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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

ziipzaaapM16A4

Insiders Author

(edited)

2 hours ago, jj4YYy said:

Hey thank you so much for your great work!  I LOVE it!

 

Unfortunately it crashes my game sometimes. Ill attach my Log file and I hope u get usefull information out of it.

RagePluginHook.log 518.33 kB · 6 downloads

Fixed! Thank you for reporting this.


@jj4YYy
UPDATE: References to this bug can be found here:
Issue: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/issues/2
Commit: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/commit/3056a302b37d13a0976349d8831c5d64c0d4d72b
Fixed Version will be in the next release. If you cannot wait check out the "quick fix download" at my Discord Server --> Link

Edited by ziipzaaapM16A4

SergeantConnerB

Members

Very buggy at the moment, I've attached a ragelog but of 3 sessions i have played with this so far I've encountered bugs in every one with this installed. First bug experience was where i turned up to officer under fire and everyone was just stood there (img attached), same session after that the radar remained enlarged (from where it initially gives you the callout details and area of the crime on the map), which I couldn't press z to shrink it down or anything so it just obstructed my RageShowMyLocation info. Second session i encountered a bug where no other callouts would spawn after i attended an AI callout and third session the plugin caused a complete LSPDFR crash (Ragelog attached). This crash was associated with the callout "person runs away after officers asked for ID" or something like that in the Grapeseed area. Such a good concept, but needs to be ironed out over coming weeks. 

20201222141008_1.jpg

RagePluginHook.log

jj4YYy

Members

(edited)

Hey @ziipzaaapM16A4 its me.. again ^^ 

I got another RPH.log for u.

It happened serveral times and now it referes to ShotsFired EDIT: and MVA

On patroling, on active traffic stop and on active callout.
This time the game is still up but LSPDFR crash.

 

Im not into dev. plugins so I can´t say more. Sorry
Hope it helps again fixing issues 🙂

 

EDIT: Maybe its important that I allready installed the MVA Quickfix

RagePluginHook.log

Edited by jj4YYy

ziipzaaapM16A4

Insiders Author

(edited)

30 minutes ago, SergeantConnerB said:

Very buggy at the moment, I've attached a ragelog but of 3 sessions i have played with this so far I've encountered bugs in every one with this installed. First bug experience was where i turned up to officer under fire and everyone was just stood there (img attached), same session after that the radar remained enlarged (from where it initially gives you the callout details and area of the crime on the map), which I couldn't press z to shrink it down or anything so it just obstructed my RageShowMyLocation info. Second session i encountered a bug where no other callouts would spawn after i attended an AI callout and third session the plugin caused a complete LSPDFR crash (Ragelog attached). This crash was associated with the callout "person runs away after officers asked for ID" or something like that in the Grapeseed area. Such a good concept, but needs to be ironed out over coming weeks. 

 

 

8 minutes ago, jj4YYy said:

Hey @ziipzaaapM16A4 its me.. again ^^ 

I got another RPH.log for u.

It happened serveral times and now it referes to ShotsFired.

On patroling, on active traffic stop and on active callout.
This time the game is still up but LSPDFR crash.



@SergeantConnerB 
Thank you for your feedback. I can only tell for the last session because you just provided log from the last session.
 ==> Keep in mind that after each session the RagePluginHook.log will be overwritten by RPH.

I can only help when i get the log and in cases there was no crash i need you to deliver a short clip with timestamp. 
 

About the 3.Session: You indeed found a bug. Thank you for Reporting that.


@jj4YYy You encountered the same issue.

------------------------------------------------------------------------- Solution --------------------------------------------------
The bug occurs where i didn't check validity of the ped before executing the task and the ped results as is invalid
A new Issue has been opened at the GitHub. I will fix this one right now.
You can watch the progress of this fix here: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/issues/3
Each fix will be posted at the Discord Server before going online at the LSPDFR page.

