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5 Screenshots

Owl's Callouts

Owl's Callouts features 30 immersive, real world police callouts designed for officers who prefer authentic patrol gameplay over Hollywood-style action. This pack focuses on the everyday, unpredictable calls that real patrol officers handle on a standard shift.

! Whats Makes The Difference !

Every callout uses a probability-based matrix to determine suspect reactions. The exact same call can play out completely differently each time it is dispatched:

Reaction

Chance

Outcome

Cooperative

65%

Suspect complies with commands without incident.

Nervous

15%

Edgy or hesitant, but cooperates after verbal commands.

Verbally Aggressive

10%

Hostile, yells and refuses orders, but remains non-violent.

Physical / Flee

7%

Attacks the officer or flees on foot/in a vehicle. Triggers LSPDFR pursuit.

Armed

3%

Draws a weapon (knife or firearm). Lethal force response required.

Callout List

Domestic & Residential:

  • [OC] Domestic Disturbance

  • [OC] Noise Complaint

  • [OC] Welfare Check

  • [OC] Prowler Report

  • [OC] Juvenile Curfew (Nighttime only)

  • [OC] Parking Dispute

Commercial & Business:

  • [OC] Shoplifting In Progress

  • [OC] Burglary Alarm

  • [OC] Disturbance At Bar

  • [OC] Panhandler Complaint

  • [OC] Loitering Report

  • [OC] Wellness Check Business

Traffic & Vehicles:

  • [OC] Traffic Accident

  • [OC] Hit And Run

  • [OC] Vehicle Theft

  • [OC] Suspicious Vehicle

  • [OC] Disabled Vehicle

  • [OC] Stolen Plate Report

  • [OC] Abandoned Vehicle

  • [OC] Road Rage Incident

Crimes & Disturbances:

  • [OC] Assault In Progress

  • [OC] Drug Possession

  • [OC] Trespassing Report

  • [OC] Drunken Disorderly

  • [OC] Suspicious Person

  • [OC] Vandalism

  • [OC] Illegal Dumping

  • [OC] Suspicious Package

Special Situations:

  • [OC] Mental Health Crisis

  • [OC] Animal Complaint

Features

  • Multi-phase Objectives: Talk to witnesses, question victims, and confront suspects in a logical order.

  • Persistent NPCs: Entities do not despawn when the call ends; you decide whether to arrest, release, or call for transport.

  • Scene Props: Dynamic spawning of physical evidence at crime scenes (crowbars, narcotics, stolen goods).

  • LSPDFR Pursuit Integration: Fleeing suspects automatically hook into native LSPDFR backup and tracking mechanics.

  • GPS Routing: Standard minimap route generation to dispatch locations.

  • In-Game Menu (F8): UI to toggle individual callouts, track statistics, and adjust settings on the fly.

  • Fully Configurable: Customize spawn distances, response codes, and keybinds via Settings.ini.

Disclaimer & Terms of Use

Provided as-is. The author is not responsible for game crashes, file corruption, or instability. Backup your game files before installation. This plugin is not affiliated with Rockstar Games, Take Two Interactive, or the LSPDFR/RAGE development teams.

  • Free modification — sale or inclusion in paid packs is strictly prohibited.

  • Do not re-upload to other sites without explicit written permission.

  • Do not modify, decompile, or redistribute altered versions of this plugin.


Stay safe on patrol. 🚔

What's New in Version 2.0.0

Released


v2.0.0 — Major Update

5 New Callouts (40 total) • High Speed Pursuit In Progress — Active vehicle pursuit with armed passengers and bail-out scenarios • Suspicious Activity Near Vehicles — Two suspects near a parked car, could be innocent or deadly • Welfare Check Elderly Person — Emotional multi-outcome callout (medical, abuse, intruder, false alarm) • Illegal Street Racing — Modified cars, spectators, unpredictable racers • Drug Deal In Progress — Dealer, buyer, and lookout with full STP search integration

Spawn System Overhaul • Expanded to 20 hand-picked locations per category (10 in Los Santos, 10 in Sandy Shores/Paleto) • Callouts now spawn based on your patrol area — no more cross-map dispatches • Zero random spawns — every location is realistic and tested • No more highway, desert, or rooftop spawns

Bug Fixes • Fixed dangerous callouts (Shots Fired, Knife Attack, Person With Weapon, Officer Needs Assistance) spawning in wrong areas • Fixed Abandoned Vehicle spawning sideways or facing walls • All 5 dangerous callouts now correctly use gang/industrial zones

GUI Improvements • New "Callout Categories" info panel showing all 6 categories • Quick Actions: "Safe Callouts Only" and "Dangerous Callouts Only" presets • Colored menu banners for better readability • Active callout timer and status tracking


v1.5.0

• Added 15 new callouts (21-35) including 5 lethal/dangerous scenarios • Implemented pre-defined spawn location system • Added Stop The Ped integration (search results on peds and vehicles) • Added callout history and statistics tracking • Multi-tier suspect reactions (65% cooperative, 15% nervous, 10% verbal, 7% flee, 3% armed)


v1.0.0

• Initial release with 20 realistic callouts • F8 management menu with toggles and settings • Configurable response code and spawn distance


Short Description

Just a callouts plugins

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Moderate)

Fixing Bugs & Improving GUI Feautures

User Feedback

Recommended Comments

Gelse16

Members

(edited)

On 6/14/2026 at 2:02 AM, Owl The Dev said:

who prefer authentic patrol gameplay over Hollywood-style action

exactly what i want. definitely gonna try this one out. thx for sharing!

is this pack san andreas-wide??

Edited by Gelse16

Benjamiin

Members

This pack sounds crazy! Thanks for your hard work, I'll give it a try now.

Gelse16

Members

nice pack but definitely needs some polish. while in sandy shores i'm receiving calls located in murieta highs or somewhere else in los santos city. scene spawning needs some work also. f.e: drugs posession, abandoned car: cars spawn in the middle of the street, very unrealistic. abandoned car wouldn't stay for days there. the drug guy is standing in the roof of his car. if i search the car with STP there's nothing to find. just your callout tells me by pressing Y that there are drugs, but not which kind of. so it's hard to stick at roleplay when i can't charge the guy for real. these things and others are almost throughout all calls. i hope it gets some polish because the idea is great. keep it up! no review at this point of early development.

Heisenberg456

Members

there is 1 callout problem which is [OC] Wellness Check Business when ı accept this callout immediately disregard code 4

Owl The Dev

Members Author

2 hours ago, Heisenberg456 said:

This is not a problem with the callout plugin, but sometimes with some callouts LSPDFR or the Plugin immediately it as disregard code 4, some time happens some time no, am telling this to you because i tested that callout multiple times and i never get that problem, anyways am going to check it, thank for your comment!

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

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