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7 Screenshots

11/01/26 - 686 Callouts has updated to introduce Custom Pursuits!

You can now create your own pursuit callouts (customising pursuit speeds, vehicles, weapons & more). Read the Custom Pursuit section of the file description for more information.

686 Callouts v2.1.2.0

Designed with stability, replayability, and configurability in mind.

686 Callouts is compatible with Stop The Ped, Callout Interface & ExternalPoliceComputer.

 

Join 10,000+ people in LSPDFR-TS, the home of 686 Callouts. 
Receive
support, provide suggestions & use our automatic log reader.

 

686 Callouts with AI Voices & 8 exclusive callouts (including SWAT RAID) is now available on Ko-Fi for £2.99!

 

  

Standout Features

23 Callouts.

  • Offensive Weapon Reported | You are given a precise description of the suspect, and you need to track them down.

  • Photography of a Police Station | Inspired by the videos online.

  • Large Vehicle Pursuit | For those who prefer pursuits that don't exceed 100 MPH.

  • Stolen Pedal Bike | A stolen bike has been spotted, and you need to apprehend the rider.

  • Vehicle on Sidewalk | You need to get the sidewalk cleared, but maybe this isn't just an innocent mistake.

  • Disorientated Individual | Camera operators have raised concerns over an individual.

  • Suspected Stalker | First, establish the situation with the victim, then speak to the suspect.

  • Stolen Item | After conversing with the victim, you'll be given access to a GPS tracker to track down the suspect.

  • Fare Dodger | Station staff have contacted you about a fare dodger, you need to question them.

  • Vehicle Fire | You've received a call from an informant, and need to prevent someone innocent coming in harms way.

  • Kidnapping | A taxi slant at a Kidnapping call. With 4 outcomes, it will keep you on your toes.

  • Solicitation | Inspired by Assorted Callouts, there are 5 outcomes where you might need to go incognito.

  • Subway Disturbance | A witness reports some concerning information, keep the subway violence-free!

  • Car Bomb | Defuse the bomb & hope that it doesn't attempt an explosive getaway.

  • Protest | Face off an angry crowd of both protestors & members of the public.

  • Aircraft In Distress | An aircraft needs to make an emergency landing - meet it at the runway. With 8 outcomes, who knows why?

  • Alleyway Robbery | Inspired by More Robberies, this is a simple callout taking advantage of hidden locations across Los Santos.

  • High Risk Escort | Inspired by Protection Squad, lead a convoy between Mission Row and Bolingbroke Penitentiary.

  • Attempted Break-In | A difficult callout - locate the suspicious items around a property to see if you can crack the case.

  • Terrorist Attack | Experience a shootout like never before! Can you stop the danger to the public before they're all dead?

  • Lane Closure | Close a lane of traffic to allow the mechanic to attempt repairing a vehicle.

  • VIP Evacuation | Attackers have taken a VIP hostage! Infiltrate the area and lead an extraction.

  • Area Surveillance | Head to an area and provide a police presence. Keep an eye on your surroundings!

 

Translation System.

686 Callouts features the most in-depth and advanced translation system found in any callout pack, ever. Play 686 Callouts in any of the included 17 languages, to experience callouts in the most immersive way for you. Everything can be translated - even the notifications when a call becomes available.

Languages include  🇬🇧 🇯🇵🇷🇺🇵🇱🇪🇸🇩🇪🇹🇷🇨🇿🇸🇰🇨🇳 and more!

Outcomes.

686 Callouts tries to achieve a level of replayability not found elsewhere. Most callouts don't just feature 1/2 outcomes, but 5 or 6. There's a real sense that no callout is the same, and you have to approach each call with a level of uncertainty.

Career Statistics.

Featuring an in-built statistics system, 686 Callouts will hold you accountable with an accurate reflection of your actions as an officer.
Naturally,
configurability for this can be found in your included .ini file.

