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onevalefan

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Everything posted by onevalefan

  1. Hey. Thanks. Do you know what specific folder the NWAS short sleeve assets are in? As per the code above it seems I need to tell the UltimateBackup config file what specific folder they're in before the menu numbers I then add to the code above will load the right assets.
  2. Like all your other stuff, this is great. Thanks for doing it. Could you please tell me which dlc 'sub'-pack the clothing falls under? I'm trying to configure UltimateBackup to send different kinds of ambulances with paramedics wearing the short sleeve uniform for both M & F. The new ambulances work; I used the following menu numbers for the uniforms but the clothing was messed up. I think it's because the dlc 'sub'-pack I've bolded in red in the code below is wrong, but there's so many and seemingly different combinations, I'm not sure where to begin? MENU NUMBERS COPIED, DIDN'T WORK - [NWAS Short Shirt] Gender=Male Hat=0:0 Glasses=0:0 Ear=0:0 Watch=0:0 Mask=1:1 Top=214:1 UpperSkin=93:1 Decal=1:1 UnderCoat=55:1 Pants=102:1 Shoes=26:1 Accessories=1:1 Armor=1:1 Parachute=31:1 CODE I NEED TO EDIT - <!--Officer--> <Ped chance="70" comp_shirt="89" comp_pants="71" tex_pants="3" comp_shoes="26" comp_eyes="16" comp_accessories="16" comp_shirtoverlay="156" tex_shirtoverlay="4" prop_hats="0" tex_hats="0">mp_m_freemode_01</Ped> <!--Officer--> <Ped chance="30" comp_shirt="102" comp_pants="73" tex_pants="3" comp_shoes="26" comp_eyes="20" comp_accessories="15" comp_shirtoverlay="153" tex_shirtoverlay="4" prop_hats="0" tex_hats="0">mp_f_freemode_01</Ped> Many thanks.
  3. Using @BenH6021's excellent 'LML extra slots' mod I'm currently trying to work out the logistics of adding extra police, fire, ambulance and helicopter models to the game in addition to straight replacing the stock ones. Before I go to the huge amount of effort of adding all the extra cars, applying ELS configs to them, constantly loading GTA to check they've worked without crashing the game etc....does anyone know if it's possible to edit Ultimate Backup/LSPDFR/BetterEMS ( @PNWParksFan) etc, mods which send backup emergency services, to send new types of vehicles, or new categories? For example; So far I've imported two rapid response style ambulances, see below. I'd like to edit UB/BetterEMS so that as well as the option of requesting an ambulance, you have a new option of requesting a 'rapid response' instead/in addition, and one of these vehicles with a paramedic inside will show up. Is that possible? I've also just updated POLMAV to a UK Police livery which has deleted the stock game helimed livery. I'd like to add a new helicopter model to the game specifically just for helimed response. Before I start tying myself in knots wondering why it isn't working, it is possible to edit the UB etc XMLs to achieve that?
  4. Sorry to pester you again. Police correctly spawn outside stations in UK uniforms. However when called via UB they'll arrive in the stock default game uniforms, same for fire and ambulance. I don't have any additional addons installed, vehicles or anything. UB v1.8.7.0. Thanks.
  5. (Solved below) Thanks mate. I deleted EUP altogether, then reinstalled it and started from scratch following the instructions above about only installing Vest 9 and replacing a few texture files. Doing that has fixed all but two outfits. It looks like it's struggling to find the 'wicking shirt' texture. Thanks for the work you've put into this btw. It's by far the most superior UK Police uniform pack I've seen in 7 years of modding this frustatingly tedious to perfect game. Edit - Solved by following the instructions below Wicking Shirt - Right Click "jbib_003_u.ydd" in "mp_m_freemode_01_male_apt01" and replace with the "jbib_013_u.ydd" in the "EUP Clothes Pack -> Files -> Main -> mp_m_freemode_01_mp_m_vinewood Folder" You just require the model file "jbib_013_u.ydd" as the texture file is included in my Download ----------- Again these are all class mate, thanks for your hard work. The only little issue I've found is an artifact with the Rosenbauer helmet when you pan the camera. It gets 'larger' and leaves a trailing blur. Not a great screenshot but it shows the gist.
  6. Oddly enough, that worked. Thanks mate.
  7. I've installed this exactly as per the instructions but quite a lot of the uniforms that feature a tactical vest have misapplied textures/weird layering problems where clothes/props are being hidden by each other. All the ARU outfits are messed up. I installed every vest, all 13, from the required addon "EUP VEST&EARPIECE". Was that not right? I had this installed before trying to install this UK pack. Could it be interfering?
  8. Hi, I cannot get the UK addon To work properly. Specifically, it seems to be fighting the base addon in terms of which assets to load. There is a UK flag at coast guard stations, for example, but the sign will say USCG and all the boats/outfits/helicopters will be the default USA assets. The menu has RNLI etc names for outfits but when you spawn them, they are the base American versions. The only UK themed asset (apart from the flag) that loads is the RNLI orange RIB. I have EUP L&O, S&R and EUP menu installed, as well as Ultimate edition Disabling EUP through LML didn't make a difference and just broke asset allocation in general (i.e. police showing up in hoodies and parachutes) This is my LML hierachy - Any ideas? Thanks.
