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Vehicle Accidents Callouts | PR or STP VERSIONS BETA 0.65

(7 reviews)

5 Screenshots

Vehicle Accidents Callouts

Experience the ultimate realism on the streets of San Andreas! Respond to complex, high-stakes collisions where every second counts and your scene management skills make the difference. This callout pack moves beyond simple car chases, challenging you to master the art of accident investigation and public safety.
From the quiet parking lots of Paleto Bay to the high-speed intersections of Blaine County, you will encounter diverse scenarios that require more than just a siren. Interview witnesses, hunt for hit-and-run suspects at their residences, and coordinate with Fire & EMS to stabilize volatile scenes.

Main Features:

  • Dynamic Scenarios: Experience everything from minor fender-benders at local markets to catastrophic fuel tanker rollovers.

  • Immersive Dialogues: Engage in professional, multi-stage interactions with Fire Lieutenants and emotionally charged conversations with involved drivers.

  • Hit-and-Run Investigations: Use CCTV footage and witness descriptions to track down suspects at their homes and bring them to justice.

  • Scene Management: Partner with Fire & EMS to secure areas. Use cones, flares, and strategic positioning to manage traffic flow and protect first responders.

  • Unpredictable Outcomes: Every callout features randomized causes-was it a rookie driver, a reckless speeder, or a mechanical failure?

Config.ini (important):

Please, check VehAccidentsCallouts.ini and configure it for yourself. You can disable callouts, change keys or use your (multiple) vehicle models to spawn in callouts!

Callouts list (0.4beta):

  • Joshua Road Collision

  • Senora Freeway Animal Hit

  • Animal Hit on Intersection 1 (NEW)

  • Animal Hit on Marlowe Drive (NEW)

  • Great Ocean Highway Truck Accident

  • Paleto Bay Vehicle Collision

  • Paleto Bay Highway Truck Fire

  • Abandoned Vehicle Crash at Catfish View

  • Abandoned Vehicle Crash at Palomino Fwy (NEW)

  • Abandoned Vehicle Crash at Grape Seed (NEW)

  • Hit And Run on a Gas Station

  • Hit And Run on a 247 Market

  • Hit And Run on a Paleto Bay (Fuel Station)

  • Hit And Run on a Los Santos Airport Parking

  • Hit And Run on a Xero Gas Station (NEW)

  • Hit And Run on a Maze Bank Arena (NEW)

  • Hit And Run on a Chumash 247 (NEW)

  • Hit And Run on a Fleeca Bank (NEW)

  • Hit And Run on a San Andreas Ave (NEW)

  • Rolled Out Semi

  • Fuel Transport Crash (Paleto Bay)

  • Vehicle in Ditch 1

  • Coach, Truck, Car MVA SenoraFwy

  • Tow Truck Assistance at Palomino Fwy

  • Tow Truck Assistance at US Route 13

  • Tow Truck Assistance at Interstate2 (NEW)

  • Three Vehicle Crash at US Route 13

  • Truck and Car at Elysian Fields Fwy

  • Rolled Out Semi at Olympic Fwy

  • Truck and Car at Interstate 2 (NEW)

  • MVA Two Cars Collision Rockford Dr (NEW)

  • MVA Three Cars Collision Interstate 2 (NEW)

  • MVA Three Cars Collision Olympic Fwy (NEW)

  • MVA Three Cars Collision Baytree Canion (NEW)

  • Two Cars Collision Davis Avenue (NEW)

  • Two Cars Collision Vinewood Blvd (NEW)

== Total of 36 callouts (for now, more in progress)

Technical Requirements:

Please select one of the two versions: Police Redefined or Stop The Ped (depends what do you use).

Compatibility:

Highly Recommended:

INSTALLATION:

  1. Drag and drop the Plugins folder into your main GTA V directory.

  2. Ensure all dependencies are up to date.

  3. Head out on patrol and wait for dispatch!

Get ready to secure the scene-the citizens of San Andreas are counting on you!

⚠️ Technical Warning: Traffic Control & Towing Physics

If you are playing Vehicle in Ditch callouts or any scenario involving a Tow Truck, please read the following:

  • Avoid using the "Stop Traffic" feature from the Police Redefined menu.

  • The Issue: When you use the PR menu to stop traffic, it "freezes" the AI vehicles in place. Since the vehicle to be towed is part of the traffic pool, its physics also become frozen.

  • The Result: The Tow Truck will struggle to interact with a frozen object. This often leads to the cable unhooking, the truck glitching out, or the vehicle refusing to move despite being hooked.

  • Recommended Solution: Please manage traffic manually using your police cruiser. Using your vehicle to block the road keeps the game’s physics engine active, ensuring the Tow Truck can hook and pull the target vehicle smoothly.

Thanks to:
@YobB1n - for making his Yobbin Callouts open-source. These callouts wouldn't be here without you.

