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lovkal

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Posts posted by lovkal

  1. Hello.

    Are you using Emergency Uniforms Pack?

    If you are, then you have to edit your Cop Holster.ini file and add the following lines:

     

    <Item FuncHolster = "true" FuncIntim = "true">
                <Model>PLAYER_ZERO</Model>
                <FuncIntimMeshes>
                    <Item>
                        <Component>8</Component>
                        <Drawable>8</Drawable>
                    </Item>
                    <Item>
                        <Component>8</Component>
                        <Drawable>11</Drawable>
                    </Item>
                    <Item>
                        <Component>8</Component>
                        <Drawable>17</Drawable>
                    </Item>
                </FuncIntimMeshes>
                <Weapons>
                <Item WeaponSet="Pistols">
                        <Component>8</Component>
                        <Holstered>11</Holstered>
                        <Unholstered>17</Unholstered>
                        </Item>    
                </Weapons>
            </Item>
            <Item FuncHolster = "true" FuncIntim = "true">
                <Model>PLAYER_ONE</Model>
                <FuncIntimMeshes>
                    <Item>
                        <Component>8</Component>
                        <Drawable>6</Drawable>
                    </Item>
                    <Item>
                        <Component>8</Component>
                        <Drawable>12</Drawable>
                    </Item>
                </FuncIntimMeshes>
                <Weapons>
                <Item WeaponSet="Pistols">
                        <Component>8</Component>
                        <Holstered>6</Holstered>
                        <Unholstered>12</Unholstered>
                        </Item>    
                </Weapons>
            </Item>
            <Item FuncHolster = "true" FuncIntim = "true">
                <Model>PLAYER_TWO</Model>
                <FuncIntimMeshes>
                    <Item>
                        <Component>8</Component>
                        <Drawable>7</Drawable>
                    </Item>
                    <Item>
                        <Component>8</Component>
                        <Drawable>8</Drawable>
                    </Item>
                    <Item>
                        <Component>8</Component>
                        <Drawable>9</Drawable>
                    </Item>
                </FuncIntimMeshes>
                <Weapons>
                <Item WeaponSet="Pistols">
                        <Component>8</Component>
                        <Holstered>8</Holstered>
                        <Unholstered>9</Unholstered>
                        </Item>    
                </Weapons>
            </Item>
            <Item FuncHolster = "true" FuncIntim = "true">
                <Model>MP_F_FREEMODE_01</Model>
                <FuncIntimMeshes>
                    <Item>
                        <Component>7</Component>
                        <Drawable>6</Drawable>
                    </Item>
                    <Item>
                        <Component>7</Component>
                        <Drawable>8</Drawable>
                    </Item>    
                </FuncIntimMeshes>
                <Weapons>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>8</Holstered>
                        <Unholstered>2</Unholstered>
                    </Item>    
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>1</Holstered>
                        <Unholstered>3</Unholstered>
                    </Item>    
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>6</Holstered>
                        <Unholstered>5</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>81</Holstered>
                        <Unholstered>82</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>29</Holstered>
                        <Unholstered>30</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>8</Component>
                        <Holstered>9</Holstered>
                        <Unholstered>10</Unholstered>
                    </Item>
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>33</Holstered>
                        <Unholstered>142</Unholstered>
                    </Item>    
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>27</Holstered>
                        <Unholstered>143</Unholstered>
                    </Item>
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>51</Holstered>
                        <Unholstered>144</Unholstered>
                    </Item>    
                </Weapons>
            </Item>
            <Item FuncHolster = "true" FuncIntim = "true">
                <Model>MP_M_FREEMODE_01</Model>
                <FuncIntimMeshes>
                    <Item>
                        <Component>7</Component>
                        <Drawable>6</Drawable>
                    </Item>
                    <Item>
                        <Component>7</Component>
                        <Drawable>8</Drawable>
                    </Item>
                    <Item>
                        <Component>7</Component>
                        <Drawable>9</Drawable>
                    </Item>                    
                </FuncIntimMeshes>
                <Weapons>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>8</Holstered>
                        <Unholstered>2</Unholstered>
                    </Item>    
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>1</Holstered>
                        <Unholstered>3</Unholstered>
                    </Item>    
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>6</Holstered>
                        <Unholstered>5</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>110</Holstered>
                        <Unholstered>111</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>119</Holstered>
                        <Unholstered>120</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>7</Component>
                        <Holstered>42</Holstered>
                        <Unholstered>43</Unholstered>
                    </Item>
                    <Item WeaponSet="Pistols">
                        <Component>8</Component>
                        <Holstered>16</Holstered>
                        <Unholstered>18</Unholstered>
                    </Item>
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>56</Holstered>
                        <Unholstered>104</Unholstered>
                    </Item>    
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>38</Holstered>
                        <Unholstered>105</Unholstered>
                    </Item>
                    <Item WeaponSet="Stunguns">
                        <Component>8</Component>
                        <Holstered>53</Holstered>
                        <Unholstered>106</Unholstered>
                    </Item>                    
                </Weapons>
            </Item> 

     

  2. ·

    Edited by lovkal

    On 3/29/2019 at 3:39 PM, Rareroblox said:

    Do you think that if I get the Ryzen 5 2600X and the GTX 1660, it would work for my PC? I haven't really went on to do anything to it.

     

    Probably not. You need a certain type of motherboard that is compatible with the Ryzen processor.

    More specifically, a motherboard with the AM4 socket.

  3. 17 minutes ago, Albo1125 said:

    In relation to API methods I can think of off the top of my head (not currently at PC for a while) that would be immensely useful:

     

    SetPedAsArrested - already exists but does not integrate properly as the features when arresting a ped normally do not work properly. Can this be fixed so a ped is recognised as being arrested like any other ped?

    SetPedAsStopped - new method for on-foot stops, similarly to above please adjust so it uses the exact same behaviour as any other stopped ped

    SetPedAsTrafficStopped -  similarly to above

     

    I'm sure I'll think of some more when I get back to my PC but these 3 would be lovely.

     

    Non-developer here, is this why my arrestees keep escaping the back of my cruiser and running off? 🙂

  4. Hi. I've modded my game quite a few times, but only a few of them have been a success. Most of the time I end up removing the mods folder entirely and starting over since the game crashes on start-up.

    Rather than removing everything and starting over from scratch, wouldn't it be nifty if one could figure out exactly which file is causing the issue and fixing that one file instead?

     

    Is there a way to see which file the game is having trouble loading? RagePluginHook.log does not track this, and I haven't had much luck with OpenIV.log either.

  5. 32 minutes ago, CitationOne said:

    Hi again,

    I have some screenshots to show you guys of the dashboard, just to showcase what it looks like right now.

    Please note that the final/beta release can look very different, as this is just the pre-development state. Also, I had to crop the environment so the image doesn't explode on the forum 😉

     

    598064805_Schermafbeelding2019-02-27om15_51_33.thumb.png.0803ac6519243649162a45548c95edf1.png 911884251_Schermafbeelding2019-02-27om15_51_11.thumb.png.702359fda3643d5bd2946abc3f2c576d.png

     

    You can see, there is a day and a night theme included.

    Let me know what you think!

     

     

     

    It looks very fresh! Love the style!

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