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Interior Callouts 1.2.7

(5 reviews)

6 Screenshots

Could contain: text, screenshot, poster, graphic design, graphics, anime

Major Update 1.2.0 Now Live! New Levels Added!

Showcase Video

ABOUT

      Interior Callouts is a unique callouts pack that utilizes Enable All Interiors to create intense, realistic police/SWAT scenarios. Each callout is meticulously crafted to provide a sense of real-life police interactions, where people are inherently unpredictable. This callout uses randomized probability to decide on the behavior of every single AI in each call, ensuring multiple different outcomes and maximum replayablility.

 

While there are only two callouts in the pack at the moment, each provides a unique experience.

 

  •       Trespassing – A police scenario, with multiple different locations and 25 different outcomes.
  •       Barricaded Suspects – A police or SWAT scenario, with 3 locations and an almost infinite number of outcomes, no playthrough will be exactly the same. There will be certain objectives to achieve during every scenario, which will be scored at the end of the mission.

 

With over 20,000 lines of code, this callout pack is an ambitious project. If you appreciate my work, feel free to show your support here. Please leave a review!

https://buymeacoffee.com/vixloi

REQUIREMENTS

  •        Enable All Interiors (Version 33.0 or Above)(NOT Included)

                 https://www.gta5-mods.com/scripts/enable-all-interiors-wip

  •        ScriptHookV (Latest Version)(NOT Included)

                 http://www.dev-c.com/gtav/scripthookv/

  •        ScriptHookVDotNet-Nightly (Latest Version)((NOT Included)

                 https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases

 

RECOMMENDATIONS

  •        StopThePed (So suspects don’t despawn after the callouts ends)

                 https://www.bejoijo.com/post/stop-the-ped

  •        Immersive Effects (For realistic effects from firearms)

                 https://www.lcpdfr.com/downloads/gta5mods/scripts/39799-immersive-effects/

  •        Weapon Control (For single, burst, or full auto fire)

                 https://www.lcpdfr.com/downloads/gta5mods/scripts/47141-weaponcontrol/

INSTALLATION

1.            Download Enable All Interiors and unzip the file.

2.            While in the “scripts” folder, open EnableAllInteriors.ini and change the following settings under [MISC]:

               a.      ENABLEMARKERS_TELEPORT = True

               b.      ENABLEBLIPS = True

3.            Drag and drop the ENTIRE “scripts” folder from the “Enable All Interiors Mod Files” folder into the GTAV Root Directory Folder. The whole scripts folder is transferred.

               (EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)

4.            Download ScriptHookV and unzip the file.

5.            Open the “bin” folder. You can safely delete the following files (optional):

               a.      NativeTrainer.asi

6.            Drag and drop EVERYTHING from the “bin” folder into the GTAV Root Directory Folder.

               (EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)

7.            Download the latest version of Script Hook V Dot Net Nightly from the GitHub page under “Assets”. Unzip the file.

8.            Open the unzipped ScriptHookVDotNet-v folder. Drag and drop EVERYTHING from the “ScriptHookVDotNet-v” into the GTAV Root Directory Folder.

               (EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)

9.            Download the InteriorCallouts files from the LSPDFR page and unzip it.

10.          Open the unzipped InteriorCallouts folder. Open the IC_INSTALL_FILES folder.

11.           Drag and drop EVERYTHING from the IC_INSTALL_FILES folder into the GTAV Root Directory Folder

               (EX: E:\SteamLibrary\steamapps\common\Grand Theft Auto V)

 

HOW TO PLAY

Barricaded Suspects

1.       Ensure LSPDFR is loaded, and you are on duty. You can either wait for the callout to spawn randomly or use a callout launcher.

2.      Arrive on scene. Prepare equipment (armor, long guns, etc.).

3.      The location of the entrance to the callout should be marked on your map with a white garage symbol. 

          Could contain: screenshot, white, black, graphics, black and white, graphic design, line, designCould contain: blue, screenshot, majorelle blue, ground, indoor, window

         Once you are at that location, you may see a blue circle, which you can stand inside and press “E” to enter the interior. If there isn’t a blue circle, look for enterable doors. You can just walk through these doors to enter the interior.

