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Sergeant 0.7

(18 reviews)

9 Screenshots

Overview
Sergeant offers functionalities that give the player more 'middle management' command over the world (hence its name).

Features
- Command Vehicles (See video HERE!!!) : Give commands to individual vehicles, including "Stop", "Go and Stop" and "Go and Drive".

- Secure Scene (See video HERE!!!) : Don't you hate being left all by yourself to deal with crime scenes? Not anymore. When you give the order to "Secure Scene," all traffic in the surrounding area will immediately stop. Any cop in the vicinity will either tend to the bodies, guard suspects, or roam the area doing stuff. If there are no cops around, or not enough, you can always call for backup as you normally would, and any cop arriving at the scene will get an assignment (unless there are already enough cops assigned - you won't have 100 cops around just for 1 suspect). Once you have set up your cones and barriers (like with Traffic Policer), you can order all traffic to move again while the "scene" is still in place.

All features are fully configurable from the included INI file.

Requires

NOTE: if you press "C" and nothing happens it means that your requirements are not properly installed
- LSPDFR 0.3.1.0

- RAGEPluginHook 0.51 or higher

- Script Hook V (https://www.gta5-mods.com/tools/script-hook-v)
- Community Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net)
- Community Contextual Menu API v0.9 or above (https://www.gta5-mods.com/tools/community-contextual-menu-api)

Installation
Unzip to your MAIN GTA V FOLDER, maintaining the folder structure in the ZIP file.

Use
Read the included PDF.

Planned Features
- Recruit and give orders to cops.

- Give orders to pedestrians.

Known issues
- When corpses are close to vehicles, cops occasionally try to get under the vehicles, causing them to fly in the air.
 

Mod compatibility
- This mod may conflict with certain aspects of other mods. Nothing too serious that I know of (e.g., vehicles actively handled by other mods that are ordered to stop by this mod may not keep driving when ordered to do so later, or cops may refuse to secure a scene if they are doing stuff requested by other mods).

What's New in Version 0.7

Released

- FEATURE: Cops will now get scene assignments even if they are in a vehicle (they'll stop and get out)
- FEATURE: When securing a scene, roaming cops will be reassigned to any new corpse/arrestee that is detected
- FIX: Cops now respond to hostilities while securing a scene if attacker is inside the scene radius
- FIX: Cops now correctly face corpses
- FIX: (hopefully) When on/under bridges/trees/slopes, cops securing a scene no longer go to the wrong "height" or start continuously falling or getting swollen by the ground.

User Feedback

Recommended Comments

Teekay

Members

This looks like excellent work!  Downloading now!

Arttuuu

Members

Im trying to use the mod, everything else seems to be fine but when i press C, only thing it shows is "🚫"

rw18

Members Author

2 hours ago, Arttuuu said:

Im trying to use the mod, everything else seems to be fine but when i press C, only thing it shows is "🚫"

 

The commands will only appear when you are on duty. If you are on duty and still get no commands, it means that something's wrong - I have identified a problem that will cause some players to experience an unreliable behavior (such as this one) across game sessions and am working on a fix.

 

In the meantime, you can set "LSPDFRenabled = False" in \Scripts\Sergeant.ini to get the commands right away. The vehicle commands should work fine in that case, but you may still experience problems with the Secure Scene command (again, a fix is coming soon).

1 hour ago, srthewolf061 said:

nothing happens when I press c

 

 

Make sure you have installed all dependencies properly, in particular the Community Contextual Menu API. This specific mod does not handle the key press or the menu, so it's 100% a dependency issue.

srthewolf

Members

lookforward to a fix seams like it will be a great file \

1sosa

Members

The potential in this is really great. Only some AI's listen to me, the rest just ignore me.

badass22

Members

Is it compatible with RDE? I mean, if I use RDE and I’m a CHP (or SAHP, whatever) sergeant, can I call the units belonging to my agency as backup for securing the scene?

