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Repeat Offender [Callout] 1.17

(35 reviews)

1 Screenshot

This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it.  It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city.  

 

What to expect : 

Real police work.  In short.  You'll have to pay close attention to the suspect (if you find him) and go from there.  Pressing F5 will GIVE YOU OPTIONS.  Sometimes the subject of the call did nothing wrong.

 

What can happen?  I'll talk about a few out comes because there are literally over 200 different things...

  • Subject runs on sight of police
  • Subject is innocent and hasn't done anything wrong
  • Subject attempts to attack player (sometimes a fatal attack, sometimes not)
  • Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT!  Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS!

Sometimes you cannot take any legal action against the person if you didn't see anything.  When you 10-8 from the call, you'll get a brief of how well you've done.  You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest.  

Callouts are entirely way to straight forward so far, lets change that.

 

Future improve plans :

Implement a proper points system with Albo (and storing / protecting points)

Improve calling the registered owner mechanics / handling

Add ability to request K9 if subject dropped items / might have dropped items while fleeing

Improve brief screen on arrest (brain storming ideas still.)

Whatever else the community says that makes practical / logical police work sense to add into the callout.  I already have additional callouts PLANNED however.

 

 

What's New in Version 1.17

Released

Added ability to set Menu Key in the INI (had a few free minutes)

Decided to increase the buffer zone slightly for callout (will trigger more) MOSTLY HAPPENS IN DAVIS/CHAMBERLAINHILLS AREA, However, can spawn in Vespucci, Pillbox, and Downtown.

111.png

Additional Small Bugs

User Feedback

Recommended Comments

Officer19

Deactivated

Sorry mate but i have a problem with that mod i can't see any menu is showing here when i pressed F5

 

Kal74

Members

11 minutes ago, Officer19 said:

Sorry mate but i have a problem with that mod i can't see any menu is showing here when i pressed F5

 

You should probably post your RagePluginHook log file as it will more than likely be asked for to help you.

Officer19

Deactivated

4 minutes ago, Kal74 said:

You should probably post your RagePluginHook log file as it will more than likely be asked for to help you.

No the game doesn't crash but when i press F5 doesn't do anything  :(

Kal74

Members

(edited)

10 minutes ago, Officer19 said:

No the game doesn't crash but when i press F5 doesn't do anything  :(

it doesn't need to be a crash, the log also shows where things are installed as well and other information.. Anyways are you on the possible vehicle breaking and entering callout when you're try to press F5? It won't work until you are on that callout and in the area of the suspect.

Edited by Kal74

Officer19

Deactivated

Yes i know but nothing is showed here :(

okay my first crash with LSPDFR was with Offender Callouts the awesome code builder

liberto

Members

I've just updated to RPH 38 (as well as the latest Repeat Offender version) and now some of the functionalities are broken for this plugin :(

I'm talking about the "Suspect Interaction" menu: all questions I ask are left without any answer, so I can't conduct my police work :/
However, the "face away from me" and such are working.
The reporting person interactions are bugged as well, except for the "give me your ID" and the "why did you call" / "do you mind coming id him"

Can't find anything useful in the log, but there you have it:

