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[ELS] San Andreas State Police Vehicle Pack 1.0.1

(94 reviews)

9 Screenshots

FILE INFO:

 

Please read everything on this page before asking for support.

 

This vehicle pack contains 9 vehicles. 5 patrol, 2 unmarked and 2 K9 vehicles, with the nForce light bars set up to emulate dual/tri color modules and floodlight takedowns.  The patrol vehicles come with two different types of skins. White and black, and blue and copper. If you want a silver base like in my screens you'll have to use the trainer, or the default is white. The vehicle set ups are not based off anything,  just the skins are based of the modern Arizona DPS design. 

 

The following vehicles are included:

- 2014 Charger  (Patrol)

- 2016 FPIS (Patrol)

- 2016 Charger (Patrol & Unmarked)

- 2015 Tahoe (Patrol & K9)

- 2013 FPIU (Patrol, Unmarked & K9)

 

PLEASE NOTE 

-  The pack is split into two parts due to upload size limits. 

-  If you do not have extra police slots setup POLICE5 will not work in game. You can rename these files, or any of them to whatever slot you want. Just make sure your VCFs and vehicles.meta, mainly the handling lines, are correct (so you don't have SUV handling for a sedan or something).

 

LIGHTING PREVIEW:

 

CREDITS:

Spoiler

 

----------
2013 FPIU
----------

Original model by policefanatic

2013 FPIU Base converted to IV by BxBugs123
Converted to V by Matt
Edited by Matt
FPIU Mesh Grille by VooDoo
Roof Antenna by Iansonwheels
Tires and centercap by Carper
PPV Rim by BxBugs123
FPIU Hubcap by Desmond98
Fod Badge by Iansonwheels
Spotlight Mounts By Iansonwheels
Materials Perfected By The Cool Kids
Modern Center Cap by Iansonwheels
Spotlights Texture and 3d model converted and made by CoolKids
Dirt Mapping Done By Matt
Grapeseed Skin Made By Sledis
Help From CK


-------------
2014 Charger
-------------

2014 Dodge Charger Model from Real Racing 3, Converted to IV by GeorgieMoon, Converted & Modified for GTA V by Carper, edits by BxBugs123
Headlights, Taillights, Interior from Foza, Fitted, Modified, Textured & Converted for GTA V by Bxbugs123, Interior Textures Remade by Carper with minor edits by Bxbugs123.
Chassis L2,s & L3's Modeled, Converted & Textured for GTA V by Bxbugs123.
Inner Rim by GerryStudio, Converted & Textured For GTA V by Carper


-------------
2016 Charger
-------------

Base model extracted by DMN from Forza Horizon 2
Converted and textures by Thehurk
Converted to PPV By Thehurk
AWD Rims scratch modeled and converted By RoegonTV
AWD Logo by IronicRainbow


----------
2016 FPIS
----------

2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
Rims by BxBugs123, Centercap by Carper


-----------
2015 Tahoe
-----------

Orignal suburban Scratch modeled by Shadydk311 
Converted and edited to V by BritishGamer88
Converted to Tahoe by Thehurk & Allaboutk9
MAJOR edits by Thehurk 
Convert to PPV By Thehurk
Rims purchased by Him1250
Normals and wireframe fixed by Thehurk
Textured by Thehurk
Wheels by Him1250
Further editing by thegreathah, with many parts and textures from Iansonwheels

---------
LIGHTING
---------

Soundoff nForce by DannyBoy1909, converted to V by Him1250. Textures by Him1250; Corner Modules by Him1250.
SoundOff nFORCE Interior Front/Rear by Bueno.
Dual/Single Dashlights Modeled and converted by Bueno
Whelen Ion scratch modeled by Five0/OfficerFive0. Converted to gta 5 by Five0/OfficerFive0
Whelen lin3 scratch modeled by Five0/OfficerFive0. Converted to gta 5 by Five0/OfficerFive0
Soundoff intersector Surface modeled and mapped by Black Jesus
Super LED Foglights Modeled and Textured by Bueno
Whelen Dominator by tomcat8492
Whelen LINZ6 superLED by coopercm
Whelen Micron™ Series Super-LED® Lighthead scratch modeled, textured, and converted to GTA V by HDgamerzPC