Stu Montana

Members

well, it looks great and useful, but it didn't quite work for me (yet). there are so many key command conflicts on my setup (with i.e. smart radio, traffic control) that I first have to figure out where to map the commands to. plus I didn't get the cars to act like I wanted, some just started to drive away again as I was looking/aiming for a spot to command them to. ultimately it crashed my lspdfr plugin. so I think I will wait for a while and some updates before I give it another try. 

rw18

Members Author

On 5/10/2018 at 6:07 AM, badass22 said:

Is it compatible with RDE? I mean, if I use RDE and I’m a CHP (or SAHP, whatever) sergeant, can I call the units belonging to my agency as backup for securing the scene?

 

It *should* work with RDE, but since I'm not using it, I can't say for sure until someone says it does. This mod does NOT touch the backup function at all - all it does is detect any pedestrian on scene that is in the "cop" relationship group and takes control of it until the "Secure Scene" order is terminated.

 

So TL;DR, backup is handled by any other mod; Sergeant only takes control of backup once it arrives on scene.

BEModsV

Members

@rw18This mod was exactly what I was looking for. It works like a charm on my pc except when I use the full menu by holding c: It doesn't show anything except "show all in the upper left corner. Also when dismissing the scene control, i get this confirmation message and the blue box with the check and the cross in it just flashes for half a second and then it dissapears. I was thinking that it would be easier if you implemented this mod into RageNativeUI

badass22

Members

I tried your plugin (installing it in the folders how you told me), but when I press C, nothing pops up. Maybe because it's conflicting with Albo's radio mod (Albo's radio is the only thing popping up).

BEModsV

Members

1 hour ago, badass22 said:

I tried your plugin (installing it in the folders how you told me), but when I press C, nothing pops up. Maybe because it's conflicting with Albo's radio mod (Albo's radio is the only thing popping up).

Did you install the contextual mod menu API?

Phaxol

Friends of LSPDFR

(edited)

Can you make it so when the police leave the scene, they get in their last vehicle and drive away instead of just walking? I end up having to tow the cars that show up on scene as the cops just walk away in a random direction

 

EDIT: Seems to be a problem with Traffic Stop Backup plugin maybe

Edited by Phaxol

lovkal

Members

I love it!

One thing I'd like fixed, however:

After a pursuit, the cops enter their cars to drive away. If I issue the secure scene order after they've gotten into their cars, the cops will drive away, instead of getting out of their cars and doing their jobs.

 

badass22

Members

1 hour ago, LATERUIK said:

this one is indeed quite important as it forms the UI for the mod

I put it. Now it works as it should.

snail

Members

(edited)

Sounds promising, but that huge Sergeant shield in the bottom corner is a huge NOPE. Will download when it's removed 🙂

 

Or is it just added to the pictures? What an illusion.

Edited by snail

rw18

Members Author

15 hours ago, LATERUIK said:

@rw18This mod was exactly what I was looking for. It works like a charm on my pc except when I use the full menu by holding 😄 It doesn't show anything except "show all in the upper left corner. Also when dismissing the scene control, i get this confirmation message and the blue box with the check and the cross in it just flashes for half a second and then it dissapears. I was thinking that it would be easier if you implemented this mod into RageNativeUI

 

My guess is it's just because this mod and CCMAPI are compiled for a slightly older version of ScriptHookV / SHV.NET, since I'm still on 1.41. I guess it'll be fixed when I eventually get around to updating. What versions of SHV, SHV.NET and GTA V are you using?

 

9 hours ago, Phaxol said:

Can you make it so when the police leave the scene, they get in their last vehicle and drive away instead of just walking? I end up having to tow the cars that show up on scene as the cops just walk away in a random direction

 

EDIT: Seems to be a problem with Traffic Stop Backup plugin maybe

 

They should do exactly that, so it is indeed conflicting with another mod. I don't use Traffic Stop Backup, but from what I've read, it seems like a prime candidate to be the source of the conflict.

