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XScanner v3.23.44.3460

(51 reviews)

1 Screenshot

XScanner is an LSPDFR Scanner replacement/addon.

 

Features:

 

  • Full XAudio2 support.
  • Multiple output device support, play background scanner on one device and police scanner on another.
  • Multiple audio emitters to choose from; player, player vehicle, police vehicles.
  • Customizable distortion effects for the police scanner.
  • LSPDFR relay.
  • Broadcast quick selection.
  • Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
  • Supports all known audio formats, and then some.
  • Police Scanner playback (frontend and 3d).
  • Background Scanner playback (frontend and 3d) (local files or stream).
  • Preferred audio folder; for dispatch replacements.
  • Audio redirects; for dispatch replacements.
  • The prettiest animated menu around with theming support.

     

There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:

 

  • change the menu key through the consolecommand
    SetXScannerMenuKey
  • manually open the menu through the consolecommand and change the menu key from within the menu.
    OpenXScannerMenu

 

 

Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.

 

 

 

⚠️  Known Issues ⚠️ 
None



 

 

 

 

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.

 

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version v3.23.44.3460

Released

Fix:

  • updated hook scanner
  • fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
  • fixed landmarks not properly being used


Changes:

  • Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
    as this folder is generally a bigger mess than your grandmothers random trash drawer.
    Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
    You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
    This will NOT break any dispatch replacements.
  • changed normalization divider to 32768 instead of 32767

 

Add:

  • Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
  • Added aborts and criticals to ScannerAPIFlags
  • Added critical scannerblocks
 

 

 

Spoiler

v3.2.359.3421

Additions

  • Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)

Fixes

 

  • Updated hooks for LSPDFR v0.49.9110.3411
  • Updated RNUI
  • Removed support for older versions.
  • Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
  • Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
  • Removed strictness of XCHATTR file loading
  • Fixed missing scannerblock status updates
  • Added fading
  • Reduced playback latency
  • Added global watch to stop audio pause from triggering stalled playback
  • Various fixes I forgot to write down
  • Changed AudioRedirects to allow multiple files, now in the config/Redirects folder

 

 

 

v3.2.316.3079

Additions

  • Added controller support for keybinds
  • Added internal squelch sounds to intro\outro options
  • Updated Common to v2.5.316.517
  • Added missing hint for PoliceScannerMenu::Preferred Audio Path
  • Probably more stuff I forgot
     

Fixes

  • Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
  • Changing keybinds would destroy the eventhandlers until reload
  • Several API fixes
  • Fixed background buffering overflow
  • Removed silentbuffer spamming log
  • Sound not pausing\muting on window focus\game pause
  • stream updates firing too regularly
  • *K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
     

Boring Stuff

  • Added new listeners to each engine increasing the channels to 2*64
  • More additions to the debug menu
  • Voices not being properly released from the xaudio2 graph

 

v3.1.312.2973

  • Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
  • Bugfix *K1893: IniManager::Purge throwing a possible error
  • Common update v2.5.312.450

v3.0.311.2962

Additions

  • Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
  • Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
  • Added GlobalFlags to the settings menu
    - Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
    - Disable volume keybinds
  • Lowered volume step for better finetuning of the volume
  • Added BackgroundScanner:UseDucking Flag
    when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active.
  • Added bottom slider for the PoliceScanner:EnableEffects flag
  • Added volume control for the PoliceScanner:WhiteNoise flag 
  • Increased stream buffer throughput (should be quite a bit faster now)

 

Fixes

  • Fixed playback trying to start before load finished
  • Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
  • Fixed menu visualization to only act on the stream output, instead of the device output
  • Fixed menu visualization to use RMS values instead of peak
  • Rewrote custom normalization implement using DMO
  • Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
  • Fixed a bunch of debuglogging
  • Fixed voices not properly destroying after usage
  • Fixed menu status changes not triggering properly
  • Generic API fixes