PLEASE REPORT BUGS TO IMPROVE YOUR GAMEPLAY
Discord contact: xlargo11

Edited by Largo2
Stop The Ped version edits

What's New in Version 0.65

Released

Changelog 0.65 Beta (PR and STP version):
  • Added a HasSiren check before activating sirens/lights. This prevents crashes with vehicles that lack a siren setup (your vehicle mods), unlike the default GTA V emergency cars.

Changelog 0.6 Beta (PR and STP version):
  • Fixed Crashes: Resolved several critical crashes occurring during the ped entry/exit vehicle sequences.

  • Improved stability at the end of callouts: resolved issues where the plugin would crash during scene cleanup.


    05/01/2026: Stop The Ped - first testing version uploaded.

Changelog 0.5 Beta:
  • Siren: Fixed a bug where emergency lights were not functioning on spawned vehicles.

Changelog 0.4 Beta:
  • Performance: Major code optimization for better stability and smoother gameplay.

  • Stability: Fixed various crash issues. Extensively tested (100+ runs) to ensure a bug-free experience.

  • New Feature: Added a post-accident photo documentation system for two-vehicle collisions.

  • New Content: Added new callouts:

  1. Animal Hit on Intersection 1,

  2. Animal Hit on Marlowe Drive,

  3. Abandoned Vehicle Crash at Palomino Fwy,

  4. Abandoned Vehicle Crash at Grape Seed,

  5. Hit And Run on a Xero Gas Station,

  6. Hit And Run on a Maze Bank Arena,

  7. Hit And Run on a Chumash 24/7,

  8. Hit And Run on a Fleeca Bank,

  9. Hit And Run on a San Andreas Ave,

  10. Tow Truck Assistance at Interstate2,

  11. Truck and Car at Interstate 2,

  12. MVA Two Cars Collision Rockford Dr,

  13. MVA Three Cars Collision Interstate 2 ,

  14. MVA Three Cars Collision Olympic Fwy,

  15. MVA Three Cars Collision Baytree Canion,

  16. Two Cars Collision Davis Avenue,

  17. Two Cars Collision Vinewood Blvd.


Short Description

Experience the ultimate realism on the streets of San Andreas! Respond to complex, high-stakes collisions.

User Feedback

Recommended Comments

ThinBlueV

Members

Ahhhhh a callout pack focused on traffic enforcement. Nice!

nova2727

Members

Now this is what was needed we can look at cctv trace to person and perform an arrest at there residence. Love it also I love the interview witnesses

Drewster327

Members

I don't know how but everytime I accept a call when I approach within range of the waypoint my scripthook cuts out. I tried it a few times and it happens almost everytime, no issues with other callouts or just driving code 3 around the same area not responding to one of the callouts, very odd

Largo2

Members Author

4 hours ago, Drewster327 said:

I don't know how but everytime I accept a call when I approach within range of the waypoint my scripthook cuts out. I tried it a few times and it happens almost everytime, no issues with other callouts or just driving code 3 around the same area not responding to one of the callouts, very odd

  1. Which callout is causing the problem? Is it just one or all of them?

  2. When does it crash? Immediately after confirming the call, or when you get close to the scene?

  3. Do you have Police Redefined and CommonDataFramework installed?

  4. Do you use CalloutInterface?

  5. Did you change anything in the config.ini?

  6. Could you please share the RagePluginHook.log fragment from after the crash? 🥺

Bear82

Members

A really great idea and addition!

Can multiple vehicles be stored in the "VehAccidentsCallouts.ini" file and separated by commas (e.g., POLICE, POLICE2, ...)?

Will there be smaller tasks in the big city (LA/LS) in the future?

Thank you for your work!

Largo2

Members Author

(edited)

1 hour ago, Bear82 said:

A really great idea and addition!

Can multiple vehicles be stored in the "VehAccidentsCallouts.ini" file and separated by commas (e.g., POLICE, POLICE2, ...)?

Will there be smaller tasks in the big city (LA/LS) in the future?

Thank you for your work!

Multiple vehicles will work with 0.2BETA (but remember to replace whole .ini file) 😎

Smaller tasks in the big city are in WIP status 😉

Enjoy!!!

Edited by Largo2

Roman ZocKt

Members

1 hour ago, TrooperDominic said:

Stop the ped compatible or solely Policing Redefined?? I haven't given up on stp yet lol

That's also why I'm concerned. Namely, that there is a two-tier society, with outdated callouts that still support UB & STP and new callouts that are only designed for Policing Redefined. Personally, after two months of Policing Redefined, I switched back to UB & STP because, simply put, PR just doesn't work as cleanly as it should. The AI in Pursuits alone is just stupid with the spawns and uncontrolled units driving around and destroying everything. In addition, PR takes quite a long time to release updates for such important features. Therefore, callouts for PR and UB should be configured with STP in the future.

club619

Members

Idk why but if i wanna accept one of those callouts i press Y like i always do on default callouts or others but with Y it will be ignored.

