Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

Steele1925

Members

9 hours ago, thatmaxplayle said:

 

 

Don't we all, please do - I anticipate your response 🙂 

Fixed, it was simply user error. Whoops lol.

thatmaxplayle

Members Author

3 hours ago, Steele1925 said:

Fixed, it was simply user error. Whoops lol.

I suspected it might’ve been. Not to worry! We all forget things sometimes 😛 

10 hours ago, WildManDan said:

Crash resolved. 

What was the cause, out of interest? 

10 hours ago, WildManDan said:

Crash resolved. 

What was the cause, out of interest? 

10 hours ago, WildManDan said:

Crash resolved. 

What was the cause, out of interest? 

10 hours ago, WildManDan said:

Crash resolved. 

What was the cause, out of interest? 

LSPDFRuser223

Members

(edited)

ehm, is it possible to remove comments? 😄

Edited by LSPDFRuser223

thatmaxplayle

Members Author

4 hours ago, LSPDFRuser223 said:

ehm, is it possible to remove comments? 😄

Sorry?

Nemesisx101

Members

Option to disable blips/notifications for ambient events would be most appreciated.

Handsup!

Members

Does this include sitting in a 136 suite for 4 hours whilst a mental health practitioner comes?

thatmaxplayle

Members Author

On 8/8/2021 at 1:44 PM, Wolfx101 said:

Option to disable blips/notifications for ambient events would be most appreciated.

 

You can just disable Ambient Events altogether in the mainconfig.xml file.

On 8/8/2021 at 5:51 PM, Handsup! said:

Does this include sitting in a 136 suite for 4 hours whilst a mental health practitioner comes?

 

That part of it didn't quite make the cut into the code. Thought that would limit my potential player base a little bit too much. Sorry! 😁

Luartes

Members

(edited)

I'm lost with this new mod configuration method, do you have a video tutorial to show you how this configuration works? I was so used to the .ini, I don't know how to use this console, is it in the Rage plugin hook itself? I just want to change some default functions, which weigh on my game because they are enabled.

Edited by Luartes

thatmaxplayle

Members Author

5 hours ago, Luartes said:

I'm lost with this new mod configuration method, do you have a video tutorial to show you how this configuration works? I was so used to the .ini, I don't know how to use this console, is it in the Rage plugin hook itself? I just want to change some default functions, which weigh on my game because they are enabled.

I’ve got one in the works, but it won’t be ready for a while yet. Let us know what you’re trying to do, and me or one of my support folk will guide you through in disabling it. Alternatively, join my Discord for 1-to-1 instant support.

Lakarak

Members

Why do you blur the screen? It gets stuck and I have to restart. Yes, my mistake for first not having the most recent .dll but after saying no for opting into automatic bug report I got perma blur. It makes me quite nauseous. However, after my second restart I don't get a blur after going on duty.

thatmaxplayle

Members Author

14 hours ago, Lakarak said:

Why do you blur the screen? It gets stuck and I have to restart. Yes, my mistake for first not having the most recent .dll but after saying no for opting into automatic bug report I got perma blur. It makes me quite nauseous. However, after my second restart I don't get a blur after going on duty.

If the screen blurs, just hit enter. 

thatmaxplayle

Members Author

Sorry about the false-update notification!

 

The website bugged out and sent it when I hadn't yet published the update. My apologies for this inconvenience. The update will be published shortly. 

On 8/14/2021 at 4:38 PM, Lakarak said:

Why do you blur the screen? It gets stuck and I have to restart. Yes, my mistake for first not having the most recent .dll but after saying no for opting into automatic bug report I got perma blur. It makes me quite nauseous. However, after my second restart I don't get a blur after going on duty.

This bug will be addressed in the update, being published today. 

 

As a quick side note, can I ask why you declined to take part in auto bug reporting? It's a very useful tool for fixing issues with the pack. This will help make the pack more stable for everyone!

Nemesisx101

Members

One of the most mild-mannered developers in my experience...  

thatmaxplayle

Members Author

1 minute ago, Wolfx101 said:

One of the most mild-mannered developers in my experience...  

Thank you bro! There's a reason why said person is so annoyed, and it isn't exactly valid one. But nonetheless, we'll leave it up to site moderation to deal with it! 😛

Lucas.Vieira

Members

suggestion: creates an explanatory text for motorcycle racing on the streets 🙏

Rexosaurus Rex

Members

Even after updating to the newest version, I am still having the problem with the blurry screen after the Automatic Bug Reporting consent screen.

thatmaxplayle

Members Author

(edited)

17 hours ago, rexosaurusrex said:

Even after updating to the newest version, I am still having the problem with the blurry screen after the Automatic Bug Reporting consent screen.