4.      To command a suspect, aim your weapon at them, and then press Y to command them. (A prompt should pop up in the top left corner of your screen)

5.      Continue to interact with them until an outcome occurs.

         a.      Some suspects may not respond to commands, this is intentional, and they may also walk away from you.

         b.       If the use of deadly force is necessary, use it.

         c.      If a suspect is compliant or has given up after the interaction has finished, arrest them (with StopMyPed or LSPDFR Vanilla Arrest) and move on.

6.      Defend yourself if necessary. Some suspects may not want to talk.

7.      Go slow, be careful. You can die easily.

8.      Complete all objectives. Objectives will pop up as completed when they are fully finished. Your performance will be scored at the end.

9.      Once all suspects, civilians and objectives have been completed, a prompt will show up to end the callout. Attend to the leftover suspects as you see fit.

Trespassing

1.       Ensure LSPDFR is loaded, and you are on duty. You can either wait for the callout to spawn randomly or use a callout launcher.

2.      Arrive on scene. The location of the entrance to the callout should be marked on your map with a white garage symbol. 

          Could contain: screenshot, white, black, graphics, black and white, graphic design, line, designCould contain: blue, screenshot, majorelle blue, ground, indoor, window

         Once you are at that location, you may see a blue circle, which you can stand inside and press “E” to enter the interior. If there isn’t a blue circle, look for enterable doors. You can just walk through these doors to enter the interior. (Common for gas stations, barber shops, etc.)

3.      Press Y to interact and talk with the suspect

4.      Continue to talk to the suspect until an outcome occurs

BUG REPORTING & TROUBLESHOOTING

Please report all bugs in the callout pack on the LSPDFR mod page or message me on Discord @ Vixloi

  •        If nothing is working, ensure all requirements are properly installed. If still not working, fully delete the callout and requirements, and do a fresh install.
  •        If Interiors are not enterable, confirm EnableAllInteriors is installed correctly, with the latest version of SCHVDN-Nightly. 
  •        Note: If your computer is considered a “potato” it is highly likely that EAI and this callout will not run correctly. This callout is performance intensive.
  •        If EnableAllInteriors is not working, try installing InteriorsV

                 https://www.gta5-mods.com/scripts/interiorsv-scripthookv 
 

ACKNOWLEDGEMENTS

Thank you to everyone in the LSPDFR Developers Discord for help with all my code.

Want to get started with your own callout pack? Feel free to message me.

 

Scanner audio was pulled from (with permission):

  •        686Callouts
  •        AttemptedCrimeCallouts
  •        GrammarPolice
  •        ImmersiveAmbientEvents
  •        TypicalCallouts
  •        UnitedCallouts
  •        LSPDFR Generic Audio
  •        BasicCallouts

 

FUTURE PLANS

  • Barricaded Suspects
    • New High Difficulty Locations:
      • City Smelter
      • Ron’s Scrapyard
      • Clucking Bell
    • New Medium Difficulty Locations:
      • Bank
      • Jewelry Store
      • High rise apartment
    • New Low Difficult Locations
      • Single family home
      • Small garage
    • Hostage Taking
    • Traps
    • Suicide Bomber
  • Breaking and Entering Callout
  • DA Callout
  • Noise Disturbance Callout

CHANGELOG

Latest Version: 

v1.2.7

  • Removed ScriptHookVDotNet-Nightly
  • Updated read me file for clearer installation instructions
  • Small bug fixes
  • Suspects now have a chance to shoot back when shot at first

v1.2.6

  • Updated ScriptHookVDotNet-Nightly

v1.2.5

  • Updated ScriptHookVDotNet-Nightly

v1.2.4

  • Updated ScriptHookVDotNet-Nightly

v1.2.3

  • Updated ScriptHookVDotNet-Nightly

v1.2.2

  • Barricaded Suspects
    • Fixed an issue where the peds would despawn on the Vespucci level if the player took too long to long to arrive on scene
  • Updated ScriptHookVDotNet-Nightly

v1.2.1

  • Barricaded Suspects
    • Fixed an issue where you could always command a civilian on the Coroner level
    • Fixed an issue where sometimes civilians would be invisible on the Burton level
  • Added in a new INI file that can be used to turn on or off callouts and other various settings