Spoiler

[16/05/2016 10:02:53.320] Started new log on 16/05/2016 10:02:53.320
[16/05/2016 10:02:53.322] ====================================================================================================
[16/05/2016 10:02:53.293] Log path: D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[16/05/2016 10:02:53.322] Log verbosity: Verbose
[16/05/2016 10:02:53.324] Initializing input system
[16/05/2016 10:02:53.327] Initializing game console
[16/05/2016 10:02:53.331] Console key has been set to F4 (key code: 115)
[16/05/2016 10:02:53.384] Initializing console variable "SkipGameIntro".
[16/05/2016 10:02:53.385] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[16/05/2016 10:02:53.388] Read value: <null>
[16/05/2016 10:02:53.388] Initializing console variable "DisableRenderVersionText".
[16/05/2016 10:02:53.389] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[16/05/2016 10:02:53.393] Read value: True
[16/05/2016 10:02:53.394] Setting value of console variable "DisableRenderVersionText" to stored value.
[16/05/2016 10:02:53.394] Initializing console variable "ConsoleKey".
[16/05/2016 10:02:53.394] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[16/05/2016 10:02:53.395] Read value: F4
[16/05/2016 10:02:53.395] Setting value of console variable "ConsoleKey" to stored value.
[16/05/2016 10:02:53.395] Console key has been set to F4 (key code: 115)
[16/05/2016 10:02:53.395] Initializing console variable "PluginTimeoutThreshold".
[16/05/2016 10:02:53.395] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[16/05/2016 10:02:53.395] Read value: 10000
[16/05/2016 10:02:53.396] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[16/05/2016 10:02:53.396] Initializing console variable "AlwaysShowConsoleOutput".
[16/05/2016 10:02:53.396] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[16/05/2016 10:02:53.396] Read value: <null>
[16/05/2016 10:02:53.397] Initializing console variable "StartWithDeveloperModeEnabledId".
[16/05/2016 10:02:53.397] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[16/05/2016 10:02:53.397] Read value: <null>
[16/05/2016 10:02:53.397] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[16/05/2016 10:02:53.397] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[16/05/2016 10:02:53.398] Read value: True
[16/05/2016 10:02:53.398] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[16/05/2016 10:02:53.398] Initializing console variable "ShowOnScreenWarnings".
[16/05/2016 10:02:53.398] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[16/05/2016 10:02:53.398] Read value: <null>
[16/05/2016 10:02:53.399] Console initialized
[16/05/2016 10:02:53.399] Initializing forms manager
[16/05/2016 10:02:53.401] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[16/05/2016 10:02:53.413] ================ RAGE Plugin Hook ================
[16/05/2016 10:02:53.420] Checking game support
[16/05/2016 10:02:53.918] Product name: Grand Theft Auto V
[16/05/2016 10:02:53.919] Product version: 1.0.678.1
[16/05/2016 10:02:53.919] Is steam version: True
[16/05/2016 10:02:53.920] Initializing DirectX
[16/05/2016 10:02:53.922] Initializing Direct3D
[16/05/2016 10:02:53.922] Loading C:\WINDOWS\system32\d3d11.dll
[16/05/2016 10:02:53.923] Loaded at 0x7FFFDCDD0000
[16/05/2016 10:02:53.923] D3D11CreateDeviceAndSwapChain at 0x7FFFDCDE8100
[16/05/2016 10:02:53.923] Creating Direct3D 11 device and swap chain
[16/05/2016 10:02:53.939] Attempting feature level 10_1
[16/05/2016 10:02:53.953] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[16/05/2016 10:02:53.961] Swap Chain created: 0x633DD949B0
[16/05/2016 10:02:53.962] Swap Chain VTable: 0x633DD949B0
[16/05/2016 10:02:53.962] Swap Chain VTable_2: 0x7FFFDCBEEF40
[16/05/2016 10:02:53.962] 0x575655FFF8E425E9;0x5741564155415441;0xEC8148D9246C8D48
[16/05/2016 10:02:53.963] D3D11Present: 0x7FFFDCBA1DA0
