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JM Callouts Remastered 5.2.6.1

(25 reviews)

9 Screenshots

Ini Update Notice - March 13, 2026

When updating the callout pack, delete the old ini file cause a new one will be generated when going on duty,

Callout Launcher Compatibility Notice

After trying to fix the issue with Callout Launcher and JM Callouts for compatibility. I have no success at all. This callout pack remains NOT COMPATIBLE with Callout Launcher.

SUPPORT FOR JM Callouts Remastered - 02/05/2026

I am not monitoring the comment section here no more. If you are needing support, Please join the Discord by clicking the Discord Banner below and I'll be happy to assist you there. Thanks!

                                      Could contain: graphics, font, graphic design, logo, text, brand, screenshot, design

 

JM Callouts Remastered is the remastered callout pack from the original JM Callouts BETA 
pack previously uploaded to LSPDFR.com. This callout pack will have the best callouts that I ever done.

                                                                                               

 

 

Requirements:

LSPDFR 0.4.9 (Latest Build)

Legit Copy of GTA V (Steam, Epic Games Store, Rockstar Launcher, or Retail)

mp2023_01 and mp2024_01 DLC Packs (Required for Stolen Emergency and Supervisor Requested Callouts)

Optional (For the Soundboard Files in the download):

 

 

INSTALL THIS INTERIORS MOD - Required for Certain Callouts:

InteriorsV

 

 

Note: If you have InteriorsV Mod installed, you need to disable Story Mode Compatibility. Some callouts will break if not disabled.

 

How to disable Story Mode Compatibility

 

GTAV (Main Directory)> InteriorsV.ini > Change 'StoryCompatibility = true' to StoryCompatibility = false

 

Check out my other GTA Mods here

 

                       Could contain: graphics, font, graphic design, logo, typography, design

 

- Customizable .ini

- Version Checker to check for updates

- Variety Of Callouts

 

                            Could contain: graphics, font, graphic design, logo, design

 

Intoxicated Individual 

Illegal Campfire on the beach 

Trespassing On Private Property

Possible Prostitution 

Refuse To Leave 

Refuse To Pay 

Soliciting 

Illegal Prostitution  
Trespassing on Railroad Property  

Code Karen 

9-1-1 Hang Up 

Trespassing on Construction Property

Public Disturbance

Lost Individual 

Unauthorized Access Movie Studio

Dead Body

Soliciting - Del Perro Pier

Stolen Emergency Vehicle

Trespassing On School Property

Person On The Highway

Stolen Construction Equipment

Movie Hopping

Stolen Military Equipment

Domestic Disturbance (Forum Dr)

The Taco Dispute

RocketMan

Suspicious Person

Purple Alert - Florida Based Callout

Stalking

Public Ordinance Easter Egg 1 - FlightReacts Based

Public Ordinance Easter Egg 2 - CaseOh Based

Peeping Tom

Person Carrying An Explosive Device

Domestic Disturbance (Paleto Bay)

Domestic Disturbance (Route 68/Harmony)

Domestic Disturbance (Sandy Shores)

Prank Call (BETA)

Injured Person

First Amendment Auditor

Homeless Person

Bicycle Blocking Roadway

Stolen Money Truck [Beta]

Marital Dispute

Supervisor Requested

Officer Involved Shooting

Trespassing On Casino Track

Squatters Trespassing On Abandoned Construction Property

Suspicous Activity

Pacific Bank Heist BUGGED - Do Not Take Callout - Fix in Progress

 

          Could contain: font, graphics, graphic design, logo, text

Officer Gone Rogue

Armed Protesters Blocking Street

Police Ambush

Pet Trapped In Car

 

Could contain: font, graphics, text, graphic design, logo, design

 

- Add Dialogue Audio to callouts

- Improve Callout Dispatch Audio

 

⚠️ Updating from Previous Version: ⚠️

 JMCallouts Audio [Folder], JMCalloutsRemastered.dll, JMCalloutsRemastered.pdb, and JMCalloutsRemastered.ini

 

Check out the progress on Trello:

https://trello.com/b/hsICaOHy/jmcallouts-remastered-roadmap

 

Need Support? Join the Discord (Click the Image)

 

Could contain: graphics, font, graphic design, screenshot, logo, electric blue, colorfulness

 

 

Tutorial on How To Install the Required DLC Pack(s) for JMCallouts Remastered:

SHOWCASE:

@OfficerBenzo's Showcase:

 

 

INSTALL:

 

                                                     

 

   Could contain: text, font, graphics, graphic design, logo, screenshot

 

Mickielprince

arnav7633

Bain3602

Wolfy0420

cong2003

FearRover

Draco

de_niiko

arthric

john

 

Terms of Use:

You are free to use this plugin, however you may NOT redistribute and/or REVERSE ENGINEER. Always Link to the Original callout plugin pack. This includes as Claiming this as your own.  Redistribution of this callout plugin pack will result in a DMCA Takedown. This callout pack is only distributed only on LCPDFR, GTA5-Mods, Itch.io, and my personal site. Other sites contains malware. 