  9. I'm consistently getting a EAV crash when using LSPDR 0.4.9 Build 7874 AV is disabled. Permissions access to my GTA folder is set to full control. Same exception offset/code every time. It will crash a few minutes into playing. Triggers have included hitting the hotkey to open a STP menu, and just driving along. I have heap/gameconfig mods installed. I have disabled lots of LSDPR plugins, callouts etc to try and pinpoint the source but it keeps reoccurring. I've noticed a little bit of frame drop and lag. Could it be a memory leak causing this? RAGE Plugin Hook v1.87.1293.16189 PUBLIC Game: Grand Theft Auto V Game build: 2372 Branch: Retail Plugins loaded at the time of the crash: Scene Manager by Rich. Spotlight by alexguirre. LSPD First Response by G17 Media. No plugin was ticking at the time of this crash. Base address: 00007ff68ee40000 Exception address: 00007ff6901c56f2 Exception offset: 013856f2 Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Stack trace (unmanaged): 0x00007ffd02b0c347 - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll) 0x00007ffd04f151b0 - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffd04efc766 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffd04f120cf - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffd04ec1454 - RtlRaiseException - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ffd04f10bfe - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) 0x00007ff6901c56f2 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff68fdec32b - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff68f379e47 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff68f36c184 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff69045e6b5 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff69045e5d2 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff69043f225 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff69043fb96 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff690448582 - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ff690110b1e - KiUserExceptionDispatcher - in Unknown:0 (D:\Rockstar Games\Grand Theft Auto V\GTA5.exe) 0x00007ffd03257034 - BaseThreadInitThunk - in Unknown:0 (C:\WINDOWS\System32\KERNEL32.DLL) 0x00007ffd04ec2651 - RtlUserThreadStart - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll) Stack trace (managed): Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace) Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName) General purpose registers: RAX: 0x3c457bf7bf7fbc6d RCX: 0x00007ff691736d10 RDX: 0x000001ec50130020 RBX: 0x0000000000000000 RSP: 0x00000078441ff310 RBP: 0x00000078441ff540 RSI: 0x00007ff691736d10 RDI: 0x0000000000000000 R8: 0x000001ec5011f9b0 R9: 0x0000000000000000 R10: 0x0000000000000000 R11: 0x00000078441ff3f0 R12: 0x0000000000000000 R13: 0x0000000000000000 R14: 0x000001ec50130020 R15: 0x000001ec5011f9b0 RIP: 0x00007ff6901c56f2 Segment registers: CS: 0x0033 DS: 0x002b ES: 0x002b FS: 0x0053 GS: 0x002b SS: 0x002b Flags: 0x00010202 Debug registers: Dr0: 0x0000000000000000 Dr1: 0x0000000000000000 Dr2: 0x0000000000000000 Dr3: 0x0000000000000000 Dr6: 0x0000000000000000 Dr7: 0x0000000000000000 Floating point state: Xmm0: Low: 0x3db68a973f755c94, High: 0x3db68a973f755c94 Xmm1: Low: 0xc4504cb8c4401065, High: 0xc4504cb8c4401065 Xmm2: Low: 0xc51da142c40ac079, High: 0xc51da142c40ac079 Xmm3: Low: 0xc88b3d2247d73200, High: 0xc88b3d2247d73200 Xmm4: Low: 0x490e5cdb80000000, High: 0x490e5cdb80000000 Xmm5: Low: 0x0000000049d670ae, High: 0x0000000049d670ae Xmm6: Low: 0x0000000041ab2869, High: 0x0000000041ab2869 Xmm7: Low: 0x00000000bdd9dd4a, High: 0x00000000bdd9dd4a Xmm8: Low: 0x000000003f800000, High: 0x000000003f800000 Xmm9: Low: 0x00000000bf4f1d42, High: 0x00000000bf4f1d42 Xmm10: Low: 0x0000000000000000, High: 0x0000000000000000 Xmm11: Low: 0x000000003f800000, High: 0x000000003f800000 Xmm12: Low: 0x000000003f800000, High: 0x000000003f800000 Xmm13: Low: 0x000000003f800000, High: 0x000000003f800000 Xmm14: Low: 0x000000003f800000, High: 0x000000003f800000 Xmm15: Low: 0x000000003f800000, High: 0x000000003f800000
  10. Hi I understand the persistent flashlight script is baked into @BejoIjo's excellent stoptheped mod. I did have it installed (PF) but deleted it when I realised it comes with STP, when I was trying to track down the cause of a bug. I've long had an issue with the PF script where a 'second' light source is shone out of the players chest and points wherever your character looks, as well as the correct one shining from your firearm. There's no ini file to edit, only the dll. Has anyone had any success in overriding this? Thanks
