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XScanner v3.23.44.3460

(51 reviews)

1 Screenshot

XScanner is an LSPDFR Scanner replacement/addon.

 

Features:

 

  • Full XAudio2 support.
  • Multiple output device support, play background scanner on one device and police scanner on another.
  • Multiple audio emitters to choose from; player, player vehicle, police vehicles.
  • Customizable distortion effects for the police scanner.
  • LSPDFR relay.
  • Broadcast quick selection.
  • Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
  • Supports all known audio formats, and then some.
  • Police Scanner playback (frontend and 3d).
  • Background Scanner playback (frontend and 3d) (local files or stream).
  • Preferred audio folder; for dispatch replacements.
  • Audio redirects; for dispatch replacements.
  • The prettiest animated menu around with theming support.

     

There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:

 

  • change the menu key through the consolecommand
    SetXScannerMenuKey
  • manually open the menu through the consolecommand and change the menu key from within the menu.
    OpenXScannerMenu

 

 

Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.

 

 

 

⚠️  Known Issues ⚠️ 
None



 

 

 

 

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.

 

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version v3.23.44.3460

Released

Fix:

  • updated hook scanner
  • fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
  • fixed landmarks not properly being used


Changes:

  • Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
    as this folder is generally a bigger mess than your grandmothers random trash drawer.
    Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
    You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
    This will NOT break any dispatch replacements.
  • changed normalization divider to 32768 instead of 32767

 

Add:

  • Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
  • Added aborts and criticals to ScannerAPIFlags
  • Added critical scannerblocks
 

 

 

Spoiler

v3.2.359.3421

Additions

  • Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)

Fixes

 

  • Updated hooks for LSPDFR v0.49.9110.3411
  • Updated RNUI
  • Removed support for older versions.
  • Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
  • Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
  • Removed strictness of XCHATTR file loading
  • Fixed missing scannerblock status updates
  • Added fading
  • Reduced playback latency
  • Added global watch to stop audio pause from triggering stalled playback
  • Various fixes I forgot to write down
  • Changed AudioRedirects to allow multiple files, now in the config/Redirects folder

 

 

 

v3.2.316.3079

Additions

  • Added controller support for keybinds
  • Added internal squelch sounds to intro\outro options
  • Updated Common to v2.5.316.517
  • Added missing hint for PoliceScannerMenu::Preferred Audio Path
  • Probably more stuff I forgot
     

Fixes

  • Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
  • Changing keybinds would destroy the eventhandlers until reload
  • Several API fixes
  • Fixed background buffering overflow
  • Removed silentbuffer spamming log
  • Sound not pausing\muting on window focus\game pause
  • stream updates firing too regularly
  • *K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
     

Boring Stuff

  • Added new listeners to each engine increasing the channels to 2*64
  • More additions to the debug menu
  • Voices not being properly released from the xaudio2 graph

 

v3.1.312.2973

  • Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
  • Bugfix *K1893: IniManager::Purge throwing a possible error
  • Common update v2.5.312.450

v3.0.311.2962

Additions

  • Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
  • Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
  • Added GlobalFlags to the settings menu
    - Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
    - Disable volume keybinds
  • Lowered volume step for better finetuning of the volume
  • Added BackgroundScanner:UseDucking Flag
    when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active.
  • Added bottom slider for the PoliceScanner:EnableEffects flag
  • Added volume control for the PoliceScanner:WhiteNoise flag 
  • Increased stream buffer throughput (should be quite a bit faster now)

 

Fixes

  • Fixed playback trying to start before load finished
  • Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
  • Fixed menu visualization to only act on the stream output, instead of the device output
  • Fixed menu visualization to use RMS values instead of peak
  • Rewrote custom normalization implement using DMO
  • Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
  • Fixed a bunch of debuglogging
  • Fixed voices not properly destroying after usage
  • Fixed menu status changes not triggering properly
  • Generic API fixes


Boring stuff

  • Added audio header detection
  • Added Settings.DebugInfo menu (for nerds)
  • Updated Common to v2.5.308.447
     

v3.0.308.2625

Additions

  • Added missing spam threshold implementation
  • Added SkipAds flag for the backgroundscanner streaming option
  • Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)

 

Boring stuff

  • Fixed hotswapping of modes
  • Fixed engine restarts getting stuck due to bad token cancellation
  • More aggressive cleanup of voices
  • Fixed assert for XAudio2 listener overflow
  • Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
  • Removed duplicate calls from LSPDFR internal relays
  • Rewrote the SoundEffects API to be more robust and less shit.


v3.0.305.2414

  • Added wrapper to log more coherent exceptions
  • Added PoliceScanner Flag to toggle the whitenoise
  • Added missing import of external chatter
  • Added BackgroundScanner Flag to disable the builtin chatter
    will require external chatter for the local chatter to still function (files starting with "xchattr_"))
  • Small fix to not query the cachemanager before it finished loading
  • Fixed an event not being raised
     

v3.0.305.2401

  • Fixed potential crash in the menu
  • Fixed COM exception
  • Fixed spatial audio for the background emitter
  • Fixed LPF filter
  • Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
  • Fixed failed searches still getting queued in the police scanner
  • Fixed AudioRedirects example file

 

  • Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
  • Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)



v3.0.303.2266

  • Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
  • Fixed a possible crash due to missing folders
  • Fixed handling of broken audio files

 


Short Description

Now with Broadcastify support

User Feedback

Recommended Comments

Deactivated Member

Deactivated

This is honestly one of the coolest mods I have seen in a while, the features sound great. Can't wait to test in game.

