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Stow That Weapon 3.1.0

(21 reviews)

5 Screenshots

 Stow That Weapon - Version 3.1.0


The Details

Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.

The Features

  • Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.

  • Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.

  • Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.

  • Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.

  • Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.

  • AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.

  • Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.

  • Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.

Installation

Installation is as simple as dragging the contents of the zip file to your GTA V folder.

  • BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.

    • Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.

  • Load with RPH.

Notes and Resources

GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.

MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.

INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.

ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.

LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons

 

KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8

DEFAULT INI VALUES AND EXPLANATION:

 

[Main]
DeleteWeaponKey = Decimal  "The key for deleting the weapon off the player's back."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the player is in a vehicle."
DisableFlashlight = false  "If true, the weapon will not show the flashlight component on the back of both the player and AI."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the player's back."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the player's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for the player."
MenuKey = F5 "The key for opening the menu added with version 3.0.0"

[AI]
EnableAI = true  "If true, enables support for the AI."
EnableBestWeapon = true  "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon."
CopsOnly = false "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the ped is in a vehicle."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the peds' backs."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the ped's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for AI."
  
[Advanced]
AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma."

What's New in Version 3.1.0

Released

January 10, 2026

  • Updated included RAGENativeUI.dll to latest

 

Version 3.1.0

  • Added an ini option for addon weapon components to be considered.

  • Made it possible to delete the weapon on back with the keybind while another accepted weapon is equipped.

  • Weapon model now loads prior to attaching to prevent crashes.

 

Version 3.0.0

  • Added menu to change most settings "live"

  • Configuration file (BackWeapon.ini) now generated automatically with default settings on first launch. Also adds any missing settings.

 

Spoiler

Version 2.0.*

  • Added support for AI

    • AI has its own list of accepted weapons, offset position, and rotation. AI can be set to only work on cops or on every ped, and can be set to show the best weapon in the ped's inventory even if they have not yet equipped a weapon in their hands.

  • Additional internal changes

  • Version 2.0.1 adds additional changes internally and more logging.

  • Version 2.0.2 fixes a crash when loading the plugin at startup.

  • Version 2.0.3 decreases the performance impact of enabling AI. (should have more FPS)

  • Version 2.0.4 adds an exception to animals in the AI loop.

  • Version 2.0.5:

    • Added luxury finishes (these are considered "components" which I check for individually on each weapon. Please let me know if any more components are missing, thanks!)

    • Adjusted existence checks to prevent crashes

    • Other internal changes

 

Version 1.4.0

  • Added option to delete the weapon from your back on the fly with the press of a key (new ini option: DeleteWeaponKey)

 

Version 1.3.0

  • Added option to disable the flashlight on the weapon on back since it activates if you use the flashlight on your equipped weapon (new ini option: DisableFlashlight)

 

Version 1.2.1

  • Adjusted code for hiding weapon

 

Version 1.2.0

  • Added option to hide weapon on back while in a vehicle (new ini option: HideWhileInVehicle)

 

Version 1.1.0

  • Added a check if weapon was removed from inventory

 

Version 1.0.0

  • Initial release

 


Short Description

Dynamic weapon stowing with full customization and AI support.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

OfficerTeapot

Members

1 hour ago, MetCam said:

I believe there are x,y,z values in the .ini

Oh is there ? Lol must have missed that. Thanks XD

  • Management Team
On 9/5/2019 at 4:07 PM, adam enforcers said:

is there a way to hide the holstered weapon when you are on foot and enter a vehicle?

 

I've added an option to hide the weapon while you are in a vehicle. It is on by default in the new version.

Cyanotic

Members

On 9/6/2019 at 3:08 AM, sergeantFrank said:

Just an idea, but you could make an optional front holstering option. Like this. I don't know how it would look, and i don't really want to mess around with the ini since it would take ages to figure out, so i just leave this here lol.

 

NVM. I did it in under 5 minutes lmao

EU-3.jpg

 the x y z values you found for this would be great

adam enforcers

Members

2 hours ago, willpv23 said:

 

I've added an option to hide the weapon while you are in a vehicle. It is on by default in the new version.

awesome! the hold my gun plugin crashed so its not amongst the working plugins one last suggestion if possible you could also add hidden while foot too!:D

Cyanotic

Members

52 minutes ago, adam enforcers said:

awesome! the hold my gun plugin crashed so its not amongst the working plugins one last suggestion if possible you could also add hidden while foot too!:D

hold my gun definitely works. I use it religiously 

sergeantFrank

Members

6 hours ago, Cyanotic said:

Nevermind, i figured it out.