  11. I 'bought' EUP 9.3 via Patreon which resolved it, I guess it was just a misconfiguration. Thanks.
  12. I've tried this but CC v3.0 crashes on start up regardless. EUP 8.2 CC 3.0 LML 0.3 7875 GTA V Retail 2372.2
  13. And an earlier crash - [21/12/2020 17:07:33.304] Started new log on 21/12/2020 17:07:33.304 [21/12/2020 17:07:33.305] ==================================================================================================== [21/12/2020 17:07:33.299] Log path: D:\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [21/12/2020 17:07:33.305] Log verbosity: Trivial [21/12/2020 17:07:33.309] Initializing input system [21/12/2020 17:07:33.312] Initializing game console [21/12/2020 17:07:33.320] Console key has been set to F4 (key code: 115) [21/12/2020 17:07:33.407] Initializing console variable "ConsoleScrollAmount". [21/12/2020 17:07:33.407] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [21/12/2020 17:07:33.410] Read value: <null> [21/12/2020 17:07:33.411] Initializing console variable "ConsoleKey". [21/12/2020 17:07:33.411] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [21/12/2020 17:07:33.412] Read value: <null> [21/12/2020 17:07:33.412] Initializing console variable "PluginTimeoutThreshold". [21/12/2020 17:07:33.412] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [21/12/2020 17:07:33.418] Read value: 10000 [21/12/2020 17:07:33.418] Setting value of console variable "PluginTimeoutThreshold" to stored value. [21/12/2020 17:07:33.418] Initializing console variable "AlwaysShowConsoleOutput". [21/12/2020 17:07:33.418] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [21/12/2020 17:07:33.419] Read value: <null> [21/12/2020 17:07:33.419] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [21/12/2020 17:07:33.419] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [21/12/2020 17:07:33.419] Read value: <null> [21/12/2020 17:07:33.420] Initializing console variable "ShowOnScreenWarnings". [21/12/2020 17:07:33.420] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [21/12/2020 17:07:33.420] Read value: <null> [21/12/2020 17:07:33.420] Console initialized [21/12/2020 17:07:33.421] Initializing forms manager [21/12/2020 17:07:33.422] Cleaning temp folder [21/12/2020 17:07:33.424] Version: RAGE Plugin Hook v1.84.1279.16097 for Grand Theft Auto V [21/12/2020 17:07:33.433] ================ RAGE Plugin Hook ================ [12/21/2020 5:07:33 PM.440] Detected Windows 10 Professional (64-bit) (10.0.18363.0)! [12/21/2020 5:07:33 PM.441] Checking game support [12/21/2020 5:07:33 PM.749] Product name: Grand Theft Auto V [12/21/2020 5:07:33 PM.749] Product version: 1.0.2189.0 [12/21/2020 5:07:33 PM.749] Is steam version: False [12/21/2020 5:07:33 PM.751] Initializing DirectX [12/21/2020 5:07:33 PM.752] Initializing Direct3D [12/21/2020 5:07:33 PM.753] Getting game swap chain [12/21/2020 5:07:33 PM.782] Swap Chain created: 0x7FF6B9648378 [12/21/2020 5:07:33 PM.782] Swap Chain VTable: 0x2907E248C40 [12/21/2020 5:07:33 PM.782] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [12/21/2020 5:07:33 PM.782] D3D11Present: 0x7FFDB27F4660 [12/21/2020 5:07:33 PM.782] D3D11ResizeBuffers: 0x7FFDB2809DB0 [12/21/2020 5:07:33 PM.782] D3D11ResizeTarget: 0x7FFDB2857B90 [12/21/2020 5:07:33 PM.783] D3D11SetFullscreenState: 0x7FFDB2811900 [12/21/2020 5:07:33 PM.783] Getting device [12/21/2020 5:07:33 PM.783] Retrieved device [12/21/2020 5:07:33 PM.783] Creating wrapper [12/21/2020 5:07:33 PM.783] Direct3D initialized [12/21/2020 5:07:33 PM.784] Initialized DirectX [12/21/2020 5:07:33 PM.784] Direct3D watcher thread spawned [12/21/2020 5:07:33 PM.853] Wrapper created [12/21/2020 5:07:33 PM.859] Effect created [12/21/2020 5:07:33 PM.859] Creating buffer [12/21/2020 5:07:33 PM.859] Created buffer [12/21/2020 5:07:33 PM.859] Creating blend state [12/21/2020 5:07:33 PM.859] Created blend state [12/21/2020 5:07:33 PM.859] Done with creation [12/21/2020 5:07:33 PM.922] Initializing texture system. [12/21/2020 5:07:33 PM.922] Initializing texture system; phase 1 [12/21/2020 5:07:33 PM.922] Initializing texture system; phase 2 [12/21/2020 5:07:33 PM.928] Initializing texture system; phase 3 [12/21/2020 5:07:33 PM.929] Initializing texture system; phase 4 [12/21/2020 5:07:33 PM.937] Initializing texture system; phase 5 [12/21/2020 5:07:33 PM.938] Initializing texture system; phase 6 [12/21/2020 5:07:33 PM.940] Initializing texture system; phase 7 [12/21/2020 5:07:33 PM.941] Initializing texture system; phase 8 [12/21/2020 5:07:33 PM.943] Initializing texture system; phase 9 [12/21/2020 5:07:33 PM.943] Initializing texture system; phase 10 [12/21/2020 5:07:33 PM.946] Initializing texture system; phase 11 [12/21/2020 5:07:33 PM.946] Initializing texture system; phase 12 [12/21/2020 5:07:33 PM.948] Initializing texture system; phase 13 [12/21/2020 5:07:33 PM.948] Initializing texture system; phase 14 [12/21/2020 5:07:38 PM.669] LoadingScreenMsg: Initializing game support [12/21/2020 5:07:38 PM.785] Direct3D watcher thread ended [12/21/2020 5:07:38 PM.920] Initializing game support [12/21/2020 5:07:44 PM.427] LoadingScreenMsg: Velocity limit removed [12/21/2020 5:07:44 PM.740] Compatibility level: 0 [12/21/2020 5:07:44 PM.740] Supported version detected [12/21/2020 5:07:44 PM.740] ================================================== [12/21/2020 5:07:44 PM.740] LoadingScreenMsg: Patching code [12/21/2020 5:07:44 PM.992] LoadingScreenMsg: Waiting for game initialization [12/21/2020 5:07:45 PM.242] Waiting for game initialization [12/21/2020 5:07:45 PM.343] LoadingScreenMsg: Initializing core [12/21/2020 5:07:45 PM.594] Initializing hook [12/21/2020 5:07:50 PM.615] LoadingScreenMsg: Completing interoperability [12/21/2020 5:07:50 PM.866] Completing interoperability [12/21/2020 5:07:50 PM.866] Initialization code 1. [12/21/2020 5:07:50 PM.866] Initialization code 2. [12/21/2020 5:07:50 PM.866] Initialization code 3. [12/21/2020 5:07:50 PM.873] 1 Address: 0x00007FF6B7522F8C [12/21/2020 5:07:50 PM.873] Calling func 1 [12/21/2020 5:07:50 PM.888] 2 Address: 0x00007FF6B80A8C82 [12/21/2020 5:07:50 PM.889] 3 Address: 0x00007FF6B6AF5C7E [12/21/2020 5:07:50 PM.914] Address: 0x00007FF6B80A8C2C [12/21/2020 5:07:50 PM.914] Unknown var: 0x00007FF6B90D8C00 [12/21/2020 5:07:50 PM.915] Initialization code 4. [12/21/2020 5:07:50 PM.915] Initialization code 5. [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 1 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 