[16/05/2016 10:02:53.963] D3D11ResizeBuffers: 0x7FFFDCBA5D10
[16/05/2016 10:02:53.963] D3D11ResizeTarget: 0x7FFFDCBE0E90
[16/05/2016 10:02:53.963] D3D11SetFullscreenState: 0x7FFFDCBAC730
[16/05/2016 10:02:53.970] Direct3D initialized
[16/05/2016 10:02:53.970] Initialized DirectX
[16/05/2016 10:02:53.970] Direct3D watcher thread spawned
[16/05/2016 10:02:54.339] Getting device
[16/05/2016 10:02:54.339] Retrieved device
[16/05/2016 10:02:54.340] Creating wrapper
[16/05/2016 10:02:54.402] Wrapper created
[16/05/2016 10:02:54.406] Effect created
[16/05/2016 10:02:54.407] Creating buffer
[16/05/2016 10:02:54.407] Created buffer
[16/05/2016 10:02:54.407] Creating blend state
[16/05/2016 10:02:54.407] Created blend state
[16/05/2016 10:02:54.408] Done with creation
[16/05/2016 10:02:54.496] Initializing texture system.
[16/05/2016 10:02:54.496] Initializing texture system; phase 1
[16/05/2016 10:02:54.496] Initializing texture system; phase 2
[16/05/2016 10:02:54.503] Initializing texture system; phase 3
[16/05/2016 10:02:54.504] Initializing texture system; phase 4
[16/05/2016 10:02:54.514] Initializing texture system; phase 5
[16/05/2016 10:02:54.515] Initializing texture system; phase 6
[16/05/2016 10:02:54.517] Initializing texture system; phase 7
[16/05/2016 10:02:54.519] Initializing texture system; phase 8
[16/05/2016 10:02:54.520] Initializing texture system; phase 9
[16/05/2016 10:02:54.522] Initializing texture system; phase 10
[16/05/2016 10:02:54.525] Initializing texture system; phase 11
[16/05/2016 10:02:54.525] Initializing texture system; phase 12
[16/05/2016 10:02:54.527] Initializing texture system; phase 13
[16/05/2016 10:02:54.527] Initializing texture system; phase 14
[16/05/2016 10:02:58.973] Direct3D watcher thread ended
[16/05/2016 10:03:25.946] Initializing game support
[16/05/2016 10:03:26.719] Compatibility level: 0
[16/05/2016 10:03:26.719] Supported version detected
[16/05/2016 10:03:26.719] ==================================================
[16/05/2016 10:03:26.970] Patched IsDebuggerPresent
[16/05/2016 10:03:27.221] Waiting for game initialization
[16/05/2016 10:03:27.572] Initializing hook
[16/05/2016 10:03:27.824] Completing interoperability
[16/05/2016 10:03:27.824] Initialization code 1.
[16/05/2016 10:03:27.825] Initialization code 2.
[16/05/2016 10:03:27.825] Initialization code 3.
[16/05/2016 10:03:27.834] 1 Address: 0x00007FF754EA1C70
[16/05/2016 10:03:27.835] Calling func 1
[16/05/2016 10:03:27.852] 2 Address: 0x00007FF7559568F6
[16/05/2016 10:03:27.853] 3 Address: 0x00007FF7544D5D3E
[16/05/2016 10:03:27.884] Address: 0x00007FF755956894
[16/05/2016 10:03:27.884] Unknown var: 0x00007FF756821D80
[16/05/2016 10:03:27.885] Initialization code 4.
[16/05/2016 10:03:27.885] Completing interoperability, phase 1
[16/05/2016 10:03:27.885] Completing interoperability, phase 2
[16/05/2016 10:03:27.885] Completing interoperability, phase 3
[16/05/2016 10:03:27.886] Completing interoperability, phase 4
[16/05/2016 10:03:27.886] Completing interoperability, phase 5
[16/05/2016 10:03:27.886] Completing interoperability, phase 6
[16/05/2016 10:03:27.886] Completing interoperability, phase 7
[16/05/2016 10:03:55.467] Initializing console variable "TimeScale".
[16/05/2016 10:03:55.467] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[16/05/2016 10:03:55.468] Read value: <null>
[16/05/2016 10:03:59.549] <UNLOADED PLUGIN>: Initializing input system
[16/05/2016 10:03:59.551] <UNLOADED PLUGIN>: Initializing game console
[16/05/2016 10:03:59.553] <UNLOADED PLUGIN>: Initializing forms manager
[16/05/2016 10:03:59.571] Error while loading plugin D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[16/05/2016 10:03:59.583] Nom du paramètre : assemblyPath
[16/05/2016 10:03:59.584] à Rage.RemotePlugin.Initialize(String assemblyPath)