 

 

Installation:

Drag and Drop "lspdfr" and "plugins" folders into main GTA V Directory

 

Soundboard Files:

drag and drop "plugins" folder into main directory and follow the provided readme for further instructions

 

CalloutInterfaceAPI.dll goes into Main GTA Directory! If it exists, do not install.

 

 

      Install the JM Callouts Remastered Icon Texture OIV, This is required otherwise you'll get an "IMGR" icon.

To Uninstall the icon, go to mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\ then delete "web_jonjongames.ytd". > done!

 

Feedback and Suggestions are welcome.

 

Edited by JM Modifications
added DLC Pack Tutorial vid

What's New in Version 5.2.6.1

Released

CHANGELOG:

 

v5.2.6.1 - Emergency Patch:

 

- Fixed the wrong version number in Settings.cs file in the Policing Redefined Build.

- Disabled 'Pacific Bank Heist' due to a major bug. Will return when a fix is made.

 

Files need to be updated:

JMCalloutsRemastered.dll and JMCalloutsRemastered.pdb

These files need to be updated for the callout pack to function properly with the correct audio, new/updated callouts.


Short Description

stable callouts from the OG JM Callouts

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

AI was used to help diagnose issues within the callout pack.

User Feedback

Recommended Comments

JM Modifications

Insiders Author

9 hours ago, WildManDan said:

Is the conflict with forestry callouts fixed now?

Been fixed. 

WildManDan

Members

1 hour ago, OfficerMorrison said:

Been fixed. 

legend! I had forestry callouts removed while I waited, that was quick too thanks for that

JM Modifications

Insiders Author

1 hour ago, WildManDan said:

legend! I had forestry callouts removed while I waited, that was quick too thanks for that

Np. The dev of ForestryCallouts fixed the issue. We are good now. 

DooVan

Members

I have reinstalled your callout pack and here is my experience: Trespassing on Railroads callout when I get there, everything is fine until the suspect flee, the game doesn't recognized it so I couldn't start a pursuit. For Public Disturbance Callout when the suspect flee, he charged my partner with a knife so I shot him and he died, instantly when he died the ped disappeared and the callout ended. Could we have the possibility to have an option in the .ini file to set if we want the callout to end automatically or manually?

JM Modifications

Insiders Author

1 minute ago, DooVan said:

I have reinstalled your callout pack and here is my experience: Trespassing on Railroads callout when I get there, everything is fine until the suspect flee, the game doesn't recognized it so I couldn't start a pursuit. For Public Disturbance Callout when the suspect flee, he charged my partner with a knife so I shot him and he died, instantly when he died the ped disappeared and the callout ended. Could we have the possibility to have an option in the .ini file to set if we want the callout to end automatically or manually?

Send me you rage log. The callouts have 4 scenarios: If the player (You) is dead, the callout ends, if the suspect is dead, the callout ends, if the End Callout key is hit ("END" by default) is pressed, the callout ends, if the suspect is arrested, the callout ends. I will look into implementing it but don't know when it'll be a thing. 

Swikanda

Members

When I was on deadboy duty, I went to the scene to call EMS using LSPDFR's Police menu, after that I didn't know what to do anymore. Does this plugin need another plugin to support the operation?

JM Modifications

Insiders Author

11 minutes ago, Swikanda said:

When I was on deadboy duty, I went to the scene to call EMS using LSPDFR's Police menu, after that I didn't know what to do anymore. Does this plugin need another plugin to support the operation?

Can you explain more in detail please?

Swikanda

Members

16 minutes ago, OfficerMorrison said:

Bạn có thể giải thích chi tiết hơn được không?

What I mean is that when doing the task of identifying the dead, when arriving at the scene, the system instructs to call EMS or a unit to handle it, I use the call EMS unit command on the Police menu of LSPDFR. When EMS arrived at the scene and examined the body before leaving, I didn't know what to do next? Because I didn't do it right, Callouts didn't END automatically, right?

JM Modifications

Insiders Author

2 minutes ago, Swikanda said:

What I mean is that when doing the task of identifying the dead, when arriving at the scene, the system instructs to call EMS or a unit to handle it, I use the call EMS unit command on the Police menu of LSPDFR. When EMS arrived at the scene and examined the body before leaving, I didn't know what to do next? Because I didn't do it right, Callouts didn't END automatically, right?

No, like SuperPyroManiac said on SuperCallouts, you have to hit the END key on your keyboard to end the call, or hit G on your keyboard if you have STP installed then hit request end callout. The 2 choices for the Dead Body callout is either call EMS ans see they can revive the ped or call the ped DOA then call the coroner to pick up the ped.  I coded it to where you can hit the "END" key at anytime to end the callout.