2 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 3 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 4 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 5 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 6 [12/21/2020 5:07:50 PM.915] Completing interoperability, phase 7 [12/21/2020 5:07:50 PM.915] LoadingScreenMsg: [12/21/2020 5:07:51 PM.167] LoadingScreenMsg: Loading Story Mode [12/21/2020 5:08:00 PM.589] LoadingScreenMsg: Loading and Populating Game World [12/21/2020 5:08:00 PM.840] LoadingScreenMsg: [12/21/2020 5:08:19 PM.017] Initializing console variable "IsDeveloperModeEnabled". [12/21/2020 5:08:19 PM.019] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [12/21/2020 5:08:19 PM.019] Read value: <null> [12/21/2020 5:08:19 PM.019] Initializing console variable "TimeScale". [12/21/2020 5:08:19 PM.020] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [12/21/2020 5:08:19 PM.020] Read value: <null> [12/21/2020 5:08:21 PM.156] <UNLOADED PLUGIN>: Initializing input system [12/21/2020 5:08:21 PM.158] <UNLOADED PLUGIN>: Initializing game console [12/21/2020 5:08:21 PM.160] <UNLOADED PLUGIN>: Initializing forms manager [12/21/2020 5:08:23 PM.248] <UNLOADED PLUGIN>: Initializing input system [12/21/2020 5:08:23 PM.250] <UNLOADED PLUGIN>: Initializing game console [12/21/2020 5:08:23 PM.252] <UNLOADED PLUGIN>: Initializing forms manager [12/21/2020 5:08:25 PM.579] <UNLOADED PLUGIN>: Initializing input system [12/21/2020 5:08:25 PM.582] <UNLOADED PLUGIN>: Initializing game console [12/21/2020 5:08:25 PM.583] <UNLOADED PLUGIN>: Initializing forms manager [12/21/2020 5:08:27 PM.806] <UNLOADED PLUGIN>: Initializing input system [12/21/2020 5:08:27 PM.809] <UNLOADED PLUGIN>: Initializing game console [12/21/2020 5:08:27 PM.811] <UNLOADED PLUGIN>: Initializing forms manager [12/21/2020 5:08:29 PM.942] <UNLOADED PLUGIN>: Initializing input system [12/21/2020 5:08:29 PM.945] <UNLOADED PLUGIN>: Initializing game console [12/21/2020 5:08:29 PM.946] <UNLOADED PLUGIN>: Initializing forms manager [12/21/2020 5:08:30 PM.314] LSPD First Response: [TRACE] Started loading LSPDFR [12/21/2020 5:08:30 PM.317] LSPD First Response: [INFO] Running LSPD First Response 0.4.8 (0.4.7659.32941) [12/21/2020 5:08:30 PM.318] LSPD First Response: [INFO] Compiled on 20 Dec 2020 18:18:02 UTC [12/21/2020 5:08:30 PM.318] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com [12/21/2020 5:08:35 PM.452] LSPD First Response: [TRACE] Thread CopManager #1 initialized [12/21/2020 5:08:51 PM.690] Spotlight: Reading settings... [12/21/2020 5:08:52 PM.303] Spotlight: Initialized [12/21/2020 5:08:52 PM.319] LSPD First Response: [TRACE] Game has stopped loading [12/21/2020 5:08:53 PM.576] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Intializing AsiSupport version 0.4.3... [12/21/2020 5:08:53 PM.576] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Using PursuitLib 0.17.12 [12/21/2020 5:08:53 PM.576] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Using PursuitLib.RPH 0.16.2 [12/21/2020 5:08:53 PM.583] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] All required files are available. [12/21/2020 5:08:53 PM.599] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Initializing AsiLoader... [12/21/2020 5:08:53 PM.869] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] KeyboardManager initialized [12/21/2020 5:08:53 PM.877] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] AsiSupport initialized. [12/21/2020 5:08:53 PM.879] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading ASI plugins [12/21/2020 5:08:53 PM.882] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading "ELS" [12/21/2020 5:08:53 PM.917] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Plugin "ELS" loaded successfully. [12/21/2020 5:08:53 PM.925] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading "GTAV.HeapAdjuster" [12/21/2020 5:08:53 PM.925] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:53 PM.930] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Skipping "GTAV.HeapAdjuster" as it is not a ScriptHookV script. [12/21/2020 5:08:53 PM.930] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Starting new GameFiber: "ELS-main" [12/21/2020 5:08:53 PM.944] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading "openCameraV" [12/21/2020 5:08:53 PM.944] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:53 PM.947] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Skipping "openCameraV" as it is not a ScriptHookV script. [12/21/2020 5:08:53 PM.963] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading "OpenIV" [12/21/2020 5:08:53 PM.963] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:53 PM.964] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Skipping "OpenIV" as it is not a ScriptHookV script. [12/21/2020 5:08:53 PM.989] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Loading "PackfileLimitAdjuster" [12/21/2020 5:08:53 PM.989] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:53 PM.991] ASI Support For RAGE Plugin Hook: [17:08:53] [INFO] Skipping "PackfileLimitAdjuster" as it is not a ScriptHookV script. [12/21/2020 5:08:54 PM.016] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Loading "Rampage" [12/21/2020 5:08:54 PM.016] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:54 PM.307] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Plugin converted successfully. [12/21/2020 5:08:54 PM.342] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Registering keyboard handler [12/21/2020 5:08:54 PM.342] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Plugin "Rampage" loaded successfully. [12/21/2020 5:08:54 PM.452] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Loading "SkipIntro" [12/21/2020 5:08:54 PM.452] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Non universal ASI detected. Converting it... [12/21/2020 5:08:54 PM.453] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Skipping "SkipIntro" as it is not a ScriptHookV script. [12/21/2020 5:08:54 PM.453] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Starting new GameFiber: "Rampage-main" [12/21/2020 5:08:54 PM.551] ASI Support For RAGE Plugin Hook: [17:08:54] [ERROR] GameFiber "Rampage-main" has crashed: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [12/21/2020 5:08:54 PM.551] at AsiSupport.ASI.AsiThread.RunFiber() [12/21/2020 5:08:54 PM.552] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Starting new