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Safer Chases (Smarter Driving for Cops) 1.5

(46 reviews)

7 Screenshots

No more derbies between cops while in pursuit.

 

So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.

This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.

 

RAGEHOOK/LSPDFR VERSION RELEASED.

Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.

Delete the original .NET version from your game!

 

Features

  • NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior.
  • NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however.
  • NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind.
  • NPC Cops can now yield to you. Simply honk and all nearby units will slow down.
  • NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!

 

WARNING

I consider this script resource intensive.

If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.


Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.

  • Finetune how fast cops can pass by you [speed in KM/H]
  • Allow Primary Unit support [enable/disable]
  • Prevent the NPC cops from ramming the suspects[enable/disable]
  • Allow the NPC cops to try and manage traffic better [enable/disable]
  • Allow the player to force other units to yield to him [enable/disable]
  • Debug notifications [enable/disable]

 

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

How to use

The script should start working automatically. You don't have to do anything.

The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.


Plans for future updates

  • Experiment on more, better ways to approach the issue this script adresses.
  • Port the script to RageHook if it people like it Done.
  • Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done.
  • Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.

 

 

Troubleshooting
  • If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.
 

Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.

Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.

What's New in Version 1.5

Released

Tweaks

  • Updated for LSPD:FR 0.3.1.
  • Improved code optimization, hopefully by a lot.
  • You can now undo PIT authorization by honking near the suspect's vehicle.
  • Removed Primary Unit notifications, as I saw they were confusing people. The cops still allow primary if you're near the suspect.

User Feedback

Recommended Comments

LifeTheRonWay

Members

On June 10, 2016 at 8:52 PM, TheDude said:

Compatible with RPH .39 or 0.40?

This 

 Desperately in search of update. Lol

hightower223

Members

I hope this gets updated soon,  such an important script! 

LtRob

Members

Working for me, im on rage 0.40

HerrSkorpion

Members

For me it sometimes works, sometimes doesn't, either loads or it doesn't. Strangest thing.

LtRob

Members

I confirm it isn't optimized for Rage 0.40, we need an update 

Llama

Members

Will this be updated to be compatible with the new GTA update?

BeastyBill88

Members

I have no problems with this mod on the new update and with v0.40 RHP, but saying that I don't have all the settings enabled.

LtRob

Members

2 minutes ago, BeastyBill88 said:

I have no problems with this mod on the new update and with v0.40 RHP, but saying that I don't have all the settings enabled.

Enabling the ''managing traffic'' kills my fps, before it didn't. The author of the mod sadly hasn't logged in on lspdfr since April so I doubt this will be updated...

BeastyBill88

Members

Just now, LtRob said:

Enabling the ''managing traffic'' kills my fps, before it didn't. The author of the mod sadly hasn't logged in on lspdfr since April so I doubt this will be updated...

Indeed, that used to kill my FPS but this was a while ago I have disabled it since then. It is a shame that hes not logged in for so long, hopefully an update will come around soon.

LtRob

Members

28 minutes ago, BeastyBill88 said:

Indeed, that used to kill my FPS but this was a while ago I have disabled it since then. It is a shame that hes not logged in for so long, hopefully an update will come around soon.

I think this will substitute it

do i just drop this under the lspdfr file?

 

OfficerDingDong

Members

Sadly does not work with LSPDFR+

Any update coming soon?

Kilyin

Members

7 minutes ago, OfficerDingDong said:

Sadly does not work with LSPDFR+

Any update coming soon?

Albo's version of this is built into LSPDFR+

OfficerDingDong

Members

4 minutes ago, Kilyin said:

Albo's version of this is built into LSPDFR+

Ah ok thanks for noting. It's strange because the police still drive like morons.. :/

Is there a setting to adjust?

Kilyin

Members

(edited)

1 hour ago, OfficerDingDong said:

Ah ok thanks for noting. It's strange because the police still drive like morons.. :/

Is there a setting to adjust?

During a pursuit it pops up in the upper left corner, by default press 1 for pursuit tactics menu. 

Make sure it's enabled in the .ini, by default it is.

//Default: EnhancedPursuitAIEnabled=true
EnhancedPursuitAIEnabled=true

Edited by Kilyin

OfficerDingDong

Members

4 minutes ago, Kilyin said:

During a pursuit it pops up in the left upper corner, by default press 1 for pursuit tactics menu. 

Make sure it's enabled in the .ini, by default it is.

//Default: EnhancedPursuitAIEnabled=true
EnhancedPursuitAIEnabled=true

I always wondered what that was for. Thanks for the help!

Deactivated Member

Deactivated

Yes, LSPDFR+ have a option "Safer Chases"

Springfairy

Members

Just curious why does this mod conflict with LSPDFR+ I got a message saying it conflicts with that mod.

BeastyBill88

Members

Probably because LSPDFR+ controls the behaviour of the AI backup units aswell, that would be my guess as to why its conflicting.

Jacrispyxd

Members

Question: will this interfere with lspdfr+

doctorvita89

Members

If you updated It, It woukd be Great

SEB16

Members

Is there a way to uninstall this pack fully, i inspirence really huge fps drops.

Reasonable

Members

(edited)

Does this affect HeliAssistance speed on police helicopters?

Edited by Reasonable

249Xeno

Members

On 4/17/2022 at 11:22 AM, Reasonable said:

Does this affect HeliAssistance speed on police helicopters?

Heli Assis is way out of date... that should need an update if players are using it as well this needs a major update too. It is 2023 and it's about to be 2024. The last update this plugin got was in 2016.

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