[16/05/2016 10:03:59.584] à Rage.RemotePlugin.Initialize(String assemblyPath)
[16/05/2016 10:03:59.584] à Rage.Plugin.Initialize(String assemblyPath)
[16/05/2016 10:03:59.585] à Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[16/05/2016 10:03:59.585] à Rage.HookManager.ReloadAllPlugins()
[16/05/2016 10:04:01.522] <UNLOADED PLUGIN>: Initializing input system
[16/05/2016 10:04:01.524] <UNLOADED PLUGIN>: Initializing game console
[16/05/2016 10:04:01.525] <UNLOADED PLUGIN>: Initializing forms manager
[16/05/2016 10:04:03.567] <UNLOADED PLUGIN>: Initializing input system
[16/05/2016 10:04:03.568] <UNLOADED PLUGIN>: Initializing game console
[16/05/2016 10:04:03.570] <UNLOADED PLUGIN>: Initializing forms manager
[16/05/2016 10:04:03.573] Error while loading plugin D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\Plugins\RAGENativeUI.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly RAGENativeUI.dll (RAGENativeUI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[16/05/2016 10:04:03.574] Nom du paramètre : assemblyPath
[16/05/2016 10:04:03.574] à Rage.RemotePlugin.Initialize(String assemblyPath)
[16/05/2016 10:04:03.574] à Rage.RemotePlugin.Initialize(String assemblyPath)
[16/05/2016 10:04:03.574] à Rage.Plugin.Initialize(String assemblyPath)
[16/05/2016 10:04:03.575] à Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[16/05/2016 10:04:03.575] à Rage.HookManager.ReloadAllPlugins()
[16/05/2016 10:04:03.723] ---------------------------------------------------------------------
[16/05/2016 10:04:03.724] LSPD FIRST RESPONSE
[16/05/2016 10:04:03.724] Version 0.3.1
[16/05/2016 10:04:03.724] A G17 Media Modification
[16/05/2016 10:04:03.724] - Developed by LMS & Sam
[16/05/2016 10:04:03.724] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[16/05/2016 10:04:03.724] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[16/05/2016 10:04:03.724] ---------------------------------------------------------------------
[16/05/2016 10:04:03.724] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[16/05/2016 10:04:03.724] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[16/05/2016 10:04:03.951] 
[16/05/2016 10:04:04.094] D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[16/05/2016 10:04:04.094] D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[16/05/2016 10:04:04.099] Callouts: 250
[16/05/2016 10:04:04.232] [TRACE] Thread CopManager #1 initialized
[16/05/2016 10:04:34.846] Compilation successful.
[16/05/2016 10:04:36.701] <UNLOADED PLUGIN>: Initializing input system
[16/05/2016 10:04:36.703] <UNLOADED PLUGIN>: Initializing game console
[16/05/2016 10:04:36.705] <UNLOADED PLUGIN>: Initializing forms manager
[16/05/2016 10:04:53.312] INIT
[16/05/2016 10:04:53.332] LSPD First Response: Folder is D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[16/05/2016 10:04:53.412] LSPD First Response: PoliceRadio, Version=0.50.2.0, Culture=neutral, PublicKeyToken=null
[16/05/2016 10:04:53.420] LSPD First Response: RepeatOffender, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[16/05/2016 10:04:53.422] LSPD First Response: Creating plugin: PoliceRadio.Main
[16/05/2016 10:04:53.458] LSPD First Response: Creating plugin: RepeatOffender.Main
[16/05/2016 10:04:53.504] LSPD First Response: Police Radio Loaded
[16/05/2016 10:04:53.506] LSPD First Response: [Repeat Offender Loaded] - FinKone
[16/05/2016 10:04:53.506] LSPD First Response: We have 1 callouts registered
[16/05/2016 10:04:53.506] LSPD First Response: CalloutManager initialized
[16/05/2016 10:04:53.508] [TRACE] WorldEventManager: Allowing up to 2 events
[16/05/2016 10:04:53.511] LSPD First Response: Registering callout RepeatOffender.Callouts.VehcileTheft
[16/05/2016 10:04:53.511] s_m_y_cop_01_black_full_02
[16/05/2016 10:04:53.557] [TRACE] Thread Ambient #1 initialized
[16/05/2016 10:04:53.613] [TRACE] Thread ArrestManager #1 initialized