v1.2.0

  • Barricaded Suspects
    • Added a new low difficulty location, Vespucci Apartments
    • Added a new low difficulty location, Burton Apartments
    • Fixed a bug that could cause a crash when a civilian pulled out their phone to record
  • Added update checker
  • Revamped dispatch voice lines when callouts spawn

v1.1.1

  • Trespassing

    • Added twice as many more random ped models that could be chosen
    • Fixed a bug that caused a crash when trying to choose a random animation
    • Fixed a bug that caused a crash when trying to choose a ped model
    • Added more robust checks to prevent crashing
    • Added more dialogue for attack speech
    • The player will now automatically talk to dispatch at certain times during the callout

v1.1.0

  • Updated ScriptHookVDotNet-Nightly

v1.0.9

  • Updated ScriptHookVDotNet-Nightly

v1.0.8

  • Updated the dispatch audio for when the callout spawns
  • Barricaded Suspects
    • Civilians now have a chance to quickdraw their phone and record ambiently or while they are resisting commands
    • Suspects now have a chance to pull out a hidden smaller, secondary weapon and attack the player after they surrender but before they are cuffed
    • Added a bunch of new closed caption dialogue lines for all NPCs.
    • Added more robust checks to prevent crashing

v1.0.7

  • Updated ScriptHookVDotNet-Nightly
  • Updated the dispatch audio for when the callout spawns

v1.0.6

  • Updated ScriptHookVDotNet-Nightly

v1.0.5

  • Barricaded Suspects
    • Fixed an issue where sometimes you couldn’t command a suspect with “Y”
    • Civilians may now ignore your commands and walk away from you
    • Fixed an issue where civilians would always wander, now sometimes they stay in place
    • Civilians will now sometimes cower in place before you command them
    • Civilians will now sometimes insult you while they are resisting commands
    • The player will now automatically talk to dispatch at certain times during the callout
  • Updated ScriptHookVDotNet-Nightly

v1.0.4

  • Revamped the readme file to make installation clearer
  • Removed some installation files

v1.0.3

  • Revamped the readme file to make installation clearer
  • Removed some installation files

v1.0.2

  • Revamped the readme file to make installation clearer
  • Included requirement files in the callout files to streamline installation
  • Disabled a blip that was causing threads to crash

v1.0.1:

  • Fixed a bug that caused random crashes when scoring a player's performance.

v1.0.0:

  • Initial Release

DISCLAIMER

InteriorCallouts is in no way affiliated with any of the following:

  •        Rockstar Games and Subsidiaries (Like Rockstar Toronto, Rockstar New York, Rockstar LA, etc.)
  •        Grand Theft Auto V
  •        Take-Two Interactive Software, Inc. and Subsidiares
  •        Ready or Not, or VOID Interactive
  •        EnableAllInteriors
  •        ScriptHookV
  •        ScriptHookDotNet

 

TERMS OF USE

By downloading this callout, you agree to the terms of use. Interior Callouts will always be free to play and should not be restricted by any paywall or other payment services. Interior Callouts will only be officially distributed on LSPDFR.com. If there is an Interior Callouts download from another website, it is not legitimate and may contain malware. Interior Callouts may be used in recorded videos for entertainment purposes only, and not for any commercial purposes. Interior Callouts shall not to be redistributed, reverse engineered or modified in any way without explicit permission from the author. Attempting to violate the terms of service will result in legal action being taken through the proper channels.

Edited by Vixloi

What's New in Version 1.2.7

Released

  • Removed ScriptHookVDotNet-Nightly
  • Updated read me file for clearer installation instructions
  • Small bug fixes
  • Suspects now have a chance to shoot back when shot at firs


Short Description

A unique callout pack that focuses on intense, unpredictable, realistic police scenarios.

User Feedback

Recommended Comments

just a question, where does exactly the marker on where i shall enter the coroner building because i tried every door in the building and i cant still enter and i just use trainer to go inside the building thankssss

 

AtlasUpfitters

Members

3 hours ago, General Phillip Stephen said:

just a question, where does exactly the marker on where i shall enter the coroner building because i tried every door in the building and i cant still enter and i just use trainer to go inside the building thankssss

 

You're supposed to utilize these callouts with "OpenInteriors" which is a mod

Vixloi

Members Author

4 hours ago, General Phillip Stephen said:

just a question, where does exactly the marker on where i shall enter the coroner building because i tried every door in the building and i cant still enter and i just use trainer to go inside the building thankssss

 

Please download and install the requirements for this callout to work properly.