Edited by ziipzaaapM16A4

waynieoaks

Members

So glad to see this released. Was trying to do something similar and would never have got anything as amazing as what this looks like - can't wait to give it a go...

cody1

Members

lol it says its been out since July 28 lol.🤔 its new right? cause im confused on why its saying its been out since July 

okay its new i saw first 30 mins do a video on this. ill check it out once i stop loseing textures lmao

i also subscribed : )

DesertFox17

Members

Sometimes when I attach to a call and roll up on scene, there is just an empty cruiser with no officers in sight. Anyone else noticed an issue like this?

 

I also get massive texture loss when near other units on a call, but I don't think that's related to this plugin specifically.

JBuzz826

Members

(edited)

10 minutes ago, DesertFox17 said:

Sometimes when I attach to a call and roll up on scene, there is just an empty cruiser with no officers in sight. Anyone else noticed an issue like this?

 

I also get massive texture loss when near other units on a call, but I don't think that's related to this plugin specifically.


 

I too notice that. I’m not sure if it’s a bug with this plug-in or not? Perhaps you can send your rage log via the discord ticket system on the server. 
 

as for the texture loss, not sure I get them too. Not sure if it’s a model thing? 

Edited by JBuzz826

shqrk18

Members

Thats nice plugin, but need the fix crashs.

I was arrested a suspect and  pressed Backup Menu (default police backup), and game crashes.

 

-But concept is very good!

Jeffdadawg

Members

This has been popular recently.

I'll drop an honest review after I've tested it out.

The concept seems amazing. Definitely something that's needed in LSPDFR.

Bekobi

Members

Amazing Plugin! It improves the realism extremely. Good work, keep goin 🙂 

ericcelrosu

Members

As a future suggestion, since this mod can program AI to go to a specific location: the cops that are called for a prisoner transport to actually go to the nearest station to drop the suspects(idk the easiest thing is to do the same as the player, basically navigate to the drop off point and despawn the suspects from the back) instead of responding to other callouts with the suspects in the back. Also I can see a lack of callouts outside the city, maybe add more locations around the world. Also the callout location's you have made, adding  a good parking spot for the AI cops responders would be great, could be any spot if it's not blocking traffic. And of course add the notepad prop when a cop npc is writing a ticket 😉

panzaio

Members

so out of the blue my game crashes when chosing a car and this is in my logs 

 

[12/23/2020 10:12:06 PM.963] LSPD First Response: 
[12/23/2020 10:12:06 PM.979] LSPD First Response: [FATAL] Forced termination
[12/23/2020 10:12:06 PM.979] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/23/2020 10:12:08 PM.759] LSPD First Response: [INFO] LSPDFR has shut down
[12/23/2020 10:12:09 PM.875] LSPD First Response: [AmbientAICallouts] [AmbientResponse] ERROR: System.Threading.ThreadAbortException: Thread was being aborted.
[12/23/2020 10:12:09 PM.875] at Rage.GameFiber.SleepThis(Int32 duration)
[12/23/2020 10:12:09 PM.875] at Rage.GameFiber.Sleep(Int32 duration)
[12/23/2020 10:12:09 PM.875] at AmbientAICallouts.Main.<>c.<Load_AmbientResponse>b__31_0() in D:\#UserData\Dokumente 2 - TB\Development\Visual Studio\Repos\AmbientAICallouts\src\AmbientAICallouts\Main.cs:line 152
[12/23/2020 10:12:10 PM.093] LSPD First Response: All signs removed
[12/23/2020 10:12:10 PM.269] LSPD First Response: UB All Police Partners are removed
[12/23/2020 10:12:10 PM.528] LSPD First Response:

 

any help?

ziipzaaapM16A4

Insiders Author

7 hours ago, ericcelrosu said:

As a future suggestion, since this mod can program AI to go to a specific location: the cops that are called for a prisoner transport to actually go to the nearest station to drop the suspects(idk the easiest thing is to do the same as the player, basically navigate to the drop off point and despawn the suspects from the back) instead of responding to other callouts with the suspects in the back. Also I can see a lack of callouts outside the city, maybe add more locations around the world. Also the callout location's you have made, adding  a good parking spot for the AI cops responders would be great, could be any spot if it's not blocking traffic. And of course add the notepad prop when a cop npc is writing a ticket 😉

cant do what the callout actually does

 

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