Boring stuff

  • Added audio header detection
  • Added Settings.DebugInfo menu (for nerds)
  • Updated Common to v2.5.308.447
     

v3.0.308.2625

Additions

  • Added missing spam threshold implementation
  • Added SkipAds flag for the backgroundscanner streaming option
  • Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)

 

Boring stuff

  • Fixed hotswapping of modes
  • Fixed engine restarts getting stuck due to bad token cancellation
  • More aggressive cleanup of voices
  • Fixed assert for XAudio2 listener overflow
  • Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
  • Removed duplicate calls from LSPDFR internal relays
  • Rewrote the SoundEffects API to be more robust and less shit.


v3.0.305.2414

  • Added wrapper to log more coherent exceptions
  • Added PoliceScanner Flag to toggle the whitenoise
  • Added missing import of external chatter
  • Added BackgroundScanner Flag to disable the builtin chatter
    will require external chatter for the local chatter to still function (files starting with "xchattr_"))
  • Small fix to not query the cachemanager before it finished loading
  • Fixed an event not being raised
     

v3.0.305.2401

  • Fixed potential crash in the menu
  • Fixed COM exception
  • Fixed spatial audio for the background emitter
  • Fixed LPF filter
  • Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
  • Fixed failed searches still getting queued in the police scanner
  • Fixed AudioRedirects example file

 

  • Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
  • Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)



v3.0.303.2266

  • Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
  • Fixed a possible crash due to missing folders
  • Fixed handling of broken audio files

 


Short Description

Now with Broadcastify support

User Feedback

Recommended Comments

STYXX

Members

Hey @khorio - Just did your update - However now nothing will load, and it says fatal error has occurred. Did not have any issues until I did the update - This doesn't crash my game - Just no Xscanner in game now. 😞

ericpolowski

Members

working good for me just tried it 1 minute ago just fyi

khorio

Members Author

6 hours ago, STYXX said:

Hey @khorio - Just did your update - However now nothing will load, and it says fatal error has occurred. Did not have any issues until I did the update - This doesn't crash my game - Just no Xscanner in game now. 😞

You probably didn't update khorio.common.dll

SkaroCult

Members

3 hours ago, khorio said:

You probably didn't update khorio.common.dll

I had the same issue after updating.  I updated everything as usual, including khorio.common.dll.  However, everytime I would go on duty using Force Duty, I would get the "Unhandled exception occurred/fatal error" notification and LSPDFR would crash.  After checking my Rage Logs and figuring out it was XScanner causing the issue, I reverted back to an older version of XScanner, and the game began working just fine again.  No crashes.

khorio

Members Author

12 minutes ago, SkaroCult said:

I had the same issue after updating.  I updated everything as usual, including khorio.common.dll.  However, everytime I would go on duty using Force Duty, I would get the "Unhandled exception occurred/fatal error" notification and LSPDFR would crash.  After checking my Rage Logs and figuring out it was XScanner causing the issue, I reverted back to an older version of XScanner, and the game began working just fine again.  No crashes.

Can you upload the log

SkaroCult

Members

10 minutes ago, khorio said:

Can you upload the log

Apologies, Khorio.  I just noticed that you updated again.  When you click the notification bell, it takes you right to the comments, so I thought that we were still talking about version  2.1.312.993.  I had major issues with it all weekend.  Couldn't get past "Forced Duty" at all. Read the Rage Log, and saw what was causing it, as mentioned above, switched back to the prior version of 2.0.309.796,  and no issues at all.  Unfortunately, I didn't think to save the log.  At present,  I have the log showing the last time I ran the game, which was a smooth, no issue patrol.  But for the record, the log stated that the plugin was not hooking to the game.  I'll try out the latest version later today,  and see what happens.  Thanks for the speedy response, as well as, for this awesome plugin.  It's one of my favs.  Been using it forever.  This was the first time I've ever had any issues with it, so I wanted to give you a heads-up. Once again, sorry for the confusion. Keep up the amazing work!

