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Bravado Gresley Mapped Default-Style 1.0.0

(3 reviews)

7 Screenshots

This is a Bravado Gresley (gresley) mapped to support liveries and a lighting setup identical as on the default police vehicles. The vehicle is identical to the Police Gresley (police5) in Realism Dispatch Enhanced.

Included in the archive are 8 High Quality (4096x4096) and 8 Standard Quality (2048x2048) - 4 LSPD and 4 LSSD skins and PSD files with editable unit number layers for both High Quality (4096x4096) and Standard Quality (2048x2048) allowing you to make additional unit numbers, should you wish to do so.

The glass works perfectly.

--------------------------------------

Installation:

IT'S VERY IMPORTANT THAT YOU FOLLOW THE INSTRUCTIONS CAREFULLY. MAKE BACKUPS!

Install with OpenIV:
Files from "Models and textures" folder to update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf

--------------------------------------

Recommended vehicles.meta lines:

Spoiler



    <Item>
      <modelName>POLICE5</modelName>
      <txdName>POLICE5</txdName>
      <handlingId>GRESLEY</handlingId>
      <gameName>GRESLEY</gameName>
      <vehicleMakeName>BRAVADO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>SHERIFF2</audioNameHash>
      <layout>LAYOUT_STD_HIGHWINDOW</layout>
      <coverBoundOffsets>GRESLEY_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.116000" z="0.455000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.200000" z="0.680000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.339000" />
      <wheelScaleRear value="0.339000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000    
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.928" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_IS_BULKY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="true" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_DILETTANTE_FRONT_LEFT</Item>
        <Item>STD_DILETTANTE_FRONT_RIGHT</Item>
        <Item>STD_BALLER_REAR_LEFT</Item>
        <Item>STD_BALLER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>    <Item>
      <parent>vehicles_cav_interior</parent>
      <child>police5</child>
    </Item>

 

 

Recommended carvariations.meta lines:

Spoiler



<Item>
      <modelName>police5</modelName>
    <colors>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            111
            0
            1
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits />
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="13" />
    </Item>

 

--------------------------------------

This download is exclusive to LCPDFR.com and GTA5-mods.

Feel free to edit the file, just make sure to credit me. However, don't re-upload if you have not changed anything. 

Model by Rockstar Games, UV-Map, template, lightbar, assembly and skins by Yard1.
Screenshots by BroCop.

 

User Feedback

Recommended Comments

Trasheater

Members

Question, is this default gresley the same model as the SAHP style gresley?

Yard1

Friends of LSPDFR Author

5 minutes ago, Trasheater said:

Question, is this default gresley the same model as the SAHP style gresley?

The lighting setup is different.

AMSAGENT000

Members

Sorry, I know I've mentioned this before, but could you include (or consider including) a laptop in the vehicle? I know the RDE team likes to use in-game assets and I'm sure laptops already exist that would do the job. The last gen interiors of police vehicles had them too I believe. Thanks for reading. 

PhillBellic

Members

Great setup, Yard. :thumbsup:

Great setup, Yard. :thumbsup:

Great setup, Yard. :thumbsup:

Great setup, Yard. :thumbsup:

Great setup, Yard. :thumbsup:

Yard1

Friends of LSPDFR Author

(edited)

5 hours ago, AMSAGENT000 said:

Sorry, I know I've mentioned this before, but could you include (or consider including) a laptop in the vehicle? I know the RDE team likes to use in-game assets and I'm sure laptops already exist that would do the job. The last gen interiors of police vehicles had them too I believe. Thanks for reading. 

No vanilla police cars have laptops inside. I do plan to go over and update all of the police cars with better equipment in the future, but not now.

Edited by Yard1

OfficerAlexis

Members

Change the lightbar please.

Change the lightbar please.

Change the lightbar please.

Change the lightbar please.

Change the lightbar please.

Yard1

Friends of LSPDFR Author

25 minutes ago, OfficerAlexis said:

Change the lightbar please.

Uh, why?

OfficerAlexis

Members

I think it's too old.and there are more and better lightbars.

RINGISKONG

Members

where do we put the vehicle meta

 

PhillBellic

Members

I think that the Lightbar is fine. For a Vanilla Styled Vehicle it looks great.

Oddsome

Members

Hey man I'm wondering if you could help me out with the carvariations and vehicles information in the text document. Not sure what the path is to get to these in OIV and need some tips on how to go about replacing this information. I love the looks of this vehicle from the pics and want to install it correctly. 

Babylon

Members

Great Addition. Been playing around with some textures as a possible Medical Responder (using MS paint!) for my own pleasure only!

LSFD Paramedic Responder4.jpg

LSFD Paramedic Responder.jpg

LSFD Paramedic Responder1.jpg

LSFD Paramedic Responder5.jpg

LSFD Paramedic Responder8.jpg

LSFD Paramedic Responder6.jpg

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