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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

hexdex321

Members Author

11 minutes ago, thisridiculous said:

can we see steady 3rd brake lights in the future?

Thanks for the suggestion! About the brake lights, it is a lot more complicated to do for some reason, so it may be a while before its implemented, but I will definitely look into it.

8 minutes ago, chadc78 said:

@holexion Is there a button activation for the wheels, I installed latest version 1.3 have the wheels set to true in the ini but they still straighten when I let go of the right or left turn button. Blinkers and all work fine as described. Is there something Im missing or not doing right to activate?

It appears to work for me. Make sure that when you exit the car when the vehicle is stopped, hold the left button so that your wheels turn in the left direction, then press f to leave your car while holding left. This will make your tires retain its position. Hope I helped, please message me directly if you have any other problems!

chadc78

Members

Thank you, I use controller I will try both ways, response time is on point!

hexdex321

Members Author

Just now, chadc78 said:

Thank you, I use controller I will try both ways, response time is on point!

Thanks for the support! Please leave a review if you enjoyed the mod, that would be appreciated!

Please direct message me if you still have troubles!

Cyanotic

Members

Wheels don't seem to stay when I exit the vehicle. Have to go back to stickywheels for now unfortunately. 

bigben300

Members

Is there a glitch with the tires and turn signal? Tires don't stay  turned when exiting vehicle and turn signals don't auto come on when turning.

hexdex321

Members Author

17 hours ago, Cyanotic said:

Wheels don't seem to stay when I exit the vehicle. Have to go back to stickywheels for now unfortunately. 

 

1 hour ago, bigben300 said:

Is there a glitch with the tires and turn signal? Tires don't stay  turned when exiting vehicle and turn signals don't auto come on when turning.

 

Thanks for your comments!

Currently they only turn on when you exit the vehicle while holding the vehicle tires in place (i.e. hold left while pressing 'f' to leave vehicle) however that will be updated next update to work whenever the vehicle stops, so thanks for you patience, and be sure to check up once I get it updated, it should be much better then!

About the turn signals, that just means they turn off automatically once you activate them so you don't have to turn them off.

 

Please leave any suggestions, and once updated 1.4 is out in the future and you still have problems, feel free to leave another comment or direct message me! Thanks for spending the time to look at my mod though, and please check it out in the future as I have taken your comments into account.

alexgrobert

Members

@holexion Is there a way you can make the wheels hold still without exiting the vehicle? Also it would be great to have the ability to fast exit and keep the door open ! Just some suggestions.. still a GREAT mod keep up the good work!

SGT SANTIGO

Members

so I can use a controller for this mod or keyboard only?

hexdex321

Members Author

5 hours ago, alexgrobert said:

@holexion Is there a way you can make the wheels hold still without exiting the vehicle? Also it would be great to have the ability to fast exit and keep the door open ! Just some suggestions.. still a GREAT mod keep up the good work!

 

Thanks @alexgrobert, both functionalities that you mentioned is coming in version 1.4, so please keep an eye out on that, and follow to get the latest updates when they come out!

 

On 9/3/2019 at 8:48 AM, Officer LarseN said:

How does the autoblinkers actually work?

 

To @Officer LarseN, currently the autoblinkers work by turning off automatically once you finished turning, but thanks for the question: I will make sure to make it clearer on the description page! Thanks for trying out my mod again, if you have any suggestions for new features, I will be sure to take it into consideration!

 

On 8/31/2019 at 11:54 AM, HerbertCrain said:

Hot Keys for a controller??

3 hours ago, deeznuttz420 said:

so I can use a controller for this mod or keyboard only?

 

To @HerbertCrain & @deeznuttz420Unfortunately, I don't have a controller so it would be very difficult to test, if you are willing to test for controller settings, please DM me, but you must be willing to test out a couple of versions and be able to respond within a day, so I can make necessary adjustments. Now, in update 1.4, some parts like the retaining wheels will work with controller support, but for shortcut keys, as I said before, have not been implemented for controller support yet, hopefully I might get someone willing to test and will be able to implement the feature in the future (however there is no set date of implementation depending on how difficult it is to implement, especially since I don't have a controller to work with).

 

For everyone who commented, thank you, and I do take suggestions seriously, it just takes time to implement them. And thanks for all who downloaded and supported my mod again, if you enjoyed it please leave a good review, and I'll make sure to keep updating the mod with improved and new features! 

 

Holexion

 

hexdex321

Members Author

(edited)

1 minute ago, Officer Hightower said:

Looks like a great plugin.  I'll give it a go. 

Thanks! If you have any suggestions or issues please feel free to DM me!

Also Version 1.4 with improved features hasn't been approved by mods yet, so please wait a day or so and check it out again!

Edited by holexion

thisridiculous

Members

hey bro, could we see a trunk shortcut? Literally same as the front door just for the trunk? 

hexdex321

Members Author

19 minutes ago, thisridiculous said:

hey bro, could we see a trunk shortcut? Literally same as the front door just for the trunk? 

@thisridiculous that sounds like a cool idea! I'll definitely put that on my suggestion list, it might be in the next update if I'm able to implement it.

Thanks for trying out my mod and for the suggestion! If you enjoyed it please leave a review, that would be very appreciated!

thisridiculous

Members

18 hours ago, holexion said:

@thisridiculous that sounds like a cool idea! I'll definitely put that on my suggestion list, it might be in the next update if I'm able to implement it.

Thanks for trying out my mod and for the suggestion! If you enjoyed it please leave a review, that would be very appreciated!

already left a review bro, I love this plugin lol thanks for being attentive

hexdex321

Members Author

49 minutes ago, thisridiculous said:

already left a review bro, I love this plugin lol thanks for being attentive

@thisridiculous No problem! Thanks for the review!

hexdex321

Members Author

Hello everyone, sorry for not pushing out an update, there has been an update with Rage Plugin Hook this week due to the new Rockstar launcher, so be assured that I'm still working on this mod so thanks for the patience everyone!

GreyFox

Members

is it possible to toggle a vehicles indicators (parking lights) permanently using your mod? 

hexdex321

Members Author

17 hours ago, GreyFox said:

is it possible to toggle a vehicles indicators (parking lights) permanently using your mod? 

@GreyFox I've been attempting to work on that, brake lights are a lot more difficult to implement due to it not being classified as a vehicle indicator, so it might be a while until that is implemented. But thanks for the suggestion!

ToKen.

Members

Is there a way to bind my controller with the ini file? Great plugin btw.

hexdex321

Members Author

@ToKen. Thanks for the suggestion, I'm working on it but it is very difficult as I don't have a controller to test with, but thanks for the suggestion anyways!

TheGaminWolf

Members

hey man great plugin suggestion can you add a feature that allows use to turn our engine on and off like in basic vehicle controls from lt. caine thanks

hexdex321

Members Author

(edited)

2 hours ago, XGN ShaynePlayz said:

hey man great plugin suggestion can you add a feature that allows use to turn our engine on and off like in basic vehicle controls from lt. caine thanks

@XGN ShaynePlayz Sounds cool, thanks for the suggestion! I'll see if I can implement it, and thanks for trying out my mod!

Edited by holexion

GreyFox

Members

Is there a way to keep hazard lights "steady burn"? (Like Parking lights)?

 

Awesome mod 😎😎😎

 

 

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