I use these settings and it works well.

OffsetPosition = -0.1,0.22,-0.02
Rotation = 165,165,0.0

Yeah, i mean mine's are optimized for custom vest's so i doubt they would work for you guys, but i'm glad you figured it out

Union612

Members

It makes my game crash, I don't know why

TBS Lewis

Members

If both weapons have a flashlight it gliches, when i have my flashlight on my pistol turned on, the one on the rifle also turns on, anyway to stop this?

Union612

Members

Man I'd really like to use this mod and give you 5 stars but you need to help me.

The game crashes during loading screen.

I know it's this plugin because when I remove the files it doesn't crash

  • Management Team
2 hours ago, Union612 said:

Man I'd really like to use this mod and give you 5 stars but you need to help me.

The game crashes during loading screen.

I know it's this plugin because when I remove the files it doesn't crash

 

You're not really giving me any information to help you. Log file? Did you change your ini?

 

3 hours ago, TBS Lewis said:

If both weapons have a flashlight it gliches, when i have my flashlight on my pistol turned on, the one on the rifle also turns on, anyway to stop this?

 

I'm not sure if there's anything I can do about that aside from not allow the flashlight component to show on the stowed weapon.

TBS Lewis

Members

3 hours ago, willpv23 said:

 

You're not really giving me any information to help you. Log file? Did you change your ini?

 

 

I'm not sure if there's anything I can do about that aside from not allow the flashlight component to show on the stowed weapon.

Could you add that in the ini file by any chance? other than that 5/5!

  • Management Team
4 hours ago, TBS Lewis said:

Could you add that in the ini file by any chance? other than that 5/5!

 

Added

Union612

Members

8 hours ago, willpv23 said:

 

You're not really giving me any information to help you. Log file? Did you change your ini?

 

 

 

I haven't touched the ini.

This is the log.

RagePluginHook.log

  • Management Team
15 hours ago, Union612 said:

 

I haven't touched the ini.

This is the log.

RagePluginHook.log 9.14 kB · 2 downloads

 

There isn't anything in there indicating my plugin is causing your crash, unfortunately I have no clue what the issue would be. 

TBS Lewis

Members

17 hours ago, willpv23 said:

 

Added

Thanks! Very good plugin! Rated 5/5

 

xFTPanda

Members

On 9/5/2019 at 1:08 PM, sergeantFrank said:

Just an idea, but you could make an optional front holstering option. Like this. I don't know how it would look, and i don't really want to mess around with the ini since it would take ages to figure out, so i just leave this here lol.

 

NVM. I did it in under 5 minutes lmao

EU-3.jpg

can you please share how you did it?

gard971

Members

Is there any way of removing the gun from your back again without removing it from your inventnory ?

  • Management Team
2 hours ago, gard971 said:

Is there any way of removing the gun from your back again without removing it from your inventnory ?

 

Just added the option of using a key to delete the weapon (default is the Decimal key on your numpad)

Union612

Members

On 9/9/2019 at 6:26 PM, willpv23 said:

 

There isn't anything in there indicating my plugin is causing your crash, unfortunately I have no clue what the issue would be. 

 

Try now, I've put the mod back in the folder again.

RagePluginHook.log

skynyrd47

Members

 

On 9/6/2019 at 10:45 PM, Cyanotic said:

I use these settings and it works well.

OffsetPosition = -0.1,0.22,-0.02
Rotation = 165,165,0.0

 

Hey brother are you saying with those positions it will work holstered on the front?

Cyanotic

Members

On 9/13/2019 at 6:31 AM, skynyrd47 said:

 

 

Hey brother are you saying with those positions it will work holstered on the front?

Yep

Union612

Members

On 9/12/2019 at 12:37 AM, willpv23 said:

 

There still isn't anything in there I could help you with

 

It's the log right after I've put your plugin.

Thanks anyway

MetCam

Members

Would there be a way to have the AI do this? I know it would be hard, if not impossible

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