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JayD44

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    Dedicated to my beloved Teddy Bear 
     

    TalkativePlayer (Standalone Plugin)

    A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
     
    Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.

    ‘Radio Realism FR’ by Officerporci recommended to be used alongside

    Features 
     
    Combat; Announce (Player/Cops)
    Combat; General (Player)
    Combat; General (Suspect)
    Combat; General (Cops)
    Combat; Barks/Warcries (Player/Cops)
    Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
    Combat; Officer Down (Player)
    Combat; Perp Down (Player)
    Combat; Under Fire (Player/Cops)
    Combat; Stress (Player/Cops)
    Combat; Pinned in Cover (Player)
    Combat; Weapon Spotted (Player)
    | Preview builds | Misc; Ped Shocked
    Combat, Animation; Strafing (Player)
    Combat, System; Incapacitated State (Player)
    CONTROLS
    When downed (health critical)
    Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
    Return fire: 'Attack/Fire'
    Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
    Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
    Pursuit; Foot-Chase (Player)
    Pursuit; Reports (Player) *Suspect heading, etc.*
    Pursuit; Foot-Chase (Suspect)
    Pursuit; Foot-Chase Losing Suspect (Player)
    Pursuit; Foot-Chase (Cops)
    Pursuit; Foot-Chase Group (Player/Cop)
    Pursuit; General (Player)
    Misc; Firing Weapon (Player)
    Misc, Animation; Weapon Drawn (Player)
    Misc; Targeting Ped (Player) 
    Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted* 
    Pursuit; Caught (Suspect)
    Pursuit; Surrender (Suspect; on-foot/in vehicle)
    Pursuit; Megaphone Announce (Player/Cops)
    Misc; Megaphone Public Warning (Player) *If perp armed*
    Pursuit; Megaphone Chase (Player)
    Pursuit; Megaphone Chase (Cop)
    Pursuit; Megaphone Chase Group (Player/Cop)
    Misc; Idle Gossip in Vehicle (Player/Partner)
    Misc; Stuck in Traffic (Player) *Hold down horn*
    | Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
    Agitation; Ped Staring (Player)
    Agitation, Ped Following (Player)
    | Preview builds | Agitation, Bumped Into (Player)
    Agitation; Shove (Player)
    Misc; Dynamic Text/On-screen Greetings (Peds)
    Misc; Dynamic Observations (Player)
    Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
    Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
    Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
    *Greetings, idle chatter, spats, physical altercations ,etc.*
    Misc; Intimidation (Player/Cop) *Like in GTA IV*

    Voice Change/Lock Keybinding Commands:
    White Male Voice Group: Alt+NumPad4
    Black Male Voice Group: Alt+NumPad7
    Sheriff Voice Group: Alt+NumPad1
    White Female Voice Group: Alt+NumPad5
    Black Female Voice Group: Alt+NumPad8

    Cancel/disable voice lock: Alt+NumPad0
     
    Note, voice locking will only engage upon initial command 
     
    - - - - -
    Installation

    Drop provided files at following locations

    TalkativePlayer (dll/pdb): plugins/LSPDFR
     
    - - - - -
     

    Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
     
    __________________________________________

    AmbientDispatch (Standalone Plugin)

    A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
     
    ‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
     
    *Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
     
    Features
     
    . Vanilla Dispatcher (out-of-the-box)
    . Procedurally generated calls/reports/bolos/comms
    . Playback on-foot (and within vehicles)
    . Increased complexity of chatter (from native scanner) 
    . Simulates radio activity outside of Player/callouts 
     .Utilises game’s suite of crimes and other misc
    . Personally edited new vanilla dispatcher lines included
    . Non-intrusive and blends into background 
    . Fully customisable/expandable  (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch) 
     
    Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.

    - - - - -
    Installation

    Drop provided files at following locations

    AmbientDispatch (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    AmbientDispatchStaging folder: lspdfr/audio/scanner *Please ensure exact pathing here matches (case-sensitive)*
     
    WARNING: Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    - - - - -
     
    Please note 
     
    Tied to game-time like with native scanner (design-decision). Custom timescales/frozen time  supported (unlike native scanner).