Custom Pursuits V2 (NEW)

Within 686 Callouts, you can create your own pursuit callout and create an unlimited number of pursuits, with the ability to share your pursuit files with your friends and customise them with options such as:

  • Minimum & maximum speeds

  • Pursuit difficulty

  • Vehicle & Ped models

  • Weapon probabilities & models

  • And so much more....

  • Get started at Plugins/LSPDFR/686Callouts/Data/Pursuits.

Crash Prevention.

686 Callouts includes extensive crash prevention. Inevitably, you may run into a problem. To provide the stability needed for a smooth patrol, there are several systems in place to ensure 686 Callouts runs without causing any issues.

What to expect in the future 

I am actively working on the early access version of 686 Callouts, which brings new callouts, new mechanisms & AI Voices for my members. It is available here.

FAQ & more details

  • How do I install 686 Callouts? 

    • Drag & drop the 'Plugins' folder, the 'lspdfr' folder and the 'CalloutInterfaceAPI' file into your GTAV folder.

  • Someone told me to remove 686 Callouts, should I? 

    • No. Do not fall victim to poor advice. Get in touch with me directly

  • What configurability is offered? 

    • A lot. Just check the .ini file!

  • Can I translate your plugin? 

  • 686 Callouts is great, but don't take my word for it -- take theirs! 

___

 

© 2021 Charlie686.

686 Callouts is copyrighted; you may not modify or redistribute it in any capacity without my express approval.

Edited by Charlie686

What's New in Version 2.1.2.0

Released

686 Callouts Early Access is making tremendous progress with 7 exclusive callouts & 5,000+ AI voice files.

You can get access here: https://ko-fi.com/686 for £2.99 ❤️

Create your own pursuits with 686 Callouts!

 

Thanks everybody for supporting 686 Callouts early access & public release.

I'm excited to bring over one of the early access features to public release. This update introduces Custom Pursuits (replacing & improving the previous version) with SEVERAL customisation options. Check out the table below which shows what options there are for each pursuit you create:

Customisation Option

Description

NAME

The name of the callout, as it appears when the callout notification comes through.

MESSAGE

The message of the callout, as it appears when the callout notification comes through.

DIFFICULTY

The difficulty of the callout which influences the surrender chances, handling ability & other pursuit attributes.

SPEED

The minimum and maximum speed of the pursuit vehicle, measured in metres per second.

VEHICLES

A list of vehicles that this pursuit can use.

PED_MODELS

A list of ped models that this pursuit can use. Note that models are only repeated after every ped model is used.

PASSENGER_COUNT (MIN & MAX)

The minimum and maximum number of passengers this vehicle will contain. Excludes the driver.

PASSENGER_HAVE_WEAPONS_PROBABILITY

The probability of whether a passenger has a weapon, and whether the passenger will use it. Calculated for each passenger. This must add to 100.

PASSENGER_USE_WEAPONS_IN_VEHICLE_PROBABILITY

The probability of whether a passenger will use their weapon while in the vehicle & pursuit. Calculated for each passenger. This must add to 100.

WEAPONS

A list of weapons that passengers may have. Note that not all weapons can be used while in a vehicle. This must add to 100.

VEHICLE_STOLEN_PROBABILITY

The probability that the vehicle is stolen. This must add to 100.

DRIVER_OVER_ALCOHOL_LIMIT_PROBABILITY

[Requires Stop The Ped] The probability that the driver is over the limit. This must add to 100.

DRIVER_USING_DRUGS_PROBABILITY

[Requires Stop The Ped] The probability the driver is using drugs. This must add to 100.

OCCUPANT_WANTED_PROBABILITY

The probability that an occupant (driver + passengers) is wanted. Calculated for each occupant. This must add to 100.

 

A quick note that this update was made possible by the early access program. Without the financial, emotional & motivational support I receive through it - this update would've never materialised. Please bear this in mind as you enjoy this update.

Thanks for supporting 686 Callouts. Let's see what 2026 has in store for us! 🌠

 

Run into an issue with 686 Callouts? Let me know here

 


Short Description

23 callouts, providing immersive variation to your LSPDFR experience.

