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JM Callouts Remastered 5.2.6.1

(25 reviews)

9 Screenshots

Ini Update Notice - March 13, 2026

When updating the callout pack, delete the old ini file cause a new one will be generated when going on duty,

Callout Launcher Compatibility Notice

After trying to fix the issue with Callout Launcher and JM Callouts for compatibility. I have no success at all. This callout pack remains NOT COMPATIBLE with Callout Launcher.

SUPPORT FOR JM Callouts Remastered - 02/05/2026

I am not monitoring the comment section here no more. If you are needing support, Please join the Discord by clicking the Discord Banner below and I'll be happy to assist you there. Thanks!

                                      Could contain: graphics, font, graphic design, logo, text, brand, screenshot, design

 

JM Callouts Remastered is the remastered callout pack from the original JM Callouts BETA 
pack previously uploaded to LSPDFR.com. This callout pack will have the best callouts that I ever done.

                                                                                               

 

 

Requirements:

LSPDFR 0.4.9 (Latest Build)

Legit Copy of GTA V (Steam, Epic Games Store, Rockstar Launcher, or Retail)

mp2023_01 and mp2024_01 DLC Packs (Required for Stolen Emergency and Supervisor Requested Callouts)

Optional (For the Soundboard Files in the download):

 

 

INSTALL THIS INTERIORS MOD - Required for Certain Callouts:

InteriorsV

 

 

Note: If you have InteriorsV Mod installed, you need to disable Story Mode Compatibility. Some callouts will break if not disabled.

 

How to disable Story Mode Compatibility

 

GTAV (Main Directory)> InteriorsV.ini > Change 'StoryCompatibility = true' to StoryCompatibility = false

 

Check out my other GTA Mods here

 

                       Could contain: graphics, font, graphic design, logo, typography, design

 

- Customizable .ini

- Version Checker to check for updates

- Variety Of Callouts

 

                            Could contain: graphics, font, graphic design, logo, design

 

Intoxicated Individual 

Illegal Campfire on the beach 

Trespassing On Private Property

Possible Prostitution 

Refuse To Leave 

Refuse To Pay 

Soliciting 

Illegal Prostitution  
Trespassing on Railroad Property  

Code Karen 

9-1-1 Hang Up 

Trespassing on Construction Property

Public Disturbance

Lost Individual 

Unauthorized Access Movie Studio

Dead Body

Soliciting - Del Perro Pier

Stolen Emergency Vehicle

Trespassing On School Property

Person On The Highway

Stolen Construction Equipment

Movie Hopping

Stolen Military Equipment

Domestic Disturbance (Forum Dr)

The Taco Dispute

RocketMan

Suspicious Person

Purple Alert - Florida Based Callout

Stalking

Public Ordinance Easter Egg 1 - FlightReacts Based

Public Ordinance Easter Egg 2 - CaseOh Based

Peeping Tom

Person Carrying An Explosive Device

Domestic Disturbance (Paleto Bay)

Domestic Disturbance (Route 68/Harmony)

Domestic Disturbance (Sandy Shores)

Prank Call (BETA)

Injured Person

First Amendment Auditor

Homeless Person

Bicycle Blocking Roadway

Stolen Money Truck [Beta]

Marital Dispute

Supervisor Requested

Officer Involved Shooting

Trespassing On Casino Track

Squatters Trespassing On Abandoned Construction Property

Suspicous Activity

Pacific Bank Heist BUGGED - Do Not Take Callout - Fix in Progress

 

          Could contain: font, graphics, graphic design, logo, text

Officer Gone Rogue

Armed Protesters Blocking Street

Police Ambush

Pet Trapped In Car

 

Could contain: font, graphics, text, graphic design, logo, design

 

- Add Dialogue Audio to callouts

- Improve Callout Dispatch Audio

 

⚠️ Updating from Previous Version: ⚠️

 JMCallouts Audio [Folder], JMCalloutsRemastered.dll, JMCalloutsRemastered.pdb, and JMCalloutsRemastered.ini

