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Pierce Quantum Rescue Non ELS 1.0.0

(4 reviews)

3 Screenshots

     Hello guys, This version of the model was far over due but without further adieu I finally converted The pierce to Non ELS. There have been some small changes that Ive done to it as well. I added some scene lights to the model which can be activated by turning on the high beams. I have change the doors on the side of the model to 3d doors which are hard to see. I also updated the template so every template will have to be changed to the new template. I also dont know much about meta files so you will have to do some editing on your part if you want it to work properly. You will have to change your siren settings to one for it to work. I do apologize for any inconveniences so I hope you guys enjoy this especially you 5 Reborn guys. 

 

 

User Feedback

Recommended Comments

Annatalons

Members

If your looking for some sort exsisting meta to work off of open your openIV.  load up GTA V. then go through this path:

 

update/x64/dlcpacks/mpluxe/dlc.rpf/common/data

 

should have

carcoals.meta

carvariations.meta

handling.meta

 

for Vehicles.meta follow:

 

update/update.rpf/common/data/levels/gta5

 

should at least give you a template to tweak to fit your needs :)

 

godgutten

Members

can anyone send me a whole file where everything is fixed

 

 

TyeDie

Members

Hey guys, do we have a fixed meta anyone can PM to me? Thanks

is there a completed data file on this that has the handling, vehiclemeta, carcols, carvaritions?  If so could someone direct me to the download, or pm me the file? 

 

MartinMafia

Members

can you add a hit box to the front bumper, other then that it is a great model. working on a carcols for it, everything else works. 

 

 

20190616003901_1.jpg

Deactivated Member

Deactivated Author

On 6/15/2019 at 11:51 PM, MartinMafia said:

can you add a hit box to the front bumper, other then that it is a great model. working on a carcols for it, everything else works. 

 

 

20190616003901_1.jpg

Its been a while since I've worked on it but I will consider releasing an update soon. 

I still cant get it to work the lights are still all messed up... im surprised moderators haven't unlisted it till its fixed as its not a complete model with out carcols, carrvaritions and vehicle metas. and its not a replace as it doesn't work as a replace so its a broken model. I have exp with carcols, carvariations, and vehicle metas, this one is way out there, even compared to paid models. 

leonF612

Members

On 12/15/2017 at 11:51 AM, XIPortusIX said:

Hey so we added in your vehicle to our server as well and made our own skin but the vehicle seems to have some sort of white tint on the paint job that cant' be changed with any trainer. Thoughts?

 Hi there, do you have working .meta files?

leonF612

Members

On 1/7/2018 at 12:12 AM, Trooper Goetz said:

To be honest I know nothing about that. I just make the models and release them.

Do you have a Unlocked model by any Chance? 

leonF612

Members

On 12/19/2017 at 6:46 PM, lagyt said:

nevermind i got the lights to work thanks!!

Hey there, how did you get the lights working?

w1lc0

Members

On 4/29/2020 at 4:46 PM, leonF612 said:

Hey there, how did you get the lights working?


If anyone here needs, I created metas for this truck including a custom carcols pattern.

I can upload a full working resource if owner allows.

https://i.gyazo.com/e33c5842f9d374d8bab30b18acb2ad6a.mp4

Aurora11

Members

On 5/19/2020 at 8:54 AM, w1lc0 said:


If anyone here needs, I created metas for this truck including a custom carcols pattern.

I can upload a full working resource if owner allows.

https://i.gyazo.com/e33c5842f9d374d8bab30b18acb2ad6a.mp4

 

You don't need author's permission to upload a meta. Only need if you are using their assets (like livery, model and such).

If it's alright, can you please upload the meta files? I don't really mind the custom pattern or such but we really need the properly fitted lights 😞 

Thanks in advance.

Aurora11

Members

On 12/16/2017 at 6:44 AM, Drewster327 said:

anyone have a working meta for this?

 

On 12/17/2017 at 9:49 PM, lagyt said:

ya the lights are all messed up anyway someone could help or just tell me where to go to fix it...

 

On 12/27/2017 at 2:02 AM, Doc.H said:

Where are the meta files i didnt get any with the download?

 

On 5/26/2018 at 3:08 AM, godgutten said:

can anyone send me a whole file where everything is fixed


 


 

 

On 11/4/2018 at 6:46 PM, TyeDie said:

Hey guys, do we have a fixed meta anyone can PM to me? Thanks

 

On 11/17/2018 at 9:57 AM, PopularBoyDavid83 said:

is there a completed data file on this that has the handling, vehiclemeta, carcols, carvaritions?  If so could someone direct me to the download, or pm me the file? 

 

 

On 4/26/2020 at 1:33 AM, leonF612 said:

 Hi there, do you have working .meta files?

 

I made the carvariations.meta for this. Left and right headlight have different variants (stock-xenon) and high beams not illuminating the road. I believe they need to be fixed through carcols.ymt, I don't know how. w1lco hopefully uploads his working carcols.ymt as well 🙂

 

Installation:

Since it's the latest patch with carvariations.meta in it, I use mpheist3 folder. mods\update\x64\dlcpacks\mpheist3\common\data

Open the carvariations.meta with Notepad++. (Regular Notepad or OpenIV's edi feature can do fine as well).

Enter these right below the <variationData>

 

<Item>
<modelName>firetruk</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

Deactivated Member

Deactivated Author

8 hours ago, Aurora11 said:

 

You don't need author's permission to upload a meta. Only need if you are using their assets (like livery, model and such).

If it's alright, can you please upload the meta files? I don't really mind the custom pattern or such but we really need the properly fitted lights 😞 

Thanks in advance.

Couldn't have said it better my self.

crazyofficer

Members

hey, im new here, how do i fix the light bug?

Aurora11

Members

On 6/30/2020 at 4:45 PM, crazyofficer said:

hey, im new here, how do i fix the light bug?

 

Open it's carvariations.meta and replace it with this;

 

<Item>
<modelName>firetruk</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

It's not perfect but it gets the siren lights working properly.

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