Can you please open a support ticket in my Discord Server, if possible? I'd like to ask you a few questions. Thank you.

If you're not already in the server, visit https://maxplayledev.org/discord to join. 

Edited by thatmaxplayle

theultimateabel

Members

I don't know what it is but your callouts pack makes lspdfr crash when going on duty. RPH log doens't show any suspicious but without sectioncallouts lspdfr loads in just fine and with is crashes instantly on startup.

thatmaxplayle

Members Author

On 8/29/2021 at 3:05 PM, theultimateabel said:

I don't know what it is but your callouts pack makes lspdfr crash when going on duty. RPH log doens't show any suspicious but without sectioncallouts lspdfr loads in just fine and with is crashes instantly on startup.

There's a couple things I could find useful from your RPH log. If you get a chance to send it, rather than just telling me it "doesn't show anything suspcious" please do.

thatmaxplayle

Members Author

Development Update • October 18 2021 

 

As regular users of Section136Callouts will know, I haven't published an update for the pack in quite some time. So, I'm writing this post to explain why and to give some information about my plans for the future of Section136Callouts.

 

Firstly, I'd like to acknowledge that the pack recently turned 1 year old. Thank you so very much for all the support shown over this year, it's been amazing to see and I would like to express my sincere thanks for all of your contribution to my mini-community!

 

Now, the part you're probably more interested in - the future. I've been extremely busy with work and other commitments recently. It has taken up a lot of time, and I have not even had the time (let alone the interest) in developing new stuff for the pack. The truth is I've completely run out of ideas. That's not to say there's not an update in the works, but it is more of a "long time support" update, which will allow users to use the pack for as long as they wish, whilst I do not have time to update it as much.

 

I will still be working on the pack, just not very much. Please do continue to engage with the pack and suggest features. If I see an idea for it that I would like to implement,  I will be sure to implement it. The problem as it stands, is a lack of ideas for features to implement. 

 

There is, however, another announcement I must also make with regards to the next update:

 

Ambient Events - Discontinued

Although Ambient Events were a fun challenge to try and implement, the truth is they have been nothing but a pain in the ass and have led to no end of support complaints due to basic bugs. The truth is Grand Theft Auto V was not designed to deal with such content, and as such it can lead to unexpected bugs and crashes. Whilst they were fun to play with, and added an amount of realism to the LSPDFR experience, they give me way much more work than pleasure and I do not have the time to maintain them anymore. 

 

As such, from the first Long Term Support (LTS) release, Ambient Events will have been discontinued, and will not be present within the pack.

 

 

thatmaxplayle

Members Author

On 8/20/2021 at 4:13 AM, rexosaurusrex said:

Even after updating to the newest version, I am still having the problem with the blurry screen after the Automatic Bug Reporting consent screen.

Hi, I know this was posted a long time ago - but I wanted to let you know that this is being fixed in an upcoming update. I know this is being fixed in an upcoming update, because the blurry screen itself is being removed in said update. Just to let you know, I do hear you - I've just been busy with other things!

thatmaxplayle

Members Author

image.thumb.png.d6ef125a07c06976e76f15fc7df25d59.png

 

BUG UPDATE

 

Just to confirm to anybody who is having trouble with this screen. I have "fixed" the issue of the screen remaining blurry after the message has dismissed.

 

Simply by removing the blur. This update is coming very soon.

thatmaxplayle

Members Author

Hey everyone 👋

 

Just wanted to post an update on what I'm currently working on, I'm going to try and do this every so often so you do know I'm not actually dead! Anyways, I'm currently working on a new callout which relies on AI being smart. I know, you didn't think you'd ever hear the words "AI" and "smart" in the sentence when GTA is within the context, but hey - I'm trying to improve that.

 

As you can see in the attached video, I've been working on an Automatic Tasking system for one of the new callouts, which will make the AI Police Officers aware of when they have exceeded the range of the callout. When this happens, they will turn back around and head back for the subject area. They can, as you can see - be a little bit slow about this time, and can occasionally get quite distant from the area before they actually turn around, although I suspect this is something to do with the different types of Road Nodes within the game.

 

This shall be apart of the next update to the pack, hopefully. I don't want to tempt fate, but what I'm working on is coming along nicely. You'll see more in a bit. I'm hoping to get some more videos up on my new playlist of Section136Callouts Development Videos which you can on which I plan to screen record the process of beta callouts. Of course, if you want to see these features progressively developed for yourself, you can always check out my Early Access Club

 

Happy patrolling!

- Max

 

 

Marcus Harper

Members

(edited)

I'm instal plugin but  unlimited load game

 

Скриншот 11.11.21_22.29.19.png

Скриншот 11.11.21_22.34.48.png

Edited by Marcus Harper

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.