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Ekalb

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Everything posted by Ekalb

  1. Excellent. What they managed to do with the base game is really great to see, and encouraging for other modders in various other communities.
  2. Ekalb commented on Cj24's gallery image in GTA IV Galleries
  3. It could be to do with paths not having loaded properly as at some points he'd go to turn into somewhere but when I got closer the fence would spawn which would be blocking his path. Hmm, not a big deal and I seem to only have gotten it in that part of Alderney.. Also I just realised I posted this in the coroner thread rather than the PH thread :S, so on the actual topic - the coroner mod is still going great. Yay.
  4. Abraxas I've been having a weird issue recently with Bait cars. I run regular gta iv and I was just in an mp game (I was the only player though). I had a bait car positioned around the strip club in Acter/South Alderney and it was a truck. It was picked up by a single driver and i followed him from about 50-60m behind. He was on his way to a hideout but he kept crashing into things along the way. It was like he'd just get the urge to pull to the right every so often and crash into the fence or a wall or whatever. Eventually he drove off the road and towards the warehouses near the bridge, but managed to kept crashing into a fence post until the truck blew up. It was quite strange. Any thoughts?
  5. Ekalb commented on SCstJacob's gallery image in GTA IV Galleries
  6. Are you pressing the right button? / on the numpad, above the numbers and next to *
  7. Can't you just use the / key to turn your lights on without the siren? If you activate your ELS with J and then hit / it will be as though your siren is on but no sound is playing. There's really no need to go to all the trouble of replacing sound files and whatnot.
  8. I also have a livery-mapped Buffalo if you'd like to do these skins for it. It is not the same template as Lt. Caine's Buffalo though.
  9. I know that the windshields on some vehicles seem to be bulletproof, does this avoid that?
  10. Hmmm, well the Vapid I just released should be okay. Let me know if it's not though. On the topic of projects, I've distracted myself with a need for speed hot pursuit style Buffalo. Watch this space...
  11. The original template, same as the slicktop. I wasn't aware that he remapped them for the ELS cars. Does the merit/patrol have a window bug too? Hmm
  12. Not at this stage. What updates does the patrol need anyway?
  13. Well I shot out all the windows in testing numerous times and didn't crash so let's hope so.
    • 2,072 downloads
    • Version 1.1
    This is essentially an updated version of the default Vapid Police Cruiser. It features multiple liveries (by Lt. Caine) as well as a number of updates that I made to the vehicle's collisions, the lightbar and the indicators. I normally don't feel comfortable releasing a mod where I don't feel like much of my own original work has gone into it. Nevertheless, I received an immense amount of encouragement from the community to release it. Please provide any feedback and constructive criticism here or in my Mods thread (here: ). This model is unlocked for two purposes; 1 - as a helpful tool to any prospective modders and, 2 - so that if you're desperate for a slightly tweaked version and I'm unable to help you out you are free to do it yourself. CREDITS Original vapid cruiser by Rockstar Games UV-Mapped and provided in open, unlocked format by Lt. Caine (http://gtapolicemods.com/downloads.php?do=file&id=354). Please see his impressive body of work over at GTA Police Mods. Numberplate added to livery, lightbar & indicator update, attachment and modification of other equipment, etc. by Ekalb New Liberty State Police Livery by Yard1. See more of Yard1's work here
  14. Ekalb commented on Ekalb's gallery image in GTA IV Galleries
  15. Ekalb posted a gallery image in GTA IV Galleries
  16. You're asking in the wrong place, but a new PoliceHelper update is due in August sometime, and it is not known whether or not there will be an update to Braveheart's script. You can 'Follow' both of these mods in the download sections to get updates.
  17. The ability to control the force of fellow officers would be good, and it'd go well with the new pursuit tactics options. Just a button that could toggle ignore/arrest only/shoot to kill would be appreciated. Not sure how possible it would be though.
  18. Just in case everyone doesn't realise already, the next version of Police Helper will definitely blow your socks off. Without spoiling anything, try to picture an infinite number of randomised and detailed callouts that see you take up the role as a more involved investigative police officer than any other simple callouts from any previous mods. The amount of work required to pull that off though is nothing short of astounding.
  19. If you use a traffic script like trafficload, just take them out of the list of cars and that should reduce their spawn rate.
  20. Tease us Mr Abraxas, give us a sneak peak :D

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