[16/05/2016 10:04:53.689] LSPD First Response: Police Radio detected RAGEPluginHook version: 0,38
[16/05/2016 10:04:53.693] ______________________________________________________________________________________________
[16/05/2016 10:04:53.693] [Loaded Police Radio 0.50 - Intended use RagePluginHook 0.37+]
[16/05/2016 10:04:53.693] [Created by : FinKone]
[16/05/2016 10:04:53.693] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[16/05/2016 10:04:53.693] 
[16/05/2016 10:04:53.693] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[16/05/2016 10:04:53.696] Audio loaded...
[16/05/2016 10:04:53.780] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1680 1050
[16/05/2016 10:04:53.869] [TRACE] Thread WorldEventManager #1 initialized
[16/05/2016 10:04:53.870] [TRACE] Thread PlayerChaseManager #1 initialized
[16/05/2016 10:04:53.876] [TRACE] Thread TrafficControl #1 initialized
[16/05/2016 10:05:02.174] ForceDuty: You're already on duty.
[16/05/2016 10:05:29.061] LSPD First Response: Creating VehcileTheft
[16/05/2016 10:05:29.069] [TRACE] Callout created:  #1
[16/05/2016 10:05:29.391] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:05:29.414] [TRACE] Thread ZoomThread #1 initialized
[16/05/2016 10:05:31.565] [TRACE] User accepted callout
[16/05/2016 10:05:34.402] setting up new cop: null
[16/05/2016 10:05:34.408] [TRACE] New ped recognized as cop
[16/05/2016 10:05:34.408] setting up new cop: null
[16/05/2016 10:05:34.409] [TRACE] New ped recognized as cop
[16/05/2016 10:05:34.409] setting up new cop: null
[16/05/2016 10:05:34.409] [TRACE] New ped recognized as cop
[16/05/2016 10:05:37.600] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:05:39.300] [TRACE] Asked thread ZoomThread #1 to abort: Timeout exceeded
[16/05/2016 10:05:39.301] [TRACE] Instance cleaned (ZoomThread #1)
[16/05/2016 10:05:39.303] [TRACE] Thread ZoomThread #1 has been shut down
[16/05/2016 10:06:06.818] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:06:09.821] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:06:24.537] Removing options for Menu
[16/05/2016 10:06:30.174]  124743
[16/05/2016 10:06:32.294] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[16/05/2016 10:06:32.315] [TRACE] Thread PlayerArrest #1 initialized
[16/05/2016 10:06:32.799] 16/05/2016 10:06:32 - released
[16/05/2016 10:06:36.191] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:06:36.670] LSPD First Response: GetAudioFileForAction: No file found for: DispatchCallingUnit1
[16/05/2016 10:06:36.671] LSPD First Response: GetAudioFileForAction: No file found for: DispatchCallingUnit1
[16/05/2016 10:06:36.671] LSPD First Response: PlayAction: Failed to find DispatchCallingUnit1
[16/05/2016 10:06:39.652] Prompting Arresting
[16/05/2016 10:06:48.810] [TRACE] Transfering control from PlayerArrest #1 (Blocker) to PlayerSuspectTransport #1
[16/05/2016 10:06:48.810] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[16/05/2016 10:06:48.813] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[16/05/2016 10:06:48.814] [TRACE] Instance cleaned (PlayerArrest #1)
[16/05/2016 10:06:48.815] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[16/05/2016 10:06:48.815] [TRACE] PlayerSuspectTransport #1 received control over ped
[16/05/2016 10:06:48.815] [TRACE] PlayerArrest #1 is aborting already
[16/05/2016 10:06:48.831] [TRACE] Thread PlayerArrest #1 has been shut down
[16/05/2016 10:06:48.834] [TRACE] Changed priority to Blocker (PlayerSuspectTransport #1)
[16/05/2016 10:06:48.848] [TRACE] Thread PlayerSuspectTransport #1 initialized
[16/05/2016 10:06:49.039] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:06:52.044] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
[16/05/2016 10:06:54.044] LSPD First Response: GetAudioFileForAction: No file found for: STREET_OLYMPIC_FREEWAY
 