    If using ‘XScanner version’, remove ‘INTRO/OUTRO’ WAV files located in ‘RESIDENT’  within AmbientDispatchStaging to prevent duplicated audio.
     
    Switch to NAudio version if experiencing hitches/performance issues with XScanner. 
     
    __________________________________________

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic
    (Standalone Plugins)
     
    Plugins that play wanted themes (last gen/next gen; city) during pursuits/callouts/traffic-stops/interactions/combat while dynamically adjusting based on conditions (e.g. suspect visual). 
     
    Fully customisable/expandable  (Add, remove or replace any WAV/MP3 file regardless of file name in PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore subfolders)
     
    Features personally mixed strands sourced from xXSilentAgent47Xx’s series of YouTube in-game captures.
     
    - - - - -
    Installation

    Drop provided files at following locations

    PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic (dll/pdb): plugins/LSPDFR
    NAudio dependencies (dll): GTAV root
    PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore folder: lspdfr/audio/scanner*Please ensure exact pathing here matches (case-sensitive)*
    - - - - -

    WARNING (PursuitMusic): Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
    __________________________________________

    Patrol Assignments (Standalone Plugin)
     
    A plugin that randomly generates shift duties periodically throughout Los Santos/Blaine County.
     
     
    - - - - -
    Installation

    Drop provided files at following location

    Patrol Assignments (dll/pdb): plugins/LSPDFR
     
    - - - -
     
    Please note
     
    Assignments vary in duration.
     
    Grace-period of 7-8 mins; accounting for travel time

    Reminders of assignments can be viewed in pause menu— ‘brief’ section
     

    Potential Issues
     
     
    Assignments currently unaffected by paused-state/callouts/pursuits (will continue to run in background). Somewhat intentional design choice.  

     
    *Work in progress*
     
     
    BONUS 
     
    Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
     
    Also includes:
    Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
    Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat) 
    CopHolster Supported

    And Alternate Walkstyle
     
    'Agitation Fix' for LSPDFR
    Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary* 
     
    Great for emergent gameplay/interactions when out on patrol.


    My other work:
     
     
    The Peelian Way  
    Interactions Sim with Role-Play Elements
     
    Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
    *Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
     
     
     
    Dedicated to my beloved Miss Bell
     
    “The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
    - Sir Robert Peel;
    founder of the Metropolitan Police Service
     
     
    LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
     
    Key Features
     
     
     
    . Complex interconnected meta systems with conduct feedback loops
    . Reputational standing/community relations
    . Emergent gameplay opportunities (STP/PR scenarios)
    . Many bespoke categories (Domestics, searches, and so on) *On-foot and traffic context specific*
    . Ped demands, requests, questions, engagement blockers, intel and conditionals 
    . Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.* , hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
    . Suspect misbehaviour (Detained, arrested, while secured in vehicle) 
    . Mental state/intoxication/perception response/behaviour modifiers 
    . Player consequence (with lots of checks)
    . De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
    . Informal chatter and Player comments/insults
    . Ped anti-social behaviour 
    . Public engagement 
    . Vulnerable person safeguarding measures, rapport building avenues and referrals 
    . Robust open-ended investigation/inquiry
    . Basic medical/intoxication assessments
    . A suite of verbal commands *On-foot and traffic context specific*
    . Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
    . Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
    . Partner/buddy dialogue and support options 
    . Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
    . Extensive Player actions and hands-on tactics/suspect management  *on-foot and traffic context specific*
     
    Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.

    Conceptualised and authored strictly by myself (excluding legacy stuff). 
     
    A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up. 
     
    The Peelian standard.
     
    Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate. 
     
    CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics.
     
