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Ragehook randomly crash in game log added

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Hi ,

already contacted damgetracker developer and he pointed it as ragehook issue,

can anyone help with this crash:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Origin: Game fiber "<UNNAMED THREAD>".

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception type: System.AccessViolationException

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Inner exceptions:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ------------------------------

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: Stack trace:

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 )

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at ?A0x633e5b25.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)

[9/10/2026 5:02:00 PM.659] at Rage.Entity.get_Health()

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.WasDamaged(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.TryGetPedDamage(Ped ped, WeaponHash& damageHash)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.HandlePed(Ped ped)

[9/10/2026 5:02:00 PM.659] at DamageTrackingFramework.DamageTracker.CheckPedsFiber()

[9/10/2026 5:02:00 PM.659] at Rage.GameFiber.Main()

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework: ==============================

[9/10/2026 5:02:00 PM.659] DamageTrackingFramework:

thanks.

Solved by Gan Ceann

  • Author
8 hours ago, Gan Ceann said:

Okay so it's likely something else. NPCI does work fine with Polcing Redefined as far as I know. You might need to test other mods you have installed, re-enable NPCI and temporarily disable/remove one of the others until you see which one is causing the problem

I've removed NPCAI, no crushes anymore. its not compatible with the enhanced version.

Edited by Officerjackobs

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