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XScanner v3.23.44.3460

(51 reviews)

1 Screenshot

XScanner is an LSPDFR Scanner replacement/addon.

 

Features:

 

  • Full XAudio2 support.
  • Multiple output device support, play background scanner on one device and police scanner on another.
  • Multiple audio emitters to choose from; player, player vehicle, police vehicles.
  • Customizable distortion effects for the police scanner.
  • LSPDFR relay.
  • Broadcast quick selection.
  • Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
  • Supports all known audio formats, and then some.
  • Police Scanner playback (frontend and 3d).
  • Background Scanner playback (frontend and 3d) (local files or stream).
  • Preferred audio folder; for dispatch replacements.
  • Audio redirects; for dispatch replacements.
  • The prettiest animated menu around with theming support.

     

There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:

 

  • change the menu key through the consolecommand
    SetXScannerMenuKey
  • manually open the menu through the consolecommand and change the menu key from within the menu.
    OpenXScannerMenu

 

 

Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.

 

 

 

⚠️  Known Issues ⚠️ 
None



 

 

 

 

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.

 

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version v3.23.44.3460

Released

Fix:

  • updated hook scanner
  • fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
  • fixed landmarks not properly being used


Changes:

  • Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
    as this folder is generally a bigger mess than your grandmothers random trash drawer.
    Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
    You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
    This will NOT break any dispatch replacements.
  • changed normalization divider to 32768 instead of 32767

 

Add:

  • Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
  • Added aborts and criticals to ScannerAPIFlags
  • Added critical scannerblocks
 

 

 

Spoiler

v3.2.359.3421

Additions

  • Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)

Fixes

 

  • Updated hooks for LSPDFR v0.49.9110.3411
  • Updated RNUI
  • Removed support for older versions.
  • Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
  • Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
  • Removed strictness of XCHATTR file loading
  • Fixed missing scannerblock status updates
  • Added fading
  • Reduced playback latency
  • Added global watch to stop audio pause from triggering stalled playback
  • Various fixes I forgot to write down
  • Changed AudioRedirects to allow multiple files, now in the config/Redirects folder

 

 

 

v3.2.316.3079

Additions

  • Added controller support for keybinds
  • Added internal squelch sounds to intro\outro options
  • Updated Common to v2.5.316.517
  • Added missing hint for PoliceScannerMenu::Preferred Audio Path
  • Probably more stuff I forgot
     

Fixes

  • Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
  • Changing keybinds would destroy the eventhandlers until reload
  • Several API fixes
  • Fixed background buffering overflow
  • Removed silentbuffer spamming log
  • Sound not pausing\muting on window focus\game pause
  • stream updates firing too regularly
  • *K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
     

Boring Stuff

  • Added new listeners to each engine increasing the channels to 2*64
  • More additions to the debug menu
  • Voices not being properly released from the xaudio2 graph

 

v3.1.312.2973

  • Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
  • Bugfix *K1893: IniManager::Purge throwing a possible error
  • Common update v2.5.312.450

v3.0.311.2962

Additions

  • Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
  • Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
  • Added GlobalFlags to the settings menu
    - Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
    - Disable volume keybinds
  • Lowered volume step for better finetuning of the volume
  • Added BackgroundScanner:UseDucking Flag
    when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active.
  • Added bottom slider for the PoliceScanner:EnableEffects flag
  • Added volume control for the PoliceScanner:WhiteNoise flag 
  • Increased stream buffer throughput (should be quite a bit faster now)

 

Fixes

  • Fixed playback trying to start before load finished
  • Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
  • Fixed menu visualization to only act on the stream output, instead of the device output
  • Fixed menu visualization to use RMS values instead of peak
  • Rewrote custom normalization implement using DMO
  • Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
  • Fixed a bunch of debuglogging
  • Fixed voices not properly destroying after usage
  • Fixed menu status changes not triggering properly
  • Generic API fixes


