You do not have my permission to distribute THIS mod elsewhere, I do not mind if any major code is used, or built upon for learning/streamlining your mod, as long as you please credit accordingly if you were to release.
https://www.youtube.com/watch?v=PtlHH5kY6J4
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- EverythingCar
- Mod by: Daimyo21
- contact: daimyo21mods@gmail.com
- Works in Multiplayer and Singleplayer
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EverythingCar is a script that adds more functionality and depth to cars while making
cars persistent in multiplayer (should work in singleplayer just the same, report otherwise!)
This script was originally intended to add depth for LCPDFR policing vehicles but can be used for anything
Features:
-Save up to 4 cars in multiplayer(or SP) that will save weapons/ammo/damage persistently and automatically (see INI file for controls)
-Seatbelt on/off so you wont fly out the window during crashes
-Lock doors/Set Alarm in and out of the vehicle to avoid those darn thieves! (broken window sets off alarm but makes that certain door unlocked)
-Store weapons and ammo in vehicle (this is great if using the weapon weight mod!)
-Openable trunk/hood within or outside of vehicle (my PvPWanted script syncs this feature in multiplayer)
-Repair engine and tires of vehicle, repair body as well, costs a fee, can be specified in INI
-Airtime functionality when taking big jumps and landing on tires, causing them to pop like in real life (must land on all 4 tires, this sometimes doesnt work)
-All instances of opening trunks/hood, repairing + repair animations are all synced in multiplayer (if you change interval of script, this becomes more likely to desync)
-Optional: Police can search civilian players trunk of vehicles for weapons (unfinished, possibly broken)
Installation:
Copy EverythingCar.net, EverythingCar.ini, EverythingCarSaves.ini into scripts folder.
Known issues:
-Crashing may occur with higher intervals
-Older versions sometimes lose car data (this was fixed, report otherwise)
-When storing grenades/molotovs, the vehicle display menu sometimes shows all stored weapons at 0(ammo shown is fine), extracting ammo/weapons or removing grenades/molotovs fixes this.
Find the full Community Mod Pack here:
What's New in Version v1.2b
Released
- v1.2b
- -New:
- *Ability to change ammo transfer amount (default RShiftKey + left/right arrow)
- *Customizable vehicle display menu controls are now shown in INI file
- -Fixes:
- *Changing ammo transfer to greater than 10 would bug out when placing ammo in vehicle, allowing you to dupe ammo
- *EverythingCarSaves.INI save file was showing improper weapons/ammo, this should now be fixed
- *Other fixes/adjustments to the code
- -Known Issue
- *When storing grenades/molotovs, the vehicle display menu sometimes shows all stored weapons at 0(ammo shown is fine), extracting ammo/weapons or removing grenades/molotovs fixes this.
- v1.1b
- -Fixed cars not spawning in singleplayer on load (this was already fixed, uploaded wrong file)
- -Fixed INI control for placing weapon in trunk, was saying it was CTRL + T, was always Shift + T but now its clarified (this was interfering with VDH Towing)
- v1
- -Save/load functionality fixed issues
- -Vehicle spawn mechanic in SP and MP added to/refined/fixed
- -Removed cleanup script and added to public host game
daimyo21mods@gmail.com
-Special thanks for all the help and support from scripthook IRC community channel (which includes some of the LCPDFR team) found here: http://www.gtaforums...howtopic=479739
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