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4 Screenshots

Are you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.

Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.

Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg

Version 1.6 (Updated 3/2/26):

-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.

-Rewrite from Scripthookdotnet V2 to V3.

-Added over 100 ped models to now spawn

-Game chooses name so should be random and not often repeating

Version 1.5 (Updated 2/4/26):

Added and removed locations. Maps of locations also added with download.

Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.


Version 1.4 (Updated 1/23/25):

Turned off notifications by default. Notifications can be turned on/off in the ini file now.



Version 1.3: (Updated 1/19/25)

Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.

Cars/drivers only delete if driving and over 1000M away from player.




Version 1.2: (Updated 1/18/25)

.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.

-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.

Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.

Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.






What's New in Version 1.1

NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.

Video for testing spawner:
https://youtu.be/ZZPelfO7U2E

Script (non-testing version) description is below:

How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.

Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)


Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.

AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.

Clean-up added to delete vehicles/peds once they are over 1000M away.

-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.

Plans Version 1.2:

-Add more locations like Los Santos County Highways

-Add more Cars

-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.








Version 1.0

This script spawns a car every 10 seconds at approx. 350 meters away from the player.

Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.

When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.

I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.

--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.

--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.

--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.

Edited by 1803 Creations

What's New in Version 1.6

Released

Version 1.6 (Updated 3/2/26):

-Rewrite from Scripthookdotnet V2 to V3.

-Added over 100 ped models to now spaw

-Game chooses name so should be random and not often repeating

Version 1.5 (Updated 2/4/26):

Added and removed locations. Maps of locations also added with download.

Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.

Version 1.4 (Updated 1/23/25):

Turned off notifications by default. Notifications can be turned on/off in the ini file now.



Version 1.3: (Updated 1/19/25)

Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.

Cars/drivers only delete if driving and over 1000M away from player.




Version 1.2: (Updated 1/18/25)

Now included: .INI file. This file goes into the script folder. If you are updating, replace/add all files from the old version in the GTA/scripts folder.

You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass).

(

-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.

Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the testing Youtube video link in version 1.1 details. DO NOT run both at the same time. Run one script at a time. There is no .ini file included for test spawning script.

-renamed test files to make sure they work

Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.



-

Version 1.1 has been changed:

NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.

Video for testing spawner:
https://youtu.be/ZZPelfO7U2E

Script (non-testing version) description is below:

How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.

Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)


Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.

AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.

Clean-up added to delete vehicles/peds once they are over 1000M away.

-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.

Plans Version 1.2:

-Add more locations like Los Santos County Highways

-Add more Cars

-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.


Short Description

This script spawns cars with AI drivers with the ability to drive up to 100 mph

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helped me code this project.

User Feedback

Recommended Comments

1803 Creations

Members Author

14 minutes ago, dhoward said:

Is this compatible with Prowler Radar? I can't seem to get it to work.

I have not tested any other radar's other than RadarLight and the Lidar Gun that replaces "vintage pistol".

Assuming the script is installed/working properly, any radar mod should work.

geometrics101

Members

It's a good plugin, just the notifications flooding you constantly every 5 seconds is really annoying and it sucks you can't turn them off. Removed it from my game due to that.

1803 Creations

Members Author

15 hours ago, geometrics101 said:

It's a good plugin, just the notifications flooding you constantly every 5 seconds is really annoying and it sucks you can't turn them off. Removed it from my game due to that.

Yeah, that is understandable. I have set notifications to be off by default and added an option in the ini file to turn them on/off in the updated version.

New version is now uploaded.

ddot

Members

can we add more vehicle models or thats just the two?

1803 Creations

Members Author

39 minutes ago, ddot said:

can we add more vehicle models or thats just the two?

You can add any vehicles you want, including add-on. If cars have issues spawning, it will just be skipped by the script and it will try the next random car model next.

thatguycaleb

Members

Is there any way the vehicles can spawn the way you are facing instead of behind? I know that's kind of a GTA thing but would be cool if its possible.

1803 Creations

Members Author

(edited)

11 hours ago, thatguycaleb said:

Is there any way the vehicles can spawn the way you are facing instead of behind? I know that's kind of a GTA thing but would be cool if its possible.

I can look into testing something like that.

With the way it is setup now, it chooses a random spawn point based on your location every 10 seconds.

So if you are sitting within 500M of at least one spot, you are probably guaranteed to see at least one speeder a minute if you are sitting on one side of the highway. If you are sitting in the middle and radar'ing both sides, you will get at least a few speeders a minute assuming traffic is light enough on the highway for them to reach top speeds.

Edited by GTAPatrol2026

dj409

Members

is there a certain spawn distance that you have to have min&max set at? I'm not getting any 78+ speeders, but I'm getting the notification that the vehicles i added in the ini has spawned

1803 Creations

Members Author

2 hours ago, dj409 said:

is there a certain spawn distance that you have to have min&max set at? I'm not getting any 78+ speeders, but I'm getting the notification that the vehicles i added in the ini has spawned

If you are getting notifications that vehicles are spawning, then you are at a good distance.

dxisaiah2

Members

So do the files go in the Scripts folder still? I put both files there and it’s not working. Do I need a script hook.net? Because I deleted it yesterday when I was doing a bunch of stuff trying to revert my game before the update.

gameboyeg

Members

1 hour ago, dxisaiah2 said:

So do the files go in the Scripts folder still? I put both files there and it’s not working. Do I need a script hook.net? Because I deleted it yesterday when I was doing a bunch of stuff trying to revert my game before the update.

