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Emergency Lighting System 1.05

(234 reviews)

3 Screenshots

Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.

 

DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.

 

NOTES
Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.

− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.

 

BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.

− 1. Place ELS.asi, ELS.ini, the ELS folder, and  AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.

 

CREDITS
− ELS is coded by Lt.Caine.

− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.

What's New in Version 1.05

Released

  • Removed auto deletion of discarded ELS vehicles to prevent crashes when using certain LSPDFR plugins.
  • Removed ELS manipulation of AI vehicles as persistent/not persistent for same reason.
  • Removed strobe corona flash sounds (while retaining sound effects for halogen patterns).
  • Toggling the ELS information panel will now reload everything in the ELS.ini.
  • Fixed error in ELS User Guide that incorrectly associated SCNL with extra_11 and TKDL with extra_12 (the opposite is true).
  • Updated ELS User Guide to reflect new changes.
  • ELS.ini change: Added "AllowController" option to CONTROL section to allow enabling/disabling controller input for ELS.
  • ELS.ini change: Added "TogKeysLock" option to CONTROL section to allow changing ELS key lock button.

 

Please download the AdvancedHookV fix if you are using game build 3258.

User Feedback

Recommended Comments

Fox Frenzy

Members

11 minutes ago, Umkthx said:

I installed els-v 1.05 again. put it in my gta 5 folder. and i downloaded bxbugs' cvpi els v1.9 .  i have the same issue. i got this problem when i downloaded the last version of scripthookV and gta5.

Couple things.

1) This car replaces the "Police" model in the game.  Though the instructions say "Place in Patch Day 11" I always either:

      a) Find and replace the original car (in this case, Police is in x64e/level/gta5)

or b) Place in the most recent patch day (in this case, patchday15).

     *Always make sure you copy to Mods folder and always make a backup of whatever you're replacing.

2) The VCF (XML) file that comes with this car looks wrong to me.  All of the lights were set to False for LSTG3.

   

Spoiler

    <WRNL LightingFormat="leds" >
        <PresetPatterns>
            <Lstg3 Enabled="false" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="24" />
            <SrnTone2 Enabled="false" Pattern="36" />
            <SrnTone3 Enabled="false" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="16" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="true" Pattern="24" />
            <SrnTone2 Enabled="true" Pattern="36" />
            <SrnTone3 Enabled="true" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="leds" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>

 

Replace this snippet of code with my edits and see if that works:

 

Spoiler

    <WRNL LightingFormat="leds" >
        <PresetPatterns>
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="24" />
            <SrnTone2 Enabled="false" Pattern="36" />
            <SrnTone3 Enabled="false" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="16" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="true" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="true" Pattern="24" />
            <SrnTone2 Enabled="true" Pattern="36" />
            <SrnTone3 Enabled="true" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="leds" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="true" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="40" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>

 

Lastly, your ELS.LOG should look like this for that model:

Spoiler

<FILEV> Found file: [ POLICE.xml ].
<FILEV> Verifying vehicle model name [ POLICE ].
    (OK) Is valid vehicle model, assigned VMID [ 2 ].
         Parsing file. *A crash before all clear indicates faulty VCF.*
         VCF Description: Sample VCF
         VCF Author: Luxart
            (OK) Collected data from: 'ADMIN'.
            (OK) Collected data from: 'INTERFACE'.
            (OK) Collected data from: 'EOVERRIDE'.
            (OK) Collected data from: 'MISC'.
            (OK) Collected data from: 'CRUISE'.
            (OK) Collected data from: 'ACORONAS'.
            (OK) Collected data from: 'SOUNDS'.
            (OK) Collected data from: 'WRNL'.
            (OK) Collected data from: 'PRML'.
            (OK) Collected data from: 'SECL'.
            (OK) ALL CLEAR -- Configuration file processed.

 

If there's an Error, post it.  If your game crashes as a result of changing the XML then that's my bad and just put the fresh copy back in.  Make sure it's in PACK_DEFAULT as well.

 

image.thumb.png.3114c97874fbd5a2b8cb92d934b16349.png

WolfGamesHD

Members

i did everything as the description told me but....i cant see a ui in the corner of my screen......everything functions as normal but no ui......is there like a button its binded to or is it a configuration i need to mess around with (i hope its just a button)

 

viperwolf

Members

24 minutes ago, WolfGamesHD said:

i did everything as the description told me but....i cant see a ui in the corner of my screen......everything functions as normal but no ui......is there like a button its binded to or is it a configuration i need to mess around with (i hope its just a button)

 

you tried ctrl P

WolfGamesHD

Members

ctrl p?

yea i think i tried that....ill give it another attempt

48 minutes ago, viperwolf said:

you tried ctrl P

 

 

MarcoZD112

Members

Hey @Lt.Caine, i love the time and work you all putted in here, althou i got a question and hope someone can help me.

