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NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

Nemesisx101

Members

(edited)

Hey, could you elaborate on walkstyle element… not too sure what you mean by that— a menu to select Player walkstyle? Many thanks. 

Edited by Nemesisx101

amenbrother

Members

(edited)

Geez, this mod just keeps getting better. Keep up the great work! The update looks awesome!
 

Quick question: does the new mod version require PR/STP? I usually play without PR/STP, and would love to use this. Thanks!

Edited by amenbrother

Bumble Bee

Members

8 hours ago, doublehook said:

Hey! Thanks for your comment! Yes sir, a LOT of work went into this plugin. I think I lost some valuable years on my life from the lack of sleep I've had over the past 6 months. With a full time job, late nights were the only time I had to work on this, outside of some weekend time.

 

It's definitely possible for AI voices to be implemented in a future version. I'll be going all out on V3. My goal is for full on natural conversation without scripted XML's. No more memorizing or customizing phrases, just flat out conversational AI.  🙂

Thanks man. I really appreciate the kind words! I'm so glad you're enjoying 2.0, and that I was able to help get you up and running just in time for V2 to drop! If you need anything at all my friend, you know I got you!  🙂 

After a couple of hours of testing, I came up with a working solution and it's already been implemented. In the next dot release (sometime towards the end of next week - maybe sooner), there will now be a new toggle option in the NPCI.ini file to enable (or disable) a blacklist feature that removes all police PEDS and emergency personnel from being flagged by any NPCI action or interaction. Help is coming! 🙂

Will this include mp_freemode peds or just the base game police peds

doublehook

Members Author

2 minutes ago, Bumble Bee said:

Will this include mp_freemode peds or just the base game police peds

mp_freemode as well, since those are assigned by STP/PR as well for backup calls. 

1 hour ago, amenbrother said:

Geez, this mod just keeps getting better. Keep up the great work! The update looks awesome!
 

Quick question: does the new mod version require PR/STP? I usually play without PR/STP, and would love to use this. Thanks!

Thanks so much! I'm happy to report that neither one is needed to enjoy NPCI 2.0. If you're playing w/o PR or STP, my recommendation would be to install the PR version, as it has the cleanest code and would perform the best in this scenario. 🙂

doublehook

Members Author

(edited)

6 hours ago, Nemesisx101 said:

Hey, could you elaborate on walkstyle element… not too sure what you mean by that— a menu to select Player walkstyle? Many thanks. 

Hey there. 2.0 comes with the ability to cycle through 49 walkstyles using whatever keybind you assign this feature inside the NPC.INI file. No menus. It just cycles through all 49, one by one, until you end up back on your LSPDFR default. Whatever walkstyle you land on will be the one you use throughout your session, until you cycle to a new one. If you find a particular walkstyle as your cycling through them, and want that to always be your default when loading up LSPDFR, then add that walkstyle name into the INI file and it will automatically assign that WS when you go on duty. You can still cycle through the walkstyles even if you assign a default. Ideally, if you wanted to only have say 3 or 4 to cycle through depending on your situation, you can remove all the walkstyles you don't want inside the INI file and be able to quickly cycle through a short list. I have a video on my YT page showing this feature.

Edited by doublehook

aquafx

Members

Please bring some Controller buttons to NPCI.ini

Cheers

doublehook

Members Author

(edited)

32 minutes ago, aquafx said:

Please bring some Controller buttons to NPCI.ini

Cheers

Will do. I never even considered it until someone posted about that a page or 2 back. I'll make it happen. 🙂

Edited by doublehook

mahamlyrics

Members

This mod is such a Game Changer , Dude it's FIRE....Just to tally , I'm 1000 percent in agreement with making this usable with a lspdfr partner .

 

doublehook

Members Author

1 hour ago, mahamlyrics said:

This mod is such a Game Changer , Dude it's FIRE....Just to tally , I'm 1000 percent in agreement with making this usable with a lspdfr partner .