Boring stuff

  • Added audio header detection
  • Added Settings.DebugInfo menu (for nerds)
  • Updated Common to v2.5.308.447
     

v3.0.308.2625

Additions

  • Added missing spam threshold implementation
  • Added SkipAds flag for the backgroundscanner streaming option
  • Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)

 

Boring stuff

  • Fixed hotswapping of modes
  • Fixed engine restarts getting stuck due to bad token cancellation
  • More aggressive cleanup of voices
  • Fixed assert for XAudio2 listener overflow
  • Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
  • Removed duplicate calls from LSPDFR internal relays
  • Rewrote the SoundEffects API to be more robust and less shit.


v3.0.305.2414

  • Added wrapper to log more coherent exceptions
  • Added PoliceScanner Flag to toggle the whitenoise
  • Added missing import of external chatter
  • Added BackgroundScanner Flag to disable the builtin chatter
    will require external chatter for the local chatter to still function (files starting with "xchattr_"))
  • Small fix to not query the cachemanager before it finished loading
  • Fixed an event not being raised
     

v3.0.305.2401

  • Fixed potential crash in the menu
  • Fixed COM exception
  • Fixed spatial audio for the background emitter
  • Fixed LPF filter
  • Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
  • Fixed failed searches still getting queued in the police scanner
  • Fixed AudioRedirects example file

 

  • Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
  • Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)



v3.0.303.2266

  • Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
  • Fixed a possible crash due to missing folders
  • Fixed handling of broken audio files

 


Short Description

Now with Broadcastify support

User Feedback

Recommended Comments

Hey, thanks for creating this cool mod! Have you ever thought about adding a feature that allows the player to listen to Broadcastify outside the vehicle as well? Some officers wear an earpiece, among other things, and thus always hear the radio.

khorio

Members Author

9 minutes ago, AgentDZN said:

Hey, thanks for creating this cool mod! Have you ever thought about adding a feature that allows the player to listen to Broadcastify outside the vehicle as well? Some officers wear an earpiece, among other things, and thus always hear the radio.

It has been in since the v1 release of xscanner.
 

EnableBackgroundScannerOnPlayer			Sets the background scanner to play from the player instead of a vehicle

 

7 minutes ago, khorio said:

It has been in since the v1 release of xscanner.
 

EnableBackgroundScannerOnPlayer			Sets the background scanner to play from the player instead of a vehicle

 

Well, I probably missed that. Thanks!

MythicalMonkey

Members

Top work on the update 👍

Dippa

Members

@khorio I don't know if you're interested in this idea, but would it be possible to make a small plugin that make vehicles in front of your change lanes with a push of a button? You know like even when police are driving faster than the rest and come up behind cars they often change lanes to allow the officer to pass (cause nobody likes the police riding behind them). I see it when often on YouTube when officers are moving at a fast pace but do not have their lights on, people tend to still move to the side as in lane change to allow them to pass. I know we can only currently do this with code 3 but they stop and pull over to the side (sometimes), but I just think if they just changed lanes but did not stop driving if we pressed a button of something for realism. What do you think?

WildBuffalo

Members

I don't know if it's just me or something else, but the broadcastify works fine; however, for some reason when I disable broadcastify to use the included audio default files (which I prefer), I seem to get a crash about 5-15 minutes of gameplay with nothing indicated in my RAGEPlugin report.

Is it possible one of the audio files from default are corrupted when I dragged it over? 

khorio

Members Author

1 hour ago, WildBuffalo said:

I don't know if it's just me or something else, but the broadcastify works fine; however, for some reason when I disable broadcastify to use the included audio default files (which I prefer), I seem to get a crash about 5-15 minutes of gameplay with nothing indicated in my RAGEPlugin report.

Is it possible one of the audio files from default are corrupted when I dragged it over? 

