatch at all, like whatsoever. i have my police scanner on max volume, playing frontend and i hear absolutely nothing except the dispatch intro and outro

nevermind, restarted my game and it's fine. i do have another problem though, because even though i replaced the dispatch intro and outro noises, they're still reverting to the default ones ingame. i've double checked the files in scanner - resident, but for some reason ingame the police scanner uses the default ones

khorio

Members Author

30 minutes ago, longneck848 said:

for some reason after updating im not hearing dispatch at all, like whatsoever. i have my police scanner on max volume, playing frontend and i hear absolutely nothing except the dispatch intro and outro

nevermind, restarted my game and it's fine. i do have another problem though, because even though i replaced the dispatch intro and outro noises, they're still reverting to the default ones ingame. i've double checked the files in scanner - resident, but for some reason ingame the police scanner uses the default ones

you will need to upload plugins\lspdfr\xscanner\log\debuglog.log

Ben23

Members

On 11/1/2024 at 9:58 PM, Juan rubio said:

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

I’m having the same issue after updating the audio is super crunchy 

khorio

Members Author

5 minutes ago, Ben23 said:

I’m having the same issue after updating the audio is super crunchy 

Please upload logs when this occurs so I can figure out whats going on, it most likely has to do with certain files not decoding properly but I have not run into it myself so far so it's a bit hard to fix.

especially plugins\lspdfr\xscanner\log\debuglog.log

try to pinpoint at which time it happened (or what line it was playing)

Ben23

Members

25 minutes ago, khorio said:

Please upload logs when this occurs so I can figure out whats going on, it most likely has to do with certain files not decoding properly but I have not run into it myself so far so it's a bit hard to fix.

especially plugins\lspdfr\xscanner\log\debuglog.log

try to pinpoint at which time it happened (or what line it was playing)

DebugLog.log

it seems to be happening every callout and every time a backup unit responds when they stop talking in between words

khorio

Members Author

35 minutes ago, Ben23 said:

DebugLog.log 167.59 kB · 0 downloads

it seems to be happening every callout and every time a backup unit responds when they stop talking in between words

Think it might be due to the normalization that gets applied to the audio (to avoid very loud and very silent files playing after eachother)

I'll double check the algo and add a flag to flat out disable normalization for people who have issues.

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