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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

khorio

Members Author

50 minutes ago, IceGuy221 said:

whats the difference between legacy version and the other one

 

Legacy is the legacy one (v2)

So it is the old version

  • Community Team
1 hour ago, BlueLine Vibes said:

I appreciate the amount of work that you put into this Khorio.  Looking Great!

The amount of work he has put into an unreleased mod he has is even more insane. So much so he keeps playing it instead of releasing it smh

Absolute nerd, 10/10 would recommend.

zymewnl

Members

Great plugin! But I unfortunately have a problem, when I use the updated version my police scanner intro and outro sound are messed up and cause the sound to make a hard sort of crashing noise, when I put back legacy version I don't have this problem

khorio

Members Author

1 minute ago, zymewnl said:

Great plugin! But I unfortunately have a problem, when I use the updated version my police scanner intro and outro sound are messed up and cause the sound to make a hard sort of crashing noise, when I put back legacy version I don't have this problem

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

zymewnl

Members

1 hour ago, khorio said:

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

I tried a different one and it was still the same, will ccheck out some others tomorrow and see if it helps

RonETheActual

Members

how can i increase my fps when using xscanner? great plugin anyway

this was probably asked or maybe theres a forum you can point me to, but how do we go about adding in our custom stream audio? I see the option for it but dont have the slightest idea how to go about it. I currently use Buffalo as it's one of the closer ones

khorio

Members Author

(edited)

1 hour ago, lostmyotheraccount said:

this was probably asked or maybe theres a forum you can point me to, but how do we go about adding in our custom stream audio? I see the option for it but dont have the slightest idea how to go about it. I currently use Buffalo as it's one of the closer ones

Theres quite a bunch if you go look into Stream Management at the bottom of the background scanner menu
theres also a button there you can use to manually enter a broadcastify stream id
if you want to manually enter an id you just go look on broadcastify, in the address bar you will see the id.

Could contain: text, screenshot, multimedia, software, multimedia software

Could contain: text, screenshot, multimedia, software, multimedia software, display deviceCould contain: text, screenshot, multimedia software, software, multimediaCould contain: text, screenshot, multimedia software, software, multimedia

Edited by khorio

zymewnl

Members

On 10/31/2024 at 10:45 PM, khorio said:

When you go into the police scanner menu you can select your intro and outro, you might have a default one installed thats a bad file, when selecting one it will play a preview.

I've tried others but still have the problem, when i play the previews it doesn't make that sound.

 

khorio

Members Author

(edited)

1 hour ago, zymewnl said:

I've tried others but still have the problem, when i play the previews it doesn't make that sound.

 

you'll need to upload your plugins\lspdfr\xscanner\log\debuglog.log
it smells like mp3 crap again though.

Edited by khorio

3 hours ago, khorio said:

Theres quite a bunch if you go look into Stream Management at the bottom of the background scanner menu
theres also a button there you can use to manually enter a broadcastify stream id
if you want to manually enter an id you just go look on broadcastify, in the address bar you will see the id.

Could contain: text, screenshot, multimedia, software, multimedia software

Could contain: text, screenshot, multimedia, software, multimedia software, display deviceCould contain: text, screenshot, multimedia software, software, multimediaCould contain: text, screenshot, multimedia software, software, multimedia

that was super easy and helpful, thanks!

Juan rubio

Members

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

khorio

Members Author

1 hour ago, Juan rubio said:

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

you can upload Plugins\lspdfr\xscanner\log\debuglog.log

it is most likely mp3 files with bad headers from some plugin (or audio files with the wrong extension, like an aac named as an mp3)

Juan rubio

Members

3 hours ago, khorio said:

you can upload Plugins\lspdfr\xscanner\log\debuglog.log

it is most likely mp3 files with bad headers from some plugin (or audio files with the wrong extension, like an aac named as an mp3)

DebugLog.log heres the file 

Venoxity

Members

Hey, not too sure if this is a problem but I am realsizing I am getting ads now and its kind of ruining my immersion. This used to not happen before. I am hearing ads come through on the xscanner

khorio

Members Author

21 minutes ago, Venoxity said:

Hey, not too sure if this is a problem but I am realsizing I am getting ads now and its kind of ruining my immersion. This used to not happen before. I am hearing ads come through on the xscanner

Yes it's to pay for my bills.

