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Reb's FireFight - Realism Overhaul (DEPRECIATED) 1.0.8

(8 reviews)

1 Screenshot

THIS MOD IS DEPRECIATED. GTA5 KEEPS HAVING ITS FILE STRUCTURE UPDATED AND IT REQUIRES THE MOD TO BE REBUILT FROM SCRATCH.

 

DESCRIPTION

Frustrated with all firearms being shot like laser guns? Being able to walk around and sponge bullets without much need for cover?

'FireFight' is my optionally script-less solution to GTA5's lackluster combat. Now, firefights put you more in touch with your environment, and impose a feeling of higher stakes.

 

CHANGES:

- Scaled damage between peds and player: bullets are equally dangerous to both, no more bullet sponging. Players can also be killed with a headshot at any distance.

- Damage to humans based on caliber and cartridge type.

- Mitigated ranged damage reduction; depending on cartridge type bullets only lose half of their power over several hundred meters.

- Varying projectile velocity, based on firearm and cartridge type.

- Removed tracer effect on conventional weapons.

- Significant bullet spread; unsupported weapons, particularly pistols, no longer shoot like lasers.

- Increased weapon recoil.

- Correct (often increased) rates of fully automatic fire.

- AI is less accurate, particularly when moving.

- Double Barrel Shotgun shoots birdshot.

- Penetration system that affects *all* kinds of cover.

- Red hit marker removed.

- Flashlights no longer add accuracy bonus, suppressors no longer reduce damage.

- Gunflash effects made to be more realistic.

- 20% chance to die from weapon wound, regardless of damage. (Script)

- Less melee damage, realistically longer melee combat.

 

COMPATIBILITY

This mod will overwrite mods that change weapon and combat behavior files. Some features of other mods like bullet penetration and blast effects can be used with this one, just install theirs first and overwrite with mine. ScriptHookV is necessary to run scripts.

 

How to install:

 

INSTALLATION

1. SETTING UP OPEN IV/MODS FOLDER

Open IV is an application that allows you to open GTA game files, an modify them manually or with OIV installers.

- Create a folder called 'mods' in your GTA directory. Copy and paste your 'update' folder and 'common.rpf' file (located in the Grand Theft Auto 5 folder) into the mods file. This may take some time, and have 25 gigabites of space free to do this. This prevents you from ruining your base game files.

- Install OpenIV.

- Set up OPEN IV, by clicking on 'Tools' on the top toolbar. Click on 'ASI manager' from the drop down and 'install' all three items prompted.

- Click on 'Edit Mode' in the top right corner of Open IV. You're ready to mod.

 

2. INSTALLING MOD

- Using the file path, go through their respective folders in mods and "add" the files to their appropriate directories with the green 'plus' button. You will be overwriting vanilla files in your 'mods' folder. You are now ready to play!

 

UNINSTALLATION

Either delete your mods folder, or overwrite the mod files with vanilla files extracted from the vanilla 'update' and 'common.rpf' folder.

 

Video of mod:

Bullet penetration

KNOWN BUGS:

- Sniper Rifle has issue firing sometimes if deployed during a cutscene in campaign. Not sure yet if it is the mod or just my end. 

Please report any game-breaking bugs or suggestions to the mod page, or in the discord.

 

Join the Discord: https://discord.gg/kx4FK8NPf3

Edited by RebelSchutze
Augmented description.

What's New in Version 1.0.8

Released

- Fixed projectile force vs objects and cars, bullets were shutting open car doors.

- Reduced melee weapon damage by 50% and unarmed damage by 90% from vanilla.

- Added no hit marker gfx.

- Added critical hit script.

- Removed accuracy bonuses from flashlights.

 


Short Description

Realistic gunplay mod.

User Feedback

Recommended Comments

How can I make it work with the last game update?

I can see that at least weapons.meta has changed but I can't edit it. It's too difficult to not mess it up... Maybe with a perfect auto-merger but I don't know anything about it.

robin09g

Members

For everyone whos game crashing use new path for scaleform_generic.rpf:

 

x64b.rpf\data\cdimages\scaleform_generic.rpf

RebelSchutze

Members Author

On 11/29/2022 at 2:41 PM, robin09g said:

For everyone whos game crashing use new path for scaleform_generic.rpf:

 

x64b.rpf\data\cdimages\scaleform_generic.rpf

Thanks Robin I'll be seeing about updating this file again soon. that .rpf is a hit marker mod anyway so its not necessary to even have to get the ballistic changes. I'll probably also be revamping the ballistics for greater consistency with some new formulas I've developed next update.

Maya

Members

doesn't work anymore with the newest udpdate ;(

puffy skate

Members

(edited)

On 12/21/2022 at 1:59 AM, RebelSchutze said:

Thanks Robin I'll be seeing about updating this file again soon. that .rpf is a hit marker mod anyway so its not necessary to even have to get the ballistic changes. I'll probably also be revamping the ballistics for greater consistency with some new formulas I've developed next update.

any news on a potential update? I really enjoy this mod and would love to see the new stuff you've still been able to create!

Edited by puffy skate

PyroCommon.dll

Members

The script goes into gtav/plugins correct?

CROSST

Members

hello there, i just passing through to say one thing (maybe you dont have plans to do this compatible whit NVE but i'll comment it just in case)
This mod (the weapons.meta i think) makes some bugs with the NVE that causes the muzzle light when you shoot and the light from the fire doesn't shows.

 

TheComm9600

Members

So.. I guess is not stabile in 2025

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