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SirenSetting Limit Adjuster 2.0.3

(15 reviews)
Message added by SuperPyroManiac,

As of update v3788 it is known to cause issues. We do not know when or if this will be updated.
There is currently another developer testing an updated version on their Discord: https://discord.gg/VMvvuFxArY

We do not validate files off platform, visit the Discord at your own discretion.

9 Screenshots

This mod raises various siren limits in GTA V.

 

The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.

 

The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.

 

This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.

 

Installation

Copy the included ASI to your game folder.

 

Usage

For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.

 

For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.

 

RPH Users

SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.

 

If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.

 

RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.

 

FiveM Users

SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.

 

RPH Developers

In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.

 

Logging

This ASI produces a SirenSettings.log file in your game directory. It records:

  • Every loaded SirenSetting, its name, its ID, and its internal index;
  • Every loaded vehicle, its name, its siren ID, and the index it was matched to;
  • Any conflicts, where two SirenSetting entries have the same ID.

License

Please link to an official upload instead of redistributing this yourself.

What's New in Version 2.0.3

Released

2.0.3: Fix compatibility with game build 3258.

2.0.2: Remembered to set the file version number properly.

2.0.1: Fixed some bugs.

2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and added FiveM support.

1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added compatibility with RPH build 1.81 (for GTA build 2060).


Short Description

For more and more varied sirens

User Feedback

Recommended Comments

Vzipp

Members

On 7/1/2024 at 3:15 AM, ElevateYT said:

Quick Question, when will you be able to update it?, recently sirensetting limit adjuster has been crashing my game lately since the new update came out. I found this out when one of the rage plugin hook staff members told me it was sirensetting limit adjuster.Could contain: text, screenshot, software

what the hell how did i find you

 

ThatGuySens

Members

20 hours ago, Neon Skye said:

I don't have to be staff to help the community be mindful of its actions

lol 

249Xeno

Members

Is there any words on when this SSLA will be updated?

ThatGuySens

Members

On 7/9/2024 at 6:03 PM, 249PD said:

Is there any words on when this SSLA will be updated?

Nope unfortunately 

N.O.O.S.E PIA

Members

I hope this gets updated soon. I get aches, start sweating rapidly and I start shaking when my lights don't work right. is that normal?

249Xeno

Members

10 minutes ago, N.O.O.S.E S.A Division said:

I hope this gets updated soon. I get aches, start sweating rapidly and I start shaking when my lights don't work right. is that normal?

you need to go out and enjoy the outdoor...

EvanGaming2022

Members

5 hours ago, N.O.O.S.E S.A Division said:

I hope this gets updated soon. I get aches, start sweating rapidly and I start shaking when my lights don't work right. is that normal?

No that isnt, I think you should follow 249s suggestion and get outside and touch some grass...

Neon2324

Members

The siren limit adjuster plugin works in game but when i turn on the lights for my cop car it crash

SHNBRT

Members

You are my favourite person!!! Thank you for updating it 🙂 😁

Neon Skye

Members

3 hours ago, Neon2324 said:

The siren limit adjuster plugin works in game but when i turn on the lights for my cop car it crash

I assume it's this:

On 7/13/2023 at 9:56 PM, PNWParksFan said:

For those experiencing crashes, note that it does crash if you run the game in compatibility mode. Some people have been doing this since the last update because of a bug in ENB which requires it to be run in compatibility mode. However, that is a problem with ENB, not with SSLA. Run your game normally and SSLA should work. 

 

TrentMU

Insiders

We all can now be happy again with our 32 sirens. Thanks for updating!

MattWestGaming

Members

(edited)

Am I doing something wrong?  installed latest update and everything else updated.  Still crashes my game when I go code 3.

 

Nevermind i fixed it! 😆

Edited by MattWestGaming

FakeTeam

Members

3 hours ago, MattWestGaming said:

Am I doing something wrong?  installed latest update and everything else updated.  Still crashes my game when I go code 3.

 

Nevermind i fixed it! 😆

How do you fixed it ?

witchy

Members

All is back to normal. thanks for the update!

MattWestGaming

Members

9 hours ago, FakeTeam said:

How do you fixed it ?

Seemed to be after i updated my scripthookdotnet nightly versions not sure if that was a coincidence or not.

Hanover

Members

Thanks

swat10

Members

needs to be fixed again

Neon Skye

Members

25 minutes ago, swat10 said:

needs to be fixed again

go look at the recommended comment

swat10

Members

On 7/22/2024 at 10:26 PM, Neon Skye said:

go look at the recommended comment

I have already done that

Neon Skye

Members

4 hours ago, swat10 said:

I have already done that

If you've updated it, I sincerely doubt it's related to SSLA

dynex89

Members

hey i installed and when i go code 3 my game crashes 

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