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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

ziipzaaapM16A4

Insiders Author

I couldn't find a Error line which throws a message.

Did this happend more than once on the prankcall?

But you had an third party AiCallout loaded. Fyi they become outdated as soon as an aaic update comes. 

Officer K Slimm

Members

Please do an update man it keeps crashing and I am having a lot of fun using this plugin

ziipzaaapM16A4

Insiders Author

On 5/20/2021 at 7:03 AM, Officer K Slimm said:

Please do an update man it keeps crashing and I am having a lot of fun using this plugin

Were are in the testing phase.

uGTuner

Members

On 5/21/2021 at 5:51 AM, ziipzaaapM16A4 said:

Were are in the testing phase.

Hey man, Not sure if this has been brought up by anyone else but when I attach myself onto a call, and get there, nothing is there. Not sure why, but love it anyway because it helps the immersion 

1K99 Brad Hazel

Members

I love the  idea of this pack, had it installed for for a day but noticed it interacts a lot with other callout packs in the game which is one cause for my lspdfr to crash. Some of the bugs i noticed were after the AI would respond to call they would drive around in circles for some reason, Ambient AI also caused about 95% of my crashes when installed so not to sure why. I can't hate on this but I cant have it in my game cause then I can't play :(. If continuous updates come out I'll try them out! Keep working!

Hey it does seem that when i press alt+x to add me to the occuring ai callout it doesnt show the location on the map. Other then that i enjoy it.

On 5/28/2021 at 2:39 AM, uGTuner said:

Hey man, Not sure if this has been brought up by anyone else but when I attach myself onto a call, and get there, nothing is there. Not sure why, but love it anyway because it helps the immersion 

Yeah same for me idk if this is intended...

 

ziipzaaapM16A4

Insiders Author

On 5/30/2021 at 6:57 AM, 1K99 Brad Hazel said:

I Some of the bugs i noticed were after the AI would respond to call they would drive around in circles for some reason, Ambient AI also caused about 95% of my crashes when installed so not to sure why. 

I would need a video to verify what happend. And a GTA V/RagePluginHook.log of course.

 

 

On 5/28/2021 at 2:39 AM, uGTuner said:

Hey man, Not sure if this has been brought up by anyone else but when I attach myself onto a call, and get there, nothing is there. Not sure why, but love it anyway because it helps the immersion 

same counts for here. need video and log

uGTuner

Members

7 hours ago, ziipzaaapM16A4 said:

 

same counts for here. need video and log

Ok cool, definitely dont want to make it a major problem, but yeah lmao. Ill upload a video today to show me attaching to some calls. Will post link here. 

ziipzaaapM16A4

Insiders Author

2 hours ago, uGTuner said:

Ok cool, definitely don't want to make it a major problem, but yeah lmao. Ill upload a video today to show me attaching to some calls. Will post link here. 

I want to see what caused the bug. 

So i can fix it. 

 

uGTuner

Members

On 6/4/2021 at 3:08 PM, ziipzaaapM16A4 said:

I want to see what caused the bug. 

So i can fix it. 

 

Hey! I went to go do a video and nothing seemed to be a problem anymore. I got into some calls and it worked so, its good now! If anything comes up i will let you know

Harry556

Members

Great script even helps enable other mods to continue working

ziipzaaapM16A4

Insiders Author

On 6/21/2021 at 4:43 PM, Harry556 said:

Great script even helps enable other mods to continue working

What a suprise😁. On wich plugin do you believe it helped?

Officer K Slimm

Members

23 minutes ago, ziipzaaapM16A4 said:

What a suprise😁. On wich plugin do you believe it helped?

Still waiting on new update is it possible you could add like a officers need assistance of a foot pursuit or search warrant

ziipzaaapM16A4

Insiders Author

1 hour ago, Officer K Slimm said:

Still waiting on new update is it possible you could add like a officers need assistance of a foot pursuit or search warrant

Officer in need if assistance already contains foot pursuits. Then there is officer in pursuit. The search warrant has also foot pursuit but i don't know  in which version

Rexosaurus Rex

Members

(edited)

I am getting an error where even if I respond to a callout, the AI responds which in turn they take over and I cannot continue on with the callout.

Edit: I was missing NAudio.dll from GrammarPolice, I thought it was an error with this plugin; my mistake.

 

Edited by rexosaurusrex

ziipzaaapM16A4

Insiders Author

3 hours ago, rexosaurusrex said:

I am getting an error where even if I respond to a callout, the AI responds which in turn they take over and I cannot continue on with the callout.

 

You mean like version 0.9.7.3

Or do you use one of my testers_build?

Zimboyy

Members

Cash sometimes when code 4 when the other cops in call. It said "ambientcallout crash" and some text

ziipzaaapM16A4

Insiders Author

(edited)

On 8/25/2021 at 4:40 AM, Zimboyy said:

Cash sometimes when code 4 when the other cops in call. It said "ambientcallout crash" and some text

public or early access version?

Edited by ziipzaaapM16A4

ziipzaaapM16A4

Insiders Author

(edited)

On 9/18/2021 at 6:35 PM, Officer K Slimm said:

When are we going to get a new update on this plugin?

@Officer K Slimm

Yes. Work is still in Progress. I lately finished the new API and ai mechanics for StandingAmbientAI.

Edited by ziipzaaapM16A4

ShadowSix

Members

On 9/19/2021 at 4:51 PM, ziipzaaapM16A4 said:

@Officer K Slimm

Yes. Work is still in Progress. I lately finished the new API and ai mechanics for StandingAmbientAI.

Can't wait. I've totally loved this but has since stopped working properly due to many updates of both RPH, LSPDFR and GTA in between. Would love to be able to use it again.

Joe C Wilson

Members

It's been awhile since I used this callout pack / plugin. Has the overlapping callout system issue been fixed yet? I remember earlier this year I was on a callout given by LSPDFR, and an ambient event took over my current callout I was on. It cleared me off of my current call to begin an event/callout. Has there been any mention of this? This was around May, and I don't think this has been updated yet. This issue is for the public release version. 

ziipzaaapM16A4

Insiders Author

(edited)

On 9/27/2021 at 7:40 AM, Joe C Wilson 017 said:

It's been awhile since I used this callout pack / plugin. Has the overlapping callout system issue been fixed yet? I remember earlier this year I was on a callout given by LSPDFR, and an ambient event took over my current callout I was on. It cleared me off of my current call to begin an event/callout. Has there been any mention of this? This was around May, and I don't think this has been updated yet. This issue is for the public release version. 

Thanks for reminding.
I will rewrite all AiCallouts to prevent this case totally.
it has been actually already fixed (for alpha tests) but i want to make this 100% good

Edited by ziipzaaapM16A4

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