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GMC Savana Vector Lightbar Model 1.0.0

   (4 reviews)

13 Screenshots

A real life replacement for the policet!

The force welcomes the GMC Savana.

VECTOR VARIANT IS HERE!

YOU MUST CHANGE THE CARVARIATION FILE IN ORDER TO HAVE WORKING LIGHTBAR

Model has a cage to protect you from crazy prisoners/detainees. Also features seats cold and hard for them too!

Interior will be redone too.

 This is still a WIP, but has collisions and multiple liveries.
-includes template.

Video here:

https://www.youtube.com/watch?v=n0u2tPhpk_Q


Credit where due. 

Model Status: LOCKED

    

VECTOR LIGHTBAR VARIANT OF GMC SAVANA V1
This model was ported to GTA V by me. It has a LAPD and LASD skin on it.
includes template.


Credit where due. 

Model Status: LOCKED

    
CREDTIS:
(from the original model)
-Model is GMC Savana from Driver SF, converted to GTA IV by corleone, modified by Cj24. 
- Partition made by Lt.Caine, Interior edits by Cj24, seats made by Ridgerunner.
-Lightbar by F5544. THANK YOU Frank!

-nicks0112 Edited the template and UV mapping a little.
    -also redone collisions
    -converted to GTA V
    Modified into police Transport


installation:
>>>mods/x64e/levels/gta5/vehicles.rpf


Then go to

If you wish to replace skins, replace the skin 'savana_sign_#' inside the .ytd

GO TO vehicle.meta 

 

vehicles.meta
>>> mods\update\update.rpf\common\data\levels\gta5

In the meta file find policet. 
Then go to flags and make sure it has FLAG_HAS_EXTRA and FLAG_HAS_LIVERY for  policet. The model supports multiple 
liveries.


Then GO TO carvaritaions.meta

cavariations.meta CLICK SPOILER


>>> mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data
add this to the carvariations.meta

 

Spoiler

 

------------>Add after this line<----------------

<Item>
      <modelName>policet</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134 
            134 
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits> 
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="13" />
      <sirenSettings value="13" />
    </Item>


--------->STOP!!!!!!!!Do not paste this line or below<----------------

 

MULTIPLE LIVERIES SUPPORTED


original model found here
http://www.lcpdfr.com/files/file/6866-2004-gmc-savana-inmate-transport-van/

 

LCPDFR.COM EXCLUSIVE. 

ONLY UPLOAD THE .YTD FILES IF YOU MAKE SKINS, LINK TO THIS MODEL.

 

https://www.youtube.com/watch?v=n0u2tPhpk_Q

 

 

-Model is GMC Savana from Driver SF, converted to GTA IV by corleone, modified by Cj24. 
- Partition made by Lt.Caine, Interior edits by Cj24, seats made by Ridgerunner.
-Lightbar by F5544. THANK YOU Frank!

-nicks0112 Edited the template and UV mapping a little.
    -also redone collisions
    -converted to GTA V
    Modified into police Transport

User Feedback

Recommended Comments

@ nicks0112

I have your model installed and inspected InGame..... So i closed the game and replace your Savana with the original GTA V Transporter because 

this model got the same issuses like your first GMC Savana :mellow:

  1. to big ytd files with to many not needed textures 
  2. livery support is ok but it takes the skins only from the normal *.ydt file, not the *+hi.ytd file
  3. holes in all four wheels/rims hub

I think it is better to rework and optimze bouth models.

That should not be a complain but merely serve as a well-intentioned criticism

 

greetings SpeedySC1978

Edited by SpeedySC1978
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Great model. But I have an issue:

I installed everything to instructions. Editing vehicle meta and carvariations.

When I'm in-game the lightbars flash on, then displays a solid white texture block where the lights are, then flash on again. This is for each individual light.

Is there some general vehicle dependency this uses that I messed up?

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2 minutes ago, ionite said:

Great model. But I have an issue:

I installed everything to instructions. Editing vehicle meta and carvariations.

When I'm in-game the lightbars flash on, then displays a solid white texture block where the lights are, then flash on again. This is for each individual light.

Is there some general vehicle dependency this uses that I messed up?

I need pictures to try and help you. Also attach your meta files

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2 hours ago, nicks0112 said:

Do you have any visual mods installed? Do you have any similar issues with any other vehicles?

I have ENB Series, SweetFX. As for in game adjustments I have the [LED Spotlight and corona 8.0] . Don't think I have any other vehicles with problems with rotating beacons. 

Basically:
Edited x64a/textures/graphics.ytd <- maybe issue here?

Edited update.rpf/common/data/visualsettings.dat

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would you make an unmarked version without a light bar (undercover)

love this model

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On 2/27/2016 at 3:15 AM, ionite said:

I have ENB Series, SweetFX. As for in game adjustments I have the [LED Spotlight and corona 8.0] . Don't think I have any other vehicles with problems with rotating beacons. 

Basically:
Edited x64a/textures/graphics.ytd <- maybe issue here?

Edited update.rpf/common/data/visualsettings.dat

I get the same problem as you, does this not work with Radiance V?

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