 

is it possible to make a sliding matrix sign like this:  fa45bb9604285f95229f72e4bbcd1d68.jpg

I did make an matrix sign who claps in and out, but this one slides up and down, so not folding. i hope someone here can guide/help me :), thanks in advance!

viperwolf

Members

Anyone know the fate of ELS? Its been about a year sense the Author  signed in. What will happen to all the els vehicles, will someone pick this up?

Umkthx

Members

(edited)

17 hours ago, Lyniaer said:

Couple things.

1) This car replaces the "Police" model in the game.  Though the instructions say "Place in Patch Day 11" I always either:

      a) Find and replace the original car (in this case, Police is in x64e/level/gta5)

or b) Place in the most recent patch day (in this case, patchday15).

     *Always make sure you copy to Mods folder and always make a backup of whatever you're replacing.

2) The VCF (XML) file that comes with this car looks wrong to me.  All of the lights were set to False for LSTG3.

   

  Reveal hidden contents

    <WRNL LightingFormat="leds" >
        <PresetPatterns>
            <Lstg3 Enabled="false" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="24" />
            <SrnTone2 Enabled="false" Pattern="36" />
            <SrnTone3 Enabled="false" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="16" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="true" Pattern="24" />
            <SrnTone2 Enabled="true" Pattern="36" />
            <SrnTone3 Enabled="true" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="leds" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="false" Pattern="0" />
            <Lstg3 Enabled="false" Pattern="0" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>

 

Replace this snippet of code with my edits and see if that works:

 

  Reveal hidden contents

    <WRNL LightingFormat="leds" >
        <PresetPatterns>
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="24" />
            <SrnTone2 Enabled="false" Pattern="36" />
            <SrnTone3 Enabled="false" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="16" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </WRNL>
    <!-- PRML -->
    <PRML LightingFormat="leds" ExtrasActiveAtLstg2="1and4" >
        <PresetPatterns>
            <Lstg2 Enabled="true" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="24" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="true" Pattern="24" />
            <SrnTone2 Enabled="true" Pattern="36" />
            <SrnTone3 Enabled="true" Pattern="16" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true">
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>
    </PRML>
    <!-- SECL -->
    <SECL LightingFormat="leds" DisableAtLstg3="false" >
        <PresetPatterns>
            <Lstg1 Enabled="false" Pattern="0" />
            <Lstg2 Enabled="true" Pattern="0" />
            <Lstg3 Enabled="true" Pattern="40" />
        </PresetPatterns>
        <ForcedPatterns>
            <MainHorn Enabled="false" Pattern="0" />
            <SrnTone1 Enabled="false" Pattern="0" />
            <SrnTone2 Enabled="false" Pattern="0" />
            <SrnTone3 Enabled="false" Pattern="0" />
            <SrnTone4 Enabled="false" Pattern="0" />
            <PanicMde Enabled="false" Pattern="0" />
            <OutOfVeh Enabled="false" Pattern="0" />
        </ForcedPatterns>
        <ScanPatternCustomPool Enabled="false" Sequential="true" >
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
            <Pattern>0</Pattern>
        </ScanPatternCustomPool>

 

Lastly, your ELS.LOG should look like this for that model:

  Reveal hidden contents

<FILEV> Found file: [ POLICE.xml ].
<FILEV> Verifying vehicle model name [ POLICE ].
    (OK) Is valid vehicle model, assigned VMID [ 2 ].
         Parsing file. *A crash before all clear indicates faulty VCF.*
         VCF Description: Sample VCF
         VCF Author: Luxart
            (OK) Collected data from: 'ADMIN'.
            (OK) Collected data from: 'INTERFACE'.
            (OK) Collected data from: 'EOVERRIDE'.
            (OK) Collected data from: 'MISC'.
            (OK) Collected data from: 'CRUISE'.
            (OK) Collected data from: 'ACORONAS'.
            (OK) Collected data from: 'SOUNDS'.
            (OK) Collected data from: 'WRNL'.
            (OK) Collected data from: 'PRML'.
            (OK) Collected data from: 'SECL'.
            (OK) ALL CLEAR -- Configuration file processed.