 

Check out the progress on Trello:

https://trello.com/b/hsICaOHy/jmcallouts-remastered-roadmap

 

Need Support? Join the Discord (Click the Image)

 

Could contain: graphics, font, graphic design, screenshot, logo, electric blue, colorfulness

 

 

Tutorial on How To Install the Required DLC Pack(s) for JMCallouts Remastered:

SHOWCASE:

@OfficerBenzo's Showcase:

 

 

INSTALL:

 

                                                     

 

   Could contain: text, font, graphics, graphic design, logo, screenshot

 

Mickielprince

arnav7633

Bain3602

Wolfy0420

cong2003

FearRover

Draco

de_niiko

arthric

john

 

Terms of Use:

You are free to use this plugin, however you may NOT redistribute and/or REVERSE ENGINEER. Always Link to the Original callout plugin pack. This includes as Claiming this as your own.  Redistribution of this callout plugin pack will result in a DMCA Takedown. This callout pack is only distributed only on LCPDFR, GTA5-Mods, Itch.io, and my personal site. Other sites contains malware. 

 

 

Installation:

Drag and Drop "lspdfr" and "plugins" folders into main GTA V Directory

 

Soundboard Files:

drag and drop "plugins" folder into main directory and follow the provided readme for further instructions

 

CalloutInterfaceAPI.dll goes into Main GTA Directory! If it exists, do not install.

 

 

      Install the JM Callouts Remastered Icon Texture OIV, This is required otherwise you'll get an "IMGR" icon.

To Uninstall the icon, go to mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\ then delete "web_jonjongames.ytd". > done!

 

Feedback and Suggestions are welcome.

 

Edited by JM Modifications
added DLC Pack Tutorial vid

What's New in Version 5.2.6.1

Released

CHANGELOG:

 

v5.2.6.1 - Emergency Patch:

 

- Fixed the wrong version number in Settings.cs file in the Policing Redefined Build.

- Disabled 'Pacific Bank Heist' due to a major bug. Will return when a fix is made.

 

Files need to be updated:

JMCalloutsRemastered.dll and JMCalloutsRemastered.pdb

These files need to be updated for the callout pack to function properly with the correct audio, new/updated callouts.


Short Description

stable callouts from the OG JM Callouts

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

AI was used to help diagnose issues within the callout pack.

User Feedback

Recommended Comments

OfficerSquid

Members

1 hour ago, DeputyStephano said:

I've got the same problem.

JM says he is working on this issue per discord. 

JM Modifications

Insiders Author

7 hours ago, DeputyStephano said:

I've got the same problem.

 

8 hours ago, Heisenberg456 said:

I have some problems in this mod whenever I choose callouts and come to the area by pressing ''Y',' the text on speech cannot show up on the screen how to   fix it ?

I'm working on a fix. I already have multiple reports of this coming in my discord. I will release a new update sometime this week. For now, Temporarily remove the callout pack until a new update is released. 

Vora11

Members

(edited)

Brother everything works good in the plugin . but i am having one issue , which is when i go to the ped that is involved in the callout and i try to talk to him nothing pops up . can you help , and also some plugins end callout instantly .

Edit : sorry i didn't see that you were fixing it , i just got exited about the plugin haha

 

Edited by Vora11

JM Modifications

Insiders Author

18 hours ago, Vora11 said:

Brother everything works good in the plugin . but i am having one issue , which is when i go to the ped that is involved in the callout and i try to talk to him nothing pops up . can you help , and also some plugins end callout instantly .

Edit : sorry i didn't see that you were fixing it , i just got exited about the plugin haha

 

The new update has been delayed until Further notice

JM Modifications

Insiders Author

On 8/16/2025 at 1:13 AM, Vora11 said:

Brother everything works good in the plugin . but i am having one issue , which is when i go to the ped that is involved in the callout and i try to talk to him nothing pops up . can you help , and also some plugins end callout instantly .