 

LOVE THIS! Thanks so much for the props! It means a lot. Appreciate you sharing your vote too! Rest assured, the next update will keep this feature in there, but with a new option to toggle it off.  🙂 

EinsteinCoomer

Members

I want to enjoy this mod, but for whatever reason, it never understands my voice; I have done the windows speech recognition training, yet I get the same result. However, Grammar Police does not have this issue, I'm guessing because they use the Microsoft Speech Platform, but it could just be me. I am just asking for some help with this mod and the Windows Speech Recognition software.

doublehook

Members Author

2 hours ago, EinsteinCoomer said:

I want to enjoy this mod, but for whatever reason, it never understands my voice; I have done the windows speech recognition training, yet I get the same result. However, Grammar Police does not have this issue, I'm guessing because they use the Microsoft Speech Platform, but it could just be me. I am just asking for some help with this mod and the Windows Speech Recognition software.

Hey there. Sorry to hear that you're having trouble with the speech recognition. You say it never understand your voice -- does that mean you never get any expected responses back and only the unrecognized ones, or are you not getting any onscreen responses at all? If you join my discord and submit a ticket, I'll do everything I can to help get you up and running. 

Narobic

Members

(edited)

I love it! 

 

 

Edited by Narobic

doublehook

Members Author

5 hours ago, Narobic said:

I love it! 

 

 

HELL YES! I love it! Thank you so much for sharing a video of it in action. There really aren't many NPCI videos on YT (outside of my own), so it was a real treat to watch yours. Can't wait to see more from you! Subscribed!!  🙂

EinsteinCoomer

Members

On 11/9/2025 at 5:23 PM, doublehook said:

Hey there. Sorry to hear that you're having trouble with the speech recognition. You say it never understand your voice -- does that mean you never get any expected responses back and only the unrecognized ones, or are you not getting any onscreen responses at all? If you join my discord and submit a ticket, I'll do everything I can to help get you up and running. 

I did sort of fix it a couple days back, but every now and then it won't recognize my voice; however, that was after I did the Windows Speech Recognition "Training" so it could understand my voice better.

doublehook

Members Author

3 hours ago, EinsteinCoomer said:

I did sort of fix it a couple days back, but every now and then it won't recognize my voice; however, that was after I did the Windows Speech Recognition "Training" so it could understand my voice better.

So it sounds like you're saying it worked better before the speech recognition training? Interesting. You would think that would have helped to make it better. Sorry it's not performing more consistently for you. You might consider experimenting with the phrases, customizing them so they flow better with your voice input, as opposed to using the ones I provided (assuming you haven't messed with them yet). If you find certain phrases aren't working for you, especially consistently, change them up. Customize them to say something different, and keep trying them out until your satisfied. The more you mess around with them to match your style, the better they'll work for you. Also, and I'm guilty of this myself, make sure you're holding the input keybind before you start speaking, and then letting off after the last word. If you hold down and speak at the same time, it could miss the first word occasionally. Let me know how it goes. I'm happy to work with you over on Discord if you continue to have issues.

(edited)

Hey yall, I am having the same issue, and have the AI Speech engine installed. After rereading your first comment today, I will go on Discord and submit a ticket later WITH THE log. Thx.

Edited by 2 Girls 1 Cop Police GTA

nova2727

Members

Same here the Microsoft speech engine not working. Before was working fine 

doublehook

Members Author

13 minutes ago, nova2727 said:

Same here the Microsoft speech engine not working. Before was working fine 

Interesting. Win 11 25H2, their latest version#, still has WSR in there. Curious, did you run it through a training process as well, or are you saying it's simply not working for you anymore. 

Vora

Members

Bro when is the Microsoft speech recognition gonna drop 🥹

doublehook

Members Author

1 hour ago, Vora said:

Bro when is the Microsoft speech recognition gonna drop 🥹

In the next couple of days my friend. It's in beta testing now, so very very soon!  😉

ZADDYSteve

Members

(edited)

I am running into this error when asking for their ID.  I am literally right next to the window.  Any thoughts?

