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[ELS] 2016 BCSO FPIU 1.4

(16 reviews)

9 Screenshots

Features

- Full 3-stage lighting with traffic advisor, take-down and cruise modes.

- Two lighting options - default with rear red/blue and a California style with added rear amber flashing at stage 3.

- Three variations including no pushbar, pushbar only, and pushbar with a fender wrap.

- There will be lights integrated in the pushbar if it is spawned; otherwise the lights will be inside of the factory cut-out of the interceptor grill.

- Breaking glass, working dials, pushbar collision, wobble antenna and bullet resistant windshield.

- The coronas are setup correctly so they help in env lighting and make the lights look better from afar, especially at night.

- Template included.

 

PLEASE NOTE that this is a ELS/non-ELS hybrid vehicle which means it requires custom carcols/carvariations for the lights to work properly. For ease of installation I've provided a DLC pack for the policeold3 addon slot. This setup is required in order to have correct environmental lighting and the designed light patterns.

 

More about the model

- This model uses a hybrid of ELS and non-ELS lights so it can have more realistic patterns while also having the mirror and hatch lights move with the doors. This does mean however it will require a custom carcols to work correctly. For the ease of installation I've provided it as an add-on/DLC to policeold3 slot. 

- It is possible to manually replace the files and/or replace an existing vehicle. Advisable for experienced players only.

- (For non-CA version only) I used the ELS "CHP" lighting group for SECL lights (i.e. the traffic advisor) so the player can cycle between left, right and center-out modes very quickly. If preferred, you may change the VCF to use "TRAF" lighting group instead for more TA patterns.

- It is possible to prevent any of the pushbar variations from spawning by editing vehicles.meta. Instructions are included in the download.

- Four additional bonus liveries included (see the last screenshot). Please note that they need to be placed into the ytd file.

- The BCSO livery is based on Orange County, CA. The vehicle setup is fictional but draws inspiration from SFPD.

 

Acknowledgements

- See Credits tab for general credits.

- Black Jesus for the BCSO door decal in the livery.

- Special thanks to PNWParksFan for his Live Lights plugin which makes customizing and debugging siren settings much easier.

 

What's Next

Kane is currently working on an update of the base model, thus I am holding off updating this vehicle until said update drops. 

The next version will feature a partition, brand new equipments, more realistic light patterns and a lot of bug fixes.

 

Permissions

- You MAY modify and re-release the liveries without my permission. Crediting is appreciated but not required.

- You MAY NOT upload this mod to other websites or redistribute via other channels without my permission.

- You MAY NOT, in any circumstances, use this model for your financial gain in any way, shape or form.

 

 

Edited by KLE0

What's New in Version 1.4

Released

- Added a new California lighting option with rear amber flashing
- Added front take down lights flashing in stage 3
- Better window, A pillar, B pillar and C pillar reflections
- Better window trim and side mirrors
- More accurate pushbar collision
- Side window ION's now flash dual-color


If you are updating, please be sure to replace all the files!

 

Recent updates

v1.3 - Jul 24, 2020

- New Kustom Signals radio
- Better center console
- Huge improvement to the Liberty lightbar
- Small fix for carcols so the coronas won't be seen through the front pushbar
- Tweaked first person camera offset

 

v1.2 - Jul 18, 2020
- Improved interior dashboard emissives
- Improved environmental lighting
- More accurate ELS VCF extra offsets

 

v1.1 - Jul 10, 2020
- Added a new variant with the Setina PB-5 fender wrap
- Improved interior equipment including better center console and laptop screen
- Slightly adjusted rear flash pattern so the ELS coronas line up with actual light meshes

 

v1.0 - Jul 4, 2020
Initial release


Short Description

Optional pushbar and wraparound

User Feedback

Recommended Comments

Lucid299

Members

are you doing any more vehicles to make this a pack

Amon1703

Members

(edited)

Great job on the car! Do you plan on making more?

Edited by Amon1703

KLE0

Insiders Author

6 hours ago, james 299 said:

are you doing any more vehicles to make this a pack

 

4 hours ago, Amon1703 said:

Great job on the car! Do you plan on making more?

 

Thanks. I do have some unfinished FPIS and Tahoes laying around but they are pretty far from done... I may release those once I have time to work on them more.

Alex0365

Members

Very nice model, lights and bace model on top, one of the best models. Maybe you make partition between rear and front seats in future? 

 

KLE0

Insiders Author

15 minutes ago, Alex0365 said:

Very nice model, lights and bace model on top, one of the best models. Maybe you make partition between rear and front seats in future? 

 

 

Thank you, I appreciate it. I will add the partition along with rear window bars if I can find/fix some good-enough looking DEV parts. 🙂

ViperX5

Members

How do i add the park ranger livery, 

KLE0

Insiders Author

(edited)

42 minutes ago, ViperX5 said:

How do i add the park ranger livery, 

  • Find the livery in "bonus liveries" folder. Rename the one(s) you want into Livery_sign_#.png where # is the number of that livery you are using.
    • If you want to replace the default BCSO livery then rename it to Livery_sign_1.png so it will overwrite it. To add as additional ones, use subsequent numbers.
  • With OpenIV and Edit mode enabled, navigate to where you've installed the vehicle.
    • The default is GTA V/mods/update/x64/dlcpacks/policeold3/dlc.rpf/x64/levels/gta5/vehicles/vehicles.rpf
  • Open policeold3.ytd, then simply drag and drop the livery into the file list to add it.
  • Confirm it's added. Please note that the liveries must follow the same naming convention and there must not be gaps between the numbering for it to work correctly.

