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Officerjackobs

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Everything posted by Officerjackobs

  1. Hi , Can you please add in the ini : 1) volume control for the dispatch response , its a bit too high . 2) background radio scanner - It would be nice if it also have a volume control , barely can hear it . (it would add more realism) thanks !
  2. I've removed NPCAI, no crushes anymore. its not compatible with the enhanced version.
  3. without npci its not crushing , but i want to use it . it should work with Policing redefined , I dont understand why it crush .
  4. ok , ill remove all the callouts plugins and update you .
  5. Hi , it happens randomly on a regular traffic stop and sometimes not happens at all . the other callout plugins implicitly support NPCI 3.1 on their description .
  6. RagePluginHook.log thanks for your help .
  7. Hi , already contacted damgetracker developer and he pointed it as ragehook issue, can anyone help with this crash: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ============================== [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>". [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------ [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace: [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 ) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health() [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped) [9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber() [9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main() [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ============================== [9/10/2026 5:02:00 PM.659] DamageTrackingFramework: thanks.
  8. Hi , I got the same issue since using NPCAI 3, it happens randomly causing total crash of the game
  9. HI , very nice plugin .. some plugins has NPCAI integration , can you support NPCAI ?
  10. Hi , gr8 plugin .. still , I didn't understand how it interact with PR plugin . examples : 1)asking driver for ID opens ID layout that not from pr plugin . 2)pat down suspect - items not kept as evidence unless pat down again through pr plugin . maybe you can explain what is the interactions with pr or its a bug.
  11. Hi man , Gr8 callouts . And it works with LSPDFR Enhanced edition , so you can tag it for enhanced edition too.
  12. its installed and loaded when pressing insert button . still falling... can you spawn this callout to other mansion \ place ? other interiors are fine ..
  13. when checking car plate , the AI dispatch always response car plate clear .... even on stolen cars . Dont know why , but there are two dispatch voices ....
  14. its the latest version: lspdfr_049_9695_Manual_Install_Enhanced_1158_16.zip more issues that appeared inside the logs : RagePluginHook.log
  15. you can tag it compatible with enhanced version + PR plugin .
  16. thank you for the reply . I've posted the issue on the LSPDFR Enhanced forum , not sure if it connected to this plugin.... some issue with "WASTED" got stuck on the screen and some errors that appears on the logs . maybe it will fix the abnormal issues of MCCALLOUTS . . for example : 1)sudden end of the callout with the police officer murder. 2)the detective walks away from the scene to the river or just got vanished . 3)upper notification like : "press EMPTYSPACE to gather evidence" or to do something in the callout.

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