Edit : sorry i didn't see that you were fixing it , i just got exited about the plugin haha

 

The new update is in the final stages of testing. I am aiming for a August 31st release. That gives me enough time to squash other issues and bugs before I release the new update.

Vora11

Members

20 hours ago, JM Modifications said:

The new update is in the final stages of testing. I am aiming for a August 31st release. That gives me enough time to squash other issues and bugs before I release the new update.

Nice ! We are exited for the release 😍

gta.michigan

Members

The link to join your discord expired. Do you have a new link?

JM Modifications

Insiders Author

(edited)

7 hours ago, gta.michigan said:

The link to join your discord expired. Do you have a new link?

Click the discord banner in the description. The link should be a permanent link. I'll update the link.

Edited by JM Modifications

Welkominspace

Members

i've been noticing a trend where callouts are getting ai voices and audio without the subtitles.

i pretty much only play with the sound off while i'm watching a movie or somthing so that fucks up entire callout packs for me.

been on an old ass version of gta and this pack and just wanna know, is that the case here?

if the new callouts are audio only i might as well stay on the old version but it is one of my favorite packs so i wouldn't mind updating and getting some new callouts 

JM Modifications

Insiders Author

6 minutes ago, Welkominspace said:

i've been noticing a trend where callouts are getting ai voices and audio without the subtitles.

i pretty much only play with the sound off while i'm watching a movie or somthing so that fucks up entire callout packs for me.

been on an old ass version of gta and this pack and just wanna know, is that the case here?

if the new callouts are audio only i might as well stay on the old version but it is one of my favorite packs so i wouldn't mind updating and getting some new callouts 

I am working on the AI voices. This will take a while for me to do. I have to do thorough testing to make sure it works. v5.1 is in the works. I'm doing my best to work on it. I have a IRL job which it takes most of my free time. The subtitles, I know some peeople are deaf, but I will see if I can implement to where you can toggle the subtitles in the config.

Welkominspace

Members

On 9/20/2025 at 6:35 PM, JM Modifications said:

I am working on the AI voices. This will take a while for me to do. I have to do thorough testing to make sure it works. v5.1 is in the works. I'm doing my best to work on it. I have a IRL job which it takes most of my free time. The subtitles, I know some peeople are deaf, but I will see if I can implement to where you can toggle the subtitles in the config.

so for now they arent there yet?

i don't see the appeal personally, when implemented right it could work i guess but i've yet to see it done right 

JM Modifications

Insiders Author

9 hours ago, Welkominspace said:

so for now they arent there yet?

i don't see the appeal personally, when implemented right it could work i guess but i've yet to see it done right 

There are some new callouts being developed but I just got to brainstorm on how I want the callout to be performed. 

Trevor19012

Members

Plugin still gives error for Command Line Help even though its set to true and I have Blueline Dispatch set to true and it still disables it.

itsjzee85

Members

On 9/20/2025 at 11:26 AM, Welkominspace said:

i've been noticing a trend where callouts are getting ai voices and audio without the subtitles.

i pretty much only play with the sound off while i'm watching a movie or somthing so that fucks up entire callout packs for me.

been on an old ass version of gta and this pack and just wanna know, is that the case here?

if the new callouts are audio only i might as well stay on the old version but it is one of my favorite packs so i wouldn't mind updating and getting some new callouts 

 

I just wanted to add in here that I 100% agree with you. There are callout packs that I just can not use because there are no subtitles. I do not play with sound so those callout packs are useless. So ya, I second this!

JM Modifications

Insiders Author

15 hours ago, Trevor19012 said:

Plugin still gives error for Command Line Help even though its set to true and I have Blueline Dispatch set to true and it still disables it.

I have removed Blueline Dispatch support temporarily. Join my Discord for support. Support will not be given here.

itsjzee85

Members

@JM Modifications What does the scene manager xml do that is different than the original xml that comes with the plugin? I looked at all documentation you have with this plugin but there is nothing even mentioning Scene Manager. 