 

 

  • Enable All Interiors (Version 33.0 or Above)

                 https://www.gta5-mods.com/scripts/enable-all-interiors-wip

 

 

Demi S.

Members

Anyway to make a border callouts

Vixloi

Members Author

7 hours ago, Demi S. said:

Anyway to make a border callouts

What do you mean, “border” callouts? Could you explain further on what you mean?

Zeca

Members

any chance to this mod works with Open All Interiors or it'll only works with EAI since OAI it's outdated ?

 

Vixloi

Members Author

33 minutes ago, Zeca said:

any chance to this mod works with Open All Interiors or it'll only works with EAI since OAI it's outdated ?

 

It should theoretically work with OAI at the moment assuming OAI opens up the coroner’s building. However, considering that EAI has newer interiors, which I may use in the future, OAI may not work for every callout. 

Zeca

Members

(edited)

32 minutes ago, Vixloi said:

It should theoretically work with OAI at the moment assuming OAI opens up the coroner’s building. However, considering that EAI has newer interiors, which I may use in the future, OAI may not work for every callout. 

I understand and personally saying it's the best choice to use EAI cause it have support and constantly updates. I'll take a look at your plugins later and i wanna see a lot of action throught it. Thanks and success with the plugin!

Edited by Zeca

Vixloi

Members Author

(edited)

2 hours ago, Zeca said:

I understand and personally saying it's the best choice to use EAI cause it have support and constantly updates. I'll take a look at your plugins later and i wanna see a lot of action throught it. Thanks and success with the plugin!

Thank you! That was the reason I chose EAI due to the fact it’s being actively supported and updated. 

 

Have fun! You’ll certainly see some action with this callout, although you’ll never know when! 🙂 (Random probability go brrrrrrrrr)

 

Theoretically, there are over 2x10^25 separate outcomes for Barricaded Suspects 😄

Edited by Vixloi

Roman ZocKt

Members

I have a request. In my opinion, the dialogues are too long for the fact that they are not acoustic. I think the whole thing would be more realistic and provide a better gaming experience with so many weapons and immediate shooting. There used to be house invasions where the perpetrators shot at us directly, and that definitely had a stronger gaming value. Maybe you can use that as a guide. Otherwise, I look forward to more callouts

pixelPgaming

Members

(edited)

Does it work with InteriorV?

Edited by awsolot

Vixloi

Members Author

7 hours ago, awsolot said:

Does it work with InteriorV?

Has not been tested with Interior V. It probably works, not sure though. 

14 hours ago, Roman92 said:

I have a request. In my opinion, the dialogues are too long for the fact that they are not acoustic. I think the whole thing would be more realistic and provide a better gaming experience with so many weapons and immediate shooting. There used to be house invasions where the perpetrators shot at us directly, and that definitely had a stronger gaming value. Maybe you can use that as a guide. Otherwise, I look forward to more callouts

Thanks for the suggestion! However, I’m confused by what you are asking. What do you mean the dialogue is too long for not being acoustic? For which callout? 

 

If I remember correctly, there is an outcome in both callouts where suspects will just attack you immediately without even trying to talk to you. 

 

I understand that some house invasion scenarios do have some immediate shooting, but this callout doesn’t have anything like that yet.

Roman ZocKt

Members

(edited)

1 hour ago, Vixloi said:

Thanks for the suggestion! However, I’m confused by what you are asking. What do you mean the dialogue is too long for not being acoustic? For which callout? 

 

If I remember correctly, there is an outcome in both callouts where suspects will just attack you immediately without even trying to talk to you. 

 

I understand that some house invasion scenarios do have some immediate shooting, but this callout doesn’t have anything like that yet.

Yes, the dialogues are too long to read. I played the scenario at the coroner's building a few times and was almost exclusively occupied with reading. 

By the way, I couldn't enter the building with OAI; it just doesn't work for some people. Instead, I tried InteriorsV and had no problems. It's important to set StoryCompatibility to false in InteriorsV.ini for it to work.

