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12 Screenshots

🚔 Equipment Enforcement: Road Worthy v6.9

The Equipment & Standards Overhaul

Dynamic vehicle safety violations for proactive traffic enforcement. In the standard Los Santos environment, every NPC vehicle is showroom-perfect. This lack of realistic mechanical wear makes traffic enforcement feel repetitive and purely RNG-based. Road Worthy is a background simulation engine that injects realistic mechanical failures and safety violations into the world, giving you legitimate, visual probable cause for every stop.

🛠️ The Core Engine: "Probable Cause Generator"

Road Worthy doesn't just spawn blips; it physically alters the state of nearby vehicles to create observable equipment violations.

  • Equipment Violations: The engine cycles through distinct equipment configurations, ranging from minor electrical flickers to critical structural failures.

  • Encounter Frequency: With default settings, you can expect to encounter a violator roughly every 2 to 5 minutes of active driving, depending on local traffic density.

  • Smart Selection Logic: The system scans a 350m radius and intelligently selects candidates for violations. It maintains a buffer—ignoring any vehicle within 45m—to ensure violations don't "pop-in" right in front of you.

  • Automatic Exclusions: To maintain immersion, the engine automatically ignores Emergency (Police/EMS), Service (Buses/Taxis), Motorcycles, and even specific models like the "Stretch" or "Tourbus" defined in your .ini.

  • Disable Blips: For officers who prefer a purely visual challenge, violation blips can be disabled entirely in the configuration settings.

MAX INI SETTINGS FOR DEMO VIDEO - YOUTUBE DEMO - MAX INI SETTINGS - DEMO ONLY


🚦 Equipment Profiles & Modernized Scanning

  1. Ghost Car (Bright Purple - 27) Operating with no lights at night.

  2. Faulty Alternator (Gray - 13) The lights won't stay on; lights flickers intermittently, indicating failing power delivery preceding a total electrical blackout.

  3. Aggressive High Beam Flashing / Signal for help / loose wire? - (Green - 2) The entire lighting system (front and rear) flashes rapidly. This indicates a severe short circuit or an aggressive driver attempting to clear traffic.

  4. Smoking Engine (Light Gray - 15) Heavy engine smoke pouring from the compartment. The vehicle is physically restricted to a crawl due to severe mechanical failure and neglect.

  5. Shredded Tire (Light Blue - 22) Vehicle operating on a shredded tire or bare rim. Results in erratic handling, grinding, and a top speed limited to 13.5f.

  6. Missing Plate (Dark Orange - 21) You can now encounter vehicles operating with Missing Plates. This violation is tied to a Stolen status, turning a simple equipment observation into a potential felony hit.

  7. Dealer Tag (Dark Orange - 21)

    1. Note on Modernized Plate Readers: Congrats! Your reader now recognizes these blank or dealer plates as stolen and pulls owner details—even without a physical plate—via NOOSE-derived chassis-signature telemetry. This breakthrough, repurposed from Humane Labs forensic imaging research, identifies the vehicle through unique thermal and geometric markers. The physical plate is absent, but the system still has a chance to gather vehicle and/or owner details via localized beat intelligence.

  8. Shattered Window (Gold - 46) Frequency of smashed safety windows. Side or rear glass is shattered, potentially indicating a vehicle burglary or a prior hit-and-run collision.

  9. Headlight Out (Beige - 36) A single headlight is non-functional. Unlike a shattered lamp, the housing is intact but the bulb is out, creating a high-visibility equipment violation at night.

  10. Mechanical Damage (Gold - 46) Significant body deformation or collision history. Though the engine functions, the vehicle shows severe rear damage, suggesting it may have been involved in an accident or theft.


📦 Installation Guide

  • Prerequisites: SHVDN (ScriptHookV.NET) is required. The version I used is included but, see update notes.

  • Deployment: Drop RoadWorthy.dll into your /scripts/ folder.

  • Configuration: The mod will generate RoadWorthy.ini on the first launch.

    • GlobalSpawnChance: Controls how frequently violations occur (Default: 2%).

    • MaxActiveViolations: Sets a hard limit on world violations (Default: 1).

    • ShowBlips: Toggle to true or false to enable/disable GPS markers.

Edited by BJ USA

What's New in Version 6.9

Released

Pasted content

RoadWorthy: Description & Update Notes

[STABILITY UPDATE] SHVDN Compatibility Fix

  • Notification Logic Refactor: Changed the notification system to use Notification.Show. This resolves the System.MissingMethodException (PostTicker) crash caused by version mismatches in various ScriptHookVDN builds. The mod is now more stable across older and newer SHVDN installations.

  • Reference Assembly: ScriptHookVDotNet v3 is included as the reference for this build.

Integration & Compatibility This mod should work with Policing Redefined and Stop The Ped, ensuring your interaction and arrest flow remain intact.

Violation Updates

  • Expanded Violation Pool: The available violation types have been doubled from 5 to 10 possible offenses, significantly increasing the variety of vehicles you will encounter on patrol.

  • Missing Plates & Dealer Tags: You can now encounter vehicles operating with Missing Plates or Dealer Tags. These violations are tied to a Stolen status, turning a simple equipment observation into a potential felony hit.

    • Note on Modernized Plate Readers: Congrats! Your reader now recognizes these blank plates as stolen and pulls owner details—even without a physical plate—via NOOSE-derived chassis-signature telemetry. This breakthrough, repurposed from Humane Labs forensic imaging research, identifies the vehicle through unique thermal and geometric markers. The physical plate is absent, but the system still has a chance to gather vehicle and/or owner details via localized beat intelligence, so you know exactly which vehicle is in your sights.

  • Mechanical Failures: Added Flat Tires to the pool of violations. Vehicles with flat tires are physically speed-limited to simulate the mechanical struggle of driving on a rim.

  • Electrical Issues: Vehicles may now have Flickering Headlights, representing either a failing alternator or an aggressive driver flashing their high beams.

Logic & Patrol Flow

  • Reduced Violation Frequency: Default spawn rates have been significantly lowered. Violations are now rarer, making them feel like a genuine discovery during a shift rather than a constant stream of alerts.

  • Two-Stage Spawn System: The script now calculates a global "roll" before determining the specific violation, resulting in a more natural distribution of traffic offenses.

  • Comprehensive Filtering: The exclusion list has been tightened to automatically ignore bicycles, boats, planes, and specific model hashes that are ineligible for enforcement.

System & Interface

  • Total .INI Rework: The configuration file has been completely reorganized, giving you full control over the weights and settings for all new violation types.

  • Blip Color Overhaul: Blip colors have been reassigned to help you quickly distinguish between mechanical, electrical, and paperwork violations on your HUD.

  • Enhanced Telemetry: The logging system is now more robust, recording vehicle handles, hashes, and specific violation data to help track performance and potential conflicts.


Short Description

Realistic probable cause through visual mechanical faults and safety violations.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Substantial)

Syntax

User Feedback

Recommended Comments

RWieber79

Members

Do I need to use the pdb file from the previous version? I noticed there isnt one is the download.

BJ USA

Members Author

5 minutes ago, RWieber79 said:

Do I need to use the pdb file from the previous version? I noticed there isnt one is the download.

The PDB should be deleted. You only need the dll and the ini. And really, the dll will create the ini if it gets deleted.

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