    FULL CHANGELOG and User Guidance (my comments) on Dedicated page:
     
     
     
    Commendation:
     
    Insanely talented musician 
    @Colin Stetson 
    https://m.youtube.com/@ColinStetsonMusic

    GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
    https://youtube.com/c/steppedupstation?cbrd=1

    Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer 
    https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
     
    Get into Policing
    Police Recruitment/Professional Development Advice/Guidance
    (UK-based *Teachings universally applicable* )
    @Bluelight Consultancy Ltd
    https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
  2. Like
    JayD44 reacted to Medicmojo for a file, ProLaser 4 LIDAR - HUD icon and text   
    Hey folks!  I am fairly new to the LSPDFR game and community, and one of my favourite (and most frustrating, sometimes!) parts of the game is all the mods/scripts/plug-ins/etc that you can add, to build the game into what you want it to be.  I know I have benifited a lot from so many of the mods out there, figured it was about time for me to contribute back.......at least in some small way.  
     
    Over the past few weeks, I have been working with GIMP a bit - getting more comfortable with making my own changes to put into my game.  One change I made was coming up with an actual ProLaser 4 LIDAR icon to put into the vanilla GTAV weapon wheel HUD - replacing the "Vintage Pistol" icon.  This is meant to go along with Opus49's amazing Lidar gun script.
     
    I created 3 variants to choose from - see the photos for what they look like on the in-game HUD.  The first is a "realistic" coloured icon - basically a stock photo of a ProLaser 4, that I scaled down and then pasted into the hud.ytd file.  Not completely happy with that one - looks great in GIMP and on the OpenIV file, but maybe the game itself can't render photo-quality well??  The second is "semi-realistic" - a side view of the PL4, made into grey-scale line drawing.  The final option is a GTAV "cartoon" style - matching the style of the other vanilla icons.  I am happy with how both of those turned out.  Pick whichever one works best for you!
     
    If you have followed the suggested install for the Lidar gun script, and are using it in the "Vintage Pistol" slot, then you can just drop into OpenIV the "weapons_dlc_bb" I have included for each variant (install path below).  If you chose to replace a different weapon slot, I have also included the individual icon versions - but you are on your own for editing the file to where you need it to go!
     
    My first upload, so go easy on me, lol.  Any problems, please let me know.  This is pretty basic stuff, I know......but it was a pain the arse to do!  Honestly not sure if anyone else is even interested, but I figured if I could save someone else the effort, why not?
     
    By the way, if anyone knows how to edit the actual text that comes up with the Weapon Wheel, please let me know!  Would love to change "Vintage Pistol" to "LIDAR"......
     
    *** INSTALLATION  ***
     
    Download this ZIP folder, and open with program of your choice - save where you can find it again easily. 
     
    1.  Using OpenIV, and ensure "Edit Mode" is on - navigate to the following location -->   mods / update / update.rpf / x64 / data / cdimages 
    2.  Open up "scaleform_generic.rpf" 
    3.  Once inside that .rpf, scroll down to the texture dictionary section and find "hud.ytd"
    4.  Double click "hud.ytd" to open it; scroll down to find "weapons_dlc_bb"
    5.  Right click on that, choose "replace", then find the "weapons_dlc_bb.dds" file from this download that you want to use
    6.  Pick the file you want by left clicking, then "open" - that will put you back into OpenIV, then click on "save".  
    7.  Exit/close out of OpenIV
     
    If you haven't seen it already, here is a link to the Lidar Gun script by Opus49 and BenH6021......
     
     
  3. Like
    JayD44 reacted to ApparentlyRohan for a file, Keybind Finder: New Lookup Feature!   
    As the title suggests, this standalone exe helps you with keybinds. It shows you what keybinds are already in use(and in what plugin) and what keybinds are not in use by allowing you to search a specific keybind. 
     
    This mod does not connect to your game in any way.
     
    As said in latest patch notes, Hopefully more than 2 people find it useful 🙂 
     
    Install:
    Drag and drop exe and pdb into main game directory and run exe.
  4. Like
    JayD44 reacted to chaxils08 for a file, AI TrafficSpeed   
    Checkout the demo
     
  5. Like
    JayD44 reacted to YobB1n for a file, Realistic Taser   
    Realistic Taser
    By YobB1n | Version 1.1.3 | Released August 19, 2022

    Join My Discord Server for Updates and Early Releases,
    and find more of my Mods at my Website.
    Introduction
     This plugin aims to change one of the most unrealistic parts about LSPDFR - the taser. As it currently stands now, the taser will always successfully stun the suspect up until a certain threshold, where the taser is then out of range and ineffective. This plugin has two options - either a user-defined probability of the taser being effective regardless of the range, or a probability depending on how far away the taser is from the suspect.
     