 

If there's an Error, post it.  If your game crashes as a result of changing the XML then that's my bad and just put the fresh copy back in.  Make sure it's in PACK_DEFAULT as well.

 

image.thumb.png.3114c97874fbd5a2b8cb92d934b16349.png

everythings are in their place as they should be. no error in my els.log.  i have the problem since i downloaded gta5 v1103 and the lastest version of scripthookv.  it worked well before that.  and now, every cars pro-els  i put in my game dont work. no *flashing* lightbars and no coronas except the taillight cuz they are scripted like that. does scripthookV is compatible with els 1.05 ?

Edited by Umkthx

BlueLine16

Members

3 hours ago, Umkthx said:

everythings are in their place as they should be. no error in my els.log.  i have the problem since i downloaded gta5 v1103 and the lastest version of scripthookv.  it worked well before that.  and now, every cars pro-els  i put in my game dont work. no *flashing* lightbars and no coronas except the taillight cuz they are scripted like that. does scripthookV is compatible with els 1.05 ?

I'm having that issue as well, every els vehicle added will only strobe tails, I have 1 crown vic that works, not sure why... even installed ones i've used in the past, don't work anymore. 

Fox Frenzy

Members

I'm running the new scripthookv and not having any issues with ELS.  I'm not familiar with how ELS is coded in the ASI and there may be something it's not agreeing with on your computer (some plugins flip their lid if the system clock is wrong).  Without any support from LTCaine, I'm not sure what to say to those having problems.  I've had issues on and off with ELS and typically fix them by replacing the XML files.  There has to be a potential conflict.  Some plugin or mod that those having this ELS issue all have in common.

 

Try pulling out all of your plugins in the main GTA folder (back them up somwhere).

I have ParksTools (for better EMS), TrainerV and PLD (Player Location Data) and my ELS works, so those are fine.

Also, rename your plugins folder to "_plugins", create a new "plugins" folder, then copy "LSPD First Response.dll" and "LSPD First Response.pdb" to the new plugins folder.

Then, rename your mods folder to "_mods", create a new "mods" folder and copy JUST "Update, x64, dlcpacks, patchday15" and put ONE ELS police car in there.

Run the game.

 

You should be playing with an extremely vanilla version of GTAV: LSPDFR short of redownloading the entirety of the game.

If ELS still doesn't work, the odds of this being a game problem are starting to slim.  Especially if the ELS log isn't throwing any errors because, let me tell you, ELS is :nuke:ing picky when it comes to everything being JUST SO and will crash the game otherwise.

BlueLine16

Members

12 hours ago, Lyniaer said:

I'm running the new scripthookv and not having any issues with ELS.  I'm not familiar with how ELS is coded in the ASI and there may be something it's not agreeing with on your computer (some plugins flip their lid if the system clock is wrong).  Without any support from LTCaine, I'm not sure what to say to those having problems.  I've had issues on and off with ELS and typically fix them by replacing the XML files.  There has to be a potential conflict.  Some plugin or mod that those having this ELS issue all have in common.

 

Try pulling out all of your plugins in the main GTA folder (back them up somwhere).

I have ParksTools (for better EMS), TrainerV and PLD (Player Location Data) and my ELS works, so those are fine.

Also, rename your plugins folder to "_plugins", create a new "plugins" folder, then copy "LSPD First Response.dll" and "LSPD First Response.pdb" to the new plugins folder.

Then, rename your mods folder to "_mods", create a new "mods" folder and copy JUST "Update, x64, dlcpacks, patchday15" and put ONE ELS police car in there.

Run the game.

 

You should be playing with an extremely vanilla version of GTAV: LSPDFR short of redownloading the entirety of the game.

If ELS still doesn't work, the odds of this being a game problem are starting to slim.  Especially if the ELS log isn't throwing any errors because, let me tell you, ELS is :nuke:ing picky when it comes to everything being JUST SO and will crash the game otherwise.

how are you to replace the XML file though? The one that comes with the download is it.... only vehicle i can get to work right now is the crown vic the guy above was using, works fine for me in patchday 11, everything operates.. I still have my other els models from previous updates and have tried them now and they won't work either, nada... even the new explorer that came out, nada

BlueLine16

Members

ok so i just tried this, went to the ELS folder, rather past the XML there, went to the default, and pasted there, worked like a charm now! 

