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Emergency Services Overhaul 1.1

(10 reviews)

16 Screenshots

What started out as simply adding a few emergency SUVs to the game turned into a bit of an overhaul of the emergency services in the game. I ended up adding 8 vehicles to various law enforcement, fire, and EMS fleets in the game, as well as changing some existing ones pretty substantially.

- The LSPD and LSSD both have their own SUVs that will pursue the player at 3-4 stars.

- The LSSD now have Mavericks and Buzzards at their disposal, while the LSPD have gained Swifts alongside their Mavericks. NOoSE will also pursue in Annihilators at 4-5 stars.

- In the city, NOoSE pursues in both Riots and their new NOoSE Grangers, while in the country they operate in NOoSE Transporters and Tactical Sheriff Grangers.

- At 5 stars, local law enforcement disengages and the FIB move in alongside NOoSE, pursuing in Buffalos and setting up roadblocks with Grangers.

- Los Santos County EMS services are now active and will respond to medical emergencies in the countryside instead of ambulances from the city.

- The LSFD have acquired a new Battalion Granger, available for players to spawn and utilize.

- And a few vehicle textures were enhanced (Sheriff Cruiser and Buzzard, Annihilator, etc.) so their liveries appear sharper in-game. All Vapid Cruiser models also come with the enhanced next-gen LED lights, so those of you with that mod already installed don't have to worry about anything when replacing.

This is just what I've worked on so far; I hope to add more in the future, such as Highway Patrol units and implementing the Vapid Interceptor, likely for both the LSPD and LSSD. Unfortunately, firefighters don't seem to want to respond in anything but the vanilla firetruck so as of now it seems impossible to have them respond in the LSFD Granger or any other rigs. I was unsuccessful in getting them to respond in a Blaine County engine in the countryside, so for now this feature is likely not going to happen. Other than that, I hope you guys enjoy the mod! Feel free to leave any questions, comments, or criticism; it's always great to hear all your suggestions!

What's New in Version 1.1

Released

All added vehicle files are now manually imported into xmas2vehicles.rpf so one can choose which vehicles they wish to add. They are located in the Vehicle Files folder within the mpchristmas2 folder in the download.

*Note that not adding some vehicles could mess with the dispatch.meta, as most added vehicles are included in it, so you may want to edit unused vehicles out of this file to avoid any problems.

User Feedback

Recommended Comments

The Loot

Members

Nice work!

Hopefully in the future we can find a way past R*s roadblocks and make vehicles more versatile.

TheUniT

Friends of LSPDFR

This looks awesome! Now we just need to be able to customize responding units in LSPDFR to have these actually respond properly. :D

nh1256

Members

i may just be acting stupid but I havent seen the NOoSE Granger or the NOoSE riot yet lol is there anyway to spawn these? by the way amazing mod ill leave a review

JWillMac51

Members Author

Thank you so much for all your comments! I'm glad you're all enjoying the mod.

This looks awesome! Now we just need to be able to customize responding units in LSPDFR to have these actually respond properly. :D

Agreed, that would be great to see! Just a nice .ini where we could list what vehicles to respond for each type of backup would be fantastic.

Could you implement the LSSD LSPD Buffalo? 

I too would love an LSSD Buffalo, but unfortunately there's no space for a proper LSSD paint-job matching all the other cruisers on it's current template. The LSPD Buffalo does respond, but rarely as I wanted the Staniers to be most prominent as the LAPD use primarily Crown Vics.

i may just be acting stupid but I havent seen the NOoSE Granger or the NOoSE riot yet lol is there anyway to spawn these? by the way amazing mod ill leave a review

Yep, both can be spawned via trainer; they will be under the Police Riot and FIB Granger, or if you want to spawn them manually they are called "riot" and "fbi2" (minus the quotations) respectively. They should spawn to chase the player at 4-5 stars, but only in the city.

nh1256

Members

alright thanks lol think im going to have to re-install this because the FBI Granger, which you changed to be the NOoSE Granger is appearing corrupted for some reason and the riot spawns with the new NOoSE decals, but the same old grayish color 

Thank you so much for all your comments! I'm glad you're all enjoying the mod.

Agreed, that would be great to see! Just a nice .ini where we could list what vehicles to respond for each type of backup would be fantastic.

I too would love an LSSD Buffalo, but unfortunately there's no space for a proper LSSD paint-job matching all the other cruisers on it's current template. The LSPD Buffalo does respond, but rarely as I wanted the Staniers to be most prominent as the LAPD use primarily Crown Vics.

Yep, both can be spawned via trainer; they will be under the Police Riot and FIB Granger, or if you want to spawn them manually they are called "riot" and "fbi2" (minus the quotations) respectively. They should spawn to chase the player at 4-5 stars, but only in the city.