    Requirements
    LSPDFR 0.4.9 (Or Newer, if applicable)
    Most Recent Version of RagePluginHook
    Most Recent, Legal Copy of GTAV (Steam, Epic, or Retail All Work)
     
    Installation Instructions
    Unzip the file. Copy ALL of the Contents of the “Grand Theft Auto V” folder into your MAIN “Grand Theft Auto V” or “GTAV” Directory, which contains “GTAV.exe” in it.
     
    Features
    All these features can be customized and enabled/disabled in the RealisticTaser.ini Config File.
     
    Taser Success Probability - Specify the probability of the taser being successful, regardless of how far away the player is from the Suspect
    Taser Success Based on Range - The probability of the taser being successful depends on how far the player is from the Suspect. A detailed description is below.
    Scale Factor - Change how the Taser behaves based on your “feel” for the game.
    Limit Reloads - Limit the taser to a certain amount of shots (default is 2) as in real life. Reload Animations can be enabled/disabled.
    Replenish Taser in Vehicle - The Taser will replenish to the specified amount of shots every time the player enters a Police Vehicle
    UI - A basic UI indicating how many shots are left in the Taser, similar to the Ammo Counter for other weapons. Can be adjusted or disabled entirely.
    Dry Fire - The Taser will produce a Dry Fire (click) sound if fired when not reloaded.
     
    How the Plugin Works
    As mentioned, there are two main options with this plugin. A detailed description of how each option works is below:
    User-defined Taser Success Probability
    Using the “Taser Success Probability” option in the Config file, you can specify the probability that the taser will be effective, regardless of how far the player is from the suspect, provided the suspect is within the default taser range. Setting this to 0 means the taser will never work, and 100 will always work (provided the suspect is in range).
     
    By default, this is set to 69% (nice), the average taser effectiveness reported by Police Departments in 12 major U.S. cities in 2015, according to a 2019 NPR article titled “Despite Widespread Use, Police Rate Tasers As Less Effective Than Believed”.

     
    Range-defined Taser Success Probability
    This is, in my opinion, the better option. When “Taser Success Based on Range” is set to true in the Config file, the chance of an effective taser deployment will depend on how far away the player is from the suspect. This is the default setting.

     
    Using the above data from the same article from both New York and Fort Worth, it is clear that taser effectiveness is far higher when the suspect is between 3 feet (1 meters) and 10 feet (3 meters) away. Effectiveness drops significantly after this threshold. Extrapolating this data results in the following graph (note the probability of success (%) is the y-axis, and the range (in meters) is the x-axis.

    If you are curious, this results in the function
    y = 60.7539 / x^0.824732 - 12.821 where x is the range between the Suspect and Officer in meters. Of course, this is only an approximation based on yearly data from just two Police Departments, but it’s what I went with. This means that you will have to be quite close to the suspect in order for the taser to be reliable, which is true to life. The taser may still work at farther distances, but its reliability will drop off considerably quickly as demonstrated in the above graph.
     
    GTAV Distance Scaling - Important!
    An important note, GTAV does not have the same distance scale as real life (distances in GTAV are much larger than they would feel in real life). Think about how you can easily drive over 150 km/h on a city street in GTAV, but it seems far slower than 150 km/h would actually be. The setting “Scale Factor” will multiply the distance between the player shooting the taser and the suspect to compensate for this. The default is 3, higher values will increase the taser’s effective range, lower values will decrease it. You can adjust this to what feels realistic and natural for you.
     
    How to Use
    This is an LSPDFR plugin. It is placed in the Plugins/LSPDFR folder. It will be available once you load LSPDFR and go on duty. This plugin originally was intended as an RPH standalone plugin, however there was a bug that seemed to occur whenever LSPDFR was loaded. I may release the standalone version of this plugin in the future if people request it.
     