STYXX

Members

10 hours ago, khorio said:

You probably didn't update khorio.common.dll

Yep! you were correct! it now works - Still have issues with hearing it though when I am out of a vehicle and far away from any vehicles. Here are the settings I have. 

Could contain: text, screenshot, font

khorio

Members Author

(edited)

5 minutes ago, STYXX said:

Yep! you were correct! it now works - Still have issues with hearing it though when I am out of a vehicle and far away from any vehicles. Here are the settings I have. 

Could contain: text, screenshot, font

if you enable "Play from shoulder" it will play from your player character instead of a car and you will hear it always. You can also try increasing the volume as most streams are pretty low volume.

Edited by khorio

STYXX

Members

9 minutes ago, khorio said:

if you enable "Play from shoulder" it will play from your player character instead of a car and you will hear it always. You can also try increasing the volume as most streams are pretty low volume.

What if I want it to only play when I am in the car? Thats how it use to work? 

khorio

Members Author

37 minutes ago, STYXX said:

What if I want it to only play when I am in the car? Thats how it use to work? 

Could contain: text, screenshot, font, number

Tim7363

Members

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

KOR707

Members

There are frame drops. The average frame rate was over 80, but now the frame rate is 35-40 after installing the plugin.

bondi9mm

Members

how do i add own own audio files .wav (do they go here? ---> Grand Theft Auto V\plugins\LSPDFR\XScanner\Audio\Default\XCHATTR

1XRAY80

Members

5 hours ago, SCO19 said:

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

having fps issues as well as a crash of the game when i try to access the menu. most recent log. 

RagePluginHook.log

khorio

Members Author

15 minutes ago, 1XRAY80 said:

having fps issues as well as a crash of the game when i try to access the menu. most recent log. 

RagePluginHook.log 185.11 kB · 0 downloads

Will look into the fps issues tomorrow even though I haven't encountered any while testing before updating.

 

Your crash is unrelated to XScanner, spotlight and lspdfr native invocation caused a crash, most likely resulting from a faulty mod (vehicles etc) that corrupted memory.

1XRAY80

Members

40 minutes ago, khorio said:

Will look into the fps issues tomorrow even though I haven't encountered any while testing before updating.

 

Your crash is unrelated to XScanner, spotlight and lspdfr native invocation caused a crash, most likely resulting from a faulty mod (vehicles etc) that corrupted memory.

they had the same binding so i changed it and it resolved that issue . still a bit of an fps issue but other than that works great!

J T

Members

would be nice to see a video demo

pxnancx

Members

experiencing fps issues with the newest update. if i toggle the scanner and broadcastify off in the menu my frame rate goes from 35-40 back up to 60.

Nemesisx101

Members

Yeah, having fps issue too with latest buil

khorio

Members Author

23 hours ago, SCO19 said:

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

 

23 hours ago, KOR707 said:

There are frame drops. The average frame rate was over 80, but now the frame rate is 35-40 after installing the plugin.

 

20 hours ago, ryan060412 said:

This update dropped my FPS from 70 to 20

 

17 hours ago, 1XRAY80 said:

they had the same binding so i changed it and it resolved that issue . still a bit of an fps issue but other than that works great!

 

1 hour ago, Pxnancx said:

experiencing fps issues with the newest update. if i toggle the scanner and broadcastify off in the menu my frame rate goes from 35-40 back up to 60.

 

47 minutes ago, Wolfx101 said:

Yeah, having fps issue too with latest buil

I am aware, it's an issue I already fixed by accident a few hours after the update without realizing it, will upload the update later today.

Nemesisx101

Members

@khorio What’s the issue exactly? Curious. 

khorio

Members Author

1 hour ago, Wolfx101 said:

@khorio What’s the issue exactly? Curious. 

It has to do with the game focus checking, its not a big issue but very unexpected.

Meanwhile I ended up implementing this as well.:
image.png?ex=656e2935&is=655bb435&hm=59b

 

Updating in a bit.

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