Jump to content

Troy

Members
  • Posts

    695
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Troy

  1. Alright so I ran the dependency walker and the log says: I don't understand why it tells me that I need .NET Framework 4.4 when I already have 4 and 4.5.2?? Weird stuff goin' on 'round 'ere.
  2. '?do=embed' frameborder='0' data-embedContent>> Besides, this mod is not supposed to increase the number of cars while in pursuit. It is for those who prefer realism as in a more diverse set of copcar models patrolling the streets in contrast to stock GTA4 where only 2 models, namely police1 and police2, spawn in traffic. In a city like New York, you would come across marked Explorers, Chargers, Crown Vics, unmarked, MTA, HWY, PCT, traffic enforcement and many other units. This mod can be used to simulate that in the fictional city of Liberty City. Consider it a better alternative of the ALM mod.
  3. Hey there, fellow officers! Well, it is but a pleasure breaking this news to all of you that our prayers have been answered. There is finally a mod which would allow us to see additional police cars patrolling Liberty City, driven by AI cops. Yes, thats right, by AI cops. I have come across a mod which was originally meant to serve some other purpose, but has been recently released on GTA4Mods.com and a part of it allows Police3, Police4 and PoliceB to spawn in traffic and patrol the entire Liberty City (along with any map mods that support spawning of traffic). Here is the link to the mod: IWL v1.2 (The army comes to Liberty City) Kudos to 5mith, the author of this SDK, for his belated and way overdue christmas present to us LCPDFR players. Now the way you go about installing this is very simple: - Open up the downloaded mod file with Winrar (if you don't know what that is, you have no right to live) and navigate to folder "without army". - Drag and drop the police3.vb scriptfile to the "script" folder in your root game directory. - Next, go to common/data/cargrp.dat and press F3 or Ctrl+F to bring up the finder window. For TLaD & TBoGT, head to their respective folders in the root directory that is X:/Program Files(x86)/EFLC/TLaD/Common/data/ and X:/Program Files(x86)/EFLC/TBoGT/Common/data/ or whatever; you got the point, and do as instructed. - Type the following hashtag into the finder window you social media addicts: #POPCYCLE_GROUP_COPS - Now add the line "police3, police4, policeb, avan, apc" without the inverted commas to the line before #POPCYCLE_GROUP_COPS, so that it looks like this: IMPORTANT: If you have GTA IV, fear not. This thing would still work as long as you have added cars, especially police3, police4, policeb, avan, and apc. If you do not already have them, before downloading and following the above instructions, download and install this or any other similar mod: TBOGT Vehicles To IV I have used this mod with vanilla GTA IV (along with the "TBoGT Vehicles to IV" mod by Bass35) and I can confirm that its working perfectly fine. I have not tested it with EFLC yet, but there is no reason it won't work on it since it is originally made for TBoGT DLC. If you wish to play only on TLaD, install the above mod same, except for making changes to the stuff in your TLaD directory rather than IV's. It can be a bit tricky for some of you. So if you get stuck, just ask it here and me or someone else with experience is highly likely to help you out. This is NOT my mod, neither do I claim ownership for it. This is an open source property of the modder '5mith' and any help regarding the mod itself should be directed to him over at GTA4Mods.com and not me. Please read the readme before installing. I shall not be held accountable/responsible for anything you might break during the usage of this mod. ​ Thats all, folks! Enjoy the now more ambient Liberty City. PS: The PoliceB may take a while to spawn. It is a bit "rare" if I may say so. Took me a good fifteen minutes to search it in the traffic. Well, its kind of my fault too that I had installed an unmarked Crown in there so it got nearly impossible for me to search that needle in the haystack. God, Cj's unmarked cars blend in with traffic so easily.
  4. Here is the excerpt that I have extracted from the log file since it became too heavy (almost 35 MB) due to the error repeating itself on a per microsecond basis every time it pops up: [ERROR - 3:59:23 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 3:59:23 PM] [] System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Array.InternalGetReference(Void elemRef Int32 rank Int32 pIndices) at System.Array.GetValue(Int32 index) at LCPD_First_Response.Engine.Common.GetRandomCollectionValueT(Array collection) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineCommon.cs:line 310 at LCPD_First_Response.Engine.Scripting.Entities.CModel.GetRandomModel(EModelFlags modelFlags) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingEntitiesCModel.cs:line 261 at .(Vector3 Boolean Boolean EModelFlags EModelFlags Int32 Boolean Object ) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineScriptingCopManager.cs:line 141 at ..() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsBackupManager.cs:line 221 at ..(Object ) in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRScriptsBackupManager.cs:line 241 at LCPD_First_Response.Engine.Timers.DelayedCaller.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineTimersDelayedCaller.cs:line 150 at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 266 [ERROR - 3:59:23 PM] [ExceptionHandler] System.Array.InternalGetReference(Void* elemRef, Int32 rank, Int32* pIndices) L_ffffffff System.Array.GetValue(Int32 index) L_0021 LCPD_First_Response.Engine.Common.GetRandomCollectionValue(Array collection) L_0000 LCPD_First_Response.Engine.Scripting.Entities.CModel.GetRandomModel(EModelFlags modelFlags) L_0000 ‎‪‭‭‏‪‏‏‪‌‭‬​‫‎‪‮‬‮‮‏‏‮.‏‪​‎​​‮​‪‪‬​‭‭‭‬‮(Vector3 , Boolean , Boolean , EModelFlags , EModelFlags , Int32 , Boolean , ‌‬‌‏‮​‪‎‏‎‮‫‏‬‌‭‎‫‮‮ , Object[] ) L_0007 ‬‌‪‭‎‏‌‭​‎‌‬‫‭‮‫​​‏‪‏​‮+‌‭‫‏‌​‌‫‌‬‌‪​‎‭​‌‌​‮.‏‮‫‭‏‫‫‭‎‭‭‫‬‭‬‭‫‏‫‬‬‎‎‮() L_0104 ‬‌‪‭‎‏‌‭​‎‌‬‫‭‮‫​​‏‪‏​‮+‌‭‫‏‌​‌‫‌‬‌‪​‎‭​‌‌​‮.​​‪‮‎‫‭‭‮‭‎‪‏‪‫‎​​‮(Object[] ) L_0000 LCPD_First_Response.Engine.Timers.DelayedCaller.Process() L_0000 LCPD_First_Response.Engine.Main.‎‎‎‮‫‮‏‪‌‌‫‎‬​‫‬‌‮‏‏‌‫‪‌‫‮() L_011b Error hash: 8318A9AC19CECF4B2C85E21DED6B6B13D4DD95DA I'm totally clueless here. My game has the following mods- - Tried and tested copcar models - Olanov's cop ped mods - Abraxas' police station mod - LukeD's latest Callouts+ plugin and Lt.Flash's latest The Wasteland plugin - Snow mod which basically just retextures Liberty City The game crashes under 7 minutes every session after going on-duty. Do I need to reinstall Framework 4.0? Any help is appreciated.