AdirB

Members

Hello, is there a way to enable wig-wags only on stage 3?

Dooby Snacks

Members

Is there a way to remove completely the luxart control system or just make it so that way the lights are only code 3 because I hate having to push J 3 times 

viperwolf

Members

6 hours ago, Dooby Snacks said:

Is there a way to remove completely the luxart control system or just make it so that way the lights are only code 3 because I hate having to push J 3 times 

You may be able to just change the key binding. To get to stage three you can hit alt j and that will activate it.

UND3ADxPROPH3T

Members

believe ive installed everything correctly but my lights dont work at all

viperwolf

Members

did you put the xml in the ELS default folder?

6 minutes ago, UND3ADxPROPH3T said:

believe ive installed everything correctly but my lights dont work at all

GTA/ELS/default/ all xml go here

UND3ADxPROPH3T

Members

On 7/11/2017 at 0:48 PM, DSKTX said:

ok so i just tried this, went to the ELS folder, rather past the XML there, went to the default, and pasted there, worked like a charm now! 

im having this problem as well but what do you mean by past the xml and go to default and pasted there im new to this whole thing

2 minutes ago, viperwolf said:

did you put the xml in the ELS default folder?

GTA/ELS/default/ all xml go here

i dont have an /all xml

ahh sorry misunderstood all my xml files are in default

viperwolf

Members

3 minutes ago, UND3ADxPROPH3T said:

im having this problem as well but what do you mean by past the xml and go to default and pasted there im new to this whole thing

i dont have an /all xml

ahh sorry misunderstood all my xml files are in default

I ment place all your vehicles xml inside the default folder :)

UND3ADxPROPH3T

Members

you mean the pack_default right? 

 

viperwolf

Members

(edited)

2 minutes ago, UND3ADxPROPH3T said:

you mean the pack_default right? 

 

correct, they go inside that folder

Edited by viperwolf

UND3ADxPROPH3T

Members

Just now, viperwolf said:

correct

yeah thats where they were already located

viperwolf

Members

3 minutes ago, UND3ADxPROPH3T said:

yeah thats where they were already located

What vehicle are you using? You may have a corrupt xml file

 

UND3ADxPROPH3T

Members

14 minutes ago, viperwolf said:

What vehicle are you using? You may have a corrupt xml file

 

chp mega pack is what im using both the harley davidson and crown vic neither work 

viperwolf

Members

(edited)

Ive used that pack before and it worked.

 

Are you using the newest scripthook?

Edited by viperwolf

Fox Frenzy

Members

Best advice to offer is Double, Triple, QUADRUPLE check the read-me files.

If you replace a file that you've replaced already, the most recent is going to take effect.  For instance, if you replace Handling.meta for better car physics, but then replace it down the road because you added a car - your physics settings are now gone.

 

Second bit of advice; don't be too eager to upgrade to the latest "whatever".  Keep backups of old versions of plugins and mods just in case the new ones clash with something else.

Always unzip your mods/plugins to a special "Fresh, Unedited Plugins" folder and then into another appropriately named folder that includes the name of the Mod and the Version number.

 

Always keep track of what you add to your GTA V directory.

You can make ANOTHER folder that's set up exactly like your GTA V directory but without the GTA V game in it.  This way you know what files are plugins and what files are the game itself, making it less confusing when you're trying to troubleshoot a broken plugin.

 

Always use the Mods folder in OpenIV and back up anything you replace to a special folder.  Name the folder, or include a .txt file (you can right click and select "New Text File" inside any folder in Windows) with the Date and the Reason you were backing it up.  i.e.  handling.meta, backup.txt -> "7/13/17 This handling.meta includes corspeedo, whambulance5000 and realistic damage.  Replaced with Megalords Super Real Jumping mod."

 

You can edit META files with Notepad++.  Simply export them as TXT from OpenIV and rename them whatever.meta.  Then open it and copy another mods changes to your new mods changes.

Not sure what a mod changed?  https://github.com/pnedev/compare-plugin/releases/tag/v2.0.0  Compare Plugin for Notepad++.  Compare your old whatever.meta to the new one.  Some mods were made for older game versions and don't include necessary information, but don't exactly EFFECT that new stuff.  So if a beloved mod is broken on 1103, you may be able to restore it yourself by just finding the differences and copying the relevant information to your existing meta file and then placing it in OpenIV.

 

...  Got way on a tangent there.  Sorry!

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