 

Anyone else facing this issue?

 

Could contain: screenshot, font, line

Edited by ZADDYSteve

doublehook

Members Author

(edited)

10 hours ago, ZADDYSteve said:

Quick question for the author... I did not see this in your example YT video above... How will this work with more than 1 occupant in a vehicle?  I assume we would need to specify who we are talking too?  More importantly, does this feature already work?

 

I definitely want to add this mod to my game but want to know this before doing so.  🙂 

Hi there! The PED selection process works by choosing the PED closest to you via proximity. So whichever PED you're closest to when you're giving the command, that's the PED that will perform the action(s). I actually covered this in my 2nd video above. 🙂  Even though the PED selection video was interacting with on-foot PEDS, the process is the same for vehicle PEDS. So if more than one occupant is in a vehicle, if you go the driver door and interact -- that's the PED that will be controlled, if you go the passenger side -- that's the PED that will be controlled, if there's a passenger in the back seat -- same thing. If you pull them all out of the vehicle, you can cycle between all of them via proximity and have full immersive interactions. Just sit them far enough apart so that it's clear through proximity which one you're intending to interact with. 

 

Keep in mind, there are no menus. It's all voice command. The selection process is identical with how you would target a PED with STP or PR. You would go up to them and double tap your E, only with NPCI, you don't have to do that, you just speak.  🙂 

 

And yes, this feature already works, regardless of which version you install! I would put in your game and test it out. 🙂 

 

I'll add another video with a traffic stop containing multiple PEDS just in case other users have the same questions.

10 hours ago, ZADDYSteve said:

I am running into this error when asking for their ID.  I am literally right next to the window.  Any thoughts?

 

Anyone else facing this issue?

 

Could contain: screenshot, font, line

Hey there. It's because you're asking for an ID using an on-foot action, and not the ones for checking vehicle documents. If you want to ask a PED for their ID in a traffic stop, you have to change the phrase associated with traffic stop actions. So for actions that contain "PerformCheckVehicleDocuments", you would either duplicate one of the commands and change the phrase to "show me your ID" or simply change the phrase to that. If you do though, you will have to change the phrase that asks for a PEDS ID on foot to something else, as you can't have the same two phrases commanding different actions. Like this....

 

    <Command>

        <Text>show me your ID</Text>  //change this phrase to something else like "let me see your ID"
        <Action>PerformLicenseCheckAction</Action>
        <Responses>

 

    <Command>
        <Text>show me your papers</Text>  //change this phrase to "show me your ID"
        <Action>PerformCheckVehicleDocuments</Action>
        <Responses>
            <Response>Sure, here you go officer.</Response>
            <Response>Of course, I got them right here.</Response>

 

I hope this makes sense. Please let me know if this helped. 

Edited by doublehook

ZADDYSteve

Members

Thank you so much.  This all makes sense, and helps me to understand how the plugin works.  I will edit the phrase lol.  The other commands, DO work, and this adds so much more emersion to the game.  TYSM for doing such an amazing job with this mod!!! ❤️ 

doublehook

Members Author

1 hour ago, ZADDYSteve said:

Thank you so much.  This all makes sense, and helps me to understand how the plugin works.  I will edit the phrase lol.  The other commands, DO work, and this adds so much more emersion to the game.  TYSM for doing such an amazing job with this mod!!! ❤️ 

Thank you so much for the kind words! It really means a great deal to me to hear how much you're enjoying the mod! Please don't hesitate to reach out to me if you have any questions at all. Seriously. I want you to enjoy NPCI to the fullest extent! There's SO much to this new update. If you'd like, join my Discord as well. That way you can DM me directly with questions, or one of the users in my community would be happy to assist as well. https://discord.gg/9RMrrvm5qH

 

I have a new update coming in a few days that adds even more new actions that I think you're going to love! 🙂

heinrich12

Members

will this work with policer advanced

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