Swikanda

Members

6 minutes ago, OfficerMorrison said:

Không, như SuperPyroManiac đã nói trên SuperCallouts, bạn phải nhấn phím END trên bàn phím để kết thúc cuộc gọi hoặc nhấn G trên bàn phím nếu bạn đã cài đặt STP rồi nhấn yêu cầu kết thúc chú thích. Hai lựa chọn cho chú thích Xác chết là gọi EMS và xem họ có thể hồi sinh trẻ em hoặc gọi DOA cho trẻ em rồi gọi nhân viên điều tra đến đón trẻ. Tôi đã mã hóa nó để bạn có thể nhấn phím "KẾT THÚC" bất cứ lúc nào để kết thúc chú thích.

Can you send me the STP installation link? Is it necessary to install STP?

JM Modifications

Insiders Author

1 minute ago, Swikanda said:

Can you send me the STP installation link? Is it necessary to install STP?

I just realized it, yes, you need STP installed otherwise you'll have issues. I redone the version checker for my callout plugin. 

Swikanda

Members

2 minutes ago, OfficerMorrison said:

Tôi mới nhận ra, vâng, bạn cần cài đặt STP nếu không bạn sẽ gặp vấn đề. Tôi đã làm lại trình kiểm tra phiên bản cho plugin chú thích của mình. 

Thank you

Swikanda

Members

8 hours ago, OfficerMorrison said:

Tôi mới nhận ra, vâng, bạn cần cài đặt STP nếu không bạn sẽ gặp vấn đề. Tôi đã làm lại trình kiểm tra phiên bản cho plugin chú thích của mình. 

When I combine JMcallouts remastered and supercallouts, when transporting criminals to prison , it takes a long time to loading, is there any way to fix it?

JM Modifications

Insiders Author

2 hours ago, Swikanda said:

When I combine JMcallouts remastered and supercallouts, when transporting criminals to prison , it takes a long time to loading, is there any way to fix it?

Let me talk to SuperPyroManiac about this and see what he says

(edited)

Very good callout mod. Not sure if you know already, but if someone becomes hostile from the code karen callout in the gun store, if you use lethal or non-lethal the dude will start to shoot you.

Edited by federalfreedom

JM Modifications

Insiders Author

50 minutes ago, federalfreedom said:

Very good callout mod. Not sure if you know already, but if someone becomes hostile from the code karen callout in the gun store, if you use lethal or non-lethal the dude will start to shoot you.

I'm in the process of changing that. So the outcome will be different in 3.10.0.4 which is still being tested by my playtesters. 

khorio

Members

You do realize you forgot to implement any of your "improvements" right?

 

You forgot to call the methods you added, which ironically is a good thing as you were about to double the ridiculous amount of fibers you created before.

 

The side effect being that most of your callouts will have peds standing around doing nothing atm, and the end callout button is never checked.

DaCat

Members

6 hours ago, khorio said:

You do realize you forgot to implement any of your "improvements" right?

 

You forgot to call the methods you added, which ironically is a good thing as you were about to double the ridiculous amount of fibers you created before.

 

The side effect being that most of your callouts will have peds standing around doing nothing atm, and the end callout button is never checked.

I agree, but the end callout button is not needed as all sane players will use STP which has the end callout button

JM Modifications

Insiders Author

8 minutes ago, DaCat said:

I agree, but the end callout button is not needed as all sane players will use STP which has the end callout button

The end callout button works fine at my end. and it's highly suggested by Benzo Effect. 

6 hours ago, khorio said:

You do realize you forgot to implement any of your "improvements" right?

 

You forgot to call the methods you added, which ironically is a good thing as you were about to double the ridiculous amount of fibers you created before.

 

The side effect being that most of your callouts will have peds standing around doing nothing atm, and the end callout button is never checked.

Fixed 

khorio

Members

51 minutes ago, OfficerMorrison said:

The end callout button works fine at my end. and it's highly suggested by Benzo Effect. 

Fixed 

Why do you claim the thing I pointed out is "fixed" when in truth you haven't fixed anything and you're still creating thousands of threads within seconds.

Could contain: text, screenshot, software, multimedia software, graphics software, computer icon

JM Modifications

Insiders Author

(edited)

42 minutes ago, khorio said:

Why do you claim the thing I pointed out is "fixed" when in truth you haven't fixed anything and you're still creating thousands of threads within seconds.

Could contain: text, screenshot, software, multimedia software, graphics software, computer icon

DM me on Discord and explain that better to me and show me how it should've been coded cause I am so confused right now.  Discord: jonjongamesyt

Edited by OfficerMorrison

Capitan

Members

Error: in the game shows an earlier version of the callouts pack than in the ini.

JM Modifications

Insiders Author

17 minutes ago, Capitan said:

Error: in the game shows an earlier version of the callouts pack than in the ini.

Sorry about that. I was so tired last night and was talking to Haze about something urgent. Re-uploading now.

Uploaded wrong file. Thanks @Capitan for the report

trainguy gaming

Members

@OfficerMorrison will you add back the callouts before you released the newest update anytime soon? Some of them sounded interesting.

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