GameFiber: "Rampage-additional0" [12/21/2020 5:08:54 PM.553] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Starting new GameFiber: "Rampage-additional1" [12/21/2020 5:08:54 PM.553] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Starting new GameFiber: "Rampage-additional2" [12/21/2020 5:08:54 PM.565] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] Finished loading ASI plugins [12/21/2020 5:08:54 PM.566] ASI Support For RAGE Plugin Hook: [17:08:54] [INFO] All scripts are loaded. Fading screen back in... [12/21/2020 5:08:58 PM.942] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:58 PM.947] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:58 PM.951] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [12/21/2020 5:08:59 PM.023] LSPD First Response: [WARN] No name for outfit variation at line 23 [12/21/2020 5:08:59 PM.023] LSPD First Response: [WARN] No name for outfit variation at line 31 [12/21/2020 5:08:59 PM.023] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/21/2020 5:08:59 PM.023] LSPD First Response: [WARN] No name for outfit variation at line 64 [12/21/2020 5:08:59 PM.024] LSPD First Response: [WARN] No name for outfit variation at line 72 [12/21/2020 5:08:59 PM.024] LSPD First Response: [WARN] No name for outfit variation at line 80 [12/21/2020 5:08:59 PM.024] LSPD First Response: [WARN] No name for outfit variation at line 111 [12/21/2020 5:08:59 PM.024] LSPD First Response: [WARN] No name for outfit variation at line 138 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 174 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 207 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 220 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 259 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 273 [12/21/2020 5:08:59 PM.025] LSPD First Response: [WARN] No name for outfit variation at line 309 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 323 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 363 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 391 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 425 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 453 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 484 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 502 [12/21/2020 5:08:59 PM.026] LSPD First Response: [WARN] No name for outfit variation at line 529 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 547 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 581 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 615 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 650 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 677 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 711 [12/21/2020 5:08:59 PM.027] LSPD First Response: [WARN] No name for outfit variation at line 741 [12/21/2020 5:08:59 PM.027] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_coastal_uscg.xml [12/21/2020 5:08:59 PM.035] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.035] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.035] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No name for outfit variation at line 25 [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 25, defaulting to male [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No name for outfit variation at line 32 [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 32, defaulting to male [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No name for outfit variation at line 39 [12/21/2020 5:08:59 PM.036] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 39, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No name for outfit variation at line 47 [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 47, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No name for outfit variation at line 56 [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 56, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 71, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No name for outfit variation at line 85 [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 85, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No name for outfit variation at line 92 [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 92, defaulting to male [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No name for outfit variation at line 100 [12/21/2020 5:08:59 PM.037] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 100, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 115, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No name for outfit variation at line 129 [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 129, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No name for outfit variation at line 136 [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 136, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No name for outfit variation at line 143 [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 143, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No name for outfit variation at line 151 [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 151, defaulting to male [12/21/2020 5:08:59 PM.038] LSPD First Response: [WARN] No name for outfit variation at line 160 [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 160, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 175, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No name for outfit variation at line 189 [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 189, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No name for outfit variation at line 196 [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 196, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No name for outfit variation at line 204 [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 204, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 219, defaulting to male [12/21/2020 5:08:59 PM.039] LSPD First Response: [WARN] No name for outfit variation at line 233 [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 233, defaulting to male [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No name for outfit variation at line 240 [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 240, defaulting to male [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No name for outfit variation at line 247 [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 247, defaulting to male [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No