----------
Equipment
----------

securCOM Antennas by PriMan
GoRhino 2014 Charger Wraparound by Carper, Textures by Carper
GoRhino 2015 Charger Wraparound by Carper, Texture by Carper
Setina PB450 Created, textured, rendered and converted by BFRS-EMT!
ProGuard Partition and Cargo Barrier Created, textured, rendered and converted by BFRS-EMT!
Console by Him1250 with some edits by BradM
D&R Window Bar Pack by tomcat892
Generic Laptop Stand scratch modeled, textured, and converted to GTA V by HDgamerzPC
Kustom Signals Golden Eagle Radar modeled and textured by Gump
L3 Mobile-Vision Dashcam by Magictrickzz
Dell Latitude 6430/20 ATG by OfficerUnderwood
Lojack scratch modeled by Five0/OfficerFive0
Lojack antennas scratch modeled by Five0/OfficerFive0
Lojack Texture by Five0/OfficerFive0, converted to gta 5 by Five0/OfficerFive0
M/A-Com Radio by OfficerUnderwood
Spotlight Ripped From FH3 By The Cool Kids, Textures By The Cool Kids, Converted and UV Mapped To GTAV By The Cool Kids
Credits to acek9 for their design. Hot n Pop Modeled by CAP'N CRUNCH, Textured by CAP'N CRUNCH. Textures by CAP'N CRUNCH. Converted to V by CAP'N CRUNCH
K9 Window Bars by tomcat8492
Ray Allen K9 insert by Vertex3D
Soundoff nErgy Controller modeled & textured by Him1250.
Siren Speaker by Unknown, converted to Soundoff 100N by Him1250.
Odyssey Auto Explorer Cabinet; Created, textured, rendered, and converted by Vertex3D!


-------------
Other Thanks
-------------

To Matt for his FPIU base
To thegreathah for his edited Tahoe base
Him1250 for his soundoff stuffs
Thanks to beta testers AcePilot2K7, IggyFresh, Mr.JonnhyCZG and Slendis.

If I have missed a credit I'm sorry, please let me know and I'll fix asap. 

 

 

KNOWN ISSUES:

- There will be floating emissives/lights on certain vehicles when opening the trunk or when bumpers fall off. This is because due to the limited extras I can't attach every emissive to their respective parts without drastically changing the lighting setup. Personally I'd rather set up the lighting the way I wanted it and just live with the floating lights on the odd occasion I open my trunk with the lights on or obliterate my front end. Sorry if this bothers you.

 

OTHER INFO/SUPPORT:

  • ARE YOUR WINDOWS AND LIGHTBAR COMPLETELY BLACK!? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" />  ... Or simply change the tint in game with a native trainer
  • If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. 
  • If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! ELS is extremely customizable. Check out the ELS documentation, please don't ask me. All the info you need is in there. Also please note the patterns are limited on these vehicles to achieve the dual color effect.
  • If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.
  • Please do not rate the file down for matters of complete opinion. E.g. 'I don't like lighting patterns 3/5'.

What's New in Version 1.0.1

Released

- Fixed a broken mirror on the  K9 Tahoe

User Feedback

Recommended Comments

RINGISKONG

Members

1 hour ago, BradM said:

 

I'm not sure what you mean, the hi.ytd files are meant to be +hi.ytd. But could you maybe pm me your edited .ytd files with the textures you tried to change to? Maybe I could see what's going wrong.

 

 

I'm not sure why it would be dim, might be a conflicting graphic mod or something? I dunno. You can edit the emissive textures to see if you can find something that works. Just look for 'emissives' in the .ytd, export it to make your edits. 

 

 

Same as above, you can try editting the emissive textures after exporting the 'emissives' files from the .ytd's and replacing it with an edited one. You could try making it a darker red to see if that helps, but it might make the lighter dimmer during the day. 