  5. LOL! All that anticipation... out the window. - Posted on 09 Feb 2015
  6. Its always so sad to see two good people you know getting to know each other for the first time getting off to a wrong start. Emad, what you mean to the civilian modding community is what Kevin means to the law enforcement modding community (actually even more). He's not a bad guy; he's just blunt with his opinions (and sometimes draws a lot of flak for that too). All he was suggesting was that you should invest some more time (and polys) into that model of yours. It looks pretty boxy even by my standards. Why don't you go ahead and put a smooth on it with a free hand, work some more on preserving the details you lost with the smoothing, reshape the car accordingly and use GTA4's stock cars for quality reference while you're at it. Its constructive criticism and I'm sure you don't ever mind that. I usually don't post here, but when two good modders are coming across as bad guys to each other, I can't help but interfere...
  7. You just answered your own question.
  8. Strange. I just redid it and its fine. First I tried calling the LCPDFR's native ambulance. It arrived. Then I tried Callouts+ ambulance. The LCPDFR ambulance was turned into Callouts+ ambulance and it worked as it should. Though there's still the word "detached". *shrugs* Its all good now, Luke. You did a good job. Time to relax, put your feet up. If any issues pop up, I'll be reporting em here. Ciao!
  9. I just restarted and it happened again.There was a green blip labeled "Vehicle". Was headed straight towards me (even though I've changed the modifier in the ini from Ctrl to Shift). Then LCPDFR crashed. Ambulance arrived - "There is no victim in the area. The ambulance will be detached." (detached?) Resterted again. It doesn't look like too big of an issue right now so I'll just suck it up and get on with it. If something like this happens again, I'm holding you personally responsible :P No, I don't have the camera turned off. It happens every now and then so I can tell. Plus, these world events usually spawn very close to you (hence the camera focus). This one I'm talking about was taking place 200 meters away from me. There was a chaos in the street, a man whose car looked like was pulled over by a regular patrol car was there on the side of the road and he was just unleashing his bullets from his automatic uzi into the deadbody of the officer despite the fact that she was already dead. It was so far I actually had to determine where the sound was coming from, then I noticed the pedestrians fleeing, ran into that direction with my service pistol drawn, figured the source of gunfire and took the guy out. Even then, the radio chatter was quiet and I had no notifications of something going on anywhere in that area. A pretty officer was killed again on the streets of LC today. The thin blue line goes thinner everyday. R.I.P. Officer Kelly Jennings, described as a credit to her force. You'll be sorely missed.
  10. Right on, officer! I figured it out this time. Its been a while and it hasn't crashed. Though, when I pressed Ctrl+M this time it simply stated on the upper right corner of the screen: "[EMS] We're having some issues and can't come to you right now" or something along those lines. Other than that I'm pretty sure its working. Just heard gunfires across the street. A traffic stop by a pretty cop resulted in 50+ bullets in her. However, LCPDFR didn't label it an event. LCPDFR acted like it didn't even know it was happening. Is it normal? If it is, ts pretty impressive... well, in a way.
  11. Well, it could be LCPDFR when I press Ctrl+M to bring up the ELS console but: 1) If thats whats happening its game-breaking because sooner or later I might have to call it in intentionally for assistance anyway. 2) Its not really possible because to avoid ELS console's keybindings I changed the LCPDFR's ambulance keybinding ages ago. I'll check and report back.
  12. Happens automatically. Here's the proper rundown of how it happens: *Le me going to Fishmarket police station* > *Le me suiting up* > *Le me choosing ma wheels* > *Le me sitting in garage* > *Error!*
  13. No sweat man. Take your time. Just an FYI, this is a reproducible bug and happens a minute or two after going on duty (probably when Callouts+ first tries to spawn an event)?
  14. I just tried the new version and got this: [ERROR - 8:50:00 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 8:50:00 PM] [] System.NullReferenceException: Object reference not set to an instance of an object. at CalloutsPlus.Dispatcher.RequestMedic() in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)Dispatcher.cs:line 272 at CalloutsPlus.CalloutsPlusMain.Processb__1(Object param0) in c:UsersLukeGoogle DriveC DevelopmentCallouts (Build)CalloutsPlus.cs:line 225 at LCPD_First_Response.Engine.Timers.DelayedCaller.Process() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineTimersDelayedCaller.cs:line 150 at LCPD_First_Response.Engine.Main.() in d:GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseEngineMain.cs:line 266 [ERROR - 8:50:00 PM] [ExceptionHandler] CalloutsPlus.Dispatcher.RequestMedic() L_00ef CalloutsPlus.CalloutsPlusMain.<Process>b__1(Object[] param0) L_0000 LCPD_First_Response.Engine.Timers.DelayedCaller.Process() L_0000 LCPD_First_Response.Engine.Main.‎‎‎‮‫‮‏‪‌‌‫‎‬​‫‬‌‮‏‏‌‫‪‌‫‮() L_011b Error hash: 69533CE4AD9B0BC12DC8E374C3B0E8696ED714C6 Is it because of Callouts+? I can't really make out because my LCPDFR was running fine up until 5 minutes ago. This happened to me first when I installed Callouts+. Along with the continuous error blings and "LCPDFR has encountered an error..." notice, the subtitle "Already found an ambulance in game, using" was being displayed. Any ideas?
  15. And on top of that, the file doesn't even have a template file or vehicle setting lines for that matter.
  16. Troy