    Bug Reporting and Requests
    Please report all bugs or issues so that I can work on them. Please Do NOT report bugs in the review of the plugin. Instead, please leave a message on my discord server in the bug reports channel, or a comment on the plugin page of LSPDFR with a concise description of the problem and a solution if you have one. If you have any improvements for the plugin, or suggestions for future plugins/callouts, please also leave a message in my discord.
     
    Support
    For the best support, please either use the support channel on my server, or the official RagePluginHook Discord Server.
     
    Support the Effort 🙂
    If you enjoy these plugins please share them with your friends and leave a positive review, and report bugs so the experience can be better for everyone. Also, it would mean a lot if you consider supporting me on PayPal, https://bit.ly/3iBmnsn. 
     
    Check out my Other LSPDFR Mods:
    Yobbin Callouts - Unique and detailed callout pack all around San Andreas!
    Fort Zancudo Callouts - Immersive Military Police Mod for Fort Zancudo
    Door Control - Police Vehicle Options Menu
     
    Credits
    I’ve had this idea for a while, but I was finally spurred on by this Forum post.
    Big Thanks to NPR for doing all the research for me lol.
    Thanks to all who reported issues or contributed feedback/ideas to this Plugin!
     
    Once again, thank you for downloading and have fun! Take care 🙂
     
    Please do not redistribute or reupload any of my plugins to other sites. Thank You!
  6. Like
    JayD44 reacted to FluffyMods for a file, Glock 17 | Animated | Replace   
    Glock 17 Gen 3


    - High Quality Textures & Models
    - Animated
    - Lined up Iron Sights (requires weapons.meta editing, values included in download / pistol replace does not have this)
    - Lined up Vanilla Attachments
    - Replaces Combat Pistol & Pistol

    SP Install

    [mods] > Update > x64 > dlcpacks > patchday8ng > dlc.rpf > x64 > models > cdimages > weapons.rpf

    Turn on edit mode and drag the files into openiv/codewalker



    Join My Discord | Exclusive Mods, and Giveaways



    Credit: Battlestate Games
  7. Like
    JayD44 reacted to BluelineLabs for a file, RedBlock Callouts   
    Redblock Callouts by BlueLine Labs is a realism-focused LSPDFR callout pack built around slow-burn, observation-driven police encounters instead of instant action scenarios.

    Current Scope (Version 1.0.2.0)
    Right now, the pack focuses exclusively on narcotics-related scenarios.

    This is intentional.

    Instead of spreading across multiple callout types early, Redblock Callouts goes deeper into a single category to deliver a more immersive and unpredictable experience than typical callouts.

    Within these narcotics scenarios, you may encounter:
    Suspicious hand-to-hand activity
    NARCSIGHT AI (fictional AI surveillance system for identifying narcotics transactions).
    Dealers and buyers behaving casually before escalation
    Situations that evolve based on your presence and actions
    Outcomes that shift between compliance, fleeing, or violence

    No two encounters are guaranteed to play out the same way.

    What Makes It Different?
    This mod is not about instant action it is about reading the situation.

    Redblock Callouts emphasizes:
    Observation before engagement
    Suspect awareness based on line of sight, movement, lighting, and proximity
    Natural behavior instead of scripted reactions
    Escalation that depends on how you approach the scene

    If you rush in, you might burn the scene.
    If you take your time, you might catch something bigger.
    Early Release
    This is an early version of the project. More callout types will come later, but the current focus is building a strong foundation with high-quality narcotics scenarios first.
    Expect:
    More variation
    Additional behaviors
    New callout categories over time
    Intended Experience
    This pack is for players who want:
    Slower, investigative gameplay
    More believable suspect behavior
    Less arcade-style encounters
    Higher tension through uncertainty
    Scenarios that reward patience and decision-making
  8. Like
    JayD44 reacted to Venoxity for a file, SimpleHUD   
    SimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.

