Hey!
I'm creating a police speedo with my own lights setup. I add lights to the model in ZModeler, export it, no problems or errors, I add all the lights textures to the .wtd file in OpenIV and than replace the model with the one I created. When I try to view the model, it's all white and no texture is being used at all (not vehshare, vehshare_truck, noose (which is the model I'm trying to replace), nothing ).
I don't know what's causing this, in the past I've created models this way with no problem, but now it just seems to not work any more... If I add the textures in OpenIV in Model Viewer the car loads it's textures and looks as it should, but when I close the Model Viewer again, the textures are gone again...
And when I try to spawn vehicle in the game it says "unable to create object"...
I posted pictures of Model Viewer and my export (Fraps didn't work in ZModeler for some reason so I took the picture with my phone). Notice the bottom right corner in Model Viewer, 1st picture is what I get when I open the Model Viewer, and two other pictures are what I get when I add textures - the problem is when I close it and open it again it's always the same all-white vehicle... How can I set the textures I want the model to use, so that the model will actually be using the textures in the game...?
I really need help, I've tried to fix this but I just can't :(