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Los Santos FPIUS 1.0.0

(3 reviews)

15 Screenshots

These 2 vehicles are based off of the 2 police departments in my county, with a sprinkle of imagination. The 2 versions are the traffic and k9. These vehicles feature operational front and rear wiper blades, rotatable working spotlights, operational k9 fan, rear openable laptop, pullout drawers. Please follow the instructions provided to have a successful install. This pack is drag and drop dlc, but is optimized to replace police2, police3, sheriff2, fib2. Antennas by GameModels.ru, Federal Signal AS124 by thehurk, Federal Signal Spectralux by y Cj24, Whelen Vertex by Five0/OfficerFive0, Hot N Pop by Unknown, Equipment By Vertex3D, Seat Organizer by Erin Lindsey, ammo box and gloves by unknown, Printer by Recon, Narcan by Unknown, Toughbook by Cap'n Crunch, trunk equipment made by mark, TOUGHBOOK by Ridgerunner Designs, Soptlight from NFS, YARDEN-N PA sys by Unknown, motorola and console by majorpaine2015, radar gun by majorpaine2015. Dome light by majorpaine2015, medicine and drugs by rockstar


Short Description

Los Santos Police Department Explorers. Great for roleplaying.....OBEY & SURVIVE

User Feedback

Recommended Comments

Really, really SUPERB work right here!  These 2 cars are fully loaded with anything and everything.  F-ing EXCELLENT!  Thank you!

Benjamin255

Members

(edited)

1. The vehicle has no sound
2. The ytd texture cannot be modified, and modification will cause errors in most textures
The following is an example image

 

 

1.Could contain: text, screenshot, multimedia software, graphics software, editing, software

 

2.

Could contain: text, screenshot, multimedia software, graphics software, editing

Edited by Benjamin255

(edited)

13 minutes ago, Benjamin255 said:

1. The vehicle has no sound
2. The ytd texture cannot be modified, and modification will cause errors in most textures
The following is an example image

 

- Vehicle sound is controlled via the vehicles.meta file.  EX.  <audioNameHash>police</audioNameHash>.  Replace "police" with whatever models sound you want or add a DLC add-on sound.   Your .ytd issues are probably because of the files being so large in size already.   You can essentially delete everything from the +HI .ytd as long as you confirm those files are already in the other .ytd file.  Just a thought to reduce overall file sizes to help reduce texture corruption when saving.    I did that with every model and have had zero issues.  Good Luck!  

 

13 minutes ago, Benjamin255 said:

 

 

Edited by GTA 5 Jedi Master

21Sumter

Members

how to fix the sound, it is completely absent, the sound of rubber, doors, engine, breaking glass?

majorpaine2015

Members Author

11 hours ago, Benjamin255 said:

1. The vehicle has no sound
2. The ytd texture cannot be modified, and modification will cause errors in most textures
The following is an example image

 

 

1.Could contain: text, screenshot, multimedia software, graphics software, editing, software

 

2.

Could contain: text, screenshot, multimedia software, graphics software, editing

6

 

10 hours ago, GTA 5 Jedi Master said:

 

 

That's exactly what i was talking about. one dev part has 4 to 5  textures which in my opinion is not neccesary and to not use one of the textures just throws everything out of whack. The author of the parts i used is an excellent moddeler. Just wish he would've made them simpler. one or 2 textures would do. For example, the lprs i used have about 5 or 6 textures and it's ridiculous.

Btw, this is my first DLC that i've ever made so if i missed something like a sound file then i apologize. I will find a fix for them.

21Sumter

Members

47 minutes ago, majorpaine2015 said:

6

 

That's exactly what i was talking about. one dev part has 4 to 5  textures which in my opinion is not neccesary and to not use one of the textures just throws everything out of whack. The author of the parts i used is an excellent moddeler. Just wish he would've made them simpler. one or 2 textures would do. For example, the lprs i used have about 5 or 6 textures and it's ridiculous.