User Feedback

Recommended Comments

LtSnoDawg69

Members

5 hours ago, chinesefart said:

great mod! any way you guys could remove all the deleted accounts that are banned in the discord? like, unban them? so ill be able to join the server again

 

That's not how discord bans work, you can only appeal.

natEice1

Members

(edited)

I believe it’s this callout pack with the remote control bomb robot. Clicked on the option to remote into the robot and it just got stuck on black screen with white circle going around in bottom right corner. Had to force end task GTA to get out. 

Edited by natEice1

Charlie686

Members Author

1 hour ago, natEice1 said:

I believe it’s this callout pack with the remote control bomb robot. Clicked on the option to remote into the robot and it just got stuck on black screen with white circle going around in bottom right corner. Had to force end task GTA to get out. 

That's not this callout pack.

shakeyjake100

Members

Hey this is great im having alot of fun

but i am stuck with the taxi kidnapping, i cannot call a taxi, or i do not know how. Ive looked at this page and the ini for details but it just says call a taxi for them but no way or doing it, theres no taxi in my phone either

 

great callouts still, every other one i put in crashed the game on load this seems very stable

Charlie686

Members Author

17 hours ago, shakeyjake100 said:

Hey this is great im having alot of fun

but i am stuck with the taxi kidnapping, i cannot call a taxi, or i do not know how. Ive looked at this page and the ini for details but it just says call a taxi for them but no way or doing it, theres no taxi in my phone either

 

great callouts still, every other one i put in crashed the game on load this seems very stable

Hey there,

 

Thank you for the kind words! It's lovely to have many people tell me about the stability of 686 Callouts, it means a lot. 👌

 

I appreciate you pointing this out to me -- I thought I had altered this dialogue subset. 

Essentially, you're supposed to call a taxi using Stop The Ped, however I thought I had changed that scenario because I did not want Stop The Ped as a dependency in any capacity.

 

I'll add this to the changelog for the next update but in the meantime, keep enjoying LSPDFR with 686 Callouts!

 

 

Charlie686

Members Author

13 hours ago, kenway83 said:

This is the most stable callout mod, can't wait for the next update. Thank you👍

Thank you for lovely comment.

Fiet456

Members

Kann ich das auch benutzen bei der jetzigen LSPDFR Version?

BadBirdy

Members

im having a problem recently with this mod the red dots define as enemies on mini map wont go away,i had callout a vehicle was abandon and even i end call it wont go away,also the police zone on the map before we accept the flashing siren circle i mean it stays even after ive done mission any clue?

Strodey123

Members

Great callouts, but how do you get the career statistics to update? Mine are still on 0, even though I have played alot with it.

Charlie686

Members Author

5 minutes ago, Strodey123 said:

Great callouts, but how do you get the career statistics to update? Mine are still on 0, even though I have played alot with it.

Hey there,

Thanks for reaching out!

 

I'm not aware of any problems regarding Career Statistics. Here are some things to check:

  • Make sure Career Statistics is enabled via your 686 Callouts configuration file (686Callouts.ini)
  • Career Statistics are updated when a callout ends. Ensure you are allowing callouts to end / be ended.

If the problem still persists, you could try deleting the XML file which stores your Career Statistics. This is located at GTAV/Plugins/LSPDFR/686Callouts/stats.xml & will be regenerated when you go on duty.

 

Should this not solve it, feel free to get in touch with me via a ticket in my Discord

 

On 10/10/2023 at 8:30 AM, BadBirdy said:

im having a problem recently with this mod the red dots define as enemies on mini map wont go away,i had callout a vehicle was abandon and even i end call it wont go away,also the police zone on the map before we accept the flashing siren circle i mean it stays even after ive done mission any clue?

This doesn't sound like 686 Callouts, as there is no abandoned vehicle callout. Sorry you are experiencing this issue nonetheless.

Charlie686

Members Author

Thank you everybody for 300,000 downloads!

I know there hasn't been an update for a few months & while I cannot give a timeframe, I promise I haven't sneakily put this callout pack to bed.