What am I doing wrong?

chadc78

Members

11 hours ago, TrooperDominic said:

Stop the ped compatible or solely Policing Redefined?? I haven't given up on stp yet lol

Same question I had. I downloaded and tried anyway, callouts never came up on their own and when I manually tried them as soon as I hit "Y" to accept I get the code 4 or LSPDFR crashes, so I'm just assuming it is dependent on PR which sucks because I will never switch from STP

Largo2

Members Author

Thank you for the comments! I chose to support Police Redefined and CommonDataFramework because they are actively maintained and offer much better optimization. Converting the entire codebase to support Stop The Ped (which is no longer updated) would require a massive amount of work and would likely decrease the plugin's performance. I realize that Police Redefined might not feel as 'perfect' yet as the legendary Stop The Ped, but on the other hand, it offers more features and modern possibilities.

Also, I want to wish you all a very Merry Christmas and a wonderful holiday season! 🎄

nova2727

Members

So if you want to use old call-outs then stick to stp but if you want to use new call-outs go with the new policer redefined. My suggestion would be make a copy of your game folder in 1 copy have stp and compulite and ultimate backup in another copy have policer redefined

andrewjohn36

Members

Ive had issues with alot of the callouts going code 4 right away. the only one that seems to work is the tanker roll over and semi roll over

Largo2

Members Author

4 hours ago, PixelWarrior said:

my game crash after install the latest update plugins.

6 minutes ago, andrewjohn36 said:

Ive had issues with alot of the callouts going code 4 right away. the only one that seems to work is the tanker roll over and semi roll over

Do you have Police Redefined and CommonDataFramework installed?

Do you use CalloutInterface? If you could send me RagePluginHook.log after the crash - it could be a huge help for me.
Anyone has similar problems? Please reach out to make this work for everyone. 👋

criltxl

Members

Absolutely love this🔥

Drewster327

Members

On 12/23/2025 at 12:33 AM, Largo2 said:
  1. Which callout is causing the problem? Is it just one or all of them?

  2. When does it crash? Immediately after confirming the call, or when you get close to the scene?

  3. Do you have Police Redefined and CommonDataFramework installed?

  4. Do you use CalloutInterface?

  5. Did you change anything in the config.ini?

  6. Could you please share the RagePluginHook.log fragment from after the crash? 🥺

I have not been able to get it to do it and my log has since been overwritten. But everytime I arrived close to the scene scripthook would crash, Could of been a weird glitch during a particular session I didnt change anything in any settings or ini.

evvybwoyy

Members

these or few of the callout thats not working for me the rest of them or fine but these ones crashing my game

Senora Freeway Animal Hit = Not working

Great Ocean Highway Truck Accident = Not working

Abandoned Vehicle Crash = Not working

Hit And Run on a Gas Station = Not working

Hit And Run on a 247 Market = Not working

Hit And Run on a Paleto Bay (Fuel Station) = Not working

Hit And Run on a Los Santos Airport Parking = Not working

Fuel Transport Crash (Paleto Bay) = Not working

Truck and Car at Elysian Fields Fwy = Not working

Largo2

Members Author

4 hours ago, evvybwoyy said:

these or few of the callout thats not working for me the rest of them or fine but these ones crashing my game

Are you sure, that you use PoliceRedefined + CommonDataFramework? 😎

matt78

Members

it crash on mva car axdent

Largo2

Members Author

6 hours ago, matt78 said:

it crash on mva car axdent

I tested all of them multiple times without any single error, do you have Police Redefined and CommonDataFramework? Any specific time, that it occurs? I hope we can find a solution 👍

Chris B.

Members

(edited)

Hey buddy, as I mentioned in the review, amazing callout pack. Immersion is excellent. One small thing I noticed is on response to the scenarios with Fire already on scene, their lights are off which semi impacts the realism/immersion you are aiming for. I am not sure if this is a setting for LSPDFR in general or something within the pack, but wanted to share this back with you.

EDIT: This issue reported above is not for every callout, just some.

Also, had a crash. will send to your discord also, but flagging here too.

[1/2/2026 1:27:11 AM.155] LSPD First Response: IN: VehAccidents.Callouts.TowTruckAssistance2

[1/2/2026 1:27:11 AM.155] LSPD First Response: ERROR: System.InvalidOperationException: Nullable object must have a value.

[1/2/2026 1:27:11 AM.155] at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

[1/2/2026 1:27:11 AM.155] at System.Nullable`1.get_Value()

[1/2/2026 1:27:11 AM.155] at VehAccidents.Callouts.TowTruckAssistance2.<Callout>b__13_0()

[1/2/2026 1:27:11 AM.155] LSPD First Response: If You Believe this is a Bug, Please Report it on my Discord Server. Thanks!

[1/2/2026 1:27:11 AM.155] LSPD First Response: === VehicleAccidentsCallouts: ERROR ===

Thank you

Edited by Chris B.

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