Edited by Roman92

Vixloi

Members Author

3 hours ago, Roman92 said:

Yes, the dialogues are too long to read. I played the scenario at the coroner's building a few times and was almost exclusively occupied with reading. 

By the way, I couldn't enter the building with OAI; it just doesn't work for some people. Instead, I tried InteriorsV and had no problems. It's important to set StoryCompatibility to false in InteriorsV.ini for it to work.

Well, the lengths of the dialogue for barricaded suspects is based on randomization as well, so it can be anywhere from 2 lines of dialogue to 10. Some people are most resistive than others 🤷🏻‍♂️. A good amount of police work can just be having a conversation with someone, and unfortunately it can be annoying. That is intentional by code.

 

The callout does work no issues with EAI, but I have not tested compatibility with OAI or InteriorsV. 

 

Let me know if you have any more issues!

 

 

paq4lol

Members

how can i enter the building, beacuse i checked every door and cant get into the building. i got downloaded Enable All Interiors and if i checked on free cam i see interior of building

EinsteinCoomer

Members

The Coroner interior works, but I can't enter without using the creator cam.

notgrave1ardy

Members

I installed open all interiors but simply cannot go inside the building whatsoever. I installed the lemon and scripts folder, and the stuff like that. But yet I can't get in. Scripthookv says its working fine. How do I get inside?

Vixloi

Members Author

On 8/11/2025 at 7:28 PM, notgrave1ardy said:

I installed open all interiors but simply cannot go inside the building whatsoever. I installed the lemon and scripts folder, and the stuff like that. But yet I can't get in. Scripthookv says its working fine. How do I get inside?

 

On 8/6/2025 at 3:34 AM, General Phillip Stephen said:

just a question, where does exactly the marker on where i shall enter the coroner building because i tried every door in the building and i cant still enter and i just use trainer to go inside the building thankssss

 

 

On 8/10/2025 at 7:29 PM, EinsteinCoomer said:

The Coroner interior works, but I can't enter without using the creator cam.

 

On 8/10/2025 at 5:25 PM, paq4lol said:

how can i enter the building, beacuse i checked every door and cant get into the building. i got downloaded Enable All Interiors and if i checked on free cam i see interior of building

 

Sorry to hear you guys are having issues. Let me investigate the installation process to see if I can find the issue and make it more clear for you guys.

I'll touch base soon.

Vixloi

Members Author

On 8/11/2025 at 7:28 PM, notgrave1ardy said:

I installed open all interiors but simply cannot go inside the building whatsoever. I installed the lemon and scripts folder, and the stuff like that. But yet I can't get in. Scripthookv says its working fine. How do I get inside?

 

On 8/10/2025 at 7:29 PM, EinsteinCoomer said:

The Coroner interior works, but I can't enter without using the creator cam.

 

On 8/10/2025 at 5:25 PM, paq4lol said:

how can i enter the building, beacuse i checked every door and cant get into the building. i got downloaded Enable All Interiors and if i checked on free cam i see interior of building

 

Please update to the latest version of the callout (v1.02) and follow the installation instructions carefully. If you are still having trouble with the callout, please let me know.

IceGuy221

Members

did you get permission t redistribute enable all interiors and scripthookvdotnet or include it in the download?

  • Community Team
8 hours ago, IceGuy221 said:

did you get permission t redistribute enable all interiors and scripthookvdotnet or include it in the download?

You can use the report feature for concerns like this instead. This is something I am already looking into.

IceGuy221

Members

1 hour ago, SuperPyroManiac said:

You can use the report feature for concerns like this instead. This is something I am already looking into.

I was looking for author honesty first lol but understood

Can't get it to work at all. I followed the instructions and it does not let me enter the coroner building at all. The call works fine. But the NPCs spawn outside instead of being inside of the building. Only 2 of the NPCs (the rogue doctor and some other suspect) spawned inside. No interior inside.

sxmh03

Members

Hey, I keep ketting this crash when accepting your callouts. Any idea how I can fix this? 

RagePluginHook.log

  • Community Team

Hey Vixloi, what a great idea you had with this plugin! I enjoy it and I hope to see more updates coming, can't wait to play more of it ❤️

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