Btw, this is my first DLC that i've ever made so if i missed something like a sound file then i apologize. I will find a fix for them.

It's a very great job, I admire it, but one drawback, there's no car for a partner and K-9 at the same time, and the sounds accordingly, otherwise my preferences and opinions agree that this is one of the beautiful works

majorpaine2015

Members Author

1 hour ago, 21Sumter said:

It's a very great job, I admire it, but one drawback, there's no car for a partner and K-9 at the same time, and the sounds accordingly, otherwise my preferences and opinions agree that this is one of the beautiful works

The K9 has the passenger rear side of the k9 vehicle while prisoner has left. My next vehicles will have seats for partners and i'll try my best to keep the texture count as low as i can.

Benjamin255

Members

13 hours ago, majorpaine2015 said:

6

 

That's exactly what i was talking about. one dev part has 4 to 5  textures which in my opinion is not neccesary and to not use one of the textures just throws everything out of whack. The author of the parts i used is an excellent moddeler. Just wish he would've made them simpler. one or 2 textures would do. For example, the lprs i used have about 5 or 6 textures and it's ridiculous.

Btw, this is my first DLC that i've ever made so if i missed something like a sound file then i apologize. I will find a fix for them.

I have solved these two problems😀

majorpaine2015

Members Author

2 hours ago, Benjamin255 said:

I have solved these two problems😀

I appreciate that, can you tell me how you did it.

Benjamin255

Members

13 minutes ago, majorpaine2015 said:

I appreciate that, can you tell me how you did it.

sound
Add <audioNameHash>Windsor</audioNameHash> in vehicles.meta, (Windsor can be replaced with any vehicle name)
texture
I deleted a couple of model textures that didn't affect the vehicle as a whole and it works fine now

majorpaine2015

Members Author

1 hour ago, Benjamin255 said:

sound
Add <audioNameHash>Windsor</audioNameHash> in vehicles.meta, (Windsor can be replaced with any vehicle name)
texture
I deleted a couple of model textures that didn't affect the vehicle as a whole and it works fine now

So basicly you removed sound of the normal and spec textures right?

Jaythegamerr

Members

Do I have the wiper files in the correct place? Nothing happens for me, whatkey binds do I press?

Could contain: text, screenshot, display, software, computer icon, number, operating system, web page, office application software, font

majorpaine2015

Members Author

(edited)

 

1 hour ago, Jaythegamerr said:

Do I have the wiper files in the correct place? Nothing happens for me, whatkey binds do I press?

Could contain: text, screenshot, display, software, computer icon, number, operating system, web page, office application software, font

You're using the wrong script mod. click on this link........https://www.gta5-mods.com/scripts/vehfuncs-v

And extract and copy to gta v installation. then just take the file and drop into vehfuncs folder.

Edited by majorpaine2015

Jaythegamerr

Members

Got it working! Thanks, Amazing idea. Can the windows roll down? If so, what is the key bind? Or is it just the wipers and fan that move?  

majorpaine2015

Members Author

9 hours ago, Jaythegamerr said:

Got it working! Thanks, Amazing idea. Can the windows roll down? If so, what is the key bind? Or is it just the wipers and fan that move?  

Just the wipers, fan, and spotlight. Spotlight just press up and down on controller stick but i'm not sure about keyboard since i only use controller. I can make the windows roll up and down like in my old vehicle in the next released vehicle.

21Sumter

Members

On 7/8/2023 at 7:56 AM, Jaythegamerr said:

Got it working! Thanks, Amazing idea. Can the windows roll down? If so, what is the key bind? Or is it just the wipers and fan that move?  

If I'm not mistaken, windows can be managed through the lspdfr menu

majorpaine2015

Members Author

On my old released vehicle the windows can be rolled up and down by holding d-pad right on the controller. That's how it will work on my next released vehicles.

axon1

Members

(edited)

delete comment

Edited by axon1

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