Edited by KLE0

ViperX5

Members

10 minutes ago, KLE0 said:
  • Find the livery in "bonus liveries" folder. Rename the one(s) you want into Livery_sign_#.png where # is the number of that livery you are using.
    • If you want to replace the default BCSO livery then rename it to Livery_sign_1.png so it will overwrite it. To add as additional ones, use subsequent numbers.
  • With OpenIV and Edit mode enabled, navigate to where you've installed the vehicle.
    • The default is GTA V/mods/update/x64/dlcpacks/policeold3/dlc.rpf/x64/levels/gta5/vehicles/vehicles.rpf
  • Open policeold3.ytd, then simply drag and drop the livery into the file list to add it.
  • Confirm it's added. Please note that the liveries must follow the same naming convention and there must not be gaps between the numbering for it to work correctly.

Ok thanks

 

KLE0

Insiders Author

1 minute ago, ViperX5 said:

Ok thanks

 

 

Sorry, I forgot to mention: If you want to replace the default one, you will also need to delete Livery_sign_1.png from policeold3+hi.ytd

tankguy67

Members

Finally someone who used this awesome flash pattern, great job

rp92m

Members

umm ive changed the flash pattern to TRAF and all...but the rear lights in the trunk window do not work ....

CaptainRyan

Members

(edited)

Quote

- The livery is based on Orange County, CA.

 

FTW

Edited by CaptainRyan

KLE0

Insiders Author

(edited)

1 hour ago, rp92m said:

umm ive changed the flash pattern to TRAF and all...but the rear lights in the trunk window do not work ....

 

The TRAF group affects the amber TA lights in the light bar, it won't affect the lights inside the car.

Do the lights in the pushbar work? If they don't work either it's most likely the carcols not working correctly. How did you install the car?

Edited by KLE0

OfficerGramfel

Members

(edited)

This is very nice car but it would be better with a wrap around rambar as an extra

Edited by OfficerGramfel

KLE0

Insiders Author

2 hours ago, OfficerGramfel said:

This is very nice car but it would be better with a wrap around rambar as an extra

I'll add a wraparound version within the coming week or so.

Alex0365

Members

Waiting your 14 FPIU )

OfficerEric16

Members

This car dont work on me 😞 😞 😞 

KLE0

Insiders Author

4 hours ago, Eric14 said:

This car dont work on me 😞 😞 😞 

 

Why? Can you tell me more details?

OfficerEric16

Members

7 hours ago, KLE0 said:

 

Why? Can you tell me more details?

sure, the front lights don't work for me, the back lights don't work either, only the light bar works for me, is that the part that doesn't work for me is NON-ELS? 

KLE0

Insiders Author

2 hours ago, Eric14 said:

sure, the front lights don't work for me, the back lights don't work either, only the light bar works for me, is that the part that doesn't work for me is NON-ELS? 

Correct. They require the carcols to light up.

ma1033

Members

Great looking FPIU!! I want to add the vehicle to the police2 or sheriff2 spot. The carcols say xml. In OpenIV it says ymt. is it the same or will it crash?

OfficerEric16

Members

57 minutes ago, KLE0 said:

Correct. They require the carcols to light up.

thanks for the support, but can you do all ELS please?

KLE0

Insiders Author

46 minutes ago, Eric14 said:

thanks for the support, but can you do all ELS please?

 

I know all ELS makes it easier to install, but I'll have to sacrifice stuff that I really don't want to, such as the mirror lights won't be able to move with the doors or drastically changing the lighting patterns.

KLE0

Insiders Author

(edited)

1 hour ago, ma1033 said:

Great looking FPIU!! I want to add the vehicle to the police2 or sheriff2 spot. The carcols say xml. In OpenIV it says ymt. is it the same or will it crash?

 

You can't just replace the file itself. To make it a replacement of sheriff2 you'll need, in a nutshell:

 

- Open the included vehicles.meta and replace all four "policeold3" with "sheriff2". Then copy content between (but not including) <InitDatas></InitDatas> tags and replace the similar "sheriff2" entry that's in your stock vehicles.meta. 

- Open the included carcols.meta and copy the added light setting entry between "<Lights></Lights>" and add (i.e. append) it to your stock carcols.meta, also under the <Lights></Lights> tags. Do the same for the added siren settings under <Sirens></Sirens> tag.

- Open the included carvariations.meta, replace policeold3 with sheriff2. Copy the content between (but not including) the <variationData></variationData> tags and replace the similar sheriff2 entry that's in your stock carvariations file.

- Open the included handling.meta, again replace policeold3 with sheriff2. Copy the content between (but not including) <HandlingData></HandlingData> tags and replace the similar sheriff2 entry that's in your stock handling file.

 

Basically you will need to add new light and siren settings to your stock carcols, and replace everything else with the provided/modified version. Just be careful to replace apples with apples and you'll be fine.

Edited by KLE0

OfficerEric16

Members

1 hour ago, KLE0 said:

 

I know all ELS makes it easier to install, but I'll have to sacrifice stuff that I really don't want to, such as the mirror lights won't be able to move with the doors or drastically changing the lighting patterns.

I understand it, that is to say I propose the idea since to many people the lights do not work correctly and a 100% ELS car would have more support, do the best you can, greetings! 😄 

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