Very unlikely and it would just skip them if that was the case. Please do the following and report back if it happens again with the log:

 

Add this to the end of the ini

 

[Dev]

EnableDebugMode=True

khorio

Members Author

On 8/8/2018 at 3:36 PM, rmckinstry said:

just to clarify @khoriowould this be able to replace the scanner audio when a callout is being offered in LSDPFR 

It does yes

Michael21107

Members

(edited)

DELETED

Edited by Michael21107

beryllinthranox

Members

Loving the updates and showing my support 🥰

khorio

Members Author

3 hours ago, BumpyKnuckles said:

I keep having issues with the mod

 

see RPH log

 

 

 

RagePluginHook.log 581.15 kB · 0 downloads

What are your issues because there is nothing in the log. Also this is from a previous version of the plugin.

BumpyKnuckles

Members

4 hours ago, khorio said:

What are your issues because there is nothing in the log. Also this is from a previous version of the plugin.

Then I guess thats it I have an outdated version whats the newest build. so i dont end up downloading the same outdated one

 

khorio

Members Author

11 minutes ago, BumpyKnuckles said:

Then I guess thats it I have an outdated version whats the newest build. so i dont end up downloading the same outdated one

 

The one that is marked with "Latest Build" when you click download 😄

MythicalMonkey

Members

Is there a way to change the keybinds?  Ctrl is my ELS lock key and I get the XScanner volume every time I press it...

khorio

Members Author

1 hour ago, MythicalMonkey said:

Is there a way to change the keybinds?  Ctrl is my ELS lock key and I get the XScanner volume every time I press it...

Will add a setting in the next update

FluFFeh

Members

On 10/22/2023 at 12:07 AM, khorio said:

Can you upload your ragepluginhook.log

 

RagePluginHook.log

khorio

Members Author

2 hours ago, FluFFeh said:

You might have some broken intro file somewhere, can you add the following to the end of your xscanner.ini and upload the log after playing for a bit:

 

[Dev]
EnableDebugMode=True

 

MattWestGaming

Members

updated to the latest version and got a strange issue (when I go back a few xscanner updates to an older version its fine) its changing my grammar police sounds to a dial tone of a phone when dispatch respond to me any ideas please? I can use the old version fine but wanted to try out the broadcastify features.

khorio

Members Author

23 minutes ago, MattWestGaming said:

updated to the latest version and got a strange issue (when I go back a few xscanner updates to an older version its fine) its changing my grammar police sounds to a dial tone of a phone when dispatch respond to me any ideas please? I can use the old version fine but wanted to try out the broadcastify features.

It's because you have some sound installed thats called "INTRO" which gets picked as the intro sound instead of the default one, the update thats uploading right now should avoid that.
I'm not sure which plugin is adding the annoying dial sound but that is most likely why.

MattWestGaming

Members

14 minutes ago, khorio said:

It's because you have some sound installed thats called "INTRO" which gets picked as the intro sound instead of the default one, the update thats uploading right now should avoid that.
I'm not sure which plugin is adding the annoying dial sound but that is most likely why.

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

khorio

Members Author

(edited)

5 minutes ago, MattWestGaming said:

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

When the update goes live (after virustotal stops flagging my obfuscated dll as malware) you will be able to give a direct path to the intended intro and outro file (it will do this automatically if you still have the default settings for them)

Intro will be lspdfr\audio\scanner\RESIDENT\INTRO
Outro will be lspdfr\audio\scanner\RESIDENT\OUTRO

for now you can check your lspdfr/audio folder for any sounds outside of the RESIDENT folder that start with "intro" and get rid of them

Edited by khorio

khorio

Members Author

37 minutes ago, MattWestGaming said:

ah great thanks man I''ll work out where its coming from.  Would renaming the xscanner file and ini to intro2 work?

It's updated now so let me know if it still causes an issue. if it does please add the following to the end of the ini and send ragepluginhook.log in here after playing for a bit so I can figure out whats doing it.

 

[Dev]
EnableDebugMode=True

 

bondi9mm

Members

go in scanner resident and change intro 

Dippa

Members

@khorio is it possible to have the intro and outro sounds play before and after the background chatter as well?

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