 

 

Sounds like ELS or the VCF files aren't installed correctly. Try reinstalling ELS and making sure the VCF files are located in GTAV > ELS > Pack_Default. Also as DudeMan said use the mod Radiance V 

 

 

I found my problem. I adjusted the visual settings and made the lights brighter 

sixium

Friends of LSPDFR

Shoulda put "COURTEOUS NEGLIGENCE" am i rite? San Andreas... hahaha

Mywars

Members

The vehicle pack is really good! But i have problem with the lights. They do not work correctly. I downloaded ELS and follow the instructions. Have someone an idea? Maybe I import the files for ELS wrong? Thx for help

Wechno1234

Members

8 hours ago, Mywars said:

The vehicle pack is really good! But i have problem with the lights. They do not work correctly. I downloaded ELS and follow the instructions. Have someone an idea? Maybe I import the files for ELS wrong? Thx for help

What exactly is the problem with your lights? Are they too dim or are they all buggy and weird? If they're too dim, download Radiance V or Visual V. If your lights are weird and buggy and you properly installed ELS, then make sure you that you have installed Scripthook V.

bjv721

Members

any chance of making this an add-on pack?? LOVE the cars, just hate the constant changing every time I want to switch patrol areas lol Awesome work though bro!

taxi44

Members

Trying to load the 2015 Tahoe crashed my game.

culley39

Members

these are badass, how do you add more vehicles, i think i found my new goto cars

lucianboi

Members

anyone know where I can get different liveries or textures for this pack?

Kalleboston

Members

If you want it to be silver and don't want to change in the trainer; Edit your second carvariations entry for the specific car to this:
<indices content="char_array">
            18
            18
            156  
            156
          </indices>
It gives you 'Util silver' colored cars. Works for me!

ArrowXT

Members

Templates?

GTA Cop

Members

Maybe a stupid question but do you need vehiclemeta file for the FPIU? Out of expierence I know that those cars love to flip, but I really want to add this pack to my active fleet.

If I need vehiclemeta file then please let me know where to find it. 

 

Thanks

SoarHawk

Members

Does anyone know how to edit either the textures or the visual settings file to make the lights less yellow / orange and more red? I tried messing around with both and can't seem to find anything that works. 

SoarHawk

Members

(edited)

@RINGISKONG Did you happen to fix the issue with the yellow lights? And if you did do you mind me asking what you changed? 

Edited by SoarHawk

Doug1637

Members

Great job man here is a video using the Tahoe feel free to link it! Amazing work bro!

 

HolyOrangeJuice

Members

This is the first time I've had a complaint with your vehicle packs. The lighting on this one is not that great for day time. It looks perfect at night. Not using any special ENBs or anything. The BCSO cars have the right style of lights on the main lightbar that work all around.

The lighting on these compares to your lighting on the city vehicles. I like the fictional AZ themed DPS skins. I currently replaced the CHP megapack with this. Just the lighting gets me hung up.

Also maybe to save some time for me what is the number/pattern for the solid pattern. Such as you have it cycle through where the whole lightbar will turn solid in normal flash patterns. I know how to edit the file. Just need to know which part to remove.

SoarHawk

Members

(edited)

15 minutes ago, HolyOrangeJuice said:

This is the first time I've had a complaint with your vehicle packs. The lighting on this one is not that great for day time. It looks perfect at night. Not using any special ENBs or anything. The BCSO cars have the right style of lights on the main lightbar that work all around.

The lighting on these compares to your lighting on the city vehicles. I like the fictional AZ themed DPS skins. I currently replaced the CHP megapack with this. Just the lighting gets me hung up.

Also maybe to save some time for me what is the number/pattern for the solid pattern. Such as you have it cycle through where the whole lightbar will turn solid in normal flash patterns. I know how to edit the file. Just need to know which part to remove.

I have to agree. @BradM your lighting for your other packs in the day time is much better... especially from a short distance. It almost looks yellow and white with this pack. I had to use extremely bright settings for it to look halfway decent from a minimal distance in the day time. I didn’t leave a review in case you were planning on working on this. I love the cars and the setup.. that is my only setback. 