Slushy

Members

What does it do?

MDC2005VIPER

Members

man i love the mod but i need to know where the khorio.common , irrklang.net4.dll , ikpmp3.dll and also how does the audio work cause when i load upi my game it does not work.

khorio

Members Author

4 minutes ago, MDC2005VIPER said:

man i love the mod but i need to know where the khorio.common , irrklang.net4.dll , ikpmp3.dll and also how does the audio work cause when i load upi my game it does not work.

You just place the files from the Grand Theft Auto V folder inside your game folder.

MDC2005VIPER

Members

ok thanks i will do that and test it in game!

r.y.a.n

Members

(edited)

just to clarify @khoriowould this be able to replace the scanner audio when a callout is being offered in LSDPFR 

Edited by rmckinstry

khorio

Members Author

Just now, rmckinstry said:

just to clarify @khoriowould this be able to replace the scanner audio when a callout is being offered in LSDPFR?

 

Yes, this takes over the playback of the audio.

r.y.a.n

Members

3 minutes ago, khorio said:

 

Yes, this takes over the playback of the audio.

b99.gif.2df6ea28d766e12604cb71be352825d7.gif

MDC2005VIPER

Members

hay um...  just a quick question how do you have the audio repeatidly playing instead of it stopping?

khorio

Members Author

1 minute ago, MDC2005VIPER said:

hay um...  just a quick question how do you have the audio repeatidly playing instead of it stopping?

The background chatter?

MDC2005VIPER

Members

yes how do i get that to play reapeatidly ?

khorio

Members Author

Just now, MDC2005VIPER said:

yes how do i get that to play reapeatidly ?

Plugins\LSPDFR\XScanner\Config\XScanner.ini
; Enable playback of background chatter
BackgroundScanner=true
; Enable playback on NPC vehicles (turn this off if you experience lag)
EnableOnNPCVehicles=false

; Minimum and maximum seconds between background chatter
BackgroundMinTime=5
BackgroundMaxTime=10

Lowering min and maxtime

MDC2005VIPER

Members

thanks man , ill go check this out in game!

Benjamin255

Members

Why is it causing my game to drop heavily? ?

andreacesa

Members

Yeaaaaaaaaah! Khorio is here again! Love your mods and can't wait to see the new Automatic Roadblocks.

OutCast

Members

Having fps drop as well. Incompatible with MoreRadioChatter. Wont take my custom Intro and Outro sounds. Somehow the sound is too low even at 10 of volume.

Could you maybe release a version of Automatic Roadblocks without requiring XScanner? Thanks

khorio

Members Author

51 minutes ago, AUG said:

Why is it causing my game to drop heavily? ?

If you're having issues with fps drops disable background playback on npc vehicles, as the ini clearly states.

 

 

OfficerGlock

Members

I feel that we agree Automatic Roadblocks needs an update, but if you read the description, he announced Automatic Roadblocks would come out some time next week 

khorio

Members Author

16 minutes ago, OutCAst said:

Having fps drop as well. Incompatible with MoreRadioChatter. Wont take my custom Intro and Outro sounds. Somehow the sound is too low even at 10 of volume.

Could you maybe release a version of Automatic Roadblocks without requiring XScanner? Thanks

If MoreRadioChatter just calls the LSPDFR API it should work just fine.

 

The background chatter volume is fixed, mainly because it is truly playing in 3d space from the vehicle, not just adjusting volume in relation to the distance,

the volume control only applies to actual calls to the police scanner (callouts, etc).

 

And no, XScanner was made because the default scanner was seriously lacking in function for what roadblocks needs,

so there will be no version that does not require XScanner.

Teekay

Members

This looks very cool.  But does this mean you can no longer hear any radio chatter unless you're within ear shot of your cruiser?  Wouldn't an officer always hear the radio through their ear piece or radio on their belt?  I'm gonna try this. Thanks!

khorio

Members Author

1 minute ago, Teekay said:

This looks very cool.  But does this mean you can no longer hear any radio chatter unless you're within ear shot of your cruiser?  Wouldn't an officer always hear the radio through their ear piece or radio on their belt?  I'm gonna try this. Thanks!

Only the ambient background chatter yes.

 

Callout sounds will still play normally wherever you are.

Deactivated Member

Deactivated

I disabled the vehicle chatter and still had the fps issue. Even after tweaking every setting, the issue still was present.

ericpolowski

Members

(edited)

I love the idea,  but it is indeed unplayable at this stage (even with vehicle chatter disabled)  never experienced a FPS drop until this mod.  I will however be keeping my eye on this one.  I really like the radio chatter you have!   Best of luck with this      I truly wish I could use it    

Edited by Boone4796

Kuchosaurus

Members

(edited)

I'm not gonna make a bad review cause my issue is changeable but I'll sure leave a comment on it: 

 

But let's start at the beginning: 

 

Well, I saw this plugin and the amazingly good idea behind it, so I was like, well, a bit of police chatter would be good and went for installing it. 

I  started up the game and almost instantly, the FPS dropped down to 30-40 whereas I usually play this game on sweet 50-60 FPS. Idk what the exact issue behind it is (too much loose code/code trash in the files; conflicts with other essential plugins; complexity) but I really hope you will be able to fix its ressource consumption. Other than that the plugin is amazing but I'm absolutely unable to play with it atm. Please fix this issue to make this plugin a unique addon to my and other people's game! Cause from what I could experience it was a plugin with a superior sound quality AND an enormous potential! 

 

Greetings, Kucho 😄 

Edited by Kucho

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