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Officerjackobs

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Everything posted by Officerjackobs

  1. unfortunately I cant use the other interior packs with enhanced version (crush issues). I'm using Enable All Interiors over 2 months without any crush but thanks anyway for your response .
  2. I'm using the gta v enhanced version(LSPDFR Enhanced) , will it run on it ?
  3. Great . About the requirements , I'm using Enable All Interiors - GTA5-Mods.com (its for the enhanced version of GTA V) , Is it compatible with it ? I cant use InteriorV on LSPDFR Enhanced edition .
  4. pr plugin - policing redefined (its similar to stp). NPCI plugin - dialog by voice with peds . check out other callout packs that added this features . thanks
  5. Hi , NPCAI and PR support will appreciated
  6. @CossackGames Hi , the ALPR hits are crazy , all the cars around blip red as stolen or reg issues , tried to lowering it via PR plugin and inside the pdcomp settings but its not working . It should work with the pdcomp settings.
  7. checkout the INI file what is the key binds @opus49 Gr8 plugin. It works on enhanced version , the only issue I've found is when accepting warrant callout it not appear on the MDT . All other callouts works with it good .
  8. I'm using it for a while with enhanced version - works great. Issue I found is when I'm ordering tow truck , the menu shows double tow truck to operate even tough one came to the scene. I just dismiss the one is doubled from the menu (ctrl +B). You can avoid it by using AIDISPATCH and order tow from that plugin. Use this plugins: PDCOMP + PR + CALLOUTINTERFACE + AIDISPATCH + CHILLSCALLOUT + MCCALLOUT + SUPERCALLOUR + MORECALLOUT + CRYPTICCALLOUT ENJOY
  9. Hi , how can I get this notification on ALPR hit with the details ? I only get yellow and orange blips on map from the callout interface plugin. Already checked that ALPR is turned on via pdcomp settings. Another issue is when issuing a "warning" to the ped it not allowed to edit it and automatically closed with "verbal warning".
  10. @SuperPyroManiac please add npci support
  11. can you open a topic about it here : Enhanced - LCPDFR.com . its crashing the game every time randomly.
  12. Hi , about the helicopter crash incident . when investigating the red circle area and finding a suspect there , asking to pat down the suspect with npci (3.1.2) - immediate game crush happens , adding the log for your review : [10/10/2026 11:58:40 AM.527] LSPD First Response: [NPCI Debug] Checking dismiss: 'please let me put you down.' against 8 phrases [10/10/2026 11:58:40 AM.527] LSPD First Response: [NPCI Debug] No dismiss match found. [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ============================== [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ------------------------------ [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>". [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ------------------------------ [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: Exception type: System.AccessViolationException [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ------------------------------ [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: Inner exceptions: [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ------------------------------ [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: Stack trace: [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 ) [10/10/2026 11:58:41 AM.147] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [10/10/2026 11:58:41 AM.147] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [10/10/2026 11:58:41 AM.147] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/10/2026 11:58:41 AM.147] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [10/10/2026 11:58:41 AM.147] at Rage.Entity.IsValid() [10/10/2026 11:58:41 AM.147] at EntityExtensions.Exists(IHandleable entity) [10/10/2026 11:58:41 AM.147] at DamageTrackingFramework.DamageTracker.ExistsSafe(Entity entity) [10/10/2026 11:58:41 AM.147] at DamageTrackingFramework.DamageTracker.HandleVehicle(Vehicle veh) [10/10/2026 11:58:41 AM.147] at DamageTrackingFramework.DamageTracker.CheckPedsFiber() [10/10/2026 11:58:41 AM.147] at Rage.GameFiber.Main() [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: ============================== [10/10/2026 11:58:41 AM.147] DamageTrackingFramework: I'm using the latest version of GTA V enhanced (LSPDFR ENHANCED 0.4) + npci 3.1.2 + policing redefined 1.0.0.5 + damagetracker 1.0.0.2
  13. Cant add cars on enhanced edition, OpenIV is not working on this edition. Is there any other way to add this car ?
  14. I'm using this pack : Enable All Interiors - GTA5-Mods.com its seems to work fine , except one place - madrazo safehouse.
  15. you got it . My next suggestion is to add callouts that use "enable all interiors" pack - add some action inside the interiors available in that pack . korz center , mansions , and other places that available to get inside with this pack .
  16. Hi , its working on the enhanced edition , you can tag it for enhanced edition to . maybe you can add some callouts that use enable all interiors pack , it would be nice .

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