Reputation Activity
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SirSavage got a reaction from Virzza in Possible LSPDFR Multiplayer?Working great for me, playing LSPDFR online with some random dude in my session.
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SirSavage reacted to ineseri in LSPDFR Feature PreviewWe're not trolling. We're very serious people, highly respected people.
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SirSavage reacted to Sam in LSPDFR Feature PreviewThe anticipation is killing me. Preparations going well so far, however...
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SirSavage got a reaction fromDeactivated Memberin LSPDFR Feature PreviewSomeone should come here before these children start throwing sand in eachothers eyes...
God, honestly, it's like, every time I come here you guys are arguing about something else.. MOOODSSS
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SirSavage got a reaction from Jarhead1086 in LSPDFR Feature PreviewHiss
im a snake
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SirSavage got a reaction from Jarhead1086 in LSPDFR Feature PreviewGuys, look, I love video games, I love this mod, and I can't wait for it
But this is getting ridiculous.
Some of you are saying that the developers are obligated to do something. They aren't. Hell, they don't have to release the mod, they didn't have to make it, and they didn't have to post a feature preview. They wanted to.
So either you can go outside, or watch some TV and wait it out, and get a very nice mod (because as stated before they are looking over the code), or you can keep posting here asking why the mod hasn't been released.
G'Day!
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SirSavage reacted to vynlthrash in LSPDFR Feature Previewi wonder if the prison will be worked into it as well? Maybe do a prisoner transport and that stuff
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SirSavage got a reaction from Jakeus in LSPDFR Feature PreviewHiss
im a snake
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SirSavage got a reaction from Jakeus in LSPDFR Feature PreviewGuys, look, I love video games, I love this mod, and I can't wait for it
But this is getting ridiculous.
Some of you are saying that the developers are obligated to do something. They aren't. Hell, they don't have to release the mod, they didn't have to make it, and they didn't have to post a feature preview. They wanted to.
So either you can go outside, or watch some TV and wait it out, and get a very nice mod (because as stated before they are looking over the code), or you can keep posting here asking why the mod hasn't been released.
G'Day!
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SirSavage got a reaction fromDeactivated Memberin LSPDFR Feature PreviewGuys, look, I love video games, I love this mod, and I can't wait for it
But this is getting ridiculous.
Some of you are saying that the developers are obligated to do something. They aren't. Hell, they don't have to release the mod, they didn't have to make it, and they didn't have to post a feature preview. They wanted to.
So either you can go outside, or watch some TV and wait it out, and get a very nice mod (because as stated before they are looking over the code), or you can keep posting here asking why the mod hasn't been released.
G'Day!
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SirSavage reacted to Officer Haynes in ELS 7Police make sure you look in the ELS folder for the default_config.ini
The ELS can be found in the main gta directory.
There you can set it.
In the normal els.ini you can direct ELS to use a different .ini file for different cars.
Hope this helps
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Alter the settings which turn off the TA on activation of stage 3. You can do the same thing for the wig-wags by force setting the pattern to be T-02 at stage 3. All this can be done in the ELS CONFIG. This is what you need to edit....
[ SECL ] Type = drct DisableAtLstg3 = on (which will disable the secondaries upon activation of STG3) ForcePatForLstg = off (if you set this to on you can then force patterns for each respective stage below) PatId_Lstg1 = 0 PatId_Lstg2 = 2 PatId_Lstg3 = 3 [ WRNL ] Type = halo UseScnNotTkd = off ForcePatForLstg = on (with this on you will now be able to get the pattern for each stage below, stg 2 you can pick whatever but if you want the wig-wags off on stg 3 then set the ID for stg3 to 02 which is wig/wags off) PatId_Lstg2 = 0 PatId_Lstg3 = 2