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master1114

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Everything posted by master1114

  1. I wonder why the new cars (at least I assume they are new) only have that neon yellow in the back. It makes sense for higher visability, but that does not ony apply to the back. Where I live (Für die Deutschen: Region Zwickau/Erzgebirgskreis) , all the new cars have it also on the sides and a bit on the hood.
  2. Did you try a simple restart (of your PC)?
  3. Take a look into your GTA V logfile (Documents -> Rockstar Games -> GTA V).
  4. Well why wouldnt you be able to delete it? You created it to have a copy of your gamefiles in case for easy mod removal...
  5. The last time I played LSPDFR was back in late September. Some days ago, I decided to update and reinstall everything. This means, I am on the newest RPH, Game patch, VisualV, RadianceV and so on. If needed, system specs: Intel i5 4430 @3.0 Ghz, Radeon HD 7870 Ghz Edition, 16 GB RAM. As i got into the game first, the lights actually had way more reflections and stuff than I remembered them to have. Also, it felt like I had less FPS. I decided to reinstall my older version of VisualV and RadianceV 1.6 because the game was running fine. But this actually didnt change anything. The lights are still off normal. I could go 2 blocks away from my car and still see the walls of buildings flashing in bright red/blue. How can I reduce these extreme lighting effects? VisualV and RadianceV dont have (many) settings to play around with. Second problem considering the performance of my game is KeepCalm Plugin and its ressource usage. Whenever playing GTA V, i experienced a heavily loaded RAM and quite some FPS less than without using KeepCalm. I planned to upgrade my RAM anyway so I decided to buy 2 RAM Modules to Upgrade from 8 to 16 GB. Scince GTA V always got the RAM filled up to 100%, I thought having more RAM wouldnt be a bad idea scince it looked like "it would consume more if there was more". Yesterday, I installed new RAM, got into the game, played a while, looked on the ressource monitor. RAM usage was constanlty on about 7.8GB - the same exact amount as before. The new RAM was detected by the System ("16 GB installed, 15.8 GB usable"). Scince the amount of RAM that is used, I am thinking there might be a problem that GTA doesnt detect the new RAM. It might sound stupid and I cant imagine that GTA "remembers" always to had 8GB and now doesnt detect the new one but it just feels like that. Any ideas? :)
  6. Well when you use a mods folder I dont really get the problem. Just clear the mods folder, copy the original files back and you have a clean install again?
  7. Use a mods folder. Dont mod your original gamefiles to prevent downloading the game again.
  8. Spamming topics with one-liner help requests will definitly not get you any help.
  9. Zu Befehl! Especially the "dope house" thing I really thought about much and I already have some ideas for that, but I have to take it slow because its pretty time-consuming ...^^ Proof I am actually doing something: :D
  10. It looks like it doesnt crash without the Wait-methods. But now obvsly. the Scanner Audio doesnt get played because its in conflict to the Audio from the callout spawning. Unrelated question: I always thought the EnterVehicle-Tasks would make the Ped walk to that Vehicle aswell, but it looks like they need to be close to it already. Is that right?
  11. hm, no I dont. Do you think that is the problem? I could try to move the scanner audio part to the beginning of the process method.
  12. I used this, but I still get the exception thrown. Very weird, similar code works fine in another callout.
  13. Thanks I got it to work :) public override bool OnCalloutAccepted() { //SPAWN 2 CARS AND 2 PEDS try { KeysConverter kc = new KeysConverter(); mainKey = (Keys)kc.ConvertFromString(AlphaCallouts.Main.getKeyBinding()); mainKeyString = AlphaCallouts.Main.getKeyBinding(); } catch { mainKey = Keys.T; Game.DisplayNotification("Error reading AlphaCallouts.ini. Setting default"); } route = guard.AttachBlip(); route.Color = System.Drawing.Color.DarkBlue; route.EnableRoute(System.Drawing.Color.DarkBlue); route.IsFriendly = true; GameFiber.Wait(5000); Functions.PlayScannerAudio("PLAYING_911_CALL 911_CALL_01 911_CALL_02 911_CALL_03 911_CALL_04"); GameFiber.Wait(12000); return base.OnCalloutAccepted(); } When I accept my callout with this OnCalloutAccepted-Method, I get the following exception: I set a route to a Blip attached to my ped, and thats working fine, but 3-4 seconds after accepting the callout, it crashes, while I dont even try to delete any blips in this method?
  14. Oh, I guess I will have to delete "Very nice Pursuit Callout" and "Most epic Pursuit ever" Kind of unrelated question: Do I need a certain rank to have a forum signature? I cant find this option anywhere, so I thought that its maybe restricted
  15. You have some pretty interesting suggestions there! For the beginning I guess I have to keep callouts farly simple, but I'd really like to do some of those, lets see what I can do. Oh and yeah, I definitly nothing we already have. I would rather have boring callouts and more diversity (I mean you can still decline it :D ) than another pursuit callout^^
  16. Hey there! I am currently working on my first ever script, or better plugin for LSPDFR. I have started with getting used to LSPDFR and RPH programming same days ago and I am working on doing a Callouts Plugin. Does anyone have any suggestions in terms of Callouts etc.? I would like to add some things we dont already have. This might also include rather "boring" or unspectacular stuff, but thats also part of being a police officer. Right now, I have 3 different things in my mind, but it will definitly take a while before I can release something. So, long speech short, share any suggestions about callouts you miss with me :)
  17. Thanks for the help so far I am close to finishing my first callout. Only thing thats creating problems is the mentioned Vehicle.Deform method, wich i cant get to work. The car remains in perfect condition after using it with many different values on the parameters.
  18. Intel Core i5 4430 @ 3.0 Ghz Gigabyte Radeon HD 7870 Ghz Edition 8 GB GDDR3 RAM Its not the best but its ok for most of the things out there, its also 3 years old and wasnt that expensiv.
  19. Alright, I have solved the problems above (well, they were actually pretty simple and stupid) and I am now on the point of having my callout actually going through the process routine. That brings us to 2 new questions: 1) Game.DisplaySubtitle(string) shows a subtitle text. But when you display multiple ones after each other, it only shows the last one. How to I make the game wait for the sutitle before to get removed? 2) Vehicle.Deform(Vector3 offset, float radius, float amount) should damage my vehicle. I already played around with some values. Radius dispositioned the vehicle somewhere else and the other 2 had no visible influence.
  20. Thanks for the help so far! I have two new problems so if someone wants to share some more time for me it would be great 1) The callout appears everywhere, even tho I i did what @ScottehBoyy proposed. (OnBeforeCalloutDisplayed Method) 2) When I accept the callout, this appears: What did I do to cause this?
  21. Yup, thats logical, but lets assume: Player forces a callout. My callout appears, but distance check fails. Callout gets cancelled. Player does not get a callout displayed. Or does LSPDFR has something implemented that prevents this from happening?
  22. Mach mal bitte Screenshots von deinem GTA V - Verzeichnis und dem Fenster wo du die 65 GB runterladen sollst!
  23. Yeah but that gives me a rendom spawnpoint right? But I have set my own coordinates. So for example i have a callout that only spawns in Sandy Shores, so I dont want the game to display it when the player is e.g. in LS
  24. But you have an .exe that is called "GTAVLauncher"? That is the same as "PlayGTAV.exe". If I am correct, thats a difference between Steam and standalone.
  25. Quick question: When I try to spawn a callout on a predefined postion, how do I mangage to let this callout only be displayed when the player is within a certain range? If I would do that in my actual callout class, it would be "blocking" a callout spawn because at this point LSPDFR already wanted my callout to appear but I have to cancel it.

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