    ✨ Features
    Postal System
    Speed Limit
    Advisory Signs
    Time
    Zulu Time
    County
    Cardinal Direction 
    Customize Menu
    Custom INI
    Road Name
    Integration with Future Mods 👀
    ⚙ Requirements
    ScriptHookV | Please make sure ScriptHookV is installed and up to date.
    Packfile Limit Adjuster | Please make sure Packfile Limit Adjuster is installed and up to date.
    📥 Installation  
    Navigate to your GTA V directory  (e.g. C:\Program Files (x86)\SteamLibrary\steamapps\common\Grand Theft Auto V\)
    Place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.
    Launch GTA V!
    🛠 Support & Feedback
    Need help or want to share your thoughts? We’d love to hear from you!
    Join our Discord: Venoxity Network | Create a support ticket and someone from our team will assist you.
    Found a bug or have suggestions? | Let us know in Discord, your feedback helps us make SimpleHUD even better!
    ⚖️ Legal
    © 2026 Venoxity Development. All rights reserved. SimpleHUD is protected by copyright law. Redistribution or modification is prohibited without written consent from Venoxity Development.
  9. Like
    JayD44 reacted to Jesyx for a file, HUD Toggler [Immersive Mini Map]   
    The update of July 4th 2022 was to edit a discrepancy in the label of the files, nothing content-related has been updated or altered!
    Thanks to @Robo22 for discovering this!
     
    Description
    I don't know about you, but I get sick of having a mobile NavSat in my pocket everywhere I go in GTA and when a gang member's mad at me while I'm walking down the street  it just shows up on my mini map like some sort of Spidey sense. This is why I made this mod. You can toggle the HUD, namely the mini map and ammo counter depending on whether or not you're in a vehicle. You can however still see the ammo counter in your weapon wheel, but I thought this mod would improve the immersion. 
     
    All settings can be customized
     
    Notes
    If the mini map is disabled you won't see your health and armor either If you want me to add a feature to hide all blips from the map, I might add it in a next update, let me know down below  
    Thanks
    @ReaZzor Graphics for being a good friend! Make sure to check out @officer israel's YouTube channel at 
    https://www.youtube.com/channel/UCXnuqXRubEoTpHbARdLIEtg @GeoffreyGamer for making an installation video
  10. Like
    JayD44 reacted to HeyPalu for a file, ExternalPoliceComputer   
    Welcome To ExternalPoliceComputer
    Thank you for downloading ExternalPoliceComputer
    EPC allows you to use any device in your home network (e.g. a laptop, your mobile or just the same device you're playing LSPDFR on) as a modern MDT
    Important notices: STP is no longer supported as PolicingRedefined is the new standard (you can still use STP, it just doesn't sync like PR does); Your old configuration files will no longer work - remove them; Node.js is no longer required because the server is now integrated into the LSPDFR plugin
     
    Features
    New desktop like experience with modern UI and live in-game data
    Ped and vehicle lookup
    In-depth report system (more to come :))
    Simple court system
    Seamless integration and synchronization with PolicingRedefined and Callout Interface
    In-depth customization and localization options
     
    Requirements
    It is recommended to use PolicingRedefined and Callout Interface
     
    Installation
    Move all files and folders from the ZIP file into your GTA main directory
     
    Setup
    When going on duty using LSPDFR, ExternalPoliceComputer will display notifications in-game containing the addresses, used to access EPC
    If you missed them, ExternalPoliceComputer also generates a file including the addresses: GTAV/EPC/ipAddresses.txt
    You can access EPC using any browser of your choice (however I recommend a Chromium based browser, e.g. Chrome, Brave, etc.) by entering one of the addresses (if one doesn't work, try the other)
    For more information on usage, check out the GitHub README
    Setup using Steam
    In Steam go to Steam → Settings → In Game
    Make sure Enable the Steam Overlay while in-game is enabled
    Set Overlay shortcut key(s) to whatever key you want to use to open ExternalPoliceComputer
    Set Web browser home page to http://127.0.0.1:8080 (or the url provided by EPC)
     
    Customization
    You can customize your config.json, language.json, arrestOptions.json and citationOptions.json; all located in the EPC folder of your GTA main directory
    The config can be customized on the customization page to avoid having to reload LSPDFR
    Check out the GitHub README to learn more about Plugins for EPC
    I highly recommend installing these arrest and citations charges by @unitedOrange66

    Issues And Enhancements
    Join The Discord Server for support, suggestion, and upcoming versions: https://discord.gg/RW9uy3spVb
    This is my first LSDPFR Plugin or C# project for that matter; So please don't be too hard on me if you find out that my code is shit
     
    Source Code
    The code can be found on GitHub
    Do not upload the code anywhere else and claim it as your own
     
     
    Video by @Armouredivision
     
     
  11. Like
    JayD44 reacted to EulovePlayz for a file, Realistic Charges & Citations EPC Migration   
    All credits for the original creator of the base file for Compulite by @chadc78 .