Even now, 686 Callouts still has hundreds of downloads per day & I receive lovely messages about my callout pack in my PMs / DMs. It's wonderful, and I appreciate all those who engage with my callout pack.

 

I hope to begin working on this soon, but I've got no game-breaking issues to fix!

Have a great Thursday, and thanks for sticking with me. ❤️

DhruvAkaFulcrum

Members

So uh... how do you call a taxi for a kidnapping victim? I know Bejoijo's plugins give you an option to press a context-specific menu to press a button when it appears to call one for a rape victim but here the dialogue box is just telling me to call a taxi. I don't have a regular phone to call  a taxi and I don't have the option to drop the victim home myself. What gives?

Charlie686

Members Author

4 hours ago, DhruvAkaFulcrum said:

So uh... how do you call a taxi for a kidnapping victim? I know Bejoijo's plugins give you an option to press a context-specific menu to press a button when it appears to call one for a rape victim but here the dialogue box is just telling me to call a taxi. I don't have a regular phone to call  a taxi and I don't have the option to drop the victim home myself. What gives?

Thanks for taking the time to comment!

In the next update this outcome is being removed. You need to call a taxi via Stop The Ped but that was an oversight by me because the plugin is not mandatory.

Apologies for the confusion. I hope you are enjoying the rest of the pack.

DhruvAkaFulcrum

Members

On 11/3/2023 at 4:32 AM, Charlie686 said:

Thanks for taking the time to comment!

In the next update this outcome is being removed. You need to call a taxi via Stop The Ped but that was an oversight by me because the plugin is not mandatory.

Apologies for the confusion. I hope you are enjoying the rest of the pack.

I am. The only problem is that sometime I'm confused as to what the outcome should be. Most of the time I'm left with blue balls as to the outcome so to give myself closure, I just kill the suspect and the victim. So far, LSPDFR has never seen a callout that leaves the outcome open to interpretation so I'm habitual of some sort of closure. Like I had a solicitation call right after the taxi one (where I had to kill the victim because there was no way to call a taxi) and all I had there was a gal on her way. I stopped her, inquired with her, asked dispatch to run her through the system - she came out clean, performed all sorts of tests on her - she came out clean, inquired her about why she's running around in skimpy clothes late at night - she came out clean. I had nothing on her so I let her go but she just stood there. I had to dismiss her via StopThePed but the red blip on her just wouldn't go away. Compounded to my OCD about not getting closure, in addition to no notification from LSPDFR about the callout being resolved. Killed her as well.

 

Man, I need to take a break from this. I don't want a Spec Ops: The Line type revelation at the end of my LSPD:FR playthrough.

Charlie686

Members Author

1 hour ago, DhruvAkaFulcrum said:

I am. The only problem is that sometime I'm confused as to what the outcome should be. Most of the time I'm left with blue balls as to the outcome so to give myself closure, I just kill the suspect and the victim. So far, LSPDFR has never seen a callout that leaves the outcome open to interpretation so I'm habitual of some sort of closure. Like I had a solicitation call right after the taxi one (where I had to kill the victim because there was no way to call a taxi) and all I had there was a gal on her way. I stopped her, inquired with her, asked dispatch to run her through the system - she came out clean, performed all sorts of tests on her - she came out clean, inquired her about why she's running around in skimpy clothes late at night - she came out clean. I had nothing on her so I let her go but she just stood there. I had to dismiss her via StopThePed but the red blip on her just wouldn't go away. Compounded to my OCD about not getting closure, in addition to no notification from LSPDFR about the callout being resolved. Killed her as well.

 

Man, I need to take a break from this. I don't want a Spec Ops: The Line type revelation at the end of my LSPD:FR playthrough.

You killed her! You could have saved her life if you ended the callout. 😄

Glad you are enjoying it though. Love this comment haha.

G27

Members

One of the best callout packs out there!

Charlie686

Members Author

16 minutes ago, G27 said:

One of the best callout packs out there!

I know you didn't have to leave a comment here, so I appreciate you letting me know anyway! 🔥

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