Broadcastify sometimes has ads at the start of their streams, you can enable the adskip Flag in the background scanner menu.
This will only skip the initial ad though, if you are using a stream that has random ones theres not much I can do about that. (I don't think any do though)

BlueLine Vibes

Insiders

10 hours ago, khorio said:

Yes it's to pay for my bills.

Broadcastify sometimes has ads at the start of their streams, you can enable the adskip Flag in the background scanner menu.
This will only skip the initial ad though, if you are using a stream that has random ones theres not much I can do about that. (I don't think any do though)


I wonder if it will still play the ad for those of us that have actual subscriptions on Broadcastify and logged in.  I guess I will be the "tester"

khorio

Members Author

21 minutes ago, BlueLine Vibes said:


I wonder if it will still play the ad for those of us that have actual subscriptions on Broadcastify and logged in.  I guess I will be the "tester"

I can always add a login feature for that ig. bit of a pain but its possible.

longneck848

Members

for some reason after updating im not hearing dispatch at all, like whatsoever. i have my police scanner on max volume, playing frontend and i hear absolutely nothing except the dispatch intro and outro

nevermind, restarted my game and it's fine. i do have another problem though, because even though i replaced the dispatch intro and outro noises, they're still reverting to the default ones ingame. i've double checked the files in scanner - resident, but for some reason ingame the police scanner uses the default ones

khorio

Members Author

30 minutes ago, longneck848 said:

for some reason after updating im not hearing dispatch at all, like whatsoever. i have my police scanner on max volume, playing frontend and i hear absolutely nothing except the dispatch intro and outro

nevermind, restarted my game and it's fine. i do have another problem though, because even though i replaced the dispatch intro and outro noises, they're still reverting to the default ones ingame. i've double checked the files in scanner - resident, but for some reason ingame the police scanner uses the default ones

you will need to upload plugins\lspdfr\xscanner\log\debuglog.log

Ben23

Members

On 11/1/2024 at 9:58 PM, Juan rubio said:

I love this plugin and have used it in the past. But after the update, anytime a call out comes in there is a terrible crunchy squelch sound that plays after the dispatcher says something. For example, a callout will load in and the dispatcher will announce " attention all units" followed by a crunching radio distortion sound, and then the rest of the audio meant to be played will play.  I'm unsure if this something that is customizable and is meant to take up any dead air time? maybe this is able to be turned off? Any help will be appreciated. I will try to get some video with audio to give a better an idea of what im talking about.

I’m having the same issue after updating the audio is super crunchy 

khorio

Members Author

5 minutes ago, Ben23 said:

I’m having the same issue after updating the audio is super crunchy 

Please upload logs when this occurs so I can figure out whats going on, it most likely has to do with certain files not decoding properly but I have not run into it myself so far so it's a bit hard to fix.

especially plugins\lspdfr\xscanner\log\debuglog.log

try to pinpoint at which time it happened (or what line it was playing)

Ben23

Members

25 minutes ago, khorio said:

Please upload logs when this occurs so I can figure out whats going on, it most likely has to do with certain files not decoding properly but I have not run into it myself so far so it's a bit hard to fix.

especially plugins\lspdfr\xscanner\log\debuglog.log

try to pinpoint at which time it happened (or what line it was playing)

DebugLog.log

it seems to be happening every callout and every time a backup unit responds when they stop talking in between words

khorio

Members Author

35 minutes ago, Ben23 said:

DebugLog.log 167.59 kB · 0 downloads

it seems to be happening every callout and every time a backup unit responds when they stop talking in between words

Think it might be due to the normalization that gets applied to the audio (to avoid very loud and very silent files playing after eachother)

I'll double check the algo and add a flag to flat out disable normalization for people who have issues.

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