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This file has been reported as outdated or no longer maintained. For further information, see the file comments.

SirenSetting Limit Adjuster 2.0.3

(15 reviews)
Message added by SuperPyroManiac,

As of update v3788 it is known to cause issues. We do not know when or if this will be updated.
There is currently another developer testing an updated version on their Discord: https://discord.gg/VMvvuFxArY

We do not validate files off platform, visit the Discord at your own discretion.

9 Screenshots

This mod raises various siren limits in GTA V.

 

The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.

 

The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.

 

This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.

 

Installation

Copy the included ASI to your game folder.

 

Usage

For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.

 

For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.

 

RPH Users

SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.

 

If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.

 

RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.

 

FiveM Users

SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.

 

RPH Developers

In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.

 

Logging

This ASI produces a SirenSettings.log file in your game directory. It records:

  • Every loaded SirenSetting, its name, its ID, and its internal index;
  • Every loaded vehicle, its name, its siren ID, and the index it was matched to;
  • Any conflicts, where two SirenSetting entries have the same ID.

License

Please link to an official upload instead of redistributing this yourself.

What's New in Version 2.0.3

Released

2.0.3: Fix compatibility with game build 3258.

2.0.2: Remembered to set the file version number properly.

2.0.1: Fixed some bugs.

2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and added FiveM support.

1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added compatibility with RPH build 1.81 (for GTA build 2060).


Short Description

For more and more varied sirens

User Feedback

Recommended Comments

adam enforcers

Members

(edited)

I have a question how exactly would you use the information that you get in the siren setting ini?

 

Could I add the number generated to replace a siren settings ID already in a vehicles carcols file?

Edited by adam enforcers

PatriotOperator

Members

So I'm having issues with my vehicles light not working as they usually would I played with the carcols, reinstalled SSLA, changed my reshade, even changed the frame work of my test server to see if that was the issue and so far nothing has worked, which is strange cause just a couple of days ago everything worked fine and then my server broke and I had to redo my whole test server which is on the latest build so I have no clue what is going on if anyone could help it would be appreciated 

Cagle

Members

I am getting error "Unable to load C:\Users\User\AppData\Local\FiveM\FiveM.app\plugins\SirenSetting_Limit_Adjuster.asi - this ASI plugin does not claim to support game build 3258. If you have access to its source code, add `FX_ASI_BUILD 3258 BEGIN "\0" END` to the .rc file when building this plugin. If not, contact its maintainer"

PNWParksFan

Insiders

On 7/31/2025 at 4:43 AM, Cagle said:

I am getting error "Unable to load C:\Users\User\AppData\Local\FiveM\FiveM.app\plugins\SirenSetting_Limit_Adjuster.asi - this ASI plugin does not claim to support game build 3258. If you have access to its source code, add `FX_ASI_BUILD 3258 BEGIN "\0" END` to the .rc file when building this plugin. If not, contact its maintainer"

 

Use this version with more recent FiveM versions added to the manifest: 

 

 

jeeptj

Members

Does this app affect the corona's from working correctly on police vehicles?

Armyman29

Members

needs to be updated with 3570 

 

Deputy J. Blaze

Members

On 7/3/2020 at 10:48 PM, cp702 said:

I don't speak Chinese; could you translate that message for me?

 

What happens if you delete SirenSettings.log?

Ive noticed that same error, you might try checking to see if your game fully closed out, especially playing through steam because some times when you close it, its still left running... Should fix the error

Null Sector

Members

No matter what version I change my FiveM server to, it says;

 

"... this ASI plugin does not claim to support game build 3570. If you have access to its source code, add `FX_ASI_BUILD 3570 BEGIN "\0" END` to the .rc file when building this plugin. If not, contact its maintainer."

 

I've tried every version on the supported versions list. Currently attempting 3570 again, but no luck.

1 hour ago, Null Sector said:

No matter what version I change my FiveM server to, it says;

 

"... this ASI plugin does not claim to support game build 3570. If you have access to its source code, add `FX_ASI_BUILD 3570 BEGIN "\0" END` to the .rc file when building this plugin. If not, contact its maintainer."

 

I've tried every version on the supported versions list. Currently attempting 3570 again, but no luck.

Disregard, I saw the other comment about the same issue. Thank you!

jossergraphy

Members

I installed, and went into the game, when i press J for the lights it kick me out from the game real fast, it crashed so bad on me idk what i did wrong i need help 

Ravenheart

Members

We really need an update for Enhanced for this mod.

 

Moonhingaming03

Members

On 10/26/2025 at 11:43 PM, jossergraphy said:

I installed, and went into the game, when i press J for the lights it kick me out from the game real fast, it crashed so bad on me idk what i did wrong i need help 

Same Problem here. Ever find a fix?

On 7/14/2023 at 12:56 AM, PNWParksFan said:

For those experiencing crashes, note that it does crash if you run the game in compatibility mode. Some people have been doing this since the last update because of a bug in ENB which requires it to be run in compatibility mode. However, that is a problem with ENB, not with SSLA. Run your game normally and SSLA should work. 

Fix your thing bc ALOT of us are Streamers and NEED Enb and shit. So FIX IT for compatibility mode.

Diabeto716

Members

(edited)

Well guys, I might’ve figured it out. I too was having the problem where I need my game to run in compatibility mode for reshade and quantv. But anytime I’d activate my emergency lights, the game would crash because this plugin isn’t compatible with compatibility mode. DO AT YOUR OWN RISK but this worked for me. I have the newest version of this mod and it worked while still running compatibility mode. In my main game directory I found the file “dxgi.dll” and renamed it to “d3d12.dll”. Somehow I got the game to work now. Shoutout to dimedius over on 5mods for the discovery. Hope this helps!!

Edited by Diabeto716

Jubey

Members

(edited)

This is going to sound dumb, but is it possible to make the sequence a bit longer in the future? If not, I understand. I wanted to make longer patterns for non-els. That's just my idea, really

Edited by Jubey

Wubzzzy

Members

On 11/23/2025 at 10:17 PM, Moonhingaming03 said:

Same Problem here. Ever find a fix?

Fix your thing bc ALOT of us are Streamers and NEED Enb and shit. So FIX IT for compatibility mode.

learn to read they dont need to fix anything their plug in isnt broken
and dont be an ass learn to say please and be respectful

Static660

Members

TECH SUPPORT UPDATE

If anyone runs into the issue with 32 Sirens not allowing access to write the siren log files please follow these steps

User/Install Location for gta/

Right Click the GTA V File and select property's

Go under the security Tab and make sure all users have FULL ACCESS Controls

This will fix the problem and you will be able to use 32 sirens

Could contain: text, screenshot, font

Mr.DudeMan

Members

(edited)

hey i think that the last gta update broke the mod none of the non els lights are working on mods

Edited by Mr.DudeMan

SnakeVenom33939

Members

1 hour ago, Mr.DudeMan said:

hey i think that the lst gta update broke the mod none of the non els lights are working on mods

Same problem here! Lights work after removing the mod from my game directory, but now my car packs don't work properly.

MamaPrince

Members

Yep can confirm

image.png

K7BSamuel

Members

1 hour ago, Alfie's Creations said:

Same issue too, no lights using sirensetting limited adjuster are working.

yup can also confirm, at least I'm not alone lol

249Xeno

Members

Anyone know when will SSLA will update? It appeared that GTAV breaking stuff and not repairing it.

Anyone know when will SSLA will update? It appeared that GTAV breaking stuff and not repairing it.

Machinomancer

Members

(edited)

Same here, Update borked my game. I hope this mod gets updated.

Edited by Machinomancer

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