name for outfit variation at line 255 [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 255, defaulting to male [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No name for outfit variation at line 264 [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 264, defaulting to male [12/21/2020 5:08:59 PM.040] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 279, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No name for outfit variation at line 293 [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 293, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No name for outfit variation at line 300 [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 300, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No name for outfit variation at line 308 [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 308, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 403, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 418, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 426, defaulting to male [12/21/2020 5:08:59 PM.041] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 440, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 461, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 481, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No name for outfit variation at line 494 [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 494, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 507, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No name for outfit variation at line 520 [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 520, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 533, defaulting to male [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No name for outfit variation at line 546 [12/21/2020 5:08:59 PM.042] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 546, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 559, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No name for outfit variation at line 572 [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 572, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 585, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No name for outfit variation at line 598 [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 598, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 611, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No name for outfit variation at line 624 [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 624, defaulting to male [12/21/2020 5:08:59 PM.043] LSPD First Response: [WARN] No name for outfit variation at line 732 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 764 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 796 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 828 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 951 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 976 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 1002 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 1028 [12/21/2020 5:08:59 PM.044] LSPD First Response: [WARN] No name for outfit variation at line 1054 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1133 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1160 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1187 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1214 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1241 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1268 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1297 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1330 [12/21/2020 5:08:59 PM.045] LSPD First Response: [WARN] No name for outfit variation at line 1363 [12/21/2020 5:08:59 PM.046] LSPD First Response: [WARN] No name for outfit variation at line 1396 [12/21/2020 5:08:59 PM.046] LSPD First Response: [TRACE] Loaded 18 freemode outfits and 55 preset outfits [12/21/2020 5:08:59 PM.487] LSPD First Response: [TRACE] Adding Ben J. as character [12/21/2020 5:08:59 PM.573] LSPD First Response: [TRACE] Adding Michelle Meto as character [12/21/2020 5:08:59 PM.574] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/21/2020 5:08:59 PM.574] LSPD First Response: [WARN] Path without extension: lspdfr/chars [12/21/2020 5:08:59 PM.638] LSPD First Response: [TRACE] Adding Billy Jamison as character [12/21/2020 5:08:59 PM.781] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.781] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.782] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [12/21/2020 5:08:59 PM.785] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/regions_coastal.xml [12/21/2020 5:08:59 PM.785] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.786] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.786] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [12/21/2020 5:08:59 PM.788] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/backup_coastal.xml [12/21/2020 5:08:59 PM.788] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.788] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.789] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [12/21/2020 5:08:59 PM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/agency_coastal.xml [12/21/2020 5:08:59 PM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_boats.xml [12/21/2020 5:08:59 PM.818] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/agency_coastal_helis.xml [12/21/2020 5:08:59 PM.820] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.820] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:08:59 PM.820] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [12/21/2020 5:08:59 PM.828] LSPD First Response: [TRACE] Failed to parse as chance [12/21/2020 5:08:59 PM.829] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/inventory_coastal.xml [12/21/2020 5:08:59 PM.832] LSPD First Response: [TRACE] Player was in vehicle: False [12/21/2020 5:08:59 PM.832] LSPD First Response: [TRACE] Last selected character was Billy Jamison, should spawn as last character True [12/21/2020 5:08:59 PM.833] LSPD First Response: [TRACE] Loading last selected character Billy Jamison [12/21/2020 5:08:59 PM.835] LSPD First Response: [INFO] Changing current player character to Billy Jamison [12/21/2020 5:08:59 PM.851] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [12/21/2020 5:08:59 PM.851] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [12/21/2020 5:08:59 