.dll, .pdb and ini all go into the scripts folder. You do need scripthookv and scripthookvdotnet nightly the latest. Also, the speeder vehicles only spawn at certain locations on the highways.

Off. james

Members

how to add cars to the list in the ini ? Just writing the name?

1803 Creations

Members Author

2 hours ago, Off. james said:

how to add cars to the list in the ini ? Just writing the name?

Yes, write the names separated by commas.

Models=jester,baller2,carmodel3,carmodel4

Off. james

Members

21 minutes ago, GTAPatrol2026 said:

Yes, write the names separated by commas.

Models=jester,baller2,carmodel3,carmodel4

is it normal that any car has no registration or Insurence on Computerlite Mod ?

1803 Creations

Members Author

24 minutes ago, Off. james said:

is it normal that any car has no registration or Insurence on Computerlite Mod ?

The cars that spawn with this mod should have the same chances as your compulite settings.

For example, if you have unregistered cars at 10% in Compulite, then about 10% of my cars spawned should be the same. When I have pulled over cars going 80+, I have noticed a mix of registration/insurance/suspended issues sometimes. Most times, it is normal (no insurance or registration issues) when I pull over the speeding cars.

If anyone wants some more vehicles to throw in the ini:

Models=infernus,pigalle,turismor,zentorno,adder,entityxf,cheetah,banshee,comet2,dominator,gauntlet,buffalo2,rapidgt,feltzer2,elegy2,exemplar,felon,schafter2,sultan,fusilade

mahamlyrics

Members

(edited)

For some reason, It doesn't spawn any of the replace vehicles I have, For example, The Infernus Is replaced in game and every spawn outside of this mod shows the replaced version, but the speeders that spawn in the Infernus is the Vanilla version of the vehicle. Also , even with multiple Models defined in the .ini . It's only spawning the infernus and nothing else, Not even the pigalle. Is there anything That I can do to fix this?

-edit, Im an idiot. I was using a game folder that didn't have Infernus replaced. But the rest does still stand as far as an issue goes.
-edit, So It appears after I changed the 10 second spawn to a larger number , It tends to spawn more the variety now. Weird. but works as intended now.

Edited by mahamlyrics

Mathox

Members

Would be nice if they can go beyond 100 mph, i have drive V installed so acceleration and speeds are realistic.

tee

Members

(edited)

just a small suggestion. can we get ped driver variety because it kind of gets redundant pulling over the same ped over and over again, and if possible a way for them to just join regular traffic or something as the ones I find down the road are stuck running into walls and gaurdrails after speeding past the 1000m mark.

Edited by tee

1803 Creations

Members Author

50 minutes ago, tee said:

just a small suggestion. can we get ped driver variety because it kind of gets redundant pulling over the same ped over and over again, and if possible a way for them to just join regular traffic or something as the ones I find down the road are stuck running into walls and gaurdrails after speeding past the 1000m mark.

Yes, I will look into changing the name and outfits of the peds.


I think most of the driving issues should be fixed in the newest version. I havent seen any rogue drivers in awhile since the newest version

tee

Members

4 hours ago, 1803 Creations said:

Yes, I will look into changing the name and outfits of the peds.


I think most of the driving issues should be fixed in the newest version. I havent seen any rogue drivers in awhile since the newest version

ok

overall I love it! This adds a fun realistic element of having to catch speeders! However unfortunately I seem to be having an issue where the peds spawn in without cars or just get stuck half the time and then block the highway. Also after a while the drivers will drive to random locations and get stuck such as the train tracks. Is there any way to resolve this issue? IMG_7673.jpeg

1803 Creations

Members Author

1 hour ago, a human that plays GTA said:

overall I love it! This adds a fun realistic element of having to catch speeders! However unfortunately I seem to be having an issue where the peds spawn in without cars or just get stuck half the time and then block the highway. Also after a while the drivers will drive to random locations and get stuck such as the train tracks. Is there any way to resolve this issue? IMG_7673.jpeg

I will look into the issue, I have not noticed any ped spawning without cars.

As far as the driving issues goes, can you give me the area you are seeing this? I know there is sometime an issue in North Chumash where they will drive off the highway and am testing that fix.

4 hours ago, 1803 Creations said:

I will look into the issue, I have not noticed any ped spawning without cars.

As far as the driving issues goes, can you give me the area you are seeing this? I know there is sometime an issue in North Chumash where they will drive off the highway and am testing that fix.

- thanks for the quick response

I’m noticing them existing the highway on the north part of the San Chianski Mountain range(across from grapeseed)After they exit they drive up onto the train tracks and sit there and then get hit by the train lol.

image.jpg

PEJ

Members

On 1/15/2026 at 10:20 PM, trevor0802 said:

is it possible to make a config for where the car pulls over on the right side of the road instead of the left side?

image.png

Just use Custom Pullover

I download the last update and it's just shown 1803's more speeder do I need to rename it

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