VRDog

Members

I'm noticing that no matter what Key I bind "End Callout" to, nothing seems to end the callout. Currently, the callouts conflict heavily with Policing Redefined (not your fault) so I'm essentially forced to respond to the call, then immediately try to end it so I can actually deal with it via Policing Redefined. However, I cannot even end the callout it seems.

JM Modifications

Insiders Author

(edited)

2 hours ago, VRDog said:

I'm noticing that no matter what Key I bind "End Callout" to, nothing seems to end the callout. Currently, the callouts conflict heavily with Policing Redefined (not your fault) so I'm essentially forced to respond to the call, then immediately try to end it so I can actually deal with it via Policing Redefined. However, I cannot even end the callout it seems.

You know I implemented a console command if you have issues with the end call key. just type "end" in the console, then look for "EndCurrentJMCalloutsRemasteredCallout" then tab then enter. 😉

Edited by JM Modifications

VRDog

Members

14 hours ago, JM Modifications said:

You know I implemented a console command if you have issues with the end call key. just type "end" in the console, then look for "EndCurrentJMCalloutsRemasteredCallout" then tab then enter. 😉

No kidding? Well then that'll help a bunch. Thanks JM!

RealFxbixn

Members

Hey, JM!
 

I'm having a problem where many of your callouts aren't working for me. As soon as I accept them, I immediately get a code 4.
I can't make anything out of the .log file. InteriorV is downloaded and story mode is disabled.Do you have any suggestions? 

PS: mp2023_01 and mp2024_01 DLC Packs are installed!

 

JM Modifications

Insiders Author

11 hours ago, RealFxbixn said:

Hey, JM!
 

I'm having a problem where many of your callouts aren't working for me. As soon as I accept them, I immediately get a code 4.
I can't make anything out of the .log file. InteriorV is downloaded and story mode is disabled.Do you have any suggestions? 

PS: mp2023_01 and mp2024_01 DLC Packs are installed!

 

I'm working on a new update that should resolve most of the issues. Some callouts in the next update will be disabled for a complete rewrite. If you send me your rage log, i'll take a look and see what's going on

RealFxbixn

Members

4 hours ago, JM Modifications said:

I'm working on a new update that should resolve most of the issues. Some callouts in the next update will be disabled for a complete rewrite. If you send me your rage log, i'll take a look and see what's going on

 

Hey, good to know.
Thanks for your help. The log is attached.

I just found the following error:
 

[11/15/2025 9:26:27 AM.361] LSPD First Response: Error while processing callout: [JM Callouts] Possible Prostitution: Die Datei oder Assembly "PolicingRedefined, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.   at JMCalloutsRemastered.Callouts.PossibleProstitution.Process()
 

I don't have PolicingRedefined,  because it's not necessary, just compatible, or am I mistaken?
I prefer to use StopThePed andUltimateBackup

RagePluginHook.log

JM Modifications

Insiders Author

9 hours ago, RealFxbixn said:

 

Hey, good to know.
Thanks for your help. The log is attached.

I just found the following error:
 

[11/15/2025 9:26:27 AM.361] LSPD First Response: Error while processing callout: [JM Callouts] Possible Prostitution: Die Datei oder Assembly "PolicingRedefined, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.   at JMCalloutsRemastered.Callouts.PossibleProstitution.Process()
 

I don't have PolicingRedefined,  because it's not necessary, just compatible, or am I mistaken?
I prefer to use StopThePed andUltimateBackup. Some of the audio files in your log is failing to find, not sure if you have Blueline Dispatch installed. Your plugin timeout threshold is not set to 60,000. 

RagePluginHook.log 215.41 kB · 0 downloads

I switched over to policing redefined's API and deprecated support for STP and UB API. I have been getting a bunch of requests about it I'm gonna make a seperate build. 

RealFxbixn

Members

I haven't installed BlueLine Dispatch. I honestly don't see the point in paying €4 for it. But I can set the timeout to 60000, maybe that will help. But thanks for the information.

Wes Kerr

Members

Hey man, when ever i press Y to take on a callout, it ends right away, is there any way to fix this?

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