PM.851] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [12/21/2020 5:09:00 PM.115] LSPD First Response: [TRACE] Cached 1305 decorators for index 3 [12/21/2020 5:09:00 PM.136] LSPD First Response: [TRACE] CharacterSelected: 13 [12/21/2020 5:09:00 PM.137] LSPD First Response: [TRACE] Character changed, creating new stats object [12/21/2020 5:09:01 PM.441] LSPD First Response: [TRACE] Initialized telemtry service [12/21/2020 5:09:01 PM.483] LSPD First Response: We have 3 appartments registered [12/21/2020 5:09:01 PM.486] LSPD First Response: [TRACE] Finding Interior ID for 1893 Grapeseed Ave at: X:264.853 Y:-1000.169 Z:-99.058 [12/21/2020 5:09:01 PM.491] LSPD First Response: [TRACE] Initialised Apartment: 1893 Grapeseed Ave, Interior is 149761 [12/21/2020 5:09:01 PM.494] LSPD First Response: [TRACE] Finding Interior ID for 0605 Spanish Ave at: X:347.1727 Y:-1001.406 Z:-99.1962 [12/21/2020 5:09:01 PM.495] LSPD First Response: [TRACE] Initialised Apartment: 0605 Spanish Ave, Interior is 148225 [12/21/2020 5:09:01 PM.496] LSPD First Response: [TRACE] Finding Interior ID for 2874 Hillcrest at: X:-859.5645 Y:688.7182 Z:152.8571 [12/21/2020 5:09:01 PM.496] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [12/21/2020 5:09:01 PM.497] LSPD First Response: ApartmentManager initialized [12/21/2020 5:09:01 PM.499] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [12/21/2020 5:09:01 PM.500] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [12/21/2020 5:09:01 PM.501] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [12/21/2020 5:09:01 PM.561] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [12/21/2020 5:09:01 PM.676] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [12/21/2020 5:09:01 PM.678] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [12/21/2020 5:09:01 PM.679] LSPD First Response: [TRACE] Saved apt: [12/21/2020 5:09:01 PM.716] LSPD First Response: [TRACE] Thread Marker #1 initialized [12/21/2020 5:09:01 PM.720] LSPD First Response: [TRACE] Thread SpanishAve0605 #1 initialized [12/21/2020 5:09:01 PM.721] LSPD First Response: [TRACE] Thread Marker #2 initialized [12/21/2020 5:09:01 PM.721] LSPD First Response: [TRACE] Thread Hillcrest2874 #1 initialized [12/21/2020 5:09:01 PM.721] LSPD First Response: [TRACE] Thread Marker #3 initialized [12/21/2020 5:09:01 PM.721] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [12/21/2020 5:09:01 PM.800] LSPD First Response: [TRACE] Thread GrapeseedAve1893 #1 initialized [12/21/2020 5:09:01 PM.871] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [12/21/2020 5:09:01 PM.877] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [12/21/2020 5:09:01 PM.882] LSPD First Response: [TRACE] Set title to Billy Jamison for Interaction Menu [12/21/2020 5:09:01 PM.883] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [12/21/2020 5:09:01 PM.885] LSPD First Response: [TRACE] Set title to Billy Jamison for Police Radio [12/21/2020 5:09:01 PM.891] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [12/21/2020 5:09:01 PM.894] LSPD First Response: [TRACE] Set title to Billy Jamison for Vehicle Options [12/21/2020 5:09:01 PM.897] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [12/21/2020 5:09:01 PM.898] LSPD First Response: [TRACE] Set title to Billy Jamison for Inventory [12/21/2020 5:09:01 PM.900] LSPD First Response: [TRACE] Started new menu thread MenuBase #9 [12/21/2020 5:09:01 PM.901] LSPD First Response: [TRACE] Set title to Billy Jamison for Settings [12/21/2020 5:09:01 PM.904] LSPD First Response: [TRACE] Saved apt: [12/21/2020 5:09:01 PM.958] LSPD First Response: [TRACE] Requested Audio [12/21/2020 5:09:01 PM.974] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [12/21/2020 5:09:02 PM.344] LSPD First Response: [INFO] Connecting to LSPDFR Sync [12/21/2020 5:09:02 PM.424] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:09:02 PM.425] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [12/21/2020 5:09:02 PM.425] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [12/21/2020 5:09:02 PM.442] LSPD First Response: [INFO] Vinewood Police Station [12/21/2020 5:09:02 PM.442] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [12/21/2020 5:09:02 PM.442] LSPD First Response: [INFO] La Mesa Police Station [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Rockford Hills Police Station [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Vespucci Police Station [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Downtown Police Station [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Davis Sheriff Station [12/21/2020 5:09:02 PM.443] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Sandy Shores Sheriff Station [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Paleto Bay Sheriff Station [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Beaver Bush Ranger Station [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Bolingbroke Penitentiary [12/21/2020 5:09:02 PM.444] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [12/21/2020 5:09:02 PM.445] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:D:/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/stations_coastal.xml [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] HMCG/RNLI Station Los Santos [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] Added new police station: HMCG/RNLI Station Los Santos (HMCG) at X:-696.31 Y:-1386.8 Z:5.5 [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] HMCG/RNLI Station Paleto Bay [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] Added new police station: HMCG/RNLI Station Paleto Bay (HMCG) at X:-702.2673 Y:6143.357 Z:4.631613 [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] HMCG Air Station Los Santos [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] Added new police station: HMCG Air Station Los Santos (HMCG) at X:-1621.507 Y:-3152.831 Z:14 [12/21/2020 5:09:02 PM.445] LSPD First Response: [INFO] Marine Policing Unit [12/21/2020 5:09:02 PM.446] LSPD First Response: [INFO] Added new police station: Marine Policing Unit (HMCG) at X:-331.9 Y:-2793.7 Z:5 [12/21/2020 5:09:02 PM.452] LSPD First Response: [TRACE] Auto started component Debug #1 [12/21/2020 5:09:02 PM.453] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [12/21/2020 5:09:02 PM.453] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [12/21/2020 5:09:02 PM.453] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [12/21/2020 5:09:02 PM.454] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [12/21/2020 