Edited by SoarHawk

BradM

Members Author

(edited)

@SoarHawk @HolyOrangeJuice

Could you guys maybe reference a car that you like the look of the lights during the day so I could check it out? I've compared my lights to a few other vehicles with the same textures and they look pretty much the same in my game. And it's the same emissive textures and settings as my LSPD pack so they shouldn't be different. But I'll try editing the lightbar glass maybe it's a very tiny bit too opaque or something.

 

Also HolyOrange I think the ELS pattern is 40 for what you're looking for. But that's only the solid patterns for siren tone 3. If you mean for when it does it on siren tone 1 you'll have to change the pattern from 84 to something else, because that's all part of one pattern.

 

 

@Doug1637

Thanks man looks good with the all blues

Edited by BradM

HolyOrangeJuice

Members

9 hours ago, BradM said:

@SoarHawk @HolyOrangeJuice

Could you guys maybe reference a car that you like the look of the lights during the day so I could check it out? I've compared my lights to a few other vehicles with the same textures and they look pretty much the same in my game. And it's the same emissive textures and settings as my LSPD pack so they shouldn't be different. But I'll try editing the lightbar glass maybe it's a very tiny bit too opaque or something.

 

Also HolyOrange I think the ELS pattern is 40 for what you're looking for. But that's only the solid patterns for siren tone 3. If you mean for when it does it on siren tone 1 you'll have to change the pattern from 84 to something else, because that's all part of one pattern.

 

 

@Doug1637

Thanks man looks good with the all blues

All the cars in your BCSO pack have great lighting. I'm referencing the lightbar. 

Your PD and State police pack use different textures for the lighting on the lightbars. This makes it a light blue/yellow color in the day time.

BradM

Members Author

4 hours ago, HolyOrangeJuice said:

Your PD and State police pack use different textures for the lighting on the lightbars. This makes it a light blue/yellow color in the day time.

 

Nope, I used the same textures

SoarHawk

Members

14 hours ago, BradM said:

@SoarHawk @HolyOrangeJuice

Could you guys maybe reference a car that you like the look of the lights during the day so I could check it out? I've compared my lights to a few other vehicles with the same textures and they look pretty much the same in my game. And it's the same emissive textures and settings as my LSPD pack so they shouldn't be different. But I'll try editing the lightbar glass maybe it's a very tiny bit too opaque or something.

 

Also HolyOrange I think the ELS pattern is 40 for what you're looking for. But that's only the solid patterns for siren tone 3. If you mean for when it does it on siren tone 1 you'll have to change the pattern from 84 to something else, because that's all part of one pattern.

 

 

@Doug1637

Thanks man looks good with the all blues

I kind of notice it in all the vehicles, but in particular I notice it most in the FPIS more than the rest. Like I said, I raised the brightness a lot in my visual settings and that helped to an extent. It’s not a dealbreaker, I still love the cars.. and if you can’t fix it it’s not a big deal. Like I said, messing with the visual settings helps. 

HolyOrangeJuice

Members

3 hours ago, BradM said:

 

Nope, I used the same textures


 

Spoiler

 


I talk about it at the 1 min 30 sec mark. At that time I am showing off a line of BCSO pack vehicles, and one CVPI from your PD pack. You can clearly see the difference in textures/lighting between lightbars.

BradM

Members Author

1 hour ago, HolyOrangeJuice said:

I talk about it at the 1 min 30 sec mark. At that time I am showing off a line of BCSO pack vehicles, and one CVPI from your PD pack. You can clearly see the difference in textures/lighting between lightbars.

 

Oh I thought you were saying the PD pack had different textures to the State Police pack. But yeah the BCSO cars have different textures cause the Justice's modules are pretty different. The Justice emmissive textures I used in the BCSO cars would look pretty dodgy on this pack or the LSPD one.

LegionGL

Members

Are the templates for this pack available? Would love to create some skins for it.

 

Thanks

BradM

Members Author

2 hours ago, LegionGL said:

Are the templates for this pack available? Would love to create some skins for it.

 

 

templates.rar

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