    Default 1.0

  17. Troy

    Mariemont Based

    Would you believe if I said I actually let some of my drool out the moment I laid eyes on this pic?
  18. Oh that was incredible! EXTREME! I never really saw a GTA V gameplay video before. Glad I saw my first one as a cop RP. Gameplay came real close to Watchdogs.
  19. My first reaction was- WTF!? AGAIN? How does a million dollah worth of one-of-a-kind machinery with that many people onboard vanishes into thin air? (no pun intended) Thats the third aircraft this year to go missing like that and fourth international flight accident in this year for the record books. Although, I rule out any speculations which point fingers to a terrorist/alien abduction as clearly, there haven't been any demands and/or claims from the suspected terror outfits so far, I'm worried. I wonder- is nature's yet-unknown phenomenon is in play somewhere up in the skies? Could there be wormholes gobbling up our aircrafts causing them to lose all contact with ground control? If so, why now? I remember this one spine-chilling incident from 1964 about a female pilot, Carolyn Cascio, wandering off into such a wormhole with her Cessna with several witnesses watching her from ground. Her page was recently deleted from Wikipedia. Food for thought. And all those, blaming Asia and Malaysia for these accidents, what about those hundreds of aircrafts and ships that never made it through that certain patch of sea located west of the north Atlantic ocean, otherwise known as the notorious "Bermuda Triangle"? Finding scapegoats in governments is easy shit. Chances are, she's not gonna make it. Just kidding. There are more than 100,000 flights per day taking off and landing safely across the world. In a year, it would be practically close to 36,500,000. 3 international flight accidents in that many per year (considering 3 is the highest average number I, or the world for that matter, have ever seen), chances for that to happen are pretty slim. Relax.
  20. Imma slap that Burrito Prisoner skin on this bitch and drive her around like a boss!
  21. Oh I've got quiet a list but I'll just spew out my most favorite character: http://en.wikipedia.org/wiki/Y%C5%ABko_Ichihara A powerful witch, otherwise just a next-door beautiful and wise seductress who appears (and happens to be the kind-of protagonist) in the anime show xxxHolic. I saw quite a few episodes of it until, unfortunately, it was discontinued in our country leaving cliffhanger... :cries: Man, I'd love for her to exist in reality. I'm a die-hard fan of her wisdom (and her seduction skills).
  22. LOL "new CVPI"? Man, its almost 3 years CVPIs have been pulled off the production line. I know its hard for some folks/fanboys to believe. Are you one of them? PS: *speaking all of the above in a non-offensive tone*
×
×
  • Create New...