When the "Secure Scene" order is terminated, control over the cops is returned to LSPDFR. If the cops were not fully controlled by LSPDFR in the first place, but by some mod instead, they will not resume their previous activity. There is really no way around this, other than actually working in collaboration with each mod's developer (since any workaround needs to be implemented on the offending mod's end, not on Sergeant).

 

8 hours ago, lovkal said:

I love it!

One thing I'd like fixed, however:

After a pursuit, the cops enter their cars to drive away. If I issue the secure scene order after they've gotten into their cars, the cops will drive away, instead of getting out of their cars and doing their jobs.

 

 

Yes; it sucks, but I've decided to leave it like that, at least for the time being. This is so as not to mess with what LSPDFR wants to do until I'm certain that cops are specifically heading to the scene.  I'll probably experiment with taking control of cops while they are in their cars as the mod matures.

 

3 hours ago, snail said:

Sounds promising, but that huge Sergeant shield in the bottom corner is a huge NOPE. Will download when it's removed 🙂

 

Or is it just added to the pictures? What an illusion.

 

Oh boy, I guess I'll just stop adding that badge to the promo media. It looks nice, but didn't expect so many people to get confused.

BEModsV

Members

6 hours ago, rw18 said:

What versions of SHV, SHV.NET and GTA V are you using?

I always keep everything up to date so they're both on the latest versions

 

WiscoDisco

Members

I'm having issues with pulling my menu up. I press C and nothing happens. I have downloaded all dependencies and they are placed correctly I believe. Basically sergeant and the menu in a scripts folder (Minus the folders for LSPDFR and Scanner in Sergeant), and ScripthookV.Net in my root? I have Smart Radio as well, but I changed the keybindings so it didn't interfere with your mod.

I think this mod would be essential to realism. Lemme know soon my guy

Sam316

Members

Do you have to upgrade to rage .62 to use this, I kept my game in rage .61 and all those other scripthooks you have to attach to this mod seem to indicate the need  the latest version of scripthookV and scripthookdotnet (which run on game 0132) which would mean I have to be on rage .62 for this to work. I am still using game version 0129.

Jwesolek

Members

This is a great start, but the mod needs more. You need to be able to command your guys and somehow you need to really feel like a supervisor. 

DivineHustle

Members

Doesn't work at all man.

rw18

Members Author

On 5/13/2018 at 11:46 AM, WiscoDisco said:

I'm having issues with pulling my menu up. I press C and nothing happens. I have downloaded all dependencies and they are placed correctly I believe. Basically sergeant and the menu in a scripts folder (Minus the folders for LSPDFR and Scanner in Sergeant), and ScripthookV.Net in my root? I have Smart Radio as well, but I changed the keybindings so it didn't interfere with your mod.

I think this mod would be essential to realism. Lemme know soon my guy

 

It's definitely a dependency problem. Things go where you say, so I can't say where you are going wrong. You don't mention ScriptHookV, so if you haven't, make sure you installed that as well (ScriptHookV and ScriptHookV.NET are two different things).

In addition, you don't need to change your keybindings - I use the same ones as Smart Radio (except for 'C' which brings up the menu) since it's more comfortable that way and you don't need to remember new keys other than what you are used to.

 

 

On 5/13/2018 at 1:37 PM, Sam316 said:

Do you have to upgrade to rage .62 to use this, I kept my game in rage .61 and all those other scripthooks you have to attach to this mod seem to indicate the need  the latest version of scripthookV and scripthookdotnet (which run on game 0132) which would mean I have to be on rage .62 for this to work. I am still using game version 0129.

 

No need to update. For reference, I'm still on GTA V 1.41, RAGE 0.57, SHV 1.0.1290.1 and SHV.NET 2.10.3.

 

 

4 hours ago, TheDivineHustle said:

Doesn't work at all man.

 

Make sure you installed all dependencies correctly (people tend to forget to install the Community Contextual Menu API). Even if Sergeant was completely broken, you should still be able to bring up the menu by pressing 'C', since that's handled by CCMAPI.

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