5:09:02 PM.454] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [12/21/2020 5:09:02 PM.454] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [12/21/2020 5:09:02 PM.455] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [12/21/2020 5:09:02 PM.455] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [12/21/2020 5:09:02 PM.455] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [12/21/2020 5:09:02 PM.456] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [12/21/2020 5:09:02 PM.457] LSPD First Response: [TRACE] Auto started component EvidenceMarkerManager #1 [12/21/2020 5:09:02 PM.458] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [12/21/2020 5:09:02 PM.461] LSPD First Response: [TRACE] Loading node data [12/21/2020 5:09:02 PM.735] LSPD First Response: [INFO] No cached credentials, no user login attempt will be made to LSPDFR Sync. [12/21/2020 5:09:02 PM.736] LSPD First Response: [TRACE] Terminal server version: 0.2 [12/21/2020 5:09:02 PM.737] LSPD First Response: [INFO] Connected to LSPDFR Sync via session ff028c50-9217-4dfc-bad1-69e2c1666028. Enhanced features available. [12/21/2020 5:09:02 PM.744] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [12/21/2020 5:09:02 PM.746] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [12/21/2020 5:09:02 PM.746] LSPD First Response: [TRACE] Server has requested that we enable feature PatreonPauseMenuItem [12/21/2020 5:09:06 PM.272] LSPD First Response: [TRACE] Done loading node data [12/21/2020 5:09:06 PM.274] LSPD First Response: [TRACE] Loading node data [12/21/2020 5:09:06 PM.274] LSPD First Response: [TRACE] Done loading node data [12/21/2020 5:09:06 PM.274] LSPD First Response: [TRACE] SwitchToCharacter: Billy Jamison [12/21/2020 5:09:06 PM.274] LSPD First Response: [TRACE] Switch mode is random [12/21/2020 5:09:06 PM.277] LSPD First Response: [TRACE] GamePlayer::ChangeCharacter: Same character [12/21/2020 5:09:06 PM.277] LSPD First Response: [TRACE] Saved apt: [12/21/2020 5:09:06 PM.278] LSPD First Response: [TRACE] EnterApartmentSpawnTest [12/21/2020 5:09:06 PM.279] LSPD First Response: [TRACE] Entered apartment [12/21/2020 5:09:07 PM.428] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [12/21/2020 5:09:07 PM.432] LSPD First Response: [TRACE] Thread AmbientChases #1 initialized [12/21/2020 5:09:07 PM.433] LSPD First Response: [TRACE] Disabling ambient game police chases [12/21/2020 5:09:07 PM.439] LSPD First Response: [TRACE] Disabled ambient game police chases [12/21/2020 5:09:07 PM.446] LSPD First Response: [TRACE] Thread AmbientGameStats #1 initialized [12/21/2020 5:09:07 PM.449] LSPD First Response: [TRACE] Thread AmbientOffDuty #1 initialized [12/21/2020 5:09:07 PM.452] LSPD First Response: [TRACE] Thread AmbientPhotoCamera #1 initialized [12/21/2020 5:09:07 PM.452] LSPD First Response: [TRACE] Thread AmbientGameScripts #1 initialized [12/21/2020 5:09:17 PM.926] LSPD First Response: [TRACE] Hook encountered low memory environment, forcing manual collection [12/21/2020 5:09:17 PM.989] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>). [12/21/2020 5:09:17 PM.999] LSPD First Response: [FATAL] Forced termination [12/21/2020 5:09:18 PM.001] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager [12/21/2020 5:09:18 PM.103] LSPD First Response: [INFO] LSPDFR has shut down [12/21/2020 5:09:21 PM.356] LSPD First Response: [TRACE] Failed to hook: 140697616825104
  14. I've gotten it to work but it's too unstable. LSPDFR constantly crashing. ASISupport on top of scripthookv doesn't play nice. In the event of a crash, ELS will load sucessfully through asisupport but won't work because it can't find a thread. Unplayable because you only get about 30 seconds out of it before using a menu or even trying to go on duty pisses it off. The overall issue is scripthookV, and why the latest version doesn't actually load trainer/ELS .ASIs properly. Anyone know why?
  15. Ok, interesting Removing scripthook crashes on startup with a corrupt files warning Installing ASIsupport 0.43 (15/12) on top of scripthook fixes ELS but not the trainer. EnhancedNativeTrainer throws up a 'fiber' error message I've never seen before. Got about 60 seconds out of it before textures started corrupting and I eventually got a OOM crash. (GTX1080TI, not normal) https://github.com/fr-Pursuit/AsiSupport/releases
  16. I have the latest RPH/SHV/LSPDFR from the updates within the last few hours/days. Dotnet from the latest update in July. The game works, LSPDFR works, all my callout scripts work Some of my .ASI files like the intro skipper mod work. The only things I can't get to work since the update are 1) Trainers. Tried 3 different kinds. None will load. 2) ELS - Control panel won't show, scroll lock doesn't pause it, it hasn't loaded into the game. ELS enabled vehicles show with some of the light bar permanently enabled but as a solid colour. Any ideas? GTAV folder below. Cheers
  17. Is it actually possible to bypass social club/the update check sequence and launch the game directly?
  18. Despite the box being unticked, my digital download copy updated itself yesterday without first asking. RPH obviously won't load. I had the previous game version backed up in RPH. It reverts successfully, however then when you try to start the game, social club throws up a "unable to launch...verify integrity' error. GTAV and social club are blocked in my firewall but clearly to no avail. Anything I can do or is the RPH backup corrupt or something? Forgot to mention - Vanilla game has the same launch error with the backup game version Trying to start the vanilla game with the new update fails with a RPH unsupported error, even if I delete the RPH.exe and .ini files from the root folder before trying, which is interesting.
  19. Latest version of everything Anyone know why the top lightbar only works when I'm far away from it?
  20. I've tried exactly the same thing as you. Latest GTA 1.0.1365.1 retail Latest RDE 3.1.1 Latest scripthook+advanced hook+RPH 0.62.1216.14731A W10 x64 10.0.17134.81 Latest openIV Installed RDE into an empty, clean mods folder Deleted SSR dll and its folder from the script folder Done the .Net framework thing Tried two different game configs, both are for the latest GTA The game crashes every time. Nothing stands out in the RPH error log which can be found here -https://justpaste.it/5ntwi

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