    Requires External Police Computer by @HeyPalu

  12. Like
    JayD44 reacted to JaiTheGamer58 for a file, Parks Canada FPIS Texture <Revised>   
    Hey guys JaiTheGamer58 here and I present to you a Parks Canada Texture. Now let me explain this texture, in the US you have Park Rangers. Here we have Park Warden basically our version of Parks Ranger. Now because this is Canada it's written in French and English. I hope you enjoy role playing as a park ranger. Leave me a comment on how liked or if you want say something nice I'm open to that as well. Anyway guys take care enjoy the texture and I'll see you at my next LSPDFR release.
     
    Hey guys I released this texture on GTA5Mods.com prior to LSPDFR, here's a link check it out I also have more content there: https://www.gta5-mods.com/paintjobs/parks-canada-fpis
     



     
    Hey guys I just wanted you to know I'm doing a little project to bring back the Ford Crown Victoria. If you want to help me click the link below to sign my petition from change.org.
     
    https://www.change.org/p/ford-motor-co-bring-back-the-ford-crown-victoria-police-interceptor?recruiter=30104528&utm_source=share_petition&utm_medium=copylink
     
    Also I made a brochure on how the next gen Crown Vic will be made, be sure to check it out on your spare time.
     
    POLICE AND SPECIAL SERVICE VEHICLES 2017 Brochure.docx
  13. Like
    JayD44 reacted to Geekoo for a file, Dodge Charger 2018 SQ [ELS]   
    Dodge Charger 2018 SQ [ELS]
     
    Here my first cars which I made and I release for everyone, I hope you will like it 🙂
    There is not enough Quebec Provincial Police Department stuff in my opinion on LSPDFR so I decide to start learning and doing cars my myself.
    There is a strong chance that if you like it and I get good reviews I will make others cars of Quebec Provincial Police.

    If you want to talk with me and get exclusives contents or asking custom request you can join my Discord Serveur below.
     
    Discord Link
     
    You are not allowed to upload, sells and unlock my models without permissions.
     
  14. Like
    JayD44 reacted to Alex_Ashfold for a file, PEDS Overhaul   
    This mod edits your average peds in GTA V. Cops, EMTs, firemans to your regular postman. It Gives them a fresh new look with over a hundred different combos of face variations and hair and it changes theirs uniforms to look like the one used in EUP.

    Here's what the initial release contains so far, more will be added in the future.
     
    LSPD Peds
    -Swat units
    -Beat cops
    -Motor units
    LSSD Peds
    -Swat units
    -Beat cops
    BCSO Peds
    -Swat units
    -Beat cops
    SAHP Peds
    -Beat cops
    -Motor units
    -Swat units
    RHPD Peds
    -Beat cops
    DPPD Peds
    -Beat cops
    NOOSE Peds
    -Swat units
    FIB Peds
    -Swat units
    Corrections
    - Correctional Officers
    SASP Peds
    - Rangers
    - Lifeguards
    Others
    - Paramedics
    - Coroners
    - Firemans
    - Security peds (G6)

    Alot more will be added, as the mod gets updated.

    Installation

    1) The mod is installed with:
    2) Once the main files are installed, download the Recommended config meta files, and install the content in your update.rpf with openIV

    3) If you use cop holster (recommended) and/or Ultimate Backup, I included xml files for you to place in your plugins folder

    NOTE
    - Without the recommended meta configs files, you'll experience peds with hair clippinf through their hat, inconsistent ambient spawns and dispatch system.

    For Cop Holster plugin: (Needed in order for the gun holster, taser and baton to properly display on/off)

    Enjoy!

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