 

Kal74

Members

(edited)

42 minutes ago, liberto said:

Can't find anything useful in the log

[16/05/2016 10:04:03.573] Error while loading plugin D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\Plugins\RAGENativeUI.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly RAGENativeUI.dll (RAGENativeUI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

Why would RAGENativeUI.dll be in your Plugins Folder? It only belongs in the Main GTAV Directory Folder

 

Edited by Kal74

liberto

Members

4 minutes ago, Kal74 said:

[16/05/2016 10:04:03.573] Error while loading plugin D:\Games\Steam Games\steamapps\common\Grand Theft Auto V\Plugins\RAGENativeUI.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly RAGENativeUI.dll (RAGENativeUI, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

Why would RAGENativeUI.dll be in your Plugins Folder? It only belongs in the Main GTAV Directory Folder

 

Most likely a bad copy/paste once. Anyway, it's in the main GTAV directory :)

Kal74

Members

2 minutes ago, liberto said:

Most likely a bad copy/paste once. Anyway, it's in the main GTAV directory :)

Good :thumbsup: now give it a try and see if the interaction menu works like it should.

liberto

Members

25 minutes ago, Kal74 said:

Good :thumbsup: now give it a try and see if the interaction menu works like it should.

I mean it was already in the main folder (as well as in the plugin folder). Removing it from the plugin folder didn't change anything :s

Kal74

Members

4 minutes ago, liberto said:

I mean it was already in the main folder (as well as in the plugin folder). Removing it from the plugin folder didn't change anything :s

Post screenshots of your entire Main GTAV Directory, Plugins Folder and inside of the Plugins Folder is an LSPDFR Folder, open that and screenshot it too. 

Upload the images to http://imgur.com/ and copy/paste the link from that website here.

liberto

Members

Thanks for the help, but to be honest, I don't think it's related to the game files. I mean, it was working like a charm before RPH 38, so it might be something in either RPH or the Repeat Offender plugin.

Plus, if something was in a wrong place, I couldn't even get the plugin working, like at all.

Kal74

Members

8 minutes ago, liberto said:

Thanks for the help, but to be honest, I don't think it's related to the game files. I mean, it was working like a charm before RPH 38, so it might be something in either RPH or the Repeat Offender plugin.

Plus, if something was in a wrong place, I couldn't even get the plugin working, like at all.

It works perfectly fine with RPH 0.38 and I even tested out the callout again after I posted my last response to you and had no issues. I offered to help, but it's your choice to decline.. Good luck to you. Hope you figure it out.

AnonDN

Members

@FinKone Can i have the link to the charger in the update vid?

Deactivated Member

Deactivated

On 5/25/2016 at 4:38 AM, AnonDN said:

@FinKone Can i have the link to the charger in the update vid?

It's the release by Bxbugs123

exrex0015

Members

does this work with rage .40?

 

Kal74

Members

1 hour ago, exrex0015 said:

does this work with rage .40?

 

I've had no issues on RPH 40

fireboy6117

Members

are there plans to update and add more places and call types

zxDrugsxBunnyxz

Members

i'm curious if this callout still compatible with the current ragehook 49+

2Telos

Members

it is not unfortunately 

GabLeGamer

Members

Could someone make an update for this? we need more quality callouts!

2Telos

Members

Omg i would love to see this callout to have an 2017 update..

killer288

Members

ist not working its sucks

GabLeGamer

Members

this was such a great project, too bad the creator seems to have abandoned it. :(

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