JWillMac51

Members Author

alright thanks lol think im going to have to re-install this because the FBI Granger, which you changed to be the NOoSE Granger is appearing corrupted for some reason and the riot spawns with the new NOoSE decals, but the same old grayish color 

 

Huh, that's odd. You replaced both in their correct locations right, the NOoSE Granger in patchday2ng and the Riot in patchday3ng? It sounds like the Riot hasn't been altered at all, because the black color and decals are all one livery and couldn't show in-game with one change and not the other. Let me know how re-installing goes, hopefully it'll sort things out.

nh1256

Members

I went ahead and reinstalled the mod and it did not change. also i noticed that for some odd reason in every vehicle the front portion of the vehicles interiors (i.e. the gauges seats and steering wheel) are white and appear corrupted. here are some pics of the NOoSE vehicles

2015-08-05_00001.jpg

2015-08-05_00002.jpg

JWillMac51

Members Author

I went ahead and reinstalled the mod and it did not change. also i noticed that for some odd reason in every vehicle the front portion of the vehicles interiors (i.e. the gauges seats and steering wheel) are white and appear corrupted. here are some pics of the NOoSE vehicles

That's really odd...And yeah that Riot is untouched, and its livery should've changed if you replaced it's .ytd in the correct directory. You didn't put their files in x64e.rpf\levels\gta5\vehicles.rpf, did you? And if you replaced vehshare.ytd in x64e.rpf\levels\gta5\vehicles.rpf, all vehicles should have correct interiors. I see that the Granger's seats at the very least are okay, and the dash files are all in that vehshare as well so if one part works, they all should. Also, not sure if it's the cause but the vehicles.meta that goes into update\update.rpf\common\data\levels\gta5 gives that Granger the "has livery" flag, so if that wasn't replaced I don't think the texture would appear correctly on it. I just checked on the vehicle files included in the download too, and everything checks out fine on my end.

nh1256

Members

That's really odd...And yeah that Riot is untouched, and its livery should've changed if you replaced it's .ytd in the correct directory. You didn't put their files in x64e.rpf\levels\gta5\vehicles.rpf, did you? And if you replaced vehshare.ytd in x64e.rpf\levels\gta5\vehicles.rpf, all vehicles should have correct interiors. I see that the Granger's seats at the very least are okay, and the dash files are all in that vehshare as well so if one part works, they all should. Also, not sure if it's the cause but the vehicles.meta that goes into update\update.rpf\common\data\levels\gta5 gives that Granger the "has livery" flag, so if that wasn't replaced I don't think the texture would appear correctly on it. I just checked on the vehicle files included in the download too, and everything checks out fine on my end.

alrighty ill give it another installation try and let you know how it goes

That's really odd...And yeah that Riot is untouched, and its livery should've changed if you replaced it's .ytd in the correct directory. You didn't put their files in x64e.rpf\levels\gta5\vehicles.rpf, did you? And if you replaced vehshare.ytd in x64e.rpf\levels\gta5\vehicles.rpf, all vehicles should have correct interiors. I see that the Granger's seats at the very least are okay, and the dash files are all in that vehshare as well so if one part works, they all should. Also, not sure if it's the cause but the vehicles.meta that goes into update\update.rpf\common\data\levels\gta5 gives that Granger the "has livery" flag, so if that wasn't replaced I don't think the texture would appear correctly on it. I just checked on the vehicle files included in the download too, and everything checks out fine on my end.

i re-installed the most recent version of the mod and im still having the same problem lol i have no clue why. i know for a fact that i installed them properly, and i have no doubt that it is not on your end either, being as you are having no problems.

JWillMac51

Members Author

alrighty ill give it another installation try and let you know how it goes

i re-installed the most recent version of the mod and im still having the same problem lol i have no clue why. i know for a fact that i installed them properly, and i have no doubt that it is not on your end either, being as you are having no problems.

Yeah this is really messed up, and I'm sorry you aren't able to use the full mod. I honestly can't think what would cause any of this, especially the Granger's interior only half-working when it's getting all its interior textures from the same file, which contains all the necessary textures. Are you running the Steam version? I mean I don't know what could vary in this case between different versions but I'm just hoping we can narrow down the problem somehow. Oh, and how's the rest of the mod running; are all added vehicles and edited textures working properly?

nh1256

Members

(edited)

It's okay hahah i hope we can figure out the problem. And yes, I'm running a steam version of the game. And the rest of the mod is flawless. its absolutely beuatiful and is probably

Yeah this is really messed up, and I'm sorry you aren't able to use the full mod. I honestly can't think what would cause any of this, especially the Granger's interior only half-working when it's getting all its interior textures from the same file, which contains all the necessary textures. Are you running the Steam version? I mean I don't know what could vary in this case between different versions but I'm just hoping we can narrow down the problem somehow. Oh, and how's the rest of the mod running; are all added vehicles and edited textures working properly?

 

one of my favorites i have installed. i hope to see some more great mods from you in the future. also i must note that the only "corrupted" interiors are the add-on vehicles, the vanilla vehicles that you have just modified the texture of (i.e. Sheriff Granger) are working perfectly fine

Edited by nichankinson

JWillMac51

Members Author

It's okay hahah i hope we can figure out the problem. And yes, I'm running a steam version of the game. And the rest of the mod is flawless. its absolutely beuatiful and is probably

 

one of my favorites i have installed. i hope to see some more great mods from you in the future. also i must note that the only "corrupted" interiors are the add-on vehicles, the vanilla vehicles that you have just modified the texture of (i.e. Sheriff Granger) are working perfectly fine

Thanks for all the kind words, it means a lot! Honestly, adding the interiors to the vehshare.ytd was a bit of a workaround for the added vehicles. They were all showing up with those completely white interiors, and adding their interior textures to any of their .ytds didn't work. But then I thought, "hey, they all feed off the vehshare.ytd" and thankfully adding the textures there allowed the cars to have textured interiors in-game. Well, it should anyways. I wanna see if I can play around with my files and potentially replicate your problem to find the solution. And I do hope to continue making mods for you guys and updating this one; I have plans to take this mod to the seas in the next update :)

nh1256

Members

Thanks for all the kind words, it means a lot! Honestly, adding the interiors to the vehshare.ytd was a bit of a workaround for the added vehicles. They were all showing up with those completely white interiors, and adding their interior textures to any of their .ytds didn't work. But then I thought, "hey, they all feed off the vehshare.ytd" and thankfully adding the textures there allowed the cars to have textured interiors in-game. Well, it should anyways. I wanna see if I can play around with my files and potentially replicate your problem to find the solution. And I do hope to continue making mods for you guys and updating this one; I have plans to take this mod to the seas in the next update :)

sounds good! i really do appreciate the fact that you are actually taking your time to try to figure this out lol. oh, and if you have any questions about whatever problems im experiencing then dont hesitate to ask. best of luck!

Mitchin

Members

How do you spawn the fire/battalion granger?

nh1256

Members

How do you spawn the fire/battalion granger?

enter "firesuv" without the quotes in a trainer

Mitchin

Members

Will it spawn in LSPDFR using rage hook?

SkierPS3

Members

This is fantastic! How much customizability is offerded? For instance, I love having both a Sheriff Granger and a NOOSE Granger for LS/Blaine County, but I'd like to import custom textures or perhaps even maintain the black and white style. For the next update it would also be awesome to try to consolidate a lot of the work done by others with the San Andreas Highway Patrol. It adds a nice little detail to have SAHP cruisers and bikes pursuing on the highways. There's also a Coast Guard Predator skin with Coast Guard peds mod floating around that would be great for spawning in areas outside Los Santos Proper. 

PhillBellic

Members

Looks like a Great Pack. :smile:

SaberVizion

Members

Would it be possible to add a sheriff interceptor?

JWillMac51

Members Author

Will it spawn in LSPDFR using rage hook?

Unfortunately the added vehicles won't respond as backup or be selectable at the police garage, but you can spawn them with a trainer if you wish to use them on patrol.

This is fantastic! How much customizability is offerded? For instance, I love having both a Sheriff Granger and a NOOSE Granger for LS/Blaine County, but I'd like to import custom textures or perhaps even maintain the black and white style. For the next update it would also be awesome to try to consolidate a lot of the work done by others with the San Andreas Highway Patrol. It adds a nice little detail to have SAHP cruisers and bikes pursuing on the highways. There's also a Coast Guard Predator skin with Coast Guard peds mod floating around that would be great for spawning in areas outside Los Santos Proper. 

Thanks! You can certainly customize all vehicles' textures if you want through OpenIV. And I'm actually working on the next update as we speak, which is going to focus on the SAHP and law enforcement on the water, so it's kinda funny you should mention both of those. I'm doing custom skins, though, as I like to keep this mod mostly my own personal work, so you won't see exactly the skins other modders have made.

Looks like a Great Pack. :smile:

Thanks, I appreciate it! :)

Would it be possible to add a sheriff interceptor?

I've been thinking about the Interceptor, and at some point I'll be addressing it for both the LSPD and LSSD. I've already got an LSPD skin pretty much done, and an LSSD one isn't hard to throw together, so such an addition will likely make it into the next update :)

ThatGr8CdnGamer

Members

in one of your photo's there's a black, and a white sheriff granger....how?

 

The Loot

Members

(edited)

in one of your photo's there's a black, and a white sheriff granger....how?

Additional vehicles, man! It's real easy to create a unique vehicle with GTAV!

Sadly, since modding is still limited in many respects, new vehicles may not function exactly the same as their base, i.e only FBI2 and Sheriff2 work with SWAT dispatch correctly. I may have 5 additional Grangers in my game (LSPD, NOOSE Border Patrol, two different NOOSE variants, and a copy of Sheriff2 so I could turn it into an unmarked white vehicle to give the my non-Federal SWAT guys a different vehicle than FBI2), but none will work like those two slots for SWAT.

 

Edited by The Loot

Shadesman89

Members

apparently my fire suv is pimped out any fixes?  i did not do anythin

 

https://gyazo.com/1beefdb408a9426bc01df2963d1c6bba

1beefdb408a9426bc01df2963d1c6bba.png

also i can not spawn in the police suv because my trainer does not